Files
dsrc/sku.0/sys.server/compiled/game/script/creature_spawner/krayt_graveyard.script
T

40 lines
760 B
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include library.locations;
include library.create;
trigger OnAttach()
{
doKraytSpawn();
return SCRIPT_CONTINUE;
}
void doKraytSpawn()
{
obj_id self = getSelf();
if (hasObjVar (self, "Krayt"))
{
return;
}
else
{
location here = getLocation (self);
location dragon = locations.getGoodLocationAroundLocation(here, 100f, 100f, 100f, 100f);
obj_id kd = create.object ("canyon_krayt_dragon", dragon);
setObjVar (kd, "creater", self);
setObjVar (self, "Krayt", kd);
attachScript (kd, "creature_spawner.death_msg");
return;
}
}
messageHandler creatureDied()
{
messageTo (self, "spawnNew", null, 30, true);
return SCRIPT_CONTINUE;
}
messageHandler spawnNew()
{
removeObjVar (self, "Krayt");
doKraytSpawn();
return SCRIPT_CONTINUE;
}