mirror of
https://github.com/SWG-Source/dsrc.git
synced 2026-07-31 00:15:54 -04:00
370 lines
9.7 KiB
Plaintext
370 lines
9.7 KiB
Plaintext
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/***** INCLUDES ********************************************************/
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include library.sui;
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include library.utils;
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include library.prose;
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include library.money;
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include library.gambling;
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/***** INHERITS ********************************************************/
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inherits gambling.base.default_interface;
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/***** CONSTANTS *******************************************************/
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const int TIMER_BETTING = 60; //allotted time for betting
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const string SCRIPT_VAR_GAME_ACTIVE = "gambling.game.active";
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/***** TRIGGERS ********************************************************/
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trigger OnInitialize()
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{
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removeObjVar(self, gambling.VAR_TABLE_PLAYERS);
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removeObjVar(self, gambling.VAR_GAME_BASE);
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return SCRIPT_CONTINUE;
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}
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/***** HANDLERS ********************************************************/
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messageHandler handlePlayerAdded()
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{
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if ( params == null || params.isEmpty() )
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return SCRIPT_CONTINUE;
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obj_id player = params.getObjId("player");
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if ( !isIdValid(player) )
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return SCRIPT_CONTINUE;
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if (!utils.hasScriptVar(self, SCRIPT_VAR_GAME_ACTIVE))
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{
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obj_id[] players = getObjIdArrayObjVar(self, gambling.VAR_TABLE_PLAYERS);
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if ( players != null && players.length > 0 )
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{
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prose_package ppJoinOther = prose.getPackage(gambling.PROSE_PLAYER_JOIN_OTHER, player);
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for ( int i = 0; i < players.length; i++ )
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{
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if ( players[i] != player )
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sendSystemMessageProse(players[i], ppJoinOther);
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}
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if (!utils.hasScriptVar(self, gambling.VAR_TABLE_BET_ACCEPT))
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{
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if (players.length >= getIntObjVar(self, gambling.VAR_TABLE_PLAYER_LIMIT_MIN))
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{
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startTableBetting(self);
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}
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}
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}
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if ( utils.hasScriptVar(self, gambling.VAR_TABLE_BET_ACCEPT) )
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{
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if ( players != null && players.length > 1 )
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sendSystemMessage(player, gambling.SID_PLACE_BETS);
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resizeable obj_id[] gamePlayers = getResizeableObjIdArrayObjVar(self, gambling.VAR_GAME_PLAYERS_IDS);
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if ( gamePlayers != null && gamePlayers.length > 0 )
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{
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if ( utils.getElementPositionInArray(gamePlayers, player) == -1 )
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{
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gamePlayers = utils.addElement(gamePlayers, player);
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setObjVar(self, gambling.VAR_GAME_PLAYERS_IDS, gamePlayers);
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//showBetUi(self, player);
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}
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}
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int timeLeft = utils.getIntScriptVar(self, gambling.VAR_TABLE_BET_ACCEPT) - getGameTime();
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prose_package ppBetTime = prose.getPackage(gambling.PROSE_STARTING_IN, timeLeft);
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sendSystemMessageProse(player, ppBetTime);
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}
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else
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{
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int players_needed = getIntObjVar(self, gambling.VAR_TABLE_PLAYER_LIMIT_MIN) - players.length;
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if (players_needed == 1)
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sendSystemMessageTestingOnly(player, "The game needs 1 more player before it can begin.");
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else
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sendSystemMessageTestingOnly(player, "The game needs " + players_needed + " more players before it can begin.");
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}
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}
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else
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{
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sendSystemMessageTestingOnly(player, "A game is currently in progress. You must wait until it has ended.");
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}
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showBetUi(self, player);
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return SCRIPT_CONTINUE;
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}
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messageHandler handlePlayerRemoved()
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{
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if ( params == null || params.isEmpty() )
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return SCRIPT_CONTINUE;
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obj_id player = params.getObjId("player");
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if ( !isIdValid(player) )
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return SCRIPT_CONTINUE;
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string ovpath = gambling.VAR_GAME_PLAYERS + "." + player + ".pid";
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if ( utils.hasScriptVar(self, ovpath) )
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{
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int pid = utils.getIntScriptVar(self, ovpath);
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sui.closeSUI(player, pid);
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utils.removeScriptVar(self, ovpath);
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}
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// Remove bets from the table.
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int player_idx = gambling.getGamePlayerIndex(self, player);
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string bet_path = gambling.VAR_GAME_PLAYERS + "." + player_idx + ".bet";
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if (hasObjVar(self, bet_path))
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removeObjVar(self, bet_path);
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if ( !hasObjVar(self, gambling.VAR_TABLE_PLAYERS) )
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{
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stopTableGame(self);
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}
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else
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{
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obj_id[] players = getObjIdArrayObjVar(self, gambling.VAR_TABLE_PLAYERS);
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if ( players != null && players.length > 0 )
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{
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prose_package ppLeftOther = prose.getPackage(gambling.PROSE_PLAYER_LEAVE_OTHER, player);
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for ( int i = 0; i < players.length; i++ )
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sendSystemMessageProse(players[i], ppLeftOther);
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}
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if (players.length < getIntObjVar(self, gambling.VAR_TABLE_PLAYER_LIMIT_MIN))
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{
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// If we fall below the minimum amount and the game is not active, stop betting.
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// If the game is active, the specific game logic should deal with active game players.
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if (!utils.hasScriptVar(self, SCRIPT_VAR_GAME_ACTIVE))
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{
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utils.removeScriptVar(self, gambling.VAR_TABLE_BET_ACCEPT);
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int players_needed = getIntObjVar(self, gambling.VAR_TABLE_PLAYER_LIMIT_MIN) - players.length;
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if (players_needed == 1)
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sendSystemMessageTestingOnly(player, "The game needs 1 more player before it can begin.");
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else
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sendSystemMessageTestingOnly(player, "The game needs " + players_needed + " more players before it can begin.");
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}
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}
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}
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return SCRIPT_CONTINUE;
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}
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messageHandler handleBetFailed()
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{
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if ( params == null || params.isEmpty() )
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return SCRIPT_CONTINUE;
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obj_id player = params.getObjId(money.DICT_PLAYER_ID);
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if ( !isIdValid(player) )
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return SCRIPT_CONTINUE;
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sendSystemMessage(player, gambling.SID_BET_FAILED);
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return SCRIPT_CONTINUE;
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}
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messageHandler handleRequestUpdatedUI()
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{
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if ( params == null || params.isEmpty() )
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return SCRIPT_CONTINUE;
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obj_id player = params.getObjId("player");
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if ( !isIdValid(player) )
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return SCRIPT_CONTINUE;
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string ovpath = gambling.VAR_GAME_PLAYERS + "." + player + ".pid";
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if ( utils.hasScriptVar(self, ovpath) )
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{
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int pid = utils.getIntScriptVar(self, ovpath);
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sui.closeSUI(player, pid);
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}
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showBetUi(self, player);
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return SCRIPT_CONTINUE;
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}
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messageHandler handleBetUi()
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{
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if ( params == null || params.isEmpty() )
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return SCRIPT_CONTINUE;
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obj_id player = sui.getPlayerId(params);
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if ( !isIdValid(player) )
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return SCRIPT_CONTINUE;
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int bp = sui.getIntButtonPressed(params);
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if ( bp == sui.BP_CANCEL )
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{
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queueCommand(player, ##"leaveGame", self, "", COMMAND_PRIORITY_DEFAULT);
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return SCRIPT_CONTINUE;
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}
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showBetUi(self, player);
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return SCRIPT_CONTINUE;
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}
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messageHandler handleBetTimer()
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{
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if ( !utils.hasScriptVar(self, gambling.VAR_TABLE_BET_ACCEPT) )
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return SCRIPT_CONTINUE;
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obj_id[] players = getObjIdArrayObjVar(self, gambling.VAR_GAME_PLAYERS_IDS);
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if ( players == null || players.length == 0 )
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return SCRIPT_CONTINUE;
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int now = getGameTime();
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int stamp = utils.getIntScriptVar(self, gambling.VAR_TABLE_BET_ACCEPT);
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int dstamp = params.getInt("stamp");
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if ( stamp != dstamp )
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return SCRIPT_CONTINUE;
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int diff = stamp - now;
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if ( diff > 0 )
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{
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prose_package ppTimeLeft = prose.getPackage(gambling.PROSE_STARTING_IN, diff);
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for ( int i = 0; i < players.length; i++ )
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sendSystemMessageProse(players[i], ppTimeLeft);
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}
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if ( diff > 30 )
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{
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messageTo(self, "handleBetTimer", params, 30, false);
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}
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else if ( diff <= 30 && diff >= 5 )
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{
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messageTo(self, "handleBetTimer", params, 5, false);
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}
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else
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{
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startTableGame(self);
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}
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return SCRIPT_CONTINUE;
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}
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/***** FUNCTIONS ********************************************************/
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void showBetUi(obj_id self, obj_id player)
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{
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// Add this to your specific table game script.
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}
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void startTableBetting(obj_id self)
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{
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obj_id[] players = getObjIdArrayObjVar(self, gambling.VAR_TABLE_PLAYERS);
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if ( players == null || players.length == 0 )
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return;
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setObjVar(self, gambling.VAR_GAME_PLAYERS_IDS, players);
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int stampTime = getGameTime() + TIMER_BETTING;
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utils.setScriptVar(self, gambling.VAR_TABLE_BET_ACCEPT, stampTime);
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for ( int i = 0; i < players.length; i++ )
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{
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sendSystemMessage(players[i], gambling.SID_PLACE_BETS);
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showBetUi(self, players[i]);
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}
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dictionary d = new dictionary();
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d.put("stamp", stampTime);
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messageTo(self, "handleBetTimer", d, 30f, false);
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return;
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}
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void startTableGame(obj_id self)
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{
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// Add your own code for the specific table game.
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return;
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}
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void stopTableGame(obj_id self)
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{
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utils.removeScriptVar(self, gambling.VAR_TABLE_BET_ACCEPT);
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removeObjVar(self, gambling.VAR_GAME_BASE);
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return;
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}
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boolean updateBetSUI(obj_id table, obj_id player)
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{
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if (!isIdValid(table))
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return false;
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if (!isIdValid(player))
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return false;
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string scriptvar_pid = gambling.VAR_GAME_PLAYERS + "." + player + ".pid";
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if (utils.hasScriptVar(table, scriptvar_pid))
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{
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int oldpid = utils.getIntScriptVar(table, scriptvar_pid);
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sui.closeSUI(player, oldpid);
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utils.removeScriptVar(table, scriptvar_pid);
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}
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dictionary d = new dictionary();
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d.put("player", player);
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messageTo(table, "handleRequestUpdatedUI", d, 0f, false);
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return true;
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}
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boolean closeBetSUI(obj_id table, obj_id player)
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{
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if (!isIdValid(table))
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return false;
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if (!isIdValid(player))
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return false;
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string scriptvar_pid = gambling.VAR_GAME_PLAYERS + "." + player + ".pid";
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if (utils.hasScriptVar(table, scriptvar_pid))
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{
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int oldpid = utils.getIntScriptVar(table, scriptvar_pid);
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sui.closeSUI(player, oldpid);
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utils.removeScriptVar(table, scriptvar_pid);
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}
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return true;
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}
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boolean sendTableMessage(obj_id table, prose_package pp, obj_id ommit_player)
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{
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if (!isIdValid(table))
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return false;
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if (pp == null)
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return false;
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obj_id[] players = getObjIdArrayObjVar(table, gambling.VAR_TABLE_PLAYERS);
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if (players != null)
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{
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for (int i = 0; i < players.length; i++)
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{
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if (players[i] != ommit_player)
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sendSystemMessageProse(players[i], pp);
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}
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}
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else
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return false;
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return true;
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}
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boolean sendTableMessage(obj_id table, prose_package pp)
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{
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return sendTableMessage(table, pp, null);
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}
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boolean sendTableMessage(obj_id table, string_id message, obj_id ommit_player)
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{
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prose_package pp = prose.getPackage(message, table);
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return sendTableMessage(table, pp, ommit_player);
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}
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boolean sendTableMessage(obj_id table, string_id message)
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{
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prose_package pp = prose.getPackage(message, table);
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return sendTableMessage(table, pp, null);
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} |