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dsrc/sku.0/sys.server/compiled/game/script/item/static_item_base.script
T

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include library.static_item;
include library.utils;
include library.beast_lib;
include library.buff;
include library.armor;
include library.proc;
const string_id SID_ITEM_LEVEL_TOO_LOW = new string_id("base_player", "level_too_low");
const string_id SID_ITEM_NOT_ENOUGH_SKILL = new string_id("base_player", "not_correct_skill");
const string_id SID_ITEM_MUST_NOT_BE_EQUIP = new string_id("base_player", "not_while_equipped");
const string_id SID_ITEM_NO_UNIQUE_TRANSFER = new string_id("base_player", "unique_no_transfer");
trigger OnInitialize()
{
dictionary itemData = static_item.getMasterItemDictionary(self);
if ( itemData == null || itemData == "" )
return SCRIPT_CONTINUE;
int masterVersion = itemData.getInt("version");
int currentVersion = getStaticItemVersion(self);
//check our version if we do not match
if(currentVersion != masterVersion)
{
//Has to be done as a messageTo, otherwise scripts/objvars wont clean up properly
//needs to happen one frame after initialize
messageTo(self, "handlerVersionUpdate", itemData, 0.1f, true);
return SCRIPT_CONTINUE;
}
else
{
static_item.initializeObject(self, itemData);
}
return SCRIPT_CONTINUE;
}
trigger OnAboutToBeTransferred(obj_id destContainer, obj_id transferer)
{
boolean canTransfer = true;
if (isPlayer(destContainer) || isAPlayerAppearanceInventoryContainer(destContainer))
{
dictionary itemData = static_item.getMasterItemDictionary(self);
// if transferer is invalid, it must be CTS trying to equip the item
// so just assume the transferer is the owner (if owner is the player).
if (!isIdValid(transferer))
{
obj_id owner = getOwner(self);
if (destContainer == owner)
{
transferer = owner;
}
else if (isAPlayerAppearanceInventoryContainer(destContainer))
{
transferer = getContainedBy(destContainer);
}
}
int requiredLevel = itemData.getInt("required_level");
string requiredSkill = itemData.getString("required_skill");
if(!static_item.validateLevelRequired(transferer,requiredLevel))
{
sendSystemMessage(transferer, SID_ITEM_LEVEL_TOO_LOW);
canTransfer = false;
}
if ( requiredSkill != null && requiredSkill != "" )
{
string classTemplate = getSkillTemplate(transferer);
if ( classTemplate != null && classTemplate != "" )
{
if (!classTemplate.startsWith(requiredSkill))
{
sendSystemMessage(transferer, SID_ITEM_NOT_ENOUGH_SKILL);
canTransfer = false;
}
}
}
//If we're fake armor that looks like the real thing, require wear armor skill.
if(hasObjVar(self, "armor.fake_armor"))
{
int ohMyGOT = getGameObjectType(self);
if(!hasCommand(transferer, "wear_all_armor") && isGameObjectTypeOf(ohMyGOT, GOT_armor) )
{
sendSystemMessage(transferer, SID_ITEM_NOT_ENOUGH_SKILL);
canTransfer = false;
}
}
}
else
{
//unique static items can be equipped, or placed in the bank.You can not put them in sub containers or houses.
if (static_item.isUniqueStaticItem(self))
{
obj_id owner = getOwner(self);
obj_id inv = utils.getInventoryContainer(owner);
obj_id bank = utils.getPlayerBank(owner);
if(!isIdValid(inv) || ((destContainer != inv) && (destContainer != bank)))
{
sendSystemMessage(transferer, SID_ITEM_NO_UNIQUE_TRANSFER);
canTransfer = false;
}
}
}
if (static_item.isUniqueStaticItem(self))
{
obj_id[] destContents = getContents(destContainer);
if (destContents != null && destContents.length > 0)
{
for (int i=0;i<destContents.length;i++)
{
if (static_item.isStaticItem(destContents[i]))
{
if (getStaticItemName(destContents[i]).equals(getStaticItemName(self)))
canTransfer = false;
}
}
}
}
if(!canTransfer)
{
if(isGod(transferer))
{
sendSystemMessageTestingOnly(transferer, "GOD MODE:You can Equip This due to being in GOD MODE");
return SCRIPT_CONTINUE;
}
return SCRIPT_OVERRIDE;
}
return SCRIPT_CONTINUE;
}
trigger OnTransferred(obj_id sourceContainer, obj_id destContainer, obj_id transferer)
{
if (isIdValid(destContainer) && isPlayer(destContainer))
proc.buildCurrentReacList(destContainer);
if(isIdValid(sourceContainer) && isPlayer(sourceContainer))
proc.buildCurrentReacList(sourceContainer);
return SCRIPT_CONTINUE;
}
//11-7-2005 tblair this was to prevent infinate buffs, however created to many exploits
//11-5-2007 tblair Our vendor system is much more robust now and does not let you sell equipped items
//being unable to sell equipped items should prevent any exploits with buffs and or credits from happening
trigger OnDestroy()
{
if (isPlayer(getContainedBy(self)))
{
//you must un-equip any static items before you destroy them
obj_id player = utils.getContainingPlayer(self);
sendSystemMessage(player, SID_ITEM_MUST_NOT_BE_EQUIP);
CustomerServiceLog( "static_item", "Player " + getFirstName(player) + "(" + player + ") tried to destroy item " + getStaticItemName(self) + "(" + self + "), while it was equiped. It was not destroyed.");
return SCRIPT_OVERRIDE;
}
return SCRIPT_CONTINUE;
}
trigger OnGetAttributes(obj_id player, string[] names, string[] attribs)
{
int free = getFirstFreeIndex(names);
if (free == -1)
{
//debugSpeakMsg( player, "no free index" );
return SCRIPT_CONTINUE;
}
//get the stats from the Master Item table
dictionary itemData = static_item.getMasterItemDictionary(self);
if ( itemData == null )
return SCRIPT_CONTINUE;//this has nothing.
dictionary typeData = null;
//get decide if we are a item, weapon, armor and get our stats
switch (itemData.getInt("type"))
{
case 1:
typeData = static_item.getStaticItemWeaponDictionary(self);
break;
case 2:
typeData = static_item.getStaticArmorDictionary(self);
break;
case 3:
typeData = static_item.getStaticItemDictionary(self);
break;
}
if ( typeData == null )
{
LOG( "static_item_base", getStaticItemName(self) + ": typeData is null. Could not find this item in its static item stats datatable." );
return SCRIPT_CONTINUE;
}
//display required Level
int requiredLevelToEquip = itemData.getInt( "required_level" );
//LOG( "create","REQUIRED LEVEL:: " +requiredLevelToEquip);
if ( requiredLevelToEquip != 0 && !hasScript(self, "systems.combat.combat_weapon"))
{
names[free] = utils.packStringId( new string_id ( "proc/proc", "required_combat_level" ));
attribs[free++] ="" +requiredLevelToEquip;
}
//display required Skill
string requiredSkillToEquip = itemData.getString( "required_skill" );
//LOG( "create","REQUIRED SKILL:: " +requiredSkillToEquip);
if ( requiredSkillToEquip != null && requiredSkillToEquip != "" && !hasScript(self, "systems.combat.combat_weapon"))
{
names[free] = utils.packStringId( new string_id ( "proc/proc", "required_skill" ));
attribs[free++] = utils.packStringId( new string_id ( "ui_roadmap", requiredSkillToEquip));
}
//in some cases the buff reuse time and buff name should be hidden on the object
int buffIdentity = typeData.getInt("hide_buff_identity");
//display reuse time
int reuseTime = typeData.getInt( "reuse_time" );
//LOG( "create","REUSE TIME:: " +reuseTime);
if ( reuseTime != 0 && buffIdentity == 0)
{
names[free] = utils.packStringId( new string_id ( "proc/proc", "reuse_time" ));
attribs[free++] = utils.assembleTimeRemainToUse(reuseTime);
}
//if the reuse time is long, show the player in days, minutes, hours, seconds
if (reuseTime > 30 && buffIdentity == 0)
{
names[free] = utils.packStringId( new string_id ( "spam", "reuse_time_counted" ));
string coolDownGroup = typeData.getString("cool_down_group");
string varName = "clickItem." + coolDownGroup;
int current_time = getGameTime();
int timestamp = -1;
if ( hasObjVar(player,varName) )
{
timestamp = getIntObjVar(player,varName);
}
else if ( beast_lib.hasActiveBeast(player) )
{
obj_id activeBeast = beast_lib.getBeastOnPlayer(player);
if ( hasObjVar(activeBeast, varName) )
{
timestamp = getIntObjVar(activeBeast,varName);
}
}
int time_remaining = timestamp - current_time;
if (timestamp == -1 || time_remaining <= 0)
{
attribs[free] = "0";
}
else
{
//String target = new String();
//target = packOutOfBandProsePackage(null, utils.assembleTimeRemainToUse(time_remaining));
//attribs[free] = target;
attribs[free] = utils.assembleTimeRemainToUse(time_remaining);
}
free++;
if (free >= names.length)
return SCRIPT_CONTINUE;
}
//required level for effect
int requiredLevelForEffect = typeData.getInt( "required_level_for_effect" );
//LOG( "create","REQUIRED EFFECT LEVEL:: " +requiredLevelForEffect);
if ( requiredLevelForEffect != 0 )
{
names[free] = utils.packStringId( new string_id ( "proc/proc", "effect_level" ));
attribs[free++] ="" +requiredLevelForEffect;
}
//display buff name
string buffName = typeData.getString( "buff_name" );
//LOG( "create","BUFF NAME:: " +buffName);
if (buffName != null && buffName != "" && buffIdentity == 0)
{
names[free] = utils.packStringId( new string_id ( "proc/proc", "proc_name" ));
attribs[free++] = utils.packStringId( new string_id ( "ui_buff", buffName));
}
//if we are Jedi robes lets add a name to indicate armor strength
if (hasObjVar(self, "armor.general_protection_clothing"))
{
int pseudoLevel = getIntObjVar(self, "armor.general_protection_clothing");
string forceLevel = armor.getPseudoArmorLevel(pseudoLevel);
names[free] = utils.packStringId( new string_id ( "obj_attr_n", "protection_level" ));
attribs[free++] = utils.packStringId( new string_id ( "obj_attr_n", forceLevel));
}
//if we are fake armor display armor protections and other jazz.
if(hasObjVar(self, "armor.fake_armor") )
{
names[free] = "armor_category";
attribs[free++] = utils.packStringId(new string_id("obj_attr_n", "special") );
string[][] entries = {{"kinetic", "energy"}, {"heat", "cold", "acid", "electricity"}};
string[] protections = {"kinetic", "energy", "heat", "cold", "acid", "electricity"};
string[] tooltipProtections = {"armor_eff_kinetic", "armor_eff_energy", "armor_eff_elemental_heat",
"armor_eff_elemental_cold", "armor_eff_elemental_acid", "armor_eff_elemental_electrical"};
for (int i = 0; i < entries.length; ++i)
{
for (int j = 0; j < entries[i].length; ++j)
{
if (free < names.length)
{
if(hasObjVar(self, "armor.fake_armor." + entries[i][j]) )
{
int displayedProtections = getIntObjVar(self, "armor.fake_armor." + entries[i][j]);
names[free] = (string)(armor.SPECIAL_PROTECTION_MAP.get(entries[i][j]));
attribs[free++] = Integer.toString(displayedProtections);
}
}
}
}
// Tool tip
for(int i = 0; i < protections.length; i++)
{
if(hasObjVar(self, "armor.fake_armor." + protections[i]) )
{
int displayedProtections = getIntObjVar(self, "armor.fake_armor." + protections[i]);
names[free] = "tooltip." + tooltipProtections[i];
attribs[free++] = Integer.toString(displayedProtections);
}
}
// Species
if(utils.hasScriptVar(self, armor.SCRIPTVAR_SPECIES_RESTRICTIONS) )
{
string speciesRequirements = utils.getStringScriptVar(self, armor.SCRIPTVAR_SPECIES_RESTRICTIONS);
if ( speciesRequirements != null && speciesRequirements.length() > 0 )
{
names[free] = "species_restrictions.species_name";
attribs[free++] = speciesRequirements;
names[free] = "tooltip.species_restrictions";
attribs[free++] = speciesRequirements;
}
}
}
// tier
int tier = itemData.getInt("tier");
names[free] = "tier";
attribs[free++] = "" + tier;
// tooltip: tier
names[free] = "tooltip.tier";
attribs[free++] = "" + tier;
if(static_item.isUniqueStaticItem(self))
{
names[free] = "unique";
attribs[free++] = "1";
}
if(static_item.isSetBonusItem(self))
{
int setBonusIndex = static_item.getSetBonusIndex(self);
if(setBonusIndex == -1)
{
return SCRIPT_CONTINUE;
}
int numTableRows = dataTableGetNumRows(static_item.SET_BONUS_TABLE);
for(int i = 0; i < numTableRows; i++)
{
int thisRowSetBonusIndex = dataTableGetInt(static_item.SET_BONUS_TABLE, i, "SETID");
int numberOfSetItems = dataTableGetInt(static_item.SET_BONUS_TABLE, i, "NUM_ITEMS");
if(setBonusIndex == thisRowSetBonusIndex)
{
string setBonusBuffName = dataTableGetString(static_item.SET_BONUS_TABLE, i, "EFFECT");
names[free] = utils.packStringId( new string_id ( "set_bonus", "piece_bonus_count_" + numberOfSetItems));
attribs[free++] = utils.packStringId( new string_id ( "set_bonus", setBonusBuffName));
}
}
}
return SCRIPT_CONTINUE;
}
messageHandler handlerVersionUpdate()
{
static_item.versionUpdate(self, params);
return SCRIPT_CONTINUE;
}
messageHandler handleStaticReEquipItem()
{
if(params == null || params.isEmpty())
return SCRIPT_CONTINUE;
obj_id player = params.getObjId("player");
equip(self, player);
return SCRIPT_CONTINUE;
}