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dsrc/sku.0/sys.server/compiled/game/script/theme_park/trooper.script
T

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include library.weapons;
include library.utils;
trigger OnAttach ()
{
createObject("object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_boots_combo.iff", self, "shoes");
createObject("object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_chest_plate_combo.iff", self, "chest2");
createObject("object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_gauntlets_combo.iff", self, "gloves");
createObject("object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_left_bracer_combo.iff", self, "bracer_l");
createObject("object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_right_bracer_combo.iff", self, "bracer_r");
createObject("object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_left_sleeve_combo.iff", self, "bicep_l");
createObject("object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_right_sleeve_combo.iff", self, "bicep_r");
createObject("object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_leggings_combo.iff", self, "pants2");
createObject("object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_helmet_combo.iff", self, "hat");
obj_id weapon = weapons.createWeapon("object/weapon/ranged/rifle/rifle_e11.iff", utils.getInventoryContainer(self), rand(0.9f, 1.1f));
if(isIdValid(weapon))
{
equip(weapon, self, "hold_r");
}
setName (self, "Stormtrooper");
return SCRIPT_CONTINUE;
}