Files
dsrc/sku.0/sys.server/compiled/game/script/ai/soldier.java
T
2018-06-07 00:32:29 +01:00

151 lines
4.8 KiB
Java
Executable File

package script.ai;
import script.library.ai_lib;
import script.library.attrib;
import script.library.factions;
import script.obj_id;
public class soldier extends script.base_script
{
public soldier()
{
}
public static final String ACTION_ALERT = "alert";
public static final String ACTION_THREATEN = "threaten";
public int OnAttach(obj_id self) throws InterruptedException
{
if (!hasObjVar(self, "ai.diction"))
{
setObjVar(self, "ai.diction", "military");
}
setAttributeAttained(self, attrib.GUARD);
setAttributeInterested(self, attrib.THUG);
setAttributeInterested(self, attrib.HERBIVORE);
setAttributeInterested(self, attrib.CARNIVORE);
if (getConfigSetting("GameServer", "disableAITriggerVolumes") == null)
{
createTriggerVolume(ai_lib.ALERT_VOLUME_NAME, ai_lib.aiGetApproachTriggerRange(self), true);
}
setObjVar(self, "ai.rangedOnly", true);
if (!hasObjVar(self, "ai.grenadeType"))
{
setObjVar(self, "ai.grenadeType", "object/weapon/ranged/grenade/grenade_fragmentation");
}
return SCRIPT_CONTINUE;
}
public int OnTriggerVolumeEntered(obj_id self, String volumeName, obj_id breacher) throws InterruptedException
{
if (ai_lib.isInCombat(self))
{
return SCRIPT_CONTINUE;
}
if (breacher == self)
{
return SCRIPT_CONTINUE;
}
if (isIncapacitated(self))
{
return SCRIPT_CONTINUE;
}
if (!isMob(breacher))
{
return SCRIPT_CONTINUE;
}
if (ai_lib.isMonster(breacher))
{
return SCRIPT_CONTINUE;
}
if (hasObjVar(self, "ai.inFormation"))
{
return SCRIPT_CONTINUE;
}
if (volumeName.equals(ai_lib.ALERT_VOLUME_NAME))
{
final int reaction = factions.getFactionReaction(self, breacher);
switch (reaction)
{
case factions.REACTION_NEGATIVE:
if (!hasObjVar(self, "ai.inFormation"))
{
ai_lib.barkString(self, "hi_mean");
}
break;
case factions.REACTION_POSITIVE:
if (!hasObjVar(self, "ai.inFormation"))
{
ai_lib.barkString(self, "hi_nice");
}
break;
default:
if (!hasObjVar(self, "ai.inFormation"))
{
ai_lib.barkString(self, "hi_mid");
}
break;
}
}
return SCRIPT_CONTINUE;
}
public int OnTriggerVolumeExited(obj_id self, String volumeName, obj_id breacher) throws InterruptedException
{
if (ai_lib.isAiDead(self))
{
return SCRIPT_OVERRIDE;
}
if (volumeName.equals(ai_lib.ALERT_VOLUME_NAME) && (isMob(breacher) && !ai_lib.isMonster(breacher)) && !ai_lib.isInCombat(self) && !ai_lib.isAiDead(breacher) && !hasObjVar(self, "ai.inFormation"))
{
int reaction = factions.getFactionReaction(self, breacher);
switch (reaction)
{
case factions.REACTION_NEGATIVE:
ai_lib.barkString(self, "bye_mean");
break;
case factions.REACTION_POSITIVE:
ai_lib.barkString(self, "bye_nice");
break;
default:
ai_lib.barkString(self, "bye_mid");
break;
}
}
return SCRIPT_CONTINUE;
}
public int OnBehaviorChange(obj_id self, int newBehavior, int oldBehavior, int[] changeFlags) throws InterruptedException
{
if (ai_lib.isAiDead(self))
{
return SCRIPT_OVERRIDE;
}
if (ai_lib.isInCombat(self))
{
return SCRIPT_OVERRIDE;
}
if (newBehavior > oldBehavior)
{
if (newBehavior >= BEHAVIOR_THREATEN && newBehavior < BEHAVIOR_ATTACK)
{
doAgitateBehavior(self, newBehavior);
return SCRIPT_OVERRIDE;
}
return SCRIPT_CONTINUE;
}
else if (newBehavior == BEHAVIOR_CALM)
{
ai_lib.barkString(self, "calm");
return SCRIPT_CONTINUE;
}
return SCRIPT_CONTINUE;
}
public void doAgitateBehavior(obj_id npc, int behavior) throws InterruptedException
{
if (isInvulnerable(npc))
{
return;
}
if (getConfigSetting("GameServer", "disableAICombat") != null)
{
return;
}
}
}