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* Code compiles - execution NOT tested * updating gitignore * Removed intellij settings files * Removed more intellij files * Added exclusion for JDK classes. * Fixed purchasing script for vendors that have listed coin types. * Updated script to not kick off until the entire preload is complete. * adds static name entry for Solo movie poster and tcg9 vendor entry * clean up empty and orphaned object templates * adds placeholder black market (static) spawns * corrects entries for the video game table to correctly set it in tcg series 2 and remove series 1 console errors * Updated gitignore and removed intellij project files * Fixed appearance reference for thranta payroll and kashyyyk door, added skipLosCheck objvar due to cannit see issue. Requires updated src * Fixed appearance and template for terminal (#2) * Fixed appearance and template for terminal (#3) * Fixed appearance and template for terminal (#4) * Deleted another faulty/orphaned object template * Fixed gcw ranks option on frog. Only issue is that it doesn't award the officer commands or badges. * Fixed some unneeded java 11 changes
43 lines
1.5 KiB
Java
Executable File
43 lines
1.5 KiB
Java
Executable File
package script.theme_park;
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import script.location;
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import script.obj_id;
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public class bldg_setup extends script.base_script
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{
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public bldg_setup()
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{
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}
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public int OnAttach(obj_id self) throws InterruptedException
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{
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createTriggerVolume("guards", 20.0f, true);
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obj_id room = getCellId(self, "mainhall");
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location termLoc = new location(0.1f, 0.13f, -5.46f, "tatooine", room);
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location here = getLocation(self);
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obj_id destructor = createObject("object/tangible/furniture/imperial/data_terminal_s1.iff", termLoc);
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setObjVar(self, "DESTRUCTOR", destructor);
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setObjVar(destructor, "bldg", self);
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attachScript(destructor, "theme_park.bldg_destroy");
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return SCRIPT_CONTINUE;
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}
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public int OnTriggerVolumeEntered(obj_id self, String volumeName, obj_id breacher) throws InterruptedException
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{
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if (!isPlayer(breacher))
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{
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return SCRIPT_CONTINUE;
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}
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if (volumeName.equals("guards"))
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{
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obj_id g1 = getObjIdObjVar(self, "guard1");
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obj_id g2 = getObjIdObjVar(self, "guard2");
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obj_id g3 = getObjIdObjVar(self, "guard3");
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obj_id g4 = getObjIdObjVar(self, "guard4");
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startCombat(g1, breacher);
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startCombat(g2, breacher);
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startCombat(g3, breacher);
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startCombat(g4, breacher);
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}
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return SCRIPT_CONTINUE;
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}
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}
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