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dsrc/sku.0/sys.server/compiled/game/script/conversation/imperial_title_grant.script
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// ======================================================================
//
// imperial_title_grant.script
//
//
//
// Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.badge;
include library.chat;
include library.conversation;
include library.factions;
include library.money;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/imperial_title_grant";
// ======================================================================
// Script Conditions
// ======================================================================
boolean imperial_title_grant_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean imperial_title_grant_condition_isImperialPlayer (obj_id player, obj_id npc)
{
return factions.isImperial(player);
}
// ----------------------------------------------------------------------
boolean imperial_title_grant_condition_isRebelPlayer (obj_id player, obj_id npc)
{
return factions.isRebel(player);
}
// ----------------------------------------------------------------------
boolean imperial_title_grant_condition_hasMillionCredits (obj_id player, obj_id npc)
{
return money.hasFunds(player, money.MT_TOTAL, money.MILLION);
}
// ----------------------------------------------------------------------
boolean imperial_title_grant_condition_hasTitle (obj_id player, obj_id npc)
{
return hasCompletedCollectionSlot(player, "imp_million_title");
}
// ======================================================================
// Script Actions
// ======================================================================
void imperial_title_grant_action_grantTitle (obj_id player, obj_id npc)
{
utils.moneyOutMetric(player, "IMPERIAL_TITLES", money.MILLION);
if(money.requestPayment(player, npc, money.MILLION, "pass_fail", null, true))
{
CustomerServiceLog("title_grant", getFirstName(player) + "(" + player + ") Just purchased the title (collection slot) 'imp_million_title' for " + money.MILLION + " credits.");
//modifyCollectionSlotValue(player, "imp_million_title", 1);
badge.grantBadge(player, "imp_million_title");
}
else
CustomerServiceLog("title_grant", getFirstName(player) + "(" + player + ") Just FAILED to purchase the title (collection slot) 'imp_million_title' for " + money.MILLION + " credits.");
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int imperial_title_grant_handleBranch2 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Welcome! I am Major Caleb Knolar. Are you here to make a monetary donation to the war effort?
//-- [RESPONSE NOTE]
//-- PLAYER: What kind of donation?
if (response == "s_7")
{
//-- [NOTE]
if (imperial_title_grant_condition__defaultCondition (player, npc))
{
//-- NPC: By order of Emperor Palpatine, we are allowing loyal Imperial citizens to donate to the cause.
string_id message = new string_id (c_stringFile, "s_9");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: What do I get out of it?
boolean hasResponse0 = false;
if (imperial_title_grant_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: How much do I need to donate?
boolean hasResponse1 = false;
if (imperial_title_grant_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_11");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_18");
utils.setScriptVar (player, "conversation.imperial_title_grant.branchId", 3);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.imperial_title_grant.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: What do I get out of it?
if (response == "s_35")
{
//-- [NOTE]
if (imperial_title_grant_condition__defaultCondition (player, npc))
{
//-- NPC: Besides the Gratitude of the Emperor? You receive the official title of 'Patron of The Empire'.
string_id message = new string_id (c_stringFile, "s_13");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: How much do I need to donate?
boolean hasResponse0 = false;
if (imperial_title_grant_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: No thanks.
boolean hasResponse1 = false;
if (imperial_title_grant_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_27");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_28");
utils.setScriptVar (player, "conversation.imperial_title_grant.branchId", 4);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.imperial_title_grant.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int imperial_title_grant_handleBranch3 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: By order of Emperor Palpatine, we are allowing loyal Imperial citizens to donate to the cause.
//-- [RESPONSE NOTE]
//-- PLAYER: What do I get out of it?
if (response == "s_11")
{
//-- [NOTE]
if (imperial_title_grant_condition__defaultCondition (player, npc))
{
//-- NPC: Besides the Gratitude of the Emperor? You receive the official title of 'Patron of The Empire'.
string_id message = new string_id (c_stringFile, "s_13");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: How much do I need to donate?
boolean hasResponse0 = false;
if (imperial_title_grant_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: No thanks.
boolean hasResponse1 = false;
if (imperial_title_grant_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_27");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_28");
utils.setScriptVar (player, "conversation.imperial_title_grant.branchId", 4);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.imperial_title_grant.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: How much do I need to donate?
if (response == "s_18")
{
//-- [NOTE]
if (imperial_title_grant_condition__defaultCondition (player, npc))
{
//-- NPC: One million credits.
string_id message = new string_id (c_stringFile, "s_20");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Sounds reasonable, I'll do it.
boolean hasResponse0 = false;
if (imperial_title_grant_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: What do I get out of it?
boolean hasResponse1 = false;
if (imperial_title_grant_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: Wow that's a lot of credits! I don't think I am interested.
boolean hasResponse2 = false;
if (imperial_title_grant_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_22");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_26");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_33");
utils.setScriptVar (player, "conversation.imperial_title_grant.branchId", 6);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.imperial_title_grant.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int imperial_title_grant_handleBranch4 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Besides the Gratitude of the Emperor? You receive the official title of 'Patron of The Empire'.
//-- [RESPONSE NOTE]
//-- PLAYER: How much do I need to donate?
if (response == "s_27")
{
//-- [NOTE]
if (imperial_title_grant_condition__defaultCondition (player, npc))
{
//-- NPC: One million credits.
string_id message = new string_id (c_stringFile, "s_20");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Sounds reasonable, I'll do it.
boolean hasResponse0 = false;
if (imperial_title_grant_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: What do I get out of it?
boolean hasResponse1 = false;
if (imperial_title_grant_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: Wow that's a lot of credits! I don't think I am interested.
boolean hasResponse2 = false;
if (imperial_title_grant_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_22");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_26");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_33");
utils.setScriptVar (player, "conversation.imperial_title_grant.branchId", 6);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.imperial_title_grant.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: No thanks.
if (response == "s_28")
{
//-- [NOTE]
if (imperial_title_grant_condition__defaultCondition (player, npc))
{
//-- NPC: Humph, your choice. You can give it freely now, or we can requisition it later.
string_id message = new string_id (c_stringFile, "s_29");
utils.removeScriptVar (player, "conversation.imperial_title_grant.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int imperial_title_grant_handleBranch6 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: One million credits.
//-- [RESPONSE NOTE]
//-- PLAYER: Sounds reasonable, I'll do it.
if (response == "s_22")
{
//-- [NOTE]
if (!imperial_title_grant_condition_hasMillionCredits (player, npc))
{
//-- NPC: You had best go get those credits now.
string_id message = new string_id (c_stringFile, "s_30");
utils.removeScriptVar (player, "conversation.imperial_title_grant.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (imperial_title_grant_condition__defaultCondition (player, npc))
{
imperial_title_grant_action_grantTitle (player, npc);
//-- NPC: Great! On behalf of the Emperor, I hereby grant you the title 'Patron of The Empire'.
string_id message = new string_id (c_stringFile, "s_32");
utils.removeScriptVar (player, "conversation.imperial_title_grant.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: What do I get out of it?
if (response == "s_26")
{
//-- [NOTE]
if (imperial_title_grant_condition__defaultCondition (player, npc))
{
//-- NPC: Besides the Gratitude of the Emperor? You receive the official title of 'Patron of The Empire'.
string_id message = new string_id (c_stringFile, "s_13");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: How much do I need to donate?
boolean hasResponse0 = false;
if (imperial_title_grant_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: No thanks.
boolean hasResponse1 = false;
if (imperial_title_grant_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_27");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_28");
utils.setScriptVar (player, "conversation.imperial_title_grant.branchId", 4);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.imperial_title_grant.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: Wow that's a lot of credits! I don't think I am interested.
if (response == "s_33")
{
//-- [NOTE]
if (imperial_title_grant_condition__defaultCondition (player, npc))
{
//-- NPC: Humph, your choice. You can give it freely now, or we can requisition it later.
string_id message = new string_id (c_stringFile, "s_29");
utils.removeScriptVar (player, "conversation.imperial_title_grant.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isTangible (self)) || (isPlayer (self)))
detachScript(self, "conversation.imperial_title_grant");
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.imperial_title_grant");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (imperial_title_grant_condition_hasTitle (player, npc))
{
//-- NPC: I see you have already contributed to the cause. Thank you.
string_id message = new string_id (c_stringFile, "s_39");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (imperial_title_grant_condition_isImperialPlayer (player, npc))
{
//-- NPC: Welcome! I am Major Caleb Knolar. Are you here to make a monetary donation to the war effort?
string_id message = new string_id (c_stringFile, "s_5");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: What kind of donation?
boolean hasResponse0 = false;
if (imperial_title_grant_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: What do I get out of it?
boolean hasResponse1 = false;
if (imperial_title_grant_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_7");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_35");
utils.setScriptVar (player, "conversation.imperial_title_grant.branchId", 2);
npcStartConversation (player, npc, "imperial_title_grant", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (imperial_title_grant_condition_isRebelPlayer (player, npc))
{
//-- NPC: Begone before I call the Authorities!
string_id message = new string_id (c_stringFile, "s_37");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (imperial_title_grant_condition__defaultCondition (player, npc))
{
//-- NPC: Greetings citizen. At this time I only deal with patriots.
string_id message = new string_id (c_stringFile, "s_40");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "imperial_title_grant")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.imperial_title_grant.branchId");
if (branchId == 2 && imperial_title_grant_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 3 && imperial_title_grant_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 4 && imperial_title_grant_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 6 && imperial_title_grant_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.imperial_title_grant.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================