Files
dsrc/sku.0/sys.server/compiled/game/script/ai/ai_combat_target.scriptlib
T
2013-09-10 23:17:15 -07:00

119 lines
3.3 KiB
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include library.ai_lib;
include library.buff;
include library.pet_lib;
include library.target_dummy;
include library.utils;
//-----------------------------------------------------------------------
void clearTargetList()
{
const obj_id self = getSelf();
utils.removeScriptVarTree(self, "ai.combat.targetSocialGroup.verified");
}
//-----------------------------------------------------------------------
boolean isValidTarget(obj_id target)
{
if(!isIdValid(target))
{
return false;
}
boolean result = true;
const obj_id self = getSelf();
deltadictionary dict = self.getScriptVars();
const String targetSocialGroupVerified = "ai.combat.targetSocialGroup.verified." + target;
if (!pvpCanAttack(self, target))
{
// Can't attack this target
LOGC(aiLoggingEnabled(self), "debug_ai", "ai_combat_target::isValidTarget() self(" + self + ":" + getName(self) + ") target(" + target + ":" + getName(target) + ") CAN'T ATTACK THIS TARGET");
result = false;
}
else if ( isGameObjectTypeOf(getTopMostContainer(target), GOT_building_player) && !target_dummy.isTargetDummy(target) )
{
// AI not allowed in this structure
LOGC(aiLoggingEnabled(self), "debug_ai", "ai_combat_target::isValidTarget() self(" + self + ":" + getName(self) + ") target(" + target + ":" + getName(target) + ") NOT ALLOWED IN STRUCTURE");
result = false;
}
else if (dict.getBoolean(targetSocialGroupVerified) == false)
{
const String selfSocialGroup = ai_lib.getSocialGroup(self);
if (selfSocialGroup != null && ai_lib.isMob(target))
{
if (!isIdValid(getMaster(self)) && !isIdValid(getMaster(target)) && selfSocialGroup.equals(ai_lib.getSocialGroup(target)))
{
// They are in the same social group
LOGC(aiLoggingEnabled(self), "debug_ai", "ai_combat_target::isValidTarget() self(" + self + ":" + getName(self) + ") target(" + target + ":" + getName(target) + ") SAME SOCIAL GROUP");
result = false;
}
else
{
// They are not in the same social group
dict.put(targetSocialGroupVerified, true);
}
}
}
string evasionObjVarName = "me_evasion." + target;
if(utils.hasScriptVar(self, evasionObjVarName) && buff.hasBuff(target, "me_evasion_1"))
{
obj_id[] thoseWhoHateMe = getHateList(self);
// Nobody else on my hate list but you, buddy.
if(thoseWhoHateMe.length < 2)
{
// debugSpeakMsg(self, "Valid Target: " + target + " is in evasion mode.");
return true;
}
// debugSpeakMsg(self, "Invalid Target: " + target + " is in evasion mode.");
return false;
}
if(hasObjVar(target, "ai.combat.limitAttackers") && !isPlayer(target) && !pet_lib.hasMaster(target))
{
int attackers = getIntObjVar(target, "ai.combat.limitAttackers");
obj_id[] haters = getHateList(target);
if(haters.length >= attackers)
{
int npcCount = 0;
for(int i = 0, j = haters.length; i < j; i++)
{
// Count how many NPC's are in combat with this target.
if(isIdValid(haters[i]) && !isPlayer(haters[i]) && !pet_lib.hasMaster(haters[i]))
{
npcCount++;
}
// If there are more NPC attackers than the limit, this is a bad target.
if(npcCount > attackers)
{
stopCombat(self);
clearHateList(self);
return false;
}
// If the target has me already in its list before the limit is reached, this is a valid target.
if(isIdValid(haters[i]) && haters[i] == self)
{
return true;
}
}
}
}
return result;
}