mirror of
https://github.com/SWG-Source/dsrc.git
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556 lines
16 KiB
Plaintext
556 lines
16 KiB
Plaintext
// ======================================================================
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//
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// camp_survivor.script
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//
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//
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//
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// Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE!
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//
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// ======================================================================
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// ======================================================================
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// Library Includes
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// ======================================================================
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include library.ai_lib;
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include library.attrib;
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include library.chat;
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include library.collection;
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include library.conversation;
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include library.create;
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include library.groundquests;
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include library.spawning;
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include library.utils;
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// ======================================================================
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// Script Constants
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// ======================================================================
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string c_stringFile = "conversation/camp_survivor";
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// ======================================================================
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// Script Conditions
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// ======================================================================
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boolean camp_survivor_condition__defaultCondition (obj_id player, obj_id npc)
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{
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return true;
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}
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// ----------------------------------------------------------------------
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boolean camp_survivor_condition_isOwner (obj_id player, obj_id npc)
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{
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return hasObjVar(npc, "myEscort") && player == getObjIdObjVar(npc, "myEscort");
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}
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// ----------------------------------------------------------------------
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boolean camp_survivor_condition_isCloseToCamp (obj_id player, obj_id npc)
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{
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if(!hasObjVar(npc, "objParent"))
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return false;
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obj_id objParent = getObjIdObjVar(npc, "objParent");
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if(!isValidId(objParent))
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return false;
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location locationObjParent = getLocationObjVar(npc, "locationObjParent");
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if(locationObjParent == null)
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return false;
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if(utils.getDistance2D(locationObjParent, getLocation(npc)) <= 70)
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return true;
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return false;
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}
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// ----------------------------------------------------------------------
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boolean camp_survivor_condition_isUnclaimedSpawner (obj_id player, obj_id npc)
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{
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faceTo(npc, player);
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return (!hasObjVar(npc, "myEscort"));
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}
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// ======================================================================
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// Script Actions
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// ======================================================================
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void camp_survivor_action_startDestroyTimer (obj_id player, obj_id npc)
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{
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//in 90 frames if the player has not finished conversation, the NPC despawns.
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messageTo(npc, "cleanUpWhileConversing", null, 90, false);
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}
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// ----------------------------------------------------------------------
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void camp_survivor_action_claimSpawner (obj_id player, obj_id npc)
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{
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if(!hasObjVar(npc, "questName") || !hasObjVar(npc, "locationObjParent"))
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{
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messageTo(npc, "cleanUpCampNpcAndParent", null, 1, false);
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return;
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}
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string questName = getStringObjVar(npc, "questName");
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if(questName == null && questName.length() <= 0)
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{
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messageTo(npc, "cleanUpCampNpcAndParent", null, 1, false);
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return;
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}
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if(hasObjVar(npc, "myEscort") && getObjIdObjVar(npc, "myEscort") == player && groundquests.isQuestActive(player, questName))
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{
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//the player already is the escort, and already has the quest.
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//hopefully there is no need to speak to this player.
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return;
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}
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setObjVar(npc, "myEscort", player);
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if(groundquests.hasCompletedQuest(player, questName))
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{
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groundquests.clearQuest(player, questName);
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}
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if(!groundquests.isQuestActive(player, questName))
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{
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groundquests.grantQuest(player, questName);
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}
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location locationObjParent = getLocationObjVar(npc, "locationObjParent");
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if(locationObjParent == null)
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return;
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setInvulnerable(npc, false);
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pathTo(npc, locationObjParent);
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//this stops the cleanUpWhileConversing from destroying the NPC early
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setObjVar(npc, "ignoreEarlyDestroy", 1);
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messageTo(npc, "spawnEnemies", null, 0, false);
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messageTo(npc, "checkOwnerValidity", null, 10, false);
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}
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// ======================================================================
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// Script %TO Tokens
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// ======================================================================
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// ======================================================================
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// Script %DI Tokens
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// ======================================================================
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// ======================================================================
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// Script %DF Tokens
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// ======================================================================
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// ======================================================================
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// handleBranch<n> Functions
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// ======================================================================
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int camp_survivor_handleBranch2 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Please help me make it to the nearest camp.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Alright, lead the way.
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if (response == "s_96")
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{
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//-- [NOTE]
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if (camp_survivor_condition__defaultCondition (player, npc))
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{
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camp_survivor_action_claimSpawner (player, npc);
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//-- NPC: Thanks! Follow me!
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string_id message = new string_id (c_stringFile, "s_97");
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utils.removeScriptVar (player, "conversation.camp_survivor.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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// ======================================================================
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// User Script Triggers
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// ======================================================================
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const string_id SID_YOU_WENT_TOO_FAR = new string_id("theme_park/outbreak/outbreak","delivery_you_went_too_far");
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trigger OnInitialize ()
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{
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if ((!isTangible (self)) || (isPlayer (self)))
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detachScript(self, "conversation.camp_survivor");
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setCondition (self, CONDITION_CONVERSABLE);
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setCondition (self, CONDITION_INTERESTING);
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return SCRIPT_CONTINUE;
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}
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trigger OnAttach ()
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{
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setCondition (self, CONDITION_CONVERSABLE);
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setCondition (self, CONDITION_INTERESTING);
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return SCRIPT_CONTINUE;
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}
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trigger OnMovePathComplete()
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{
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if(!isValidId(self) || !exists(self))
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return SCRIPT_CONTINUE;
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if(ai_lib.isInCombat (self))
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return SCRIPT_CONTINUE;
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obj_id parentObject = getObjIdObjVar(self, "objParent");
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if(!isValidId(parentObject))
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{
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CustomerServiceLog("outbreak_themepark", "camp_survivor_spawning.OnMovingPathComplete() Master Object does not exist");
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return SCRIPT_CONTINUE;
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}
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location locationObjParent = getLocationObjVar(self, "locationObjParent");
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if(locationObjParent == null)
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return SCRIPT_CONTINUE;
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pathTo(self, locationObjParent);
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return SCRIPT_CONTINUE;
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}
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trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
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{
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int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
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menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
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menuInfoData.setServerNotify (false);
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnIncapacitated (obj_id killer)
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{
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clearCondition (self, CONDITION_CONVERSABLE);
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detachScript (self, "conversation.camp_survivor");
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if(hasObjVar(self, "myEscort"))
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{
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obj_id player = getObjIdObjVar(self, "myEscort");
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if(isValidId(player) && exists(player))
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{
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string questName = getStringObjVar(self, "questName");
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if(questName != null && questName.length() > 0)
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{
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string failMessage = getStringObjVar(self,"failMessage");
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if(failMessage != null && failMessage.length() > 0)
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{
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if(groundquests.isQuestActive(player, questName))
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{
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groundquests.sendSignal(player, failMessage);
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}
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}
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}
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}
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}
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obj_id parent = getObjIdObjVar(self,"mySpawner");
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if(isValidId(parent))
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{
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CustomerServiceLog("outbreak_themepark", "survivor_pathing.cleanUpCampNpcAndParent() Destroying parent: "+parent);
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messageTo(parent, "destroySelf", null, 1, false);
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}
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return SCRIPT_CONTINUE;
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}
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messageHandler cleanUpWhileConversing()
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{
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if(hasObjVar(self, "ignoreEarlyDestroy"))
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return SCRIPT_CONTINUE;
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messageTo(self, "cleanUpCampNpcAndParent", null, 1, false);
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return SCRIPT_CONTINUE;
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}
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messageHandler cleanUpCampNpcAndParent()
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{
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CustomerServiceLog("outbreak_themepark", "survivor_pathing.cleanUpCampNpcAndParent() Initalized Message Handler.");
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if(!isValidId(self) || !exists(self))
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return SCRIPT_CONTINUE;
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if(hasObjVar(self, "myEscort"))
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{
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obj_id player = getObjIdObjVar(self, "myEscort");
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if(isValidId(player) && exists(player))
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{
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string questName = getStringObjVar(self, "questName");
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if(questName != null && questName.length() > 0)
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{
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string creatureType = getStringObjVar(self,"creature_type");
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if(creatureType != null && creatureType.length() > 0)
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{
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if(groundquests.isQuestActive(player, questName))
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{
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groundquests.sendSignal(player, creatureType);
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}
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if(!hasCompletedCollectionSlot(player, creatureType + "_counter"))
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{
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modifyCollectionSlotValue(player, creatureType + "_counter", 1);
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}
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}
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}
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}
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}
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obj_id parent = getObjIdObjVar(self, "mySpawner");
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if(isValidId(parent))
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{
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CustomerServiceLog("outbreak_themepark", "survivor_pathing.cleanUpCampNpcAndParent() Destroying parent: "+parent);
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messageTo(parent, "destroySelf", null, 1, false);
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}
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CustomerServiceLog("outbreak_themepark", "survivor_pathing.cleanUpCampNpcAndParent() Destroying self.");
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destroyObject(self);
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return SCRIPT_CONTINUE;
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}
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messageHandler spawnEnemies()
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{
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CustomerServiceLog("outbreak_themepark", "survivor_pathing.spawnEnemies() Initalized Message Handler.");
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if(!isValidId(self) || !exists(self))
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return SCRIPT_CONTINUE;
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if(!hasObjVar(self, "myEscort"))
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return SCRIPT_CONTINUE;
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obj_id player = getObjIdObjVar(self, "myEscort");
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if(!isValidId(player) || !exists(player))
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return SCRIPT_CONTINUE;
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int combatLevel = getLevel(player);
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if(combatLevel < 0 || combatLevel > 90)
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{
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CustomerServiceLog("outbreak_themepark", "camp_survivor.spawnEnemies() Player "+player+" has a level that is invalid. Player level is: "+combatLevel+". Aborting the camp defense.");
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return SCRIPT_CONTINUE;
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}
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for(int i = 0; i < 2; i++)
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{
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//CREATE THE MOB
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obj_id mob = create.object("outbreak_afflicted_defense", spawning.getRandomLocationAtDistance(getLocation(self), 10.0f));
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if(!isValidId(mob) || !exists(mob))
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{
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CustomerServiceLog("outbreak_themepark", "camp_survivor.spawnEnemies() Mob: "+mob+" could not be created!");
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return SCRIPT_CONTINUE;
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}
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CustomerServiceLog("outbreak_themepark", "camp_survivor.spawnEnemies() Mob level is set to match player level");
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//If you are initializing a creature, you NEED this objvar
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setObjVar(mob, create.INITIALIZE_CREATURE_DO_NOT_SCALE_OBJVAR, 1);
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dictionary creatureDict = utils.dataTableGetRow("datatables/mob/creatures.iff", "outbreak_afflicted_defense");
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if(creatureDict != null)
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{
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create.initializeCreature (mob, "outbreak_afflicted_defense", creatureDict, combatLevel);
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}
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CustomerServiceLog("outbreak_themepark", "camp_survivor.spawnEnemies() Mob level is set to match player level.");
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setInvulnerable(mob, false);
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clearCondition(mob, CONDITION_CONVERSABLE);
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setMovementRun(mob);
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setBaseRunSpeed(mob, (getBaseRunSpeed(self)-8));
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setAttributeAttained(mob, attrib.OUTBREAK_AFFLICTED);
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setObjVar(mob, "ow/sener", player);
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attachScript(mob, "theme_park.outbreak.dynamic_enemy");
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startCombat(mob, self);
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}
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return SCRIPT_CONTINUE;
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}
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messageHandler checkOwnerValidity()
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{
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if(!hasObjVar(self, "myEscort"))
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return SCRIPT_CONTINUE;
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obj_id owner = getObjIdObjVar(self, "myEscort");
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if(!isValidId(owner) || !exists(owner))
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{
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CustomerServiceLog("outbreak_themepark", "camp_survivor.checkOwnerValidity() Mob: "+self+" FAILED TO FIND OWNER OBJVAR.");
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return SCRIPT_CONTINUE;
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}
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location ownerLoc = getLocation(owner);
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float distanceCheck = utils.getDistance2D(getLocation(self), ownerLoc);
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if(distanceCheck > 20)
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{
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CustomerServiceLog("outbreak_themepark", "camp_survivor.checkOwnerValidity() Mob: "+self+" has been left alone and is destroying self, failing quest for player. The distance between player and NPC was: "+distanceCheck);
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//You went too far away message
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sendSystemMessage(owner, SID_YOU_WENT_TOO_FAR);
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if(groundquests.isQuestActive(owner, "camp_alpha_survivor_rescue"))
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{
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groundquests.sendSignal(owner, "outbreak_camp_alpha_survivor_failed");
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}
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else if(groundquests.isQuestActive(owner, "camp_beta_survivor_rescue"))
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{
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groundquests.sendSignal(owner, "outbreak_camp_beta_survivor_failed");
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}
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else if(groundquests.isQuestActive(owner, "camp_gamma_survivor_rescue"))
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{
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groundquests.sendSignal(owner, "outbreak_camp_gamma_survivor_failed");
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}
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else
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{
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groundquests.sendSignal(owner, "outbreak_camp_delta_survivor_failed");
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}
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messageTo(self, "cleanUpCampNpcAndParent", null, 1, false);
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return SCRIPT_CONTINUE;
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}
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obj_id parentObject = getObjIdObjVar(self, "objParent");
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if(!isValidId(parentObject))
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{
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CustomerServiceLog("outbreak_themepark", "camp_survivor_spawning.OnMovingPathComplete() Master Object does not exist");
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return SCRIPT_CONTINUE;
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}
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location locationObjParent = getLocationObjVar(self, "locationObjParent");
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if(locationObjParent == null)
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return SCRIPT_CONTINUE;
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if(!ai_lib.isInCombat (self))
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{
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pathTo(self, locationObjParent);
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}
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messageTo(self, "checkOwnerValidity", null, 10, false);
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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// Script Triggers
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// ======================================================================
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//-- This function should move to base_class.java
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boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
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{
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Object[] objects = new Object[responses.length];
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System.arraycopy(responses, 0, objects, 0, responses.length);
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return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
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}
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// ----------------------------------------------------------------------
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trigger OnStartNpcConversation (obj_id player)
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{
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obj_id npc = self;
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if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
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return SCRIPT_OVERRIDE;
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//-- [NOTE]
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if (camp_survivor_condition_isCloseToCamp (player, npc))
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{
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//-- NPC: I see the camp from here...I'm going for it!
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string_id message = new string_id (c_stringFile, "s_9");
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chat.chat (npc, player, message);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (camp_survivor_condition_isUnclaimedSpawner (player, npc))
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{
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camp_survivor_action_startDestroyTimer (player, npc);
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//-- NPC: Please help me make it to the nearest camp.
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string_id message = new string_id (c_stringFile, "s_73");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Alright, lead the way.
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boolean hasResponse0 = false;
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if (camp_survivor_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_96");
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utils.setScriptVar (player, "conversation.camp_survivor.branchId", 2);
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npcStartConversation (player, npc, "camp_survivor", message, responses);
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}
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else
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{
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chat.chat (npc, player, message);
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}
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (camp_survivor_condition_isOwner (player, npc))
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{
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camp_survivor_action_claimSpawner (player, npc);
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//-- NPC: Ready? Lets go!
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string_id message = new string_id (c_stringFile, "s_8");
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chat.chat (npc, player, message);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (camp_survivor_condition__defaultCondition (player, npc))
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{
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//-- NPC: Someone else is helping me.
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string_id message = new string_id (c_stringFile, "s_60");
|
|
chat.chat (npc, player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
|
|
{
|
|
if (conversationId != "camp_survivor")
|
|
return SCRIPT_CONTINUE;
|
|
|
|
obj_id npc = self;
|
|
|
|
int branchId = utils.getIntScriptVar (player, "conversation.camp_survivor.branchId");
|
|
|
|
if (branchId == 2 && camp_survivor_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
|
|
|
|
utils.removeScriptVar (player, "conversation.camp_survivor.branchId");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ======================================================================
|
|
|