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dsrc/sku.0/sys.server/compiled/game/script/conversation/ep3_cpg_ace.script
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// ======================================================================
//
// ep3_cpg_ace.script
//
//
//
// Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.badge;
include library.chat;
include library.groundquests;
include library.ship_ai;
include library.space_combat;
include library.space_content;
include library.space_crafting;
include library.space_flags;
include library.space_quest;
include library.space_transition;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/ep3_cpg_ace";
// ======================================================================
// Script Conditions
// ======================================================================
boolean ep3_cpg_ace_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean ep3_cpg_ace_condition_canAfford50 (obj_id player, obj_id npc)
{
return space_crafting.canAffordShipRepairs(player, npc, .50f);
}
// ----------------------------------------------------------------------
boolean ep3_cpg_ace_condition_canAfford25 (obj_id player, obj_id npc)
{
return ( space_crafting.canAffordShipRepairs(player, npc, .25f) && space_crafting.isDamaged( player ) );
}
// ----------------------------------------------------------------------
boolean ep3_cpg_ace_condition_canAfford75 (obj_id player, obj_id npc)
{
return space_crafting.canAffordShipRepairs(player, npc, .75f);
}
// ----------------------------------------------------------------------
boolean ep3_cpg_ace_condition_canAfford100 (obj_id player, obj_id npc)
{
return space_crafting.canAffordShipRepairs(player, npc, 1.0f);
}
// ----------------------------------------------------------------------
boolean ep3_cpg_ace_condition_hasWonQuest_01 (obj_id player, obj_id npc)
{
// Has finished the first escort but not the second...
return ( space_quest.hasWonQuest( player, "escort", "ep3_kash_station_escort_alpha"));
}
// ----------------------------------------------------------------------
boolean ep3_cpg_ace_condition_hasWonQuest_02 (obj_id player, obj_id npc)
{
return ( space_quest.hasWonQuest( player, "escort", "ep3_kash_station_escort_bravo") );
}
// ----------------------------------------------------------------------
boolean ep3_cpg_ace_condition_hasWonQuest_03 (obj_id player, obj_id npc)
{
return ( space_quest.hasWonQuest(player, "rescue", "ep3_kash_station_rescue_alpha") );
}
// ----------------------------------------------------------------------
boolean ep3_cpg_ace_condition_hasWonQuest_04 (obj_id player, obj_id npc)
{
return ( space_quest.hasWonQuest(player, "rescue", "ep3_kash_station_rescue_bravo") );
}
// ----------------------------------------------------------------------
boolean ep3_cpg_ace_condition_isOnQuest_escort_alpha (obj_id player, obj_id npc)
{
return ( space_quest.hasQuest( player, "escort", "ep3_kash_station_escort_alpha"));
}
// ----------------------------------------------------------------------
boolean ep3_cpg_ace_condition_hasFailedQuest_01 (obj_id player, obj_id npc)
{
return ( space_quest.hasFailedQuest( player, "escort", "ep3_kash_station_escort_alpha") ||
space_quest.hasAbortedQuest( player, "escort", "ep3_kash_station_escort_alpha"));
}
// ----------------------------------------------------------------------
boolean ep3_cpg_ace_condition_hasBeenRewarded_01 (obj_id player, obj_id npc)
{
return space_quest.hasReceivedReward( player, "escort", "ep3_kash_station_escort_alpha");
}
// ----------------------------------------------------------------------
boolean ep3_cpg_ace_condition_hasFailedQuest_02 (obj_id player, obj_id npc)
{
return ( space_quest.hasFailedQuest( player, "escort", "ep3_kash_station_escort_bravo") ||
space_quest.hasAbortedQuest( player, "escort", "ep3_kash_station_escort_bravo"));
}
// ----------------------------------------------------------------------
boolean ep3_cpg_ace_condition_hasBeenRewarded_02 (obj_id player, obj_id npc)
{
return space_quest.hasReceivedReward( player, "escort", "ep3_kash_station_escort_bravo");
}
// ----------------------------------------------------------------------
boolean ep3_cpg_ace_condition_hasWon01_not02yet (obj_id player, obj_id npc)
{
// Has finished the first escort but not the second...
return ( space_quest.hasWonQuest( player, "escort", "ep3_kash_station_escort_alpha") &&
(!space_quest.hasWonQuest(player, "escort", "ep3_kash_station_escort_bravo") ));
}
// ----------------------------------------------------------------------
boolean ep3_cpg_ace_condition_hasWon02_not03yet (obj_id player, obj_id npc)
{
// Has finished the second escort but not the first rescue...
return ( space_quest.hasWonQuest( player, "escort", "ep3_kash_station_escort_bravo") &&
(!space_quest.hasWonQuest(player, "rescue", "ep3_kash_station_rescue_alpha") ));
}
// ----------------------------------------------------------------------
boolean ep3_cpg_ace_condition_hasWon03_not04yet (obj_id player, obj_id npc)
{
// Has finished the first rescue but not the second rescue...
return ( space_quest.hasWonQuest( player, "rescue", "ep3_kash_station_rescue_alpha") &&
(!space_quest.hasWonQuest(player, "rescue", "ep3_kash_station_rescue_bravo") ));
}
// ----------------------------------------------------------------------
boolean ep3_cpg_ace_condition_hasDoneGround_01 (obj_id player, obj_id npc)
{
return (groundquests.hasCompletedQuest(player, "ep3_kash_station_contact_eyma_01"));
}
// ----------------------------------------------------------------------
boolean ep3_cpg_ace_condition_hasWon_assassinations (obj_id player, obj_id npc)
{
// Has the player won any of the three ASSASSINATION missions he can take at this point?
return ( space_quest.hasReceivedReward(player, "assassinate", "ep3_kash_station_assassinate_neutral") ||
space_quest.hasReceivedReward(player, "assassinate", "ep3_kash_station_assassinate_rebel") ||
space_quest.hasReceivedReward(player, "assassinate", "ep3_kash_station_assassinate_imperial"));
}
// ----------------------------------------------------------------------
boolean ep3_cpg_ace_condition_isOnQuest_ground_01 (obj_id player, obj_id npc)
{
return (groundquests.isQuestActive(player, "ep3_kash_station_contact_eyma_01"));
}
// ----------------------------------------------------------------------
boolean ep3_cpg_ace_condition_isOnQuest_AMBUSH (obj_id player, obj_id npc)
{
return ( space_quest.hasQuest( player, "destroy_surpriseattack", "ep3_kash_station_ghrag_ambush"));
}
// ----------------------------------------------------------------------
boolean ep3_cpg_ace_condition_hasFailedQuest_03 (obj_id player, obj_id npc)
{
return ( space_quest.hasFailedQuest( player, "rescue", "ep3_kash_station_rescue_alpha") ||
space_quest.hasAbortedQuest( player, "rescue", "ep3_kash_station_rescue_alpha"));
}
// ----------------------------------------------------------------------
boolean ep3_cpg_ace_condition_isOnQuest_ground_00 (obj_id player, obj_id npc)
{
return (groundquests.isQuestActive(player, "ep3_kash_station_contact_eyma_00"));
}
// ----------------------------------------------------------------------
boolean ep3_cpg_ace_condition_isOnQuest_rescue_alpha (obj_id player, obj_id npc)
{
return ( space_quest.hasQuest( player, "rescue", "ep3_kash_station_rescue_alpha"));
}
// ----------------------------------------------------------------------
boolean ep3_cpg_ace_condition_isOnQuest_escort_bravo (obj_id player, obj_id npc)
{
return ( space_quest.hasQuest( player, "escort", "ep3_kash_station_escort_bravo"));
}
// ----------------------------------------------------------------------
boolean ep3_cpg_ace_condition_isTooFar (obj_id player, obj_id npc)
{
space_combat.playCombatTauntSound( player );
obj_id containingShip = space_transition.getContainingShip(player);
return ( getDistance( npc, containingShip ) > space_transition.STATION_COMM_MAX_DISTANCE );
}
// ----------------------------------------------------------------------
boolean ep3_cpg_ace_condition_hasBadge_visited_Kachirho (obj_id player, obj_id npc)
{
return badge.hasBadge(player, "exp_kash_kachirho_found");
}
// ----------------------------------------------------------------------
boolean ep3_cpg_ace_condition_isAttacking (obj_id player, obj_id npc)
{
return _spaceUnitIsAttacking(npc);
}
// ======================================================================
// Script Actions
// ======================================================================
void ep3_cpg_ace_action_land_kashyyyk (obj_id player, obj_id npc)
{
space_content.landPlayer(player, npc, "Kachirho Starport");
}
// ----------------------------------------------------------------------
void ep3_cpg_ace_action_fix25 (obj_id player, obj_id npc)
{
space_crafting.doStationToShipRepairs(player, npc, .25f);
}
// ----------------------------------------------------------------------
void ep3_cpg_ace_action_fix50 (obj_id player, obj_id npc)
{
space_crafting.doStationToShipRepairs(player, npc, .50f);
}
// ----------------------------------------------------------------------
void ep3_cpg_ace_action_fix75 (obj_id player, obj_id npc)
{
space_crafting.doStationToShipRepairs(player, npc, .75f);
}
// ----------------------------------------------------------------------
void ep3_cpg_ace_action_fix100 (obj_id player, obj_id npc)
{
space_crafting.doStationToShipRepairs(player, npc, 1.0f);
}
// ----------------------------------------------------------------------
void ep3_cpg_ace_action_grantQuest_01 (obj_id player, obj_id npc)
{
// Player doesn't even know the station operator's name.
// There is trouble. An automated distress signal has reached the station. Nobody will help. How 'bout you?
space_quest.grantQuest(player, "escort", "ep3_kash_station_escort_alpha");
}
// ----------------------------------------------------------------------
void ep3_cpg_ace_action_grantQuest_02 (obj_id player, obj_id npc)
{
// Having proved trustworthy, the player is asked to help another distressed traveler.
// This time a civilian transport has been disabled by pirates.
space_quest.grantQuest(player, "escort", "ep3_kash_station_escort_bravo");
}
// ----------------------------------------------------------------------
void ep3_cpg_ace_action_grantQuest_03 (obj_id player, obj_id npc)
{
space_quest.grantQuest(player, "rescue", "ep3_kash_station_rescue_alpha");
}
// ----------------------------------------------------------------------
void ep3_cpg_ace_action_grantQuest_04 (obj_id player, obj_id npc)
{
space_quest.grantQuest(player, "rescue", "ep3_kash_station_rescue_bravo");
}
// ----------------------------------------------------------------------
void ep3_cpg_ace_action_rewardQuest_01 (obj_id player, obj_id npc)
{
if (!space_quest.hasReceivedReward( player, "escort", "ep3_kash_station_escort_alpha") )
{
space_quest.giveReward( player, "escort", "ep3_kash_station_escort_alpha", 400 );
}
}
// ----------------------------------------------------------------------
void ep3_cpg_ace_action_rewardQuest_02 (obj_id player, obj_id npc)
{
if (!space_quest.hasReceivedReward( player, "escort", "ep3_kash_station_escort_bravo") )
{
space_quest.giveReward( player, "escort", "ep3_kash_station_escort_bravo", 500 );
}
}
// ----------------------------------------------------------------------
void ep3_cpg_ace_action_grantDuty_escort (obj_id player, obj_id npc)
{
space_quest.grantQuest(player, "escort_duty", "ep3_kash_station_escort_duty");
}
// ----------------------------------------------------------------------
void ep3_cpg_ace_action_giveGroundQuest_01 (obj_id player, obj_id npc)
{
groundquests.grantQuest(player, "ep3_kash_station_contact_eyma_01");
}
// ----------------------------------------------------------------------
void ep3_cpg_ace_action_grantDuty_destroy (obj_id player, obj_id npc)
{
space_quest.grantQuest(player, "destroy_duty", "ep3_kash_station_destroy_duty_neutral");
}
// ----------------------------------------------------------------------
void ep3_cpg_ace_action_giveGroundQuest_00 (obj_id player, obj_id npc)
{
groundquests.grantQuest(player, "ep3_kash_station_contact_eyma_00");
}
// ----------------------------------------------------------------------
void ep3_cpg_ace_action_Land_and_GrantBadge_visited_Kachirho (obj_id player, obj_id npc)
{
badge.grantBadge (player, "exp_kash_kachirho_found");
space_content.landPlayer(player, npc, "Kachirho Starport");
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
int ep3_cpg_ace_tokenDI_getStationRepairCost25 (obj_id player, obj_id npc)
{
return space_crafting.getStationRepairCost(player, npc, .25f);
}
// ----------------------------------------------------------------------
int ep3_cpg_ace_tokenDI_getStationRepairCost50 (obj_id player, obj_id npc)
{
return space_crafting.getStationRepairCost(player, npc, .50f);
}
// ----------------------------------------------------------------------
int ep3_cpg_ace_tokenDI_getStationRepairCost75 (obj_id player, obj_id npc)
{
return space_crafting.getStationRepairCost(player, npc, .75f);
}
// ----------------------------------------------------------------------
int ep3_cpg_ace_tokenDI_getStationRepairCost100 (obj_id player, obj_id npc)
{
return space_crafting.getStationRepairCost(player, npc, 1.0f);
}
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int ep3_cpg_ace_handleBranch6 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: I hear there's a disabled transport in the Tyyyn nebula... again. Think can you handle a rescue like this by yourself?
//-- [RESPONSE NOTE]
//-- PLAYER: No doubt.
if (response == "s_239")
{
//-- [NOTE]
if (ep3_cpg_ace_condition__defaultCondition (player, npc))
{
//-- NPC: You know, those old fashioned transports can take power directly from your ship. All you have to do is dock.
string_id message = new string_id (c_stringFile, "s_241");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Thanks!
boolean hasResponse0 = false;
if (!ep3_cpg_ace_condition_isAttacking (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_27");
utils.setScriptVar (player, "conversation.ep3_cpg_ace.branchId", 7);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.ep3_cpg_ace.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int ep3_cpg_ace_handleBranch7 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: You know, those old fashioned transports can take power directly from your ship. All you have to do is dock.
//-- [RESPONSE NOTE]
//-- PLAYER: Thanks!
if (response == "s_27")
{
//-- [NOTE]
if (ep3_cpg_ace_condition__defaultCondition (player, npc))
{
//-- NPC: Take care, %NU.
string_id message = new string_id (c_stringFile, "s_28");
utils.removeScriptVar (player, "conversation.ep3_cpg_ace.branchId");
prose_package pp = new prose_package ();
pp.stringId = message;
pp.actor.set (player);
pp.target.set (npc);
chat.chat (npc, player, pp);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int ep3_cpg_ace_handleBranch11 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Roger. This is CPG Patrol Gamma.
//-- [RESPONSE NOTE]
//-- PLAYER: Is there anything to do around here?
if (response == "s_168")
{
//-- [NOTE]
if (ep3_cpg_ace_condition__defaultCondition (player, npc))
{
//-- NPC: You should check in with Rian Ry. She's commander of the Kashyyyk space station.
string_id message = new string_id (c_stringFile, "s_169");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Thanks!
boolean hasResponse0 = false;
if (!ep3_cpg_ace_condition_isAttacking (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_34");
utils.setScriptVar (player, "conversation.ep3_cpg_ace.branchId", 12);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.ep3_cpg_ace.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int ep3_cpg_ace_handleBranch12 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: You should check in with Rian Ry. She's commander of the Kashyyyk space station.
//-- [RESPONSE NOTE]
//-- PLAYER: Thanks!
if (response == "s_34")
{
//-- [NOTE]
if (ep3_cpg_ace_condition__defaultCondition (player, npc))
{
//-- NPC: Good luck!
string_id message = new string_id (c_stringFile, "s_36");
utils.removeScriptVar (player, "conversation.ep3_cpg_ace.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
setCondition (self, CONDITION_CONVERSABLE);
//setObjVar(self, "convo.appearance", "object/mobile/space_comm_rian_ry.iff" );
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
//setObjVar(self, "convo.appearance", "object/mobile/space_comm_rian_ry.iff" );
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.ep3_cpg_ace");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (ep3_cpg_ace_condition_isTooFar (player, npc))
{
//-- NPC: [ ... Transmission Blocked ... ]
string_id message = new string_id (c_stringFile, "s_185");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (ep3_cpg_ace_condition_isAttacking (player, npc))
{
//-- NPC: Hey! Either you back off or you help me out, okay?
string_id message = new string_id (c_stringFile, "s_156");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (!ep3_cpg_ace_condition_hasBadge_visited_Kachirho (player, npc))
{
//-- NPC: Come to Kashyyyk for some excitement, eh? You won't be disappointed!
string_id message = new string_id (c_stringFile, "s_187");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (ep3_cpg_ace_condition_isOnQuest_escort_alpha (player, npc))
{
//-- NPC: Look - that droid pilot's not going to save himself, okay? Get busy.
string_id message = new string_id (c_stringFile, "s_233");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (ep3_cpg_ace_condition_isOnQuest_escort_bravo (player, npc))
{
//-- NPC: So you're off to beat up on some Gotal bandits, eh? Good. I hate those guys!
string_id message = new string_id (c_stringFile, "s_235");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (ep3_cpg_ace_condition_isOnQuest_rescue_alpha (player, npc))
{
//-- NPC: I hear there's a disabled transport in the Tyyyn nebula... again. Think can you handle a rescue like this by yourself?
string_id message = new string_id (c_stringFile, "s_237");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: No doubt.
boolean hasResponse0 = false;
if (!ep3_cpg_ace_condition_isAttacking (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_239");
utils.setScriptVar (player, "conversation.ep3_cpg_ace.branchId", 6);
npcStartConversation (player, npc, "ep3_cpg_ace", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (ep3_cpg_ace_condition_isOnQuest_AMBUSH (player, npc))
{
//-- NPC: Good job, %TU! The Ghrag hate your guts! That means you're on the right track!
string_id message = new string_id (c_stringFile, "s_243");
prose_package pp = new prose_package ();
pp.stringId = message;
pp.actor.set (player);
pp.target.set (npc);
chat.chat (npc, player, null, null, pp);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (ep3_cpg_ace_condition_hasWon_assassinations (player, npc))
{
//-- NPC: %NU! Keep up the good work!
string_id message = new string_id (c_stringFile, "s_165");
prose_package pp = new prose_package ();
pp.stringId = message;
pp.actor.set (player);
pp.target.set (npc);
chat.chat (npc, player, null, null, pp);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (ep3_cpg_ace_condition__defaultCondition (player, npc))
{
//-- NPC: Roger. This is CPG Patrol Gamma.
string_id message = new string_id (c_stringFile, "s_351");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Is there anything to do around here?
boolean hasResponse0 = false;
if (!ep3_cpg_ace_condition_isAttacking (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_168");
utils.setScriptVar (player, "conversation.ep3_cpg_ace.branchId", 11);
npcStartConversation (player, npc, "ep3_cpg_ace", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "ep3_cpg_ace")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.ep3_cpg_ace.branchId");
if (branchId == 6 && ep3_cpg_ace_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 7 && ep3_cpg_ace_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 11 && ep3_cpg_ace_handleBranch11 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 12 && ep3_cpg_ace_handleBranch12 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.ep3_cpg_ace.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================