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dsrc/sku.0/sys.server/compiled/game/script/conversation/ep3_quest_template.script
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// ======================================================================
//
// ep3_quest_template.script
//
//
//
// Created with SwgConversationEditor 1.29 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.groundquests;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/ep3_quest_template";
// ======================================================================
// Script Conditions
// ======================================================================
boolean ep3_quest_template_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean ep3_quest_template_condition_hasCompletedAllQuests (obj_id player, obj_id npc)
{
// Returns TRUE of these quests are complete
return (groundquests.hasCompletedQuest(player, "ep3_neutral_sera_kill_10_wookiee") ||
groundquests.hasCompletedQuest(player, "ep3_neutral_sera_collect_wrhisch_liver"));
}
// ----------------------------------------------------------------------
boolean ep3_quest_template_condition_hasCompletedQuestOne (obj_id player, obj_id npc)
{
// Returns TRUE of this quest is complete
return (groundquests.hasCompletedQuest(player, "ep3_neutral_sera_collect_wrhisch_liver"));
}
// ----------------------------------------------------------------------
boolean ep3_quest_template_condition_hasCompletedQuestTwo (obj_id player, obj_id npc)
{
// Returns TRUE of this quest is complete
return (groundquests.hasCompletedQuest(player, "ep3_neutral_sera_kill_10_wookiee"));
}
// ----------------------------------------------------------------------
boolean ep3_quest_template_condition_isOnQuestOne (obj_id player, obj_id npc)
{
// Returns TRUE if the quest is active on the player
return (groundquests.isQuestActive(player, "ep3_neutral_sera_collect_wrhisch_liver"));
}
// ----------------------------------------------------------------------
boolean ep3_quest_template_condition_isOnQuestTwo (obj_id player, obj_id npc)
{
// Returns TRUE if the quest is active on the player
return (groundquests.isQuestActive(player, "ep3_neutral_sera_kill_10_wookiee"));
}
// ======================================================================
// Script Actions
// ======================================================================
void ep3_quest_template_action_grantQuestOne (obj_id player, obj_id npc)
{
groundquests.grantQuest(player, "ep3_neutral_sera_collect_wrhisch_liver");
}
// ----------------------------------------------------------------------
void ep3_quest_template_action_grantQuestTwo (obj_id player, obj_id npc)
{
groundquests.grantQuest(player, "ep3_neutral_sera_kill_10_wookiee");
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int ep3_quest_template_handleBranch2 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: You are on my second quest. You're not done yet.
//-- [RESPONSE NOTE]
//-- PLAYER: You're right. I'm on my way.
if (response == "s_253")
{
//-- [NOTE]
if (ep3_quest_template_condition__defaultCondition (player, npc))
{
//-- NPC: Thanks!
string_id message = new string_id (c_stringFile, "s_255");
utils.removeScriptVar (player, "conversation.ep3_quest_template.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int ep3_quest_template_handleBranch4 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: You have not finished my second quest, but you have finished my first quest. Do you want the second one?
//-- [RESPONSE NOTE]
//-- PLAYER: (Affirmative response)
if (response == "s_244")
{
//-- [NOTE]
if (ep3_quest_template_condition__defaultCondition (player, npc))
{
//-- NPC: Great! Then here is my second quest. See you later!
string_id message = new string_id (c_stringFile, "s_246");
utils.removeScriptVar (player, "conversation.ep3_quest_template.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: (Negative response)
if (response == "s_248")
{
//-- [NOTE]
if (ep3_quest_template_condition__defaultCondition (player, npc))
{
//-- NPC: Fine. See you!
string_id message = new string_id (c_stringFile, "s_250");
utils.removeScriptVar (player, "conversation.ep3_quest_template.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int ep3_quest_template_handleBranch7 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: You are on my first quest. You're not done yet.
//-- [RESPONSE NOTE]
//-- PLAYER: You're right. I'm on my way.
if (response == "s_240")
{
//-- [NOTE]
if (ep3_quest_template_condition__defaultCondition (player, npc))
{
//-- NPC: Thanks!
string_id message = new string_id (c_stringFile, "s_241");
utils.removeScriptVar (player, "conversation.ep3_quest_template.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int ep3_quest_template_handleBranch9 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: You have not completed my first quest. Would you like to work for me?
//-- [RESPONSE NOTE]
//-- PLAYER: (Affirmative response)
if (response == "s_235")
{
//-- [NOTE]
if (ep3_quest_template_condition__defaultCondition (player, npc))
{
//-- NPC: Great! Then here is my first quest. See you later!
string_id message = new string_id (c_stringFile, "s_238");
utils.removeScriptVar (player, "conversation.ep3_quest_template.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: (Negative response)
if (response == "s_236")
{
//-- [NOTE]
if (ep3_quest_template_condition__defaultCondition (player, npc))
{
//-- NPC: Fine. See you!
string_id message = new string_id (c_stringFile, "s_237");
utils.removeScriptVar (player, "conversation.ep3_quest_template.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isMob (self)) || (isPlayer (self)))
detachScript(self, "conversation.ep3_quest_template");
setCondition (self, CONDITION_CONVERSABLE);
setInvulnerable (self, true);
setName (self, "My Name");
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
setInvulnerable (self, true);
setName (self, "My Name");
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
faceTo(self, player);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.ep3_quest_template");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (ep3_quest_template_condition_hasCompletedAllQuests (player, npc))
{
//-- NPC: You have completed all of my quests!
string_id message = new string_id (c_stringFile, "s_256");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (ep3_quest_template_condition_isOnQuestTwo (player, npc))
{
//-- NPC: You are on my second quest. You're not done yet.
string_id message = new string_id (c_stringFile, "s_251");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: You're right. I'm on my way.
boolean hasResponse0 = false;
if (ep3_quest_template_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_253");
utils.setScriptVar (player, "conversation.ep3_quest_template.branchId", 2);
npcStartConversation (player, npc, "ep3_quest_template", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (!ep3_quest_template_condition_hasCompletedQuestTwo (player, npc))
{
//-- NPC: You have not finished my second quest, but you have finished my first quest. Do you want the second one?
string_id message = new string_id (c_stringFile, "s_242");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: (Affirmative response)
boolean hasResponse0 = false;
if (ep3_quest_template_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: (Negative response)
boolean hasResponse1 = false;
if (ep3_quest_template_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_244");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_248");
utils.setScriptVar (player, "conversation.ep3_quest_template.branchId", 4);
npcStartConversation (player, npc, "ep3_quest_template", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (ep3_quest_template_condition_isOnQuestOne (player, npc))
{
//-- NPC: You are on my first quest. You're not done yet.
string_id message = new string_id (c_stringFile, "s_239");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: You're right. I'm on my way.
boolean hasResponse0 = false;
if (ep3_quest_template_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_240");
utils.setScriptVar (player, "conversation.ep3_quest_template.branchId", 7);
npcStartConversation (player, npc, "ep3_quest_template", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (!ep3_quest_template_condition_hasCompletedAllQuests (player, npc))
{
doAnimationAction (npc, "greet");
//-- NPC: You have not completed my first quest. Would you like to work for me?
string_id message = new string_id (c_stringFile, "s_117");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: (Affirmative response)
boolean hasResponse0 = false;
if (ep3_quest_template_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: (Negative response)
boolean hasResponse1 = false;
if (ep3_quest_template_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_235");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_236");
utils.setScriptVar (player, "conversation.ep3_quest_template.branchId", 9);
npcStartConversation (player, npc, "ep3_quest_template", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (ep3_quest_template_condition__defaultCondition (player, npc))
{
//-- NPC: Default Branch - I have nothing else to say.
string_id message = new string_id (c_stringFile, "s_234");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "ep3_quest_template")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.ep3_quest_template.branchId");
if (branchId == 2 && ep3_quest_template_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 4 && ep3_quest_template_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 7 && ep3_quest_template_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 9 && ep3_quest_template_handleBranch9 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.ep3_quest_template.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================