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dsrc/sku.0/sys.server/compiled/game/script/conversation/fs_experience_converter.script
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// ======================================================================
//
// fs_experience_converter.script
//
//
//
// DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.fs_quests;
include library.utils;
include library.xp;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/fs_experience_converter";
// ======================================================================
// Script Conditions
// ======================================================================
boolean fs_experience_converter_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean fs_experience_converter_condition_canConvertXP (obj_id player, obj_id npc)
{
// Add in check for completion of the intro theatre
return fs_quests.isVillageEligible(player);
}
// ----------------------------------------------------------------------
boolean fs_experience_converter_condition_isConvertEligible (obj_id player, obj_id npc)
{
return fs_quests.hasFreeUnlockBranches(player);
}
// ======================================================================
// Script Actions
// ======================================================================
void fs_experience_converter_action_showSUICrafting (obj_id player, obj_id npc)
{
xp.displayForceSensitiveXP(player, "crafting");
}
// ----------------------------------------------------------------------
void fs_experience_converter_action_showSUICombat (obj_id player, obj_id npc)
{
xp.displayForceSensitiveXP(player, "combat");
}
// ----------------------------------------------------------------------
void fs_experience_converter_action_showSUISenses (obj_id player, obj_id npc)
{
xp.displayForceSensitiveXP(player, "senses");
}
// ----------------------------------------------------------------------
void fs_experience_converter_action_showSUIReflexes (obj_id player, obj_id npc)
{
xp.displayForceSensitiveXP(player, "reflex");
}
// ----------------------------------------------------------------------
void fs_experience_converter_action_closeConversionSUI (obj_id player, obj_id npc)
{
if (utils.hasScriptVar(player, "force_sensitive.sui_pid"))
{
forceCloseSUIPage(utils.getIntScriptVar(player, "force_sensitive.sui_pid"));
}
if (utils.hasScriptVar(player, fs_quests.SCRIPT_VAR_BRANCH_SELECT_SUI))
{
forceCloseSUIPage(utils.getIntScriptVar(player, fs_quests.SCRIPT_VAR_BRANCH_SELECT_SUI));
}
}
// ----------------------------------------------------------------------
void fs_experience_converter_action_showSUIUnlock (obj_id player, obj_id npc)
{
fs_quests.showBranchUnlockSUI(player);
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
string fs_experience_converter_tokenTO_branchList (obj_id player, obj_id npc)
{
string branch_list = "\nNothing";
boolean has_branch = false;
for (int i = 0; i < 16; i++)
{
if (fs_quests.hasUnlockedBranch(player, i))
{
string branch = fs_quests.getBranchFromId(i);
string branch_name = localize(new string_id("quest/force_sensitive/utils", branch));
if (branch != null)
{
if (!has_branch)
{
branch_list = "\n" + branch_name;
has_branch = true;
}
else
branch_list += "\n" + branch_name;
}
}
}
return branch_list;
}
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isMob (self)) || (isPlayer (self)))
detachScript(self, "npc.conversation.fs_experience_converter");
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "npc.conversation.fs_experience_converter");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
if (ai_lib.isInCombat (self) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (fs_experience_converter_condition_canConvertXP (player, self))
{
doAnimationAction (self, "beckon");
fs_experience_converter_action_closeConversionSUI (player, self);
//-- NPC: Welcome, friend! Come here and tell me what insight I may provide for you today?
string_id message = new string_id (c_stringFile, "s_962f82a6");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I wish to learn more about using the Force for crafting.
boolean hasResponse0 = false;
if (fs_experience_converter_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: I wish to learn more about using the Force for combat.
boolean hasResponse1 = false;
if (fs_experience_converter_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: I wish to learn more about using the Force to enchance my senses.
boolean hasResponse2 = false;
if (fs_experience_converter_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
//-- PLAYER: I wish to learn more about using the Force to enhance my reflexes.
boolean hasResponse3 = false;
if (fs_experience_converter_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse3 = true;
}
//-- PLAYER: I wish to learn new uses of the Force.
boolean hasResponse4 = false;
if (fs_experience_converter_condition_isConvertEligible (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse4 = true;
}
//-- PLAYER: What aspects of the Force am I ready to learn?
boolean hasResponse5 = false;
if (fs_experience_converter_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse5 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_73ab6ff4");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_76fa10e4");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_968c3ff6");
if (hasResponse3)
responses [responseIndex++] = new string_id (c_stringFile, "s_2734c210");
if (hasResponse4)
responses [responseIndex++] = new string_id (c_stringFile, "s_69a7c6ca");
if (hasResponse5)
responses [responseIndex++] = new string_id (c_stringFile, "s_e4c01185");
setObjVar (player, "conversation.fs_experience_converter.branchId", 1);
npcStartConversation (player, self, "fs_experience_converter", message, responses);
}
else
{
chat.chat (self, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (!fs_experience_converter_condition_canConvertXP (player, self))
{
doAnimationAction (self, "sigh_deeply");
//-- NPC: I am sorry, stranger. Your mind is still too cloudy for me to help you. Remove your doubts with journey and mediation. Then return to me.
string_id message = new string_id (c_stringFile, "s_37fbfae6");
chat.chat (self, message);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "fs_experience_converter")
return SCRIPT_CONTINUE;
int branchId = getIntObjVar (player, "conversation.fs_experience_converter.branchId");
//-- [BRANCH NOTE]
//-- NPC: Welcome, friend! Come here and tell me what insight I may provide for you today?
//-- [RESPONSE NOTE]
//-- PLAYER: I wish to learn more about using the Force for crafting.
if (branchId == 1 && response == "s_73ab6ff4")
{
//-- [NOTE]
if (fs_experience_converter_condition__defaultCondition (player, self))
{
fs_experience_converter_action_showSUICrafting (player, self);
//-- NPC: Allow me to help you understand your experiences...
string_id message = new string_id (c_stringFile, "s_7542cfea");
removeObjVar (player, "conversation.fs_experience_converter.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Welcome, friend! Come here and tell me what insight I may provide for you today?' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: Welcome, friend! Come here and tell me what insight I may provide for you today?
//-- [RESPONSE NOTE]
//-- PLAYER: I wish to learn more about using the Force for combat.
if (branchId == 1 && response == "s_76fa10e4")
{
//-- [NOTE]
if (fs_experience_converter_condition__defaultCondition (player, self))
{
fs_experience_converter_action_showSUICombat (player, self);
//-- NPC: Allow me to help you understand your experiences...
string_id message = new string_id (c_stringFile, "s_7542cfea");
removeObjVar (player, "conversation.fs_experience_converter.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Welcome, friend! Come here and tell me what insight I may provide for you today?' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: Welcome, friend! Come here and tell me what insight I may provide for you today?
//-- [RESPONSE NOTE]
//-- PLAYER: I wish to learn more about using the Force to enchance my senses.
if (branchId == 1 && response == "s_968c3ff6")
{
//-- [NOTE]
if (fs_experience_converter_condition__defaultCondition (player, self))
{
fs_experience_converter_action_showSUISenses (player, self);
//-- NPC: Allow me to help you understand your experiences...
string_id message = new string_id (c_stringFile, "s_7542cfea");
removeObjVar (player, "conversation.fs_experience_converter.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Welcome, friend! Come here and tell me what insight I may provide for you today?' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: Welcome, friend! Come here and tell me what insight I may provide for you today?
//-- [RESPONSE NOTE]
//-- PLAYER: I wish to learn more about using the Force to enhance my reflexes.
if (branchId == 1 && response == "s_2734c210")
{
//-- [NOTE]
if (fs_experience_converter_condition__defaultCondition (player, self))
{
fs_experience_converter_action_showSUIReflexes (player, self);
//-- NPC: Allow me to help you understand your experiences...
string_id message = new string_id (c_stringFile, "s_7542cfea");
removeObjVar (player, "conversation.fs_experience_converter.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Welcome, friend! Come here and tell me what insight I may provide for you today?' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: Welcome, friend! Come here and tell me what insight I may provide for you today?
//-- [RESPONSE NOTE]
//-- PLAYER: I wish to learn new uses of the Force.
if (branchId == 1 && response == "s_69a7c6ca")
{
//-- [NOTE]
if (fs_experience_converter_condition__defaultCondition (player, self))
{
fs_experience_converter_action_showSUIUnlock (player, self);
//-- NPC: Allow me to help you to open your mind to new possibilities...
string_id message = new string_id (c_stringFile, "s_433c2a58");
removeObjVar (player, "conversation.fs_experience_converter.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Welcome, friend! Come here and tell me what insight I may provide for you today?' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: Welcome, friend! Come here and tell me what insight I may provide for you today?
//-- [RESPONSE NOTE]
//-- PLAYER: What aspects of the Force am I ready to learn?
if (branchId == 1 && response == "s_e4c01185")
{
//-- [NOTE]
if (fs_experience_converter_condition__defaultCondition (player, self))
{
//-- NPC: I sense that you are able to learn the following: %TO
string_id message = new string_id (c_stringFile, "s_7abe0196");
removeObjVar (player, "conversation.fs_experience_converter.branchId");
prose_package pp = new prose_package ();
pp.stringId = message;
pp.actor.set (player);
pp.target.set (self);
pp.other.set (fs_experience_converter_tokenTO_branchList (player, self));
npcSpeak (player, pp);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Welcome, friend! Come here and tell me what insight I may provide for you today?' were false.");
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
removeObjVar (player, "conversation.fs_experience_converter.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================