mirror of
https://github.com/SWG-Source/dsrc.git
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299 lines
7.8 KiB
Plaintext
299 lines
7.8 KiB
Plaintext
// ======================================================================
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//
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// fs_reflex1_prisoner.script
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//
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//
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//
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// DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR!
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//
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// ======================================================================
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// ======================================================================
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// Library Includes
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// ======================================================================
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include library.ai_lib;
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include library.chat;
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include library.factions;
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include library.quests;
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// ======================================================================
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// Script Constants
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// ======================================================================
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string c_stringFile = "conversation/fs_reflex1_prisoner";
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// ======================================================================
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// Script Conditions
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// ======================================================================
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boolean fs_reflex1_prisoner_condition__defaultCondition (obj_id player, obj_id npc)
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{
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return true;
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}
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// ----------------------------------------------------------------------
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boolean fs_reflex1_prisoner_condition_combatNotReady (obj_id player, obj_id npc)
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{
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if(ai_lib.isInCombat(npc))
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return true;
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if(!hasObjVar(npc, "player"))
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return true;
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return false;
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}
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// ----------------------------------------------------------------------
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boolean fs_reflex1_prisoner_condition_notCorrectPlayer (obj_id player, obj_id npc)
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{
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if(hasObjVar(npc, "player")) {
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obj_id target = getObjIdObjVar(npc, "player");
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if(target != player)
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return true;
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} else {
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return true;
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}
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return false;
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}
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// ----------------------------------------------------------------------
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boolean fs_reflex1_prisoner_condition_isSafe (obj_id player, obj_id npc)
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{
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if(hasObjVar(npc, "safe"))
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return true;
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return false;
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}
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// ----------------------------------------------------------------------
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boolean fs_reflex1_prisoner_condition_isInProgress (obj_id player, obj_id npc)
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{
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if(hasObjVar(npc, "in_progress"))
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return true;
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return false;
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}
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// ----------------------------------------------------------------------
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boolean fs_reflex1_prisoner_condition_hasFailed (obj_id player, obj_id npc)
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{
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if(hasObjVar(player, "quest.fs_reflex1.failed"))
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return true;
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return false;
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}
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// ======================================================================
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// Script Actions
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// ======================================================================
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void fs_reflex1_prisoner_action_complete_quest (obj_id player, obj_id npc)
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{
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setInvulnerable(npc, false);
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setObjVar(player, "quest.fs_reflex_rescue_quest_03.target", npc);
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setObjVar(player, "quest.fs_reflex_rescue_quest_04.parameter", 96.0f);
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quests.complete("fs_reflex_rescue_quest_02", player, true);
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setObjVar(npc, "in_progress", 1);
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}
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// ======================================================================
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// Script %TO Tokens
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// ======================================================================
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// ======================================================================
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// Script %DI Tokens
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// ======================================================================
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// ======================================================================
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// Script %DF Tokens
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// ======================================================================
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// ======================================================================
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// User Script Triggers
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// ======================================================================
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trigger OnInitialize ()
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{
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if ((!isMob (self)) || (isPlayer (self)))
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detachScript(self, "npc.conversation.fs_reflex1_prisoner");
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factions.setFaction(self, "fs_villager", false);
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setInvulnerable(self, true);
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnAttach ()
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{
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factions.setFaction(self, "fs_villager", false);
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setInvulnerable(self, true);
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
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{
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int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
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menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
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menuInfoData.setServerNotify (false);
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnIncapacitated (obj_id killer)
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{
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clearCondition (self, CONDITION_CONVERSABLE);
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detachScript (self, "npc.conversation.fs_reflex1_prisoner");
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return SCRIPT_CONTINUE;
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}
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messageHandler handleTaskDestroyOnArrival() {
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destroyObject(self);
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return SCRIPT_CONTINUE;
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}
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messageHandler handleTaskArrived() {
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setObjVar(self, "safe", 1);
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return SCRIPT_CONTINUE;
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}
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messageHandler handleSetupPrisoner() {
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obj_id player = params.getObjId("player");
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setObjVar(self, "player", player);
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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// Script Triggers
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// ======================================================================
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//-- This function should move to base_class.java
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boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
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{
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Object[] objects = new Object[responses.length];
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System.arraycopy(responses, 0, objects, 0, responses.length);
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return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
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}
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// ----------------------------------------------------------------------
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trigger OnStartNpcConversation (obj_id player)
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{
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if (ai_lib.isInCombat (self) || ai_lib.isInCombat (player))
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return SCRIPT_OVERRIDE;
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//-- [NOTE]
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if (fs_reflex1_prisoner_condition_notCorrectPlayer (player, self))
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{
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//-- NPC: I don't think that you're able to help me.
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string_id message = new string_id (c_stringFile, "s_e4480cdc");
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chat.chat (self, message);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (fs_reflex1_prisoner_condition_isSafe (player, self))
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{
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//-- NPC: Thank you so much for rescuing me!
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string_id message = new string_id (c_stringFile, "s_1150de7c");
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chat.chat (self, message);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (fs_reflex1_prisoner_condition_isInProgress (player, self))
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{
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//-- NPC: Let's hurry up and get back to the village!
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string_id message = new string_id (c_stringFile, "s_e9ddb716");
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chat.chat (self, message);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (fs_reflex1_prisoner_condition_hasFailed (player, self))
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{
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//-- NPC: I don't think that you're able to help me anymore.
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string_id message = new string_id (c_stringFile, "s_780bc309");
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chat.chat (self, message);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (fs_reflex1_prisoner_condition_combatNotReady (player, self))
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{
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//-- NPC: Not now! Give me a hand here!
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string_id message = new string_id (c_stringFile, "s_f77ac89f");
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chat.chat (self, message);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (fs_reflex1_prisoner_condition__defaultCondition (player, self))
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{
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fs_reflex1_prisoner_action_complete_quest (player, self);
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//-- NPC: Thank you so much for coming after me. Let's get out of here!
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string_id message = new string_id (c_stringFile, "s_2a6f5720");
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chat.chat (self, message);
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return SCRIPT_CONTINUE;
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}
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chat.chat (self, "Error: All conditions for OnStartNpcConversation were false.");
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return SCRIPT_CONTINUE;
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}
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// ----------------------------------------------------------------------
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trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
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{
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if (conversationId != "fs_reflex1_prisoner")
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return SCRIPT_CONTINUE;
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int branchId = getIntObjVar (player, "conversation.fs_reflex1_prisoner.branchId");
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chat.chat (self, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
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removeObjVar (player, "conversation.fs_reflex1_prisoner.branchId");
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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