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dsrc/sku.0/sys.server/compiled/game/script/conversation/gt643_stormtrooper.script
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// ======================================================================
//
// gt643_stormtrooper.script
//
//
//
// Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.conversation;
include library.groundquests;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/gt643_stormtrooper";
// ======================================================================
// Script Conditions
// ======================================================================
boolean gt643_stormtrooper_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean gt643_stormtrooper_condition_gotShuttleParts (obj_id player, obj_id npc)
{
return groundquests.hasCompletedQuest(player, "outbreak_quest_shuttle_parts");
}
// ----------------------------------------------------------------------
boolean gt643_stormtrooper_condition_rescuedAllSurvivors (obj_id player, obj_id npc)
{
return groundquests.hasCompletedQuest(player, "outbreak_quest_rescue_04");
}
// ----------------------------------------------------------------------
boolean gt643_stormtrooper_condition_isNew (obj_id player, obj_id npc)
{
faceTo(npc, player);
return groundquests.isQuestActive(player, "outbreak_quest_02_imperial")
|| groundquests.isQuestActive(player, "outbreak_quest_02_rebel")
|| groundquests.isQuestActive(player, "outbreak_quest_02_neutral");
}
// ----------------------------------------------------------------------
boolean gt643_stormtrooper_condition_isShuttleParts (obj_id player, obj_id npc)
{
return groundquests.isQuestActive(player, "outbreak_quest_shuttle_parts");
}
// ----------------------------------------------------------------------
boolean gt643_stormtrooper_condition_isRescuing (obj_id player, obj_id npc)
{
return groundquests.isQuestActive(player, "outbreak_quest_rescue_04")
|| groundquests.isQuestActive(player, "outbreak_quest_rescue_03")
|| groundquests.isQuestActive(player, "outbreak_quest_rescue_02")
|| groundquests.isQuestActive(player, "outbreak_quest_rescue_01");
}
// ----------------------------------------------------------------------
boolean gt643_stormtrooper_condition_hasRadio (obj_id player, obj_id npc)
{
return groundquests.isTaskActive(player, "outbreak_radio_delivery_03", "findEpsilonContact");
}
// ======================================================================
// Script Actions
// ======================================================================
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int gt643_stormtrooper_handleBranch2 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Is it true you retrieved the shuttle parts we need to make that bucket of bolts fly?
//-- [RESPONSE NOTE]
//-- PLAYER: Well I, uh...
if (response == "s_19")
{
//-- [NOTE]
if (gt643_stormtrooper_condition__defaultCondition (player, npc))
{
//-- NPC: Look, I've served with these guys...these guys are important to me. They probably won't tell you how we'd all lost hope...but we had until you arrived.
string_id message = new string_id (c_stringFile, "s_20");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: We aren't out of this yet.
boolean hasResponse0 = false;
if (gt643_stormtrooper_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_21");
utils.setScriptVar (player, "conversation.gt643_stormtrooper.branchId", 3);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.gt643_stormtrooper.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int gt643_stormtrooper_handleBranch3 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Look, I've served with these guys...these guys are important to me. They probably won't tell you how we'd all lost hope...but we had until you arrived.
//-- [RESPONSE NOTE]
//-- PLAYER: We aren't out of this yet.
if (response == "s_21")
{
//-- [NOTE]
if (gt643_stormtrooper_condition__defaultCondition (player, npc))
{
//-- NPC: No...you are right. I need to keep my bearing. Goo..good luck, %TU. We are all depending on you.
string_id message = new string_id (c_stringFile, "s_22");
utils.removeScriptVar (player, "conversation.gt643_stormtrooper.branchId");
prose_package pp = new prose_package ();
pp.stringId = message;
pp.actor.set (player);
pp.target.set (npc);
npcEndConversationWithMessage (player, pp);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int gt643_stormtrooper_handleBranch5 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Hey, %TU, I wanted to let you know there is a wager regrading your future success.
//-- [RESPONSE NOTE]
//-- PLAYER: Oh?
if (response == "s_45")
{
//-- [NOTE]
if (gt643_stormtrooper_condition__defaultCondition (player, npc))
{
//-- NPC: Yeah, a few think you''ll be coming back as a walking scab as a result of looking for shuttle parts. ..but I have all my credits on you. Thought you should know.
string_id message = new string_id (c_stringFile, "s_46");
utils.removeScriptVar (player, "conversation.gt643_stormtrooper.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int gt643_stormtrooper_handleBranch7 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Well...not too bad, %TU. I took a lot of courage to rescue those survivors. Would have been a shame if you'd come back undead or something.
//-- [RESPONSE NOTE]
//-- PLAYER: Uh...thanks?
if (response == "s_23")
{
//-- [NOTE]
if (gt643_stormtrooper_condition__defaultCondition (player, npc))
{
//-- NPC: See ya around.
string_id message = new string_id (c_stringFile, "s_24");
utils.removeScriptVar (player, "conversation.gt643_stormtrooper.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int gt643_stormtrooper_handleBranch10 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: I hope you are reinforcements.
//-- [RESPONSE NOTE]
//-- PLAYER: No, but I'm here to help.
if (response == "s_96")
{
//-- [NOTE]
if (gt643_stormtrooper_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "shoo");
//-- NPC: Good to hear. Speak to HX-138. She's in charge.
string_id message = new string_id (c_stringFile, "s_97");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: She?
boolean hasResponse0 = false;
if (gt643_stormtrooper_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: I will thanks.
boolean hasResponse1 = false;
if (gt643_stormtrooper_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: How are you guys alive.
boolean hasResponse2 = false;
if (gt643_stormtrooper_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_27");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_31");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_35");
utils.setScriptVar (player, "conversation.gt643_stormtrooper.branchId", 11);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.gt643_stormtrooper.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: I'm a Rebel. You going to shoot me?
if (response == "s_41")
{
//-- [NOTE]
if (gt643_stormtrooper_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "poke");
//-- NPC: I don't care if you are a wild Rancor looking for refuge. If you are willing to help hold the line, I've got your back. Get it?
string_id message = new string_id (c_stringFile, "s_47");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Got it. I'm here to help.
boolean hasResponse0 = false;
if (gt643_stormtrooper_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_49");
utils.setScriptVar (player, "conversation.gt643_stormtrooper.branchId", 15);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.gt643_stormtrooper.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int gt643_stormtrooper_handleBranch11 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Good to hear. Speak to HX-138. She's in charge.
//-- [RESPONSE NOTE]
//-- PLAYER: She?
if (response == "s_27")
{
//-- [NOTE]
if (gt643_stormtrooper_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "laugh_cackle");
//-- NPC: Got a problem with that? I dare you to bring it up with her. Haha.
string_id message = new string_id (c_stringFile, "s_29");
utils.removeScriptVar (player, "conversation.gt643_stormtrooper.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: I will thanks.
if (response == "s_31")
{
//-- [NOTE]
if (gt643_stormtrooper_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "shake_head_disgust");
//-- NPC: If you feel like being on guard duty, I'd love to catch some rest.
string_id message = new string_id (c_stringFile, "s_33");
utils.removeScriptVar (player, "conversation.gt643_stormtrooper.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: How are you guys alive.
if (response == "s_35")
{
//-- [NOTE]
if (gt643_stormtrooper_condition__defaultCondition (player, npc))
{
//-- NPC: I don't know. HX-138 says we were all chosen. Frankly, I don't care anymore. You should speak to her if you want to know more.
string_id message = new string_id (c_stringFile, "s_37");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Her?
boolean hasResponse0 = false;
if (gt643_stormtrooper_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_39");
utils.setScriptVar (player, "conversation.gt643_stormtrooper.branchId", 14);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.gt643_stormtrooper.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int gt643_stormtrooper_handleBranch14 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: I don't know. HX-138 says we were all chosen. Frankly, I don't care anymore. You should speak to her if you want to know more.
//-- [RESPONSE NOTE]
//-- PLAYER: Her?
if (response == "s_39")
{
//-- [NOTE]
if (gt643_stormtrooper_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "laugh_cackle");
//-- NPC: Got a problem with that? I dare you to bring it up with her. Haha.
string_id message = new string_id (c_stringFile, "s_29");
utils.removeScriptVar (player, "conversation.gt643_stormtrooper.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int gt643_stormtrooper_handleBranch15 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: I don't care if you are a wild Rancor looking for refuge. If you are willing to help hold the line, I've got your back. Get it?
//-- [RESPONSE NOTE]
//-- PLAYER: Got it. I'm here to help.
if (response == "s_49")
{
//-- [NOTE]
if (gt643_stormtrooper_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "shoo");
//-- NPC: Good to hear. Speak to HX-138. She's in charge.
string_id message = new string_id (c_stringFile, "s_97");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: She?
boolean hasResponse0 = false;
if (gt643_stormtrooper_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: I will thanks.
boolean hasResponse1 = false;
if (gt643_stormtrooper_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: How are you guys alive.
boolean hasResponse2 = false;
if (gt643_stormtrooper_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_27");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_31");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_35");
utils.setScriptVar (player, "conversation.gt643_stormtrooper.branchId", 11);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.gt643_stormtrooper.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isTangible (self)) || (isPlayer (self)))
detachScript(self, "conversation.gt643_stormtrooper");
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.gt643_stormtrooper");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (gt643_stormtrooper_condition_hasRadio (player, npc))
{
//-- NPC: Yeah...you can deliver that radio to Sogan...about time he earned his keep.
string_id message = new string_id (c_stringFile, "s_51");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (gt643_stormtrooper_condition_gotShuttleParts (player, npc))
{
//-- NPC: Is it true you retrieved the shuttle parts we need to make that bucket of bolts fly?
string_id message = new string_id (c_stringFile, "s_17");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Well I, uh...
boolean hasResponse0 = false;
if (gt643_stormtrooper_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_19");
utils.setScriptVar (player, "conversation.gt643_stormtrooper.branchId", 2);
npcStartConversation (player, npc, "gt643_stormtrooper", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (gt643_stormtrooper_condition_isShuttleParts (player, npc))
{
//-- NPC: Hey, %TU, I wanted to let you know there is a wager regrading your future success.
string_id message = new string_id (c_stringFile, "s_44");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Oh?
boolean hasResponse0 = false;
if (gt643_stormtrooper_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_45");
utils.setScriptVar (player, "conversation.gt643_stormtrooper.branchId", 5);
prose_package pp = new prose_package ();
pp.stringId = message;
pp.actor.set (player);
pp.target.set (npc);
npcStartConversation (player, npc, "gt643_stormtrooper", null, pp, responses);
}
else
{
prose_package pp = new prose_package ();
pp.stringId = message;
pp.actor.set (player);
pp.target.set (npc);
chat.chat (npc, player, null, null, pp);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (gt643_stormtrooper_condition_rescuedAllSurvivors (player, npc))
{
//-- NPC: Well...not too bad, %TU. I took a lot of courage to rescue those survivors. Would have been a shame if you'd come back undead or something.
string_id message = new string_id (c_stringFile, "s_18");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Uh...thanks?
boolean hasResponse0 = false;
if (gt643_stormtrooper_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_23");
utils.setScriptVar (player, "conversation.gt643_stormtrooper.branchId", 7);
prose_package pp = new prose_package ();
pp.stringId = message;
pp.actor.set (player);
pp.target.set (npc);
npcStartConversation (player, npc, "gt643_stormtrooper", null, pp, responses);
}
else
{
prose_package pp = new prose_package ();
pp.stringId = message;
pp.actor.set (player);
pp.target.set (npc);
chat.chat (npc, player, null, null, pp);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (gt643_stormtrooper_condition_isRescuing (player, npc))
{
//-- NPC: I was asked to rescue these civilians...pffft. I have to hand it to you, %TU, you got guts. Good luck, I'll be here to back you up if you come in hot. Do us all a favor and don't come back if you...you know, get infected.
string_id message = new string_id (c_stringFile, "s_43");
prose_package pp = new prose_package ();
pp.stringId = message;
pp.actor.set (player);
pp.target.set (npc);
chat.chat (npc, player, null, null, pp);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (gt643_stormtrooper_condition_isNew (player, npc))
{
doAnimationAction (player, "laugh");
//-- NPC: I hope you are reinforcements.
string_id message = new string_id (c_stringFile, "s_73");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: No, but I'm here to help.
boolean hasResponse0 = false;
if (gt643_stormtrooper_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: I'm a Rebel. You going to shoot me?
boolean hasResponse1 = false;
if (gt643_stormtrooper_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_96");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_41");
utils.setScriptVar (player, "conversation.gt643_stormtrooper.branchId", 10);
npcStartConversation (player, npc, "gt643_stormtrooper", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (gt643_stormtrooper_condition__defaultCondition (player, npc))
{
//-- NPC: You can find medical assistance behind the hasty walls. Good luck.
string_id message = new string_id (c_stringFile, "s_60");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "gt643_stormtrooper")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.gt643_stormtrooper.branchId");
if (branchId == 2 && gt643_stormtrooper_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 3 && gt643_stormtrooper_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 5 && gt643_stormtrooper_handleBranch5 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 7 && gt643_stormtrooper_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 10 && gt643_stormtrooper_handleBranch10 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 11 && gt643_stormtrooper_handleBranch11 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 14 && gt643_stormtrooper_handleBranch14 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 15 && gt643_stormtrooper_handleBranch15 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.gt643_stormtrooper.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================