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dsrc/sku.0/sys.server/compiled/game/script/conversation/ig88_slicer.script
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// ======================================================================
//
// ig88_slicer.script
//
//
//
// Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.factions;
include library.groundquests;
include library.instance;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/ig88_slicer";
// ======================================================================
// Script Conditions
// ======================================================================
boolean ig88_slicer_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean ig88_slicer_condition_isImp (obj_id player, obj_id npc)
{
return factions.isImperial(player);
}
// ----------------------------------------------------------------------
boolean ig88_slicer_condition_isReb (obj_id player, obj_id npc)
{
return factions.isRebel(player);
}
// ----------------------------------------------------------------------
boolean ig88_slicer_condition_isNeutral (obj_id player, obj_id npc)
{
return (!factions.isRebel(player) && !factions.isImperial(player));
}
// ----------------------------------------------------------------------
boolean ig88_slicer_condition_hasQuest (obj_id player, obj_id npc)
{
return groundquests.isQuestActive(player, "feeder_ig88_01");
}
// ----------------------------------------------------------------------
boolean ig88_slicer_condition_onQuest (obj_id player, obj_id npc)
{
return (groundquests.isTaskActive(player, "feeder_ig88_01", "feeder_ig88_wait_01") ||
groundquests.isTaskActive(player, "feeder_ig88_01", "feeder_ig88_wait_02"));
}
// ----------------------------------------------------------------------
boolean ig88_slicer_condition_lastLeg (obj_id player, obj_id npc)
{
return (groundquests.isTaskActive(player, "feeder_ig88_01", "feeder_ig88_signal_02") ||
groundquests.hasCompletedQuest(player, "feeder_ig88_01"));
}
// ----------------------------------------------------------------------
boolean ig88_slicer_condition_lostQuest (obj_id player, obj_id npc)
{
return (!groundquests.isQuestActiveOrComplete(player, "feeder_ig88_01") &&
(groundquests.isQuestActiveOrComplete(player, "feeder_ig88_02") ||
groundquests.isQuestActiveOrComplete(player, "feeder_ig88_03")));
}
// ----------------------------------------------------------------------
boolean ig88_slicer_condition_allDone (obj_id player, obj_id npc)
{
return groundquests.isQuestActiveOrComplete(player, "found_ig88_encounter");
}
// ======================================================================
// Script Actions
// ======================================================================
void ig88_slicer_action_updateQuest (obj_id player, obj_id npc)
{
groundquests.sendSignal(player, "feeder_signal_ig88_01_01");
}
// ----------------------------------------------------------------------
void ig88_slicer_action_grantLostQuest (obj_id player, obj_id npc)
{
groundquests.grantQuest(player, "feeder_ig88_01");
groundquests.sendSignal(player, "feeder_signal_ig88_01_01");
if(groundquests.isQuestActiveOrComplete(player, "feeder_ig88_02"))
groundquests.sendSignal(player, "feeder_signal_ig88_01_04");
if(groundquests.isQuestActiveOrComplete(player, "feeder_ig88_03"))
groundquests.sendSignal(player, "feeder_signal_ig88_01_03");
}
// ----------------------------------------------------------------------
void ig88_slicer_action_completeQuest (obj_id player, obj_id npc)
{
groundquests.sendSignal(player, "feeder_signal_ig88_01_02");
}
// ----------------------------------------------------------------------
void ig88_slicer_action_grantGoToQuest (obj_id player, obj_id npc)
{
groundquests.grantQuest(player, "found_ig88_encounter");
instance.flagPlayerForInstance(player, "heroic_ig88");
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int ig88_slicer_handleBranch2 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Yes, you have all the data?
//-- [RESPONSE NOTE]
//-- PLAYER: Yes, here. Those Bothans are.... strange.
if (response == "s_23")
{
//-- [NOTE]
if (ig88_slicer_condition__defaultCondition (player, npc))
{
ig88_slicer_action_completeQuest (player, npc);
//-- NPC: Strange, but effective. Let's see what we have here...
string_id message = new string_id (c_stringFile, "s_24");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: ... and?
boolean hasResponse0 = false;
if (ig88_slicer_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_25");
utils.setScriptVar (player, "conversation.ig88_slicer.branchId", 3);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.ig88_slicer.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int ig88_slicer_handleBranch3 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Strange, but effective. Let's see what we have here...
//-- [RESPONSE NOTE]
//-- PLAYER: ... and?
if (response == "s_25")
{
//-- [NOTE]
if (ig88_slicer_condition__defaultCondition (player, npc))
{
//-- NPC: Patience, patience. I am remotely hacking into the security clearance levels...
string_id message = new string_id (c_stringFile, "s_26");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Done? Now what?
boolean hasResponse0 = false;
if (ig88_slicer_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_29");
utils.setScriptVar (player, "conversation.ig88_slicer.branchId", 4);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.ig88_slicer.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int ig88_slicer_handleBranch4 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Patience, patience. I am remotely hacking into the security clearance levels...
//-- [RESPONSE NOTE]
//-- PLAYER: Done? Now what?
if (response == "s_29")
{
//-- [NOTE]
if (ig88_slicer_condition__defaultCondition (player, npc))
{
ig88_slicer_action_grantGoToQuest (player, npc);
//-- NPC: Now you just go to the factory, use the retinal scanner, and you will be allowed entry.
string_id message = new string_id (c_stringFile, "s_31");
utils.removeScriptVar (player, "conversation.ig88_slicer.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int ig88_slicer_handleBranch6 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Did you get the data from Galody and Tupit?
//-- [RESPONSE NOTE]
//-- PLAYER: No, I forgot what data I need.
if (response == "s_21")
{
//-- [NOTE]
if (ig88_slicer_condition__defaultCondition (player, npc))
{
ig88_slicer_action_grantLostQuest (player, npc);
//-- NPC: Fine, here it is. I have reloaded it for you.
string_id message = new string_id (c_stringFile, "s_22");
utils.removeScriptVar (player, "conversation.ig88_slicer.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int ig88_slicer_handleBranch9 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Are you a bird lover? Tell me the sound a Peko Peko makes.
//-- [RESPONSE NOTE]
//-- PLAYER: Whoof! Whoof!
if (response == "s_27")
{
//-- [NOTE]
if (ig88_slicer_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "laugh");
//-- NPC: Good ol'e Nym. He sent you to find me, didn't he. What can I do for you?
string_id message = new string_id (c_stringFile, "s_30");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Nym needs your expertise to allow me access to a certain factory.
boolean hasResponse0 = false;
if (ig88_slicer_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_33");
utils.setScriptVar (player, "conversation.ig88_slicer.branchId", 10);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.ig88_slicer.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int ig88_slicer_handleBranch10 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Good ol'e Nym. He sent you to find me, didn't he. What can I do for you?
//-- [RESPONSE NOTE]
//-- PLAYER: Nym needs your expertise to allow me access to a certain factory.
if (response == "s_33")
{
//-- [NOTE]
if (ig88_slicer_condition_isImp (player, npc))
{
//-- NPC: So Nym has enlisted the aid of an Imperial, eh? No matter, I have been expecting you. If I am to get you past that security checkpoint, I am going to need a few things.
string_id message = new string_id (c_stringFile, "s_35");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: What things, and where?
boolean hasResponse0 = false;
if (ig88_slicer_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_37");
utils.setScriptVar (player, "conversation.ig88_slicer.branchId", 11);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.ig88_slicer.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (ig88_slicer_condition_isReb (player, npc))
{
//-- NPC: So Nym has tossed his lot in with the Alliance, eh? No matter, I have been expecting you. If I am to get you past that security checkpoint, I am going to need a few things.
string_id message = new string_id (c_stringFile, "s_45");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: What things, and where?
boolean hasResponse0 = false;
if (ig88_slicer_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_37");
utils.setScriptVar (player, "conversation.ig88_slicer.branchId", 11);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.ig88_slicer.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (ig88_slicer_condition_isNeutral (player, npc))
{
//-- NPC: That's the Nym I know, playing both sides of this war. No matter, I have been expecting you. If I am to get you past that security checkpoint, I am going to need a few things.
string_id message = new string_id (c_stringFile, "s_47");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: What things, and where?
boolean hasResponse0 = false;
if (ig88_slicer_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_37");
utils.setScriptVar (player, "conversation.ig88_slicer.branchId", 11);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.ig88_slicer.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int ig88_slicer_handleBranch11 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: So Nym has enlisted the aid of an Imperial, eh? No matter, I have been expecting you. If I am to get you past that security checkpoint, I am going to need a few things.
//-- [RESPONSE NOTE]
//-- PLAYER: What things, and where?
if (response == "s_37")
{
//-- [NOTE]
if (ig88_slicer_condition__defaultCondition (player, npc))
{
//-- NPC: Straight to the point, I like that. I need you to meet with a Bothan brother and sister team. They have already scouted out the parts I require. They can tell you how to get them. You will find them on Endor.
string_id message = new string_id (c_stringFile, "s_39");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I'll be back.
boolean hasResponse0 = false;
if (ig88_slicer_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_41");
utils.setScriptVar (player, "conversation.ig88_slicer.branchId", 12);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.ig88_slicer.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int ig88_slicer_handleBranch12 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Straight to the point, I like that. I need you to meet with a Bothan brother and sister team. They have already scouted out the parts I require. They can tell you how to get them. You will find them on Endor.
//-- [RESPONSE NOTE]
//-- PLAYER: I'll be back.
if (response == "s_41")
{
//-- [NOTE]
if (ig88_slicer_condition__defaultCondition (player, npc))
{
ig88_slicer_action_updateQuest (player, npc);
//-- NPC: What is that, some kind of hokey one-liner? Just come back with my supplies.
string_id message = new string_id (c_stringFile, "s_43");
utils.removeScriptVar (player, "conversation.ig88_slicer.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int ig88_slicer_handleBranch14 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: So Nym has tossed his lot in with the Alliance, eh? No matter, I have been expecting you. If I am to get you past that security checkpoint, I am going to need a few things.
//-- [RESPONSE NOTE]
//-- PLAYER: What things, and where?
if (response == "s_37")
{
//-- [NOTE]
if (ig88_slicer_condition__defaultCondition (player, npc))
{
//-- NPC: Straight to the point, I like that. I need you to meet with a Bothan brother and sister team. They have already scouted out the parts I require. They can tell you how to get them. You will find them on Endor.
string_id message = new string_id (c_stringFile, "s_39");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I'll be back.
boolean hasResponse0 = false;
if (ig88_slicer_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_41");
utils.setScriptVar (player, "conversation.ig88_slicer.branchId", 12);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.ig88_slicer.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int ig88_slicer_handleBranch15 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: That's the Nym I know, playing both sides of this war. No matter, I have been expecting you. If I am to get you past that security checkpoint, I am going to need a few things.
//-- [RESPONSE NOTE]
//-- PLAYER: What things, and where?
if (response == "s_37")
{
//-- [NOTE]
if (ig88_slicer_condition__defaultCondition (player, npc))
{
//-- NPC: Straight to the point, I like that. I need you to meet with a Bothan brother and sister team. They have already scouted out the parts I require. They can tell you how to get them. You will find them on Endor.
string_id message = new string_id (c_stringFile, "s_39");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I'll be back.
boolean hasResponse0 = false;
if (ig88_slicer_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_41");
utils.setScriptVar (player, "conversation.ig88_slicer.branchId", 12);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.ig88_slicer.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isTangible (self)) || (isPlayer (self)))
detachScript(self, "conversation.ig88_slicer");
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.ig88_slicer");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (ig88_slicer_condition_allDone (player, npc))
{
//-- NPC: Shouldn't you be at the factory?
string_id message = new string_id (c_stringFile, "s_49");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (ig88_slicer_condition_lastLeg (player, npc))
{
//-- NPC: Yes, you have all the data?
string_id message = new string_id (c_stringFile, "s_18");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Yes, here. Those Bothans are.... strange.
boolean hasResponse0 = false;
if (ig88_slicer_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_23");
utils.setScriptVar (player, "conversation.ig88_slicer.branchId", 2);
npcStartConversation (player, npc, "ig88_slicer", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (ig88_slicer_condition_lostQuest (player, npc))
{
//-- NPC: Did you get the data from Galody and Tupit?
string_id message = new string_id (c_stringFile, "s_20");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: No, I forgot what data I need.
boolean hasResponse0 = false;
if (ig88_slicer_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_21");
utils.setScriptVar (player, "conversation.ig88_slicer.branchId", 6);
npcStartConversation (player, npc, "ig88_slicer", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (ig88_slicer_condition_onQuest (player, npc))
{
//-- NPC: What are you doing back here? I need you to get the data from Galody and Tupit.
string_id message = new string_id (c_stringFile, "s_19");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (ig88_slicer_condition_hasQuest (player, npc))
{
//-- NPC: Are you a bird lover? Tell me the sound a Peko Peko makes.
string_id message = new string_id (c_stringFile, "s_16");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Whoof! Whoof!
boolean hasResponse0 = false;
if (ig88_slicer_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_27");
utils.setScriptVar (player, "conversation.ig88_slicer.branchId", 9);
npcStartConversation (player, npc, "ig88_slicer", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (ig88_slicer_condition__defaultCondition (player, npc))
{
//-- NPC: I don't know you and you don't know me. Good day.
string_id message = new string_id (c_stringFile, "s_50");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "ig88_slicer")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.ig88_slicer.branchId");
if (branchId == 2 && ig88_slicer_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 3 && ig88_slicer_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 4 && ig88_slicer_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 6 && ig88_slicer_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 9 && ig88_slicer_handleBranch9 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 10 && ig88_slicer_handleBranch10 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 11 && ig88_slicer_handleBranch11 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 12 && ig88_slicer_handleBranch12 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 14 && ig88_slicer_handleBranch14 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 15 && ig88_slicer_handleBranch15 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.ig88_slicer.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================