mirror of
https://github.com/SWG-Source/dsrc.git
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535 lines
17 KiB
Plaintext
535 lines
17 KiB
Plaintext
// ======================================================================
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//
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// junk_nathan_taike.script
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//
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//
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//
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// Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE!
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//
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// ======================================================================
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// ======================================================================
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// Library Includes
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// ======================================================================
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include library.ai_lib;
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include library.chat;
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include library.smuggler;
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include library.utils;
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// ======================================================================
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// Script Constants
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// ======================================================================
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string c_stringFile = "conversation/junk_nathan_taike";
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// ======================================================================
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// Script Conditions
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// ======================================================================
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boolean junk_nathan_taike_condition__defaultCondition (obj_id player, obj_id npc)
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{
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return true;
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}
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// ----------------------------------------------------------------------
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boolean junk_nathan_taike_condition_check_inv (obj_id player, obj_id npc)
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{
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return smuggler.checkInventory(player, npc);
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}
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// ======================================================================
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// Script Actions
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// ======================================================================
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void junk_nathan_taike_action_start_dealing (obj_id player, obj_id npc)
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{
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dictionary params = new dictionary();
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params.put("player", player);
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messageTo(npc, "startDealing", params, 1.0f, false);
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}
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// ----------------------------------------------------------------------
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void junk_nathan_taike_action_face_to (obj_id player, obj_id npc)
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{
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faceTo(npc, player);
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}
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// ======================================================================
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// Script %TO Tokens
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// ======================================================================
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// ======================================================================
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// Script %DI Tokens
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// ======================================================================
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// ======================================================================
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// Script %DF Tokens
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// ======================================================================
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// ======================================================================
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// handleBranch<n> Functions
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// ======================================================================
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int junk_nathan_taike_handleBranch1 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Well, well what do we have here? You certainly have the look of a hardened adventurer. Perhaps even one that is not opposed to helping out honest, hardworking farmers and make a few credits in the process?
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//-- [RESPONSE NOTE]
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//-- PLAYER: I have never been opposed to helping people...if the price is right.
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if (response == "s_c20cb2b0")
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{
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//-- [NOTE]
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if (junk_nathan_taike_condition__defaultCondition (player, npc))
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{
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//-- NPC: Well it is like this. The honest folk who are trying to eek out a living out here are sick and tired of those thieving Jawas. They scrimp and save enough just to buy a piece of equipment that will make their lives easier only to have the Jawas steal it the next day. It isn't right.
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string_id message = new string_id (c_stringFile, "s_47a68e94");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: So you are looking for someone to take care of this Jawa problem?
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boolean hasResponse0 = false;
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if (junk_nathan_taike_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: Sounds to me like you need better security, not an exterminator.
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boolean hasResponse1 = false;
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if (junk_nathan_taike_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_e022ccee");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_b47d6575");
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utils.setScriptVar (player, "conversation.junk_nathan_taike.branchId", 2);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.junk_nathan_taike.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: You have me all wrong. I can't help anyone today.
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if (response == "s_5b767310")
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{
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//-- [NOTE]
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if (junk_nathan_taike_condition__defaultCondition (player, npc))
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{
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//-- NPC: So be it. There is always another that will come along and be willing to help us out.
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string_id message = new string_id (c_stringFile, "s_eadc8d6e");
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utils.removeScriptVar (player, "conversation.junk_nathan_taike.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int junk_nathan_taike_handleBranch2 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Well it is like this. The honest folk who are trying to eek out a living out here are sick and tired of those thieving Jawas. They scrimp and save enough just to buy a piece of equipment that will make their lives easier only to have the Jawas steal it the next day. It isn't right.
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//-- [RESPONSE NOTE]
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//-- PLAYER: So you are looking for someone to take care of this Jawa problem?
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if (response == "s_e022ccee")
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{
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//-- [NOTE]
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if (junk_nathan_taike_condition__defaultCondition (player, npc))
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{
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//-- NPC: You could say that. I am willing to pay good money for proof that you are taking care of this Jawa problem. You bring me proof that you are taking care of this Jawa problem and I will be more then happy to buy that proof from you.
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string_id message = new string_id (c_stringFile, "s_aaac386c");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: What sort of proof are you looking for?
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boolean hasResponse0 = false;
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if (junk_nathan_taike_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: Sorry not really interested in this sort of dealing.
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boolean hasResponse1 = false;
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if (junk_nathan_taike_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_34475b33");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_e613f19");
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utils.setScriptVar (player, "conversation.junk_nathan_taike.branchId", 3);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.junk_nathan_taike.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: Sounds to me like you need better security, not an exterminator.
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if (response == "s_b47d6575")
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{
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//-- [NOTE]
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if (junk_nathan_taike_condition__defaultCondition (player, npc))
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{
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//-- NPC: Bah! I should have figured that a stranger wouldn't understand the extent of the problem.
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string_id message = new string_id (c_stringFile, "s_735e3c59");
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utils.removeScriptVar (player, "conversation.junk_nathan_taike.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int junk_nathan_taike_handleBranch3 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: You could say that. I am willing to pay good money for proof that you are taking care of this Jawa problem. You bring me proof that you are taking care of this Jawa problem and I will be more then happy to buy that proof from you.
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//-- [RESPONSE NOTE]
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//-- PLAYER: What sort of proof are you looking for?
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if (response == "s_34475b33")
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{
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//-- [NOTE]
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if (junk_nathan_taike_condition__defaultCondition (player, npc))
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{
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//-- NPC: Well I have to be sure of where you get this proof from so I am not going to accept any old junk. Bring me back some of those Jawa blasters or those beads that they wear and I will buy those from you.
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string_id message = new string_id (c_stringFile, "s_3b924e4a");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: I think that I just might have some of this proof that you ask for.
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boolean hasResponse0 = false;
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if (junk_nathan_taike_condition_check_inv (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: Ok, I will see what I can do to help all you honest farmers out.
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boolean hasResponse1 = false;
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if (junk_nathan_taike_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_ecf19442");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_69567be7");
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utils.setScriptVar (player, "conversation.junk_nathan_taike.branchId", 4);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.junk_nathan_taike.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: Sorry not really interested in this sort of dealing.
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if (response == "s_e613f19")
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{
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//-- [NOTE]
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if (junk_nathan_taike_condition__defaultCondition (player, npc))
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{
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//-- NPC: I guess I was wrong about the whole hardened adventurer thing.
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string_id message = new string_id (c_stringFile, "s_808503a8");
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utils.removeScriptVar (player, "conversation.junk_nathan_taike.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int junk_nathan_taike_handleBranch4 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Well I have to be sure of where you get this proof from so I am not going to accept any old junk. Bring me back some of those Jawa blasters or those beads that they wear and I will buy those from you.
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//-- [RESPONSE NOTE]
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//-- PLAYER: I think that I just might have some of this proof that you ask for.
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if (response == "s_ecf19442")
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{
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//-- [NOTE]
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if (junk_nathan_taike_condition__defaultCondition (player, npc))
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{
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junk_nathan_taike_action_start_dealing (player, npc);
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//-- NPC: Let me see what you have. And let me tell you, no one is going to pay better then I do for this sort of stuff.
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string_id message = new string_id (c_stringFile, "s_33db8b80");
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utils.removeScriptVar (player, "conversation.junk_nathan_taike.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: Ok, I will see what I can do to help all you honest farmers out.
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if (response == "s_69567be7")
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{
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//-- [NOTE]
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if (junk_nathan_taike_condition__defaultCondition (player, npc))
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{
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//-- NPC: I knew from the moment I saw you that you were just the type that we needed.
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string_id message = new string_id (c_stringFile, "s_2d363db3");
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utils.removeScriptVar (player, "conversation.junk_nathan_taike.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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// ======================================================================
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// User Script Triggers
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// ======================================================================
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trigger OnInitialize ()
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{
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if ((!isMob (self)) || (isPlayer (self)))
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detachScript(self, "conversation.junk_nathan_taike");
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnAttach ()
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{
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
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{
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int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
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menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
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menuInfoData.setServerNotify (false);
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnIncapacitated (obj_id killer)
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{
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clearCondition (self, CONDITION_CONVERSABLE);
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detachScript (self, "conversation.junk_nathan_taike");
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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// Script Triggers
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// ======================================================================
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//-- This function should move to base_class.java
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boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
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{
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Object[] objects = new Object[responses.length];
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System.arraycopy(responses, 0, objects, 0, responses.length);
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return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
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}
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// ----------------------------------------------------------------------
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trigger OnStartNpcConversation (obj_id player)
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{
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obj_id npc = self;
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if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
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return SCRIPT_OVERRIDE;
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//-- [NOTE]
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if (junk_nathan_taike_condition__defaultCondition (player, npc))
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{
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junk_nathan_taike_action_face_to (player, npc);
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//-- NPC: Well, well what do we have here? You certainly have the look of a hardened adventurer. Perhaps even one that is not opposed to helping out honest, hardworking farmers and make a few credits in the process?
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string_id message = new string_id (c_stringFile, "s_5ceff11f");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: I have never been opposed to helping people...if the price is right.
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boolean hasResponse0 = false;
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if (junk_nathan_taike_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: You have me all wrong. I can't help anyone today.
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boolean hasResponse1 = false;
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if (junk_nathan_taike_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_c20cb2b0");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_5b767310");
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utils.setScriptVar (player, "conversation.junk_nathan_taike.branchId", 1);
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npcStartConversation (player, npc, "junk_nathan_taike", message, responses);
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}
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else
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{
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chat.chat (npc, player, message);
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}
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return SCRIPT_CONTINUE;
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}
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chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
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return SCRIPT_CONTINUE;
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}
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// ----------------------------------------------------------------------
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trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
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{
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if (conversationId != "junk_nathan_taike")
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return SCRIPT_CONTINUE;
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obj_id npc = self;
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int branchId = utils.getIntScriptVar (player, "conversation.junk_nathan_taike.branchId");
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if (branchId == 1 && junk_nathan_taike_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE)
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return SCRIPT_CONTINUE;
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if (branchId == 2 && junk_nathan_taike_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
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return SCRIPT_CONTINUE;
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if (branchId == 3 && junk_nathan_taike_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
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return SCRIPT_CONTINUE;
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|
if (branchId == 4 && junk_nathan_taike_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
|
|
|
|
utils.removeScriptVar (player, "conversation.junk_nathan_taike.branchId");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ======================================================================
|
|
|