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dsrc/sku.0/sys.server/compiled/game/script/conversation/neutral_title_grant.script
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// ======================================================================
//
// neutral_title_grant.script
//
//
//
// Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.badge;
include library.chat;
include library.conversation;
include library.factions;
include library.money;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/neutral_title_grant";
// ======================================================================
// Script Conditions
// ======================================================================
boolean neutral_title_grant_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean neutral_title_grant_condition_hasMillionCredits (obj_id player, obj_id npc)
{
return money.hasFunds(player, money.MT_TOTAL, money.MILLION);
}
// ----------------------------------------------------------------------
boolean neutral_title_grant_condition_hasTitles (obj_id player, obj_id npc)
{
return hasCompletedCollectionSlot(player, "neut_million_title") && hasCompletedCollectionSlot(player, "neut_billion_title");
}
// ----------------------------------------------------------------------
boolean neutral_title_grant_condition_hasMillionTitle (obj_id player, obj_id npc)
{
return hasCompletedCollectionSlot(player, "neut_million_title");
}
// ----------------------------------------------------------------------
boolean neutral_title_grant_condition_hasBillionTitle (obj_id player, obj_id npc)
{
return hasCompletedCollectionSlot(player, "neut_billion_title");
}
// ----------------------------------------------------------------------
boolean neutral_title_grant_condition_hasHundredMillionCredits (obj_id player, obj_id npc)
{
return money.hasFunds(player, money.MT_TOTAL, money.HUNDRED_MILLION);
}
// ======================================================================
// Script Actions
// ======================================================================
void neutral_title_grant_action_grantMillionTitle (obj_id player, obj_id npc)
{
utils.moneyOutMetric(player, "NEUTRAL_TITLES", money.MILLION);
if(money.requestPayment(player, npc, money.MILLION, "pass_fail", null, true))
{
CustomerServiceLog("title_grant", getFirstName(player) + "(" + player + ") Just purchased the title (collection slot) 'neut_million_title' for " + money.MILLION + " credits.");
//modifyCollectionSlotValue(player, "neut_million_title", 1);
badge.grantBadge(player, "neut_million_title");
}
else
CustomerServiceLog("title_grant", getFirstName(player) + "(" + player + ") Just failed to purchase the title (collection slot) 'neut_million_title' for " + money.MILLION + " credits.");
}
// ----------------------------------------------------------------------
void neutral_title_grant_action_transferHundredMillion (obj_id player, obj_id npc)
{
utils.moneyOutMetric(player, "NEUTRAL_TITLES", money.HUNDRED_MILLION);
if(money.requestPayment(player, npc, money.HUNDRED_MILLION, "pass_fail", null, true))
{
CustomerServiceLog("title_grant", getFirstName(player) + "(" + player + ") Just purchased an update to the slot 'neut_billion_title' for " + money.HUNDRED_MILLION + " credits.");
if(getCollectionSlotValue(player, "neut_billion_title") >= 9)
{
badge.grantBadge(player, "neut_billion_title");
}
else
modifyCollectionSlotValue(player, "neut_billion_title", 1);
CustomerServiceLog("title_grant", getFirstName(player) + "(" + player + ")'s slot count is now "+getCollectionSlotValue(player, "neut_billion_title")+".");
}
else
CustomerServiceLog("title_grant", getFirstName(player) + "(" + player + ") Just FAILED to purchase an update to the slot 'neut_billion_title' for " + money.HUNDRED_MILLION + " credits.");
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int neutral_title_grant_handleBranch2 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Welcome! I am Ozzmos Roberts. Are you here to purchase your official title?
//-- [RESPONSE NOTE]
//-- PLAYER: What titles?
if (response == "s_7")
{
//-- [NOTE]
if (neutral_title_grant_condition__defaultCondition (player, npc))
{
//-- NPC: The InterGalactic Banking Clan has decreed that if you open a savings account with them, they will give you an official title based on the amount you transfer.
string_id message = new string_id (c_stringFile, "s_9");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: What are the titles?
boolean hasResponse0 = false;
if (neutral_title_grant_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: How much do I need to transfer for these?
boolean hasResponse1 = false;
if (neutral_title_grant_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_11");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_18");
utils.setScriptVar (player, "conversation.neutral_title_grant.branchId", 3);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.neutral_title_grant.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int neutral_title_grant_handleBranch3 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: The InterGalactic Banking Clan has decreed that if you open a savings account with them, they will give you an official title based on the amount you transfer.
//-- [RESPONSE NOTE]
//-- PLAYER: What are the titles?
if (response == "s_11")
{
//-- [NOTE]
if (neutral_title_grant_condition__defaultCondition (player, npc))
{
//-- NPC: Millionaire and Billionaire.
string_id message = new string_id (c_stringFile, "s_13");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: How much do I need to transfer for these?
boolean hasResponse0 = false;
if (neutral_title_grant_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: No thanks.
boolean hasResponse1 = false;
if (neutral_title_grant_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_27");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_28");
utils.setScriptVar (player, "conversation.neutral_title_grant.branchId", 4);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.neutral_title_grant.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: How much do I need to transfer for these?
if (response == "s_18")
{
//-- [NOTE]
if (neutral_title_grant_condition__defaultCondition (player, npc))
{
//-- NPC: Fairly self explanatory. One million credits for the Millionaire title, and one billion credits for the Billionaire title.
string_id message = new string_id (c_stringFile, "s_20");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I will take the Millionaire title please.
boolean hasResponse0 = false;
if (!neutral_title_grant_condition_hasMillionTitle (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Do I transfer all one billion now?
boolean hasResponse1 = false;
if (!neutral_title_grant_condition_hasBillionTitle (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: Wow that's a lot of credits! I don't think I am interested.
boolean hasResponse2 = false;
if (neutral_title_grant_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_22");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_42");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_40");
utils.setScriptVar (player, "conversation.neutral_title_grant.branchId", 6);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.neutral_title_grant.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int neutral_title_grant_handleBranch4 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Millionaire and Billionaire.
//-- [RESPONSE NOTE]
//-- PLAYER: How much do I need to transfer for these?
if (response == "s_27")
{
//-- [NOTE]
if (neutral_title_grant_condition__defaultCondition (player, npc))
{
//-- NPC: Fairly self explanatory. One million credits for the Millionaire title, and one billion credits for the Billionaire title.
string_id message = new string_id (c_stringFile, "s_20");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I will take the Millionaire title please.
boolean hasResponse0 = false;
if (!neutral_title_grant_condition_hasMillionTitle (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Do I transfer all one billion now?
boolean hasResponse1 = false;
if (!neutral_title_grant_condition_hasBillionTitle (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: Wow that's a lot of credits! I don't think I am interested.
boolean hasResponse2 = false;
if (neutral_title_grant_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_22");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_42");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_40");
utils.setScriptVar (player, "conversation.neutral_title_grant.branchId", 6);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.neutral_title_grant.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: No thanks.
if (response == "s_28")
{
//-- [NOTE]
if (neutral_title_grant_condition__defaultCondition (player, npc))
{
//-- NPC: Okay, come back any time if you change your mind.
string_id message = new string_id (c_stringFile, "s_29");
utils.removeScriptVar (player, "conversation.neutral_title_grant.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int neutral_title_grant_handleBranch6 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Fairly self explanatory. One million credits for the Millionaire title, and one billion credits for the Billionaire title.
//-- [RESPONSE NOTE]
//-- PLAYER: I will take the Millionaire title please.
if (response == "s_22")
{
//-- [NOTE]
if (!neutral_title_grant_condition_hasMillionCredits (player, npc))
{
//-- NPC: You had best go get those credits now.
string_id message = new string_id (c_stringFile, "s_30");
utils.removeScriptVar (player, "conversation.neutral_title_grant.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (neutral_title_grant_condition__defaultCondition (player, npc))
{
neutral_title_grant_action_grantMillionTitle (player, npc);
//-- NPC: Great! On behalf of the InterGalactic Banking Clan, I hereby grant you the title 'Millionaire'.
string_id message = new string_id (c_stringFile, "s_32");
utils.removeScriptVar (player, "conversation.neutral_title_grant.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: Do I transfer all one billion now?
if (response == "s_42")
{
//-- [NOTE]
if (neutral_title_grant_condition__defaultCondition (player, npc))
{
//-- NPC: No, we ask that you transfer one-hundred million at a time. This will help prevent fraudulent slicing. Once you have transferred all one billion credits you will receive the title.
string_id message = new string_id (c_stringFile, "s_35");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Alright, I am ready to transfer the credits.
boolean hasResponse0 = false;
if (neutral_title_grant_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_36");
utils.setScriptVar (player, "conversation.neutral_title_grant.branchId", 9);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.neutral_title_grant.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: Wow that's a lot of credits! I don't think I am interested.
if (response == "s_40")
{
//-- [NOTE]
if (neutral_title_grant_condition__defaultCondition (player, npc))
{
//-- NPC: Okay, come back any time if you change your mind.
string_id message = new string_id (c_stringFile, "s_29");
utils.removeScriptVar (player, "conversation.neutral_title_grant.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int neutral_title_grant_handleBranch9 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: No, we ask that you transfer one-hundred million at a time. This will help prevent fraudulent slicing. Once you have transferred all one billion credits you will receive the title.
//-- [RESPONSE NOTE]
//-- PLAYER: Alright, I am ready to transfer the credits.
if (response == "s_36")
{
//-- [NOTE]
if (!neutral_title_grant_condition_hasHundredMillionCredits (player, npc))
{
//-- NPC: You had best go get those credits now.
string_id message = new string_id (c_stringFile, "s_38");
utils.removeScriptVar (player, "conversation.neutral_title_grant.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (neutral_title_grant_condition__defaultCondition (player, npc))
{
neutral_title_grant_action_transferHundredMillion (player, npc);
//-- NPC: Great! On behalf of the InterGalactic Banking Clan, I thank you for your patronage.
string_id message = new string_id (c_stringFile, "s_41");
utils.removeScriptVar (player, "conversation.neutral_title_grant.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isTangible (self)) || (isPlayer (self)))
detachScript(self, "conversation.neutral_title_grant");
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.neutral_title_grant");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (neutral_title_grant_condition_hasTitles (player, npc))
{
//-- NPC: I see you have already purchased all the titles available.
string_id message = new string_id (c_stringFile, "s_39");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (neutral_title_grant_condition__defaultCondition (player, npc))
{
//-- NPC: Welcome! I am Ozzmos Roberts. Are you here to purchase your official title?
string_id message = new string_id (c_stringFile, "s_5");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: What titles?
boolean hasResponse0 = false;
if (neutral_title_grant_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_7");
utils.setScriptVar (player, "conversation.neutral_title_grant.branchId", 2);
npcStartConversation (player, npc, "neutral_title_grant", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "neutral_title_grant")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.neutral_title_grant.branchId");
if (branchId == 2 && neutral_title_grant_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 3 && neutral_title_grant_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 4 && neutral_title_grant_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 6 && neutral_title_grant_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 9 && neutral_title_grant_handleBranch9 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.neutral_title_grant.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================