mirror of
https://github.com/SWG-Source/dsrc.git
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733 lines
22 KiB
Plaintext
733 lines
22 KiB
Plaintext
// ======================================================================
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//
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// neutral_title_grant.script
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//
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//
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//
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// Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE!
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//
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// ======================================================================
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// ======================================================================
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// Library Includes
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// ======================================================================
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include library.ai_lib;
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include library.badge;
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include library.chat;
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include library.conversation;
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include library.factions;
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include library.money;
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include library.utils;
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// ======================================================================
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// Script Constants
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// ======================================================================
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string c_stringFile = "conversation/neutral_title_grant";
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// ======================================================================
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// Script Conditions
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// ======================================================================
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boolean neutral_title_grant_condition__defaultCondition (obj_id player, obj_id npc)
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{
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return true;
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}
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// ----------------------------------------------------------------------
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boolean neutral_title_grant_condition_hasMillionCredits (obj_id player, obj_id npc)
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{
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return money.hasFunds(player, money.MT_TOTAL, money.MILLION);
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}
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// ----------------------------------------------------------------------
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boolean neutral_title_grant_condition_hasTitles (obj_id player, obj_id npc)
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{
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return hasCompletedCollectionSlot(player, "neut_million_title") && hasCompletedCollectionSlot(player, "neut_billion_title");
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}
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// ----------------------------------------------------------------------
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boolean neutral_title_grant_condition_hasMillionTitle (obj_id player, obj_id npc)
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{
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return hasCompletedCollectionSlot(player, "neut_million_title");
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}
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// ----------------------------------------------------------------------
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boolean neutral_title_grant_condition_hasBillionTitle (obj_id player, obj_id npc)
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{
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return hasCompletedCollectionSlot(player, "neut_billion_title");
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}
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// ----------------------------------------------------------------------
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boolean neutral_title_grant_condition_hasHundredMillionCredits (obj_id player, obj_id npc)
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{
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return money.hasFunds(player, money.MT_TOTAL, money.HUNDRED_MILLION);
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}
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// ======================================================================
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// Script Actions
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// ======================================================================
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void neutral_title_grant_action_grantMillionTitle (obj_id player, obj_id npc)
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{
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utils.moneyOutMetric(player, "NEUTRAL_TITLES", money.MILLION);
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if(money.requestPayment(player, npc, money.MILLION, "pass_fail", null, true))
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{
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CustomerServiceLog("title_grant", getFirstName(player) + "(" + player + ") Just purchased the title (collection slot) 'neut_million_title' for " + money.MILLION + " credits.");
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//modifyCollectionSlotValue(player, "neut_million_title", 1);
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badge.grantBadge(player, "neut_million_title");
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}
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else
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CustomerServiceLog("title_grant", getFirstName(player) + "(" + player + ") Just failed to purchase the title (collection slot) 'neut_million_title' for " + money.MILLION + " credits.");
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}
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// ----------------------------------------------------------------------
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void neutral_title_grant_action_transferHundredMillion (obj_id player, obj_id npc)
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{
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utils.moneyOutMetric(player, "NEUTRAL_TITLES", money.HUNDRED_MILLION);
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if(money.requestPayment(player, npc, money.HUNDRED_MILLION, "pass_fail", null, true))
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{
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CustomerServiceLog("title_grant", getFirstName(player) + "(" + player + ") Just purchased an update to the slot 'neut_billion_title' for " + money.HUNDRED_MILLION + " credits.");
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if(getCollectionSlotValue(player, "neut_billion_title") >= 9)
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{
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badge.grantBadge(player, "neut_billion_title");
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}
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else
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modifyCollectionSlotValue(player, "neut_billion_title", 1);
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CustomerServiceLog("title_grant", getFirstName(player) + "(" + player + ")'s slot count is now "+getCollectionSlotValue(player, "neut_billion_title")+".");
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}
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else
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CustomerServiceLog("title_grant", getFirstName(player) + "(" + player + ") Just FAILED to purchase an update to the slot 'neut_billion_title' for " + money.HUNDRED_MILLION + " credits.");
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}
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// ======================================================================
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// Script %TO Tokens
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// ======================================================================
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// ======================================================================
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// Script %DI Tokens
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// ======================================================================
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// ======================================================================
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// Script %DF Tokens
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// ======================================================================
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// ======================================================================
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// handleBranch<n> Functions
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// ======================================================================
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int neutral_title_grant_handleBranch2 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Welcome! I am Ozzmos Roberts. Are you here to purchase your official title?
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//-- [RESPONSE NOTE]
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//-- PLAYER: What titles?
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if (response == "s_7")
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{
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//-- [NOTE]
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if (neutral_title_grant_condition__defaultCondition (player, npc))
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{
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//-- NPC: The InterGalactic Banking Clan has decreed that if you open a savings account with them, they will give you an official title based on the amount you transfer.
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string_id message = new string_id (c_stringFile, "s_9");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: What are the titles?
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boolean hasResponse0 = false;
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if (neutral_title_grant_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: How much do I need to transfer for these?
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boolean hasResponse1 = false;
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if (neutral_title_grant_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_11");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_18");
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utils.setScriptVar (player, "conversation.neutral_title_grant.branchId", 3);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.neutral_title_grant.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int neutral_title_grant_handleBranch3 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: The InterGalactic Banking Clan has decreed that if you open a savings account with them, they will give you an official title based on the amount you transfer.
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//-- [RESPONSE NOTE]
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//-- PLAYER: What are the titles?
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if (response == "s_11")
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{
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//-- [NOTE]
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if (neutral_title_grant_condition__defaultCondition (player, npc))
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{
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//-- NPC: Millionaire and Billionaire.
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string_id message = new string_id (c_stringFile, "s_13");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: How much do I need to transfer for these?
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boolean hasResponse0 = false;
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if (neutral_title_grant_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: No thanks.
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boolean hasResponse1 = false;
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if (neutral_title_grant_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_27");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_28");
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utils.setScriptVar (player, "conversation.neutral_title_grant.branchId", 4);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.neutral_title_grant.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: How much do I need to transfer for these?
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if (response == "s_18")
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{
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//-- [NOTE]
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if (neutral_title_grant_condition__defaultCondition (player, npc))
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{
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//-- NPC: Fairly self explanatory. One million credits for the Millionaire title, and one billion credits for the Billionaire title.
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string_id message = new string_id (c_stringFile, "s_20");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: I will take the Millionaire title please.
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boolean hasResponse0 = false;
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if (!neutral_title_grant_condition_hasMillionTitle (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: Do I transfer all one billion now?
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boolean hasResponse1 = false;
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if (!neutral_title_grant_condition_hasBillionTitle (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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//-- PLAYER: Wow that's a lot of credits! I don't think I am interested.
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boolean hasResponse2 = false;
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if (neutral_title_grant_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse2 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_22");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_42");
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if (hasResponse2)
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responses [responseIndex++] = new string_id (c_stringFile, "s_40");
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utils.setScriptVar (player, "conversation.neutral_title_grant.branchId", 6);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.neutral_title_grant.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int neutral_title_grant_handleBranch4 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Millionaire and Billionaire.
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//-- [RESPONSE NOTE]
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//-- PLAYER: How much do I need to transfer for these?
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if (response == "s_27")
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{
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//-- [NOTE]
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if (neutral_title_grant_condition__defaultCondition (player, npc))
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{
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//-- NPC: Fairly self explanatory. One million credits for the Millionaire title, and one billion credits for the Billionaire title.
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string_id message = new string_id (c_stringFile, "s_20");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: I will take the Millionaire title please.
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boolean hasResponse0 = false;
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if (!neutral_title_grant_condition_hasMillionTitle (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: Do I transfer all one billion now?
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boolean hasResponse1 = false;
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if (!neutral_title_grant_condition_hasBillionTitle (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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//-- PLAYER: Wow that's a lot of credits! I don't think I am interested.
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boolean hasResponse2 = false;
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if (neutral_title_grant_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse2 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_22");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_42");
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if (hasResponse2)
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responses [responseIndex++] = new string_id (c_stringFile, "s_40");
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utils.setScriptVar (player, "conversation.neutral_title_grant.branchId", 6);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.neutral_title_grant.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: No thanks.
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if (response == "s_28")
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{
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//-- [NOTE]
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if (neutral_title_grant_condition__defaultCondition (player, npc))
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{
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//-- NPC: Okay, come back any time if you change your mind.
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string_id message = new string_id (c_stringFile, "s_29");
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utils.removeScriptVar (player, "conversation.neutral_title_grant.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int neutral_title_grant_handleBranch6 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Fairly self explanatory. One million credits for the Millionaire title, and one billion credits for the Billionaire title.
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//-- [RESPONSE NOTE]
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//-- PLAYER: I will take the Millionaire title please.
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if (response == "s_22")
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{
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//-- [NOTE]
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if (!neutral_title_grant_condition_hasMillionCredits (player, npc))
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{
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//-- NPC: You had best go get those credits now.
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string_id message = new string_id (c_stringFile, "s_30");
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utils.removeScriptVar (player, "conversation.neutral_title_grant.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (neutral_title_grant_condition__defaultCondition (player, npc))
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{
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neutral_title_grant_action_grantMillionTitle (player, npc);
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//-- NPC: Great! On behalf of the InterGalactic Banking Clan, I hereby grant you the title 'Millionaire'.
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string_id message = new string_id (c_stringFile, "s_32");
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utils.removeScriptVar (player, "conversation.neutral_title_grant.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: Do I transfer all one billion now?
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if (response == "s_42")
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{
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//-- [NOTE]
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if (neutral_title_grant_condition__defaultCondition (player, npc))
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{
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//-- NPC: No, we ask that you transfer one-hundred million at a time. This will help prevent fraudulent slicing. Once you have transferred all one billion credits you will receive the title.
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string_id message = new string_id (c_stringFile, "s_35");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Alright, I am ready to transfer the credits.
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boolean hasResponse0 = false;
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if (neutral_title_grant_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_36");
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utils.setScriptVar (player, "conversation.neutral_title_grant.branchId", 9);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.neutral_title_grant.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: Wow that's a lot of credits! I don't think I am interested.
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if (response == "s_40")
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{
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//-- [NOTE]
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if (neutral_title_grant_condition__defaultCondition (player, npc))
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{
|
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//-- NPC: Okay, come back any time if you change your mind.
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string_id message = new string_id (c_stringFile, "s_29");
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utils.removeScriptVar (player, "conversation.neutral_title_grant.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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|
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int neutral_title_grant_handleBranch9 (obj_id player, obj_id npc, string_id response)
|
|
{
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: No, we ask that you transfer one-hundred million at a time. This will help prevent fraudulent slicing. Once you have transferred all one billion credits you will receive the title.
|
|
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: Alright, I am ready to transfer the credits.
|
|
if (response == "s_36")
|
|
{
|
|
//-- [NOTE]
|
|
if (!neutral_title_grant_condition_hasHundredMillionCredits (player, npc))
|
|
{
|
|
//-- NPC: You had best go get those credits now.
|
|
string_id message = new string_id (c_stringFile, "s_38");
|
|
utils.removeScriptVar (player, "conversation.neutral_title_grant.branchId");
|
|
|
|
npcEndConversationWithMessage (player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (neutral_title_grant_condition__defaultCondition (player, npc))
|
|
{
|
|
neutral_title_grant_action_transferHundredMillion (player, npc);
|
|
|
|
//-- NPC: Great! On behalf of the InterGalactic Banking Clan, I thank you for your patronage.
|
|
string_id message = new string_id (c_stringFile, "s_41");
|
|
utils.removeScriptVar (player, "conversation.neutral_title_grant.branchId");
|
|
|
|
npcEndConversationWithMessage (player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
return SCRIPT_DEFAULT;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
// ======================================================================
|
|
// User Script Triggers
|
|
// ======================================================================
|
|
|
|
trigger OnInitialize ()
|
|
{
|
|
if ((!isTangible (self)) || (isPlayer (self)))
|
|
detachScript(self, "conversation.neutral_title_grant");
|
|
|
|
setCondition (self, CONDITION_CONVERSABLE);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
trigger OnAttach ()
|
|
{
|
|
setCondition (self, CONDITION_CONVERSABLE);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
|
|
{
|
|
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
|
|
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
|
|
menuInfoData.setServerNotify (false);
|
|
setCondition (self, CONDITION_CONVERSABLE);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
trigger OnIncapacitated (obj_id killer)
|
|
{
|
|
clearCondition (self, CONDITION_CONVERSABLE);
|
|
detachScript (self, "conversation.neutral_title_grant");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ======================================================================
|
|
// Script Triggers
|
|
// ======================================================================
|
|
|
|
//-- This function should move to base_class.java
|
|
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
|
|
{
|
|
Object[] objects = new Object[responses.length];
|
|
System.arraycopy(responses, 0, objects, 0, responses.length);
|
|
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
trigger OnStartNpcConversation (obj_id player)
|
|
{
|
|
obj_id npc = self;
|
|
|
|
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
|
|
return SCRIPT_OVERRIDE;
|
|
|
|
//-- [NOTE]
|
|
if (neutral_title_grant_condition_hasTitles (player, npc))
|
|
{
|
|
//-- NPC: I see you have already purchased all the titles available.
|
|
string_id message = new string_id (c_stringFile, "s_39");
|
|
chat.chat (npc, player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (neutral_title_grant_condition__defaultCondition (player, npc))
|
|
{
|
|
//-- NPC: Welcome! I am Ozzmos Roberts. Are you here to purchase your official title?
|
|
string_id message = new string_id (c_stringFile, "s_5");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: What titles?
|
|
boolean hasResponse0 = false;
|
|
if (neutral_title_grant_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_7");
|
|
|
|
utils.setScriptVar (player, "conversation.neutral_title_grant.branchId", 2);
|
|
|
|
npcStartConversation (player, npc, "neutral_title_grant", message, responses);
|
|
}
|
|
else
|
|
{
|
|
chat.chat (npc, player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
|
|
{
|
|
if (conversationId != "neutral_title_grant")
|
|
return SCRIPT_CONTINUE;
|
|
|
|
obj_id npc = self;
|
|
|
|
int branchId = utils.getIntScriptVar (player, "conversation.neutral_title_grant.branchId");
|
|
|
|
if (branchId == 2 && neutral_title_grant_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 3 && neutral_title_grant_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 4 && neutral_title_grant_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 6 && neutral_title_grant_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 9 && neutral_title_grant_handleBranch9 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
|
|
|
|
utils.removeScriptVar (player, "conversation.neutral_title_grant.branchId");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ======================================================================
|
|
|