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dsrc/sku.0/sys.server/compiled/game/script/conversation/npe_brochure.script
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// ======================================================================
//
// npe_brochure.script
//
//
//
// Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.create;
include library.money;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/npe_brochure";
// ======================================================================
// Script Conditions
// ======================================================================
boolean npe_brochure_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean npe_brochure_condition_has100 (obj_id player, obj_id npc)
{
int cash = getTotalMoney (player);
if (cash >= 100)
{
return true;
}
return false;
}
// ----------------------------------------------------------------------
boolean npe_brochure_condition_has50 (obj_id player, obj_id npc)
{
int cash = getTotalMoney (player);
if (cash >= 50)
{
return true;
}
return false;
}
// ----------------------------------------------------------------------
boolean npe_brochure_condition_hasBought (obj_id player, obj_id npc)
{
return hasObjVar(player, "npe.boughtBrochure");
}
// ======================================================================
// Script Actions
// ======================================================================
void npe_brochure_action_payNPC50 (obj_id player, obj_id npc)
{
int cash = getTotalMoney (player);
if (cash >= 50)
{
dictionary params = new dictionary();
money.requestPayment(player, npc, 50, "pass_fail", params, true);
setObjVar(player, "npe.boughtBrochure", true);
}
}
// ----------------------------------------------------------------------
void npe_brochure_action_payNPC100 (obj_id player, obj_id npc)
{
int cash = getTotalMoney (player);
if (cash >= 100)
{
dictionary params = new dictionary();
money.requestPayment(player, npc, 100, "pass_fail", params, true);
setObjVar(player, "npe.boughtBrochure", true);
}
}
// ----------------------------------------------------------------------
void npe_brochure_action_giveWaypointStation (obj_id player, obj_id npc)
{
string BROCHURE = "object/tangible/space/story_loot/loot_npe_travel_brochure.iff";
if (isIdValid(player))
{
obj_id playerInv = getObjectInSlot( player, "inventory" );
if(isIdValid(playerInv))
{
obj_id item = createObject( BROCHURE, playerInv, "" );
sendSystemMessage(player, new string_id("npe", "brochure"));
}
}
obj_id[] waypoints = getWaypointsInDatapad(player);
boolean theyHave = false;
for( int i = 0; i < waypoints.length; i++)
{
string myName = getWaypointName(waypoints[i]);
if (myName == "Station Gamma")
theyHave = true;
}
if (theyHave == false)
{
location emergence = new location (663, -1002, 2039, "space_ord_mantell", null);
obj_id waypoint = createWaypointInDatapad(player, emergence);
setWaypointName(waypoint, "Station Gamma");
setWaypointColor( waypoint, "space" );
setWaypointVisible( waypoint, true );
setWaypointActive( waypoint, true );
}
}
// ----------------------------------------------------------------------
void npe_brochure_action_faceToNoob (obj_id player, obj_id npc)
{
faceTo(npc, player);
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int npe_brochure_handleBranch1 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: What, you don't like the brochure?
//-- [RESPONSE NOTE]
//-- PLAYER: You ripped me off!
if (response == "s_110")
{
//-- [NOTE]
if (npe_brochure_condition__defaultCondition (player, npc))
{
//-- NPC: I did not, you bought a brochure, and I gave you one. I can't help that you didn't like the place.
string_id message = new string_id (c_stringFile, "s_111");
utils.removeScriptVar (player, "conversation.npe_brochure.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int npe_brochure_handleBranch3 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: You! You there! Looks like you could use a travel package to Station Gamma!
//-- [RESPONSE NOTE]
//-- PLAYER: Station what?
if (response == "s_9")
{
//-- [NOTE]
if (npe_brochure_condition__defaultCondition (player, npc))
{
//-- NPC: Station Gamma! You haven't heard of it? I'm surprised! All the more reason to go!
string_id message = new string_id (c_stringFile, "s_11");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Wait... tell me about this place.
boolean hasResponse0 = false;
if (npe_brochure_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_13");
utils.setScriptVar (player, "conversation.npe_brochure.branchId", 4);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.npe_brochure.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: I don't want whatever you're selling.
if (response == "s_57")
{
//-- [NOTE]
if (npe_brochure_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "shoo");
//-- NPC: Fine! You're missing out!
string_id message = new string_id (c_stringFile, "s_59");
utils.removeScriptVar (player, "conversation.npe_brochure.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: Nice fashion sense.
if (response == "s_61")
{
//-- [NOTE]
if (npe_brochure_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "shrug_shoulders");
//-- NPC: Heh. Gotta do what you gotta do to get noticed around here.
string_id message = new string_id (c_stringFile, "s_63");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I guess. What are you selling?
boolean hasResponse0 = false;
if (npe_brochure_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_65");
utils.setScriptVar (player, "conversation.npe_brochure.branchId", 17);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.npe_brochure.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int npe_brochure_handleBranch4 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Station Gamma! You haven't heard of it? I'm surprised! All the more reason to go!
//-- [RESPONSE NOTE]
//-- PLAYER: Wait... tell me about this place.
if (response == "s_13")
{
//-- [NOTE]
if (npe_brochure_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "explain");
//-- NPC: Set in the wonderful atmosphere of Ord Mantell Space, Station Gamma is a resort in and of itself! To get the travel package, you only have to give me 50 credits.
string_id message = new string_id (c_stringFile, "s_15");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: What?! Pay you?
boolean hasResponse0 = false;
if (npe_brochure_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_17");
utils.setScriptVar (player, "conversation.npe_brochure.branchId", 5);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.npe_brochure.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int npe_brochure_handleBranch5 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Set in the wonderful atmosphere of Ord Mantell Space, Station Gamma is a resort in and of itself! To get the travel package, you only have to give me 50 credits.
//-- [RESPONSE NOTE]
//-- PLAYER: What?! Pay you?
if (response == "s_17")
{
//-- [NOTE]
if (npe_brochure_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "dream");
//-- NPC: Station Gamma is a vacationer's dream, I tell you. Selling the package for 50 credits is unheard of. You're getting a deal!
string_id message = new string_id (c_stringFile, "s_19");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Fine. Here are 50 credits...
boolean hasResponse0 = false;
if (npe_brochure_condition_has50 (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: I'm not giving you any money until you tell me more.
boolean hasResponse1 = false;
if (npe_brochure_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: I don't have 50 credits.
boolean hasResponse2 = false;
if (!npe_brochure_condition_has50 (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_21");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_31");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_53");
utils.setScriptVar (player, "conversation.npe_brochure.branchId", 6);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.npe_brochure.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int npe_brochure_handleBranch6 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Station Gamma is a vacationer's dream, I tell you. Selling the package for 50 credits is unheard of. You're getting a deal!
//-- [RESPONSE NOTE]
//-- PLAYER: Fine. Here are 50 credits...
if (response == "s_21")
{
npe_brochure_action_payNPC50 (player, npc);
//-- [NOTE]
if (npe_brochure_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "wave1");
//-- NPC: Thanks! See ya!
string_id message = new string_id (c_stringFile, "s_23");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Hey! Wait! At least tell me where it is.
boolean hasResponse0 = false;
if (npe_brochure_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_25");
utils.setScriptVar (player, "conversation.npe_brochure.branchId", 7);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.npe_brochure.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: I'm not giving you any money until you tell me more.
if (response == "s_31")
{
//-- [NOTE]
if (npe_brochure_condition__defaultCondition (player, npc))
{
//-- NPC: Fine. 100 credits and I'll tell you all I know.
string_id message = new string_id (c_stringFile, "s_33");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Here's 100 credits.
boolean hasResponse0 = false;
if (npe_brochure_condition_has100 (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: I don't have 100 credits.
boolean hasResponse1 = false;
if (!npe_brochure_condition_has100 (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_35");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_47");
utils.setScriptVar (player, "conversation.npe_brochure.branchId", 10);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.npe_brochure.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: I don't have 50 credits.
if (response == "s_53")
{
//-- [NOTE]
if (npe_brochure_condition__defaultCondition (player, npc))
{
//-- NPC: Looks like you're out of luck then!
string_id message = new string_id (c_stringFile, "s_55");
utils.removeScriptVar (player, "conversation.npe_brochure.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int npe_brochure_handleBranch7 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Thanks! See ya!
//-- [RESPONSE NOTE]
//-- PLAYER: Hey! Wait! At least tell me where it is.
if (response == "s_25")
{
//-- [NOTE]
if (npe_brochure_condition__defaultCondition (player, npc))
{
npe_brochure_action_giveWaypointStation (player, npc);
//-- NPC: Oh yeah. Station Gamma is in Ord Mantell Space. You can get there by talking to Serissu in Hangar Bay 1. The entrance is right over there. She'll set you up with a ship.
string_id message = new string_id (c_stringFile, "s_27");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Thanks, I guess...
boolean hasResponse0 = false;
if (npe_brochure_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_49");
utils.setScriptVar (player, "conversation.npe_brochure.branchId", 8);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.npe_brochure.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int npe_brochure_handleBranch8 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Oh yeah. Station Gamma is in Ord Mantell Space. You can get there by talking to Serissu in Hangar Bay 1. The entrance is right over there. She'll set you up with a ship.
//-- [RESPONSE NOTE]
//-- PLAYER: Thanks, I guess...
if (response == "s_49")
{
//-- [NOTE]
if (npe_brochure_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "laugh");
//-- NPC: Have fun!
string_id message = new string_id (c_stringFile, "s_50");
utils.removeScriptVar (player, "conversation.npe_brochure.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int npe_brochure_handleBranch10 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Fine. 100 credits and I'll tell you all I know.
//-- [RESPONSE NOTE]
//-- PLAYER: Here's 100 credits.
if (response == "s_35")
{
npe_brochure_action_payNPC100 (player, npc);
//-- [NOTE]
if (npe_brochure_condition__defaultCondition (player, npc))
{
//-- NPC: Thanks. Okay, I lied. Station Gamma is actually overrun by an overlord and his cronies. It's a very dangerous place. I bet you can take it all by yourse...well, since you paid me, you might want to take some friends.
string_id message = new string_id (c_stringFile, "s_37");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Where is it?
boolean hasResponse0 = false;
if (npe_brochure_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_39");
utils.setScriptVar (player, "conversation.npe_brochure.branchId", 11);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.npe_brochure.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: I don't have 100 credits.
if (response == "s_47")
{
//-- [NOTE]
if (npe_brochure_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "shrug_shoulders");
//-- NPC: Sorry. Can't help you, then.
string_id message = new string_id (c_stringFile, "s_51");
utils.removeScriptVar (player, "conversation.npe_brochure.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int npe_brochure_handleBranch11 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Thanks. Okay, I lied. Station Gamma is actually overrun by an overlord and his cronies. It's a very dangerous place. I bet you can take it all by yourse...well, since you paid me, you might want to take some friends.
//-- [RESPONSE NOTE]
//-- PLAYER: Where is it?
if (response == "s_39")
{
//-- [NOTE]
if (npe_brochure_condition__defaultCondition (player, npc))
{
npe_brochure_action_giveWaypointStation (player, npc);
//-- NPC: Ord Mantell Space. You can get there by talking to Serissu in Hangar Bay 1. The entrance is right over there. She'll set you up with a ship.
string_id message = new string_id (c_stringFile, "s_41");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Thanks. I'll check it out.
boolean hasResponse0 = false;
if (npe_brochure_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_43");
utils.setScriptVar (player, "conversation.npe_brochure.branchId", 12);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.npe_brochure.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int npe_brochure_handleBranch12 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Ord Mantell Space. You can get there by talking to Serissu in Hangar Bay 1. The entrance is right over there. She'll set you up with a ship.
//-- [RESPONSE NOTE]
//-- PLAYER: Thanks. I'll check it out.
if (response == "s_43")
{
//-- [NOTE]
if (npe_brochure_condition__defaultCondition (player, npc))
{
//-- NPC: Good luck. You'll need it.
string_id message = new string_id (c_stringFile, "s_45");
utils.removeScriptVar (player, "conversation.npe_brochure.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int npe_brochure_handleBranch17 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Heh. Gotta do what you gotta do to get noticed around here.
//-- [RESPONSE NOTE]
//-- PLAYER: I guess. What are you selling?
if (response == "s_65")
{
//-- [NOTE]
if (npe_brochure_condition__defaultCondition (player, npc))
{
//-- NPC: Only travel packages to the best vacationing spot around: Station Gamma!
string_id message = new string_id (c_stringFile, "s_67");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I don't believe you.
boolean hasResponse0 = false;
if (npe_brochure_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_69");
utils.setScriptVar (player, "conversation.npe_brochure.branchId", 18);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.npe_brochure.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int npe_brochure_handleBranch18 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Only travel packages to the best vacationing spot around: Station Gamma!
//-- [RESPONSE NOTE]
//-- PLAYER: I don't believe you.
if (response == "s_69")
{
//-- [NOTE]
if (npe_brochure_condition__defaultCondition (player, npc))
{
//-- NPC: You don't gotta believe me to take advantage of this fantastic offer! The whole package for only 50 credits!
string_id message = new string_id (c_stringFile, "s_71");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Rip off!
boolean hasResponse0 = false;
if (npe_brochure_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Okay, but only because I'm curious. Here are 50 credits.
boolean hasResponse1 = false;
if (npe_brochure_condition_has50 (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: I don't have 50 credits.
boolean hasResponse2 = false;
if (!npe_brochure_condition_has50 (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_73");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_97");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_112");
utils.setScriptVar (player, "conversation.npe_brochure.branchId", 19);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.npe_brochure.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int npe_brochure_handleBranch19 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: You don't gotta believe me to take advantage of this fantastic offer! The whole package for only 50 credits!
//-- [RESPONSE NOTE]
//-- PLAYER: Rip off!
if (response == "s_73")
{
//-- [NOTE]
if (npe_brochure_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "poke");
//-- NPC: Tough customer.
string_id message = new string_id (c_stringFile, "s_75");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Give me more tangible information, first.
boolean hasResponse0 = false;
if (npe_brochure_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_77");
utils.setScriptVar (player, "conversation.npe_brochure.branchId", 20);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.npe_brochure.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: Okay, but only because I'm curious. Here are 50 credits.
if (response == "s_97")
{
//-- [NOTE]
if (npe_brochure_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "wave1");
npe_brochure_action_payNPC50 (player, npc);
//-- NPC: Thanks! It's a lovely place, really. Have fun!
string_id message = new string_id (c_stringFile, "s_99");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Wait, that's it? Tell me where it is at least.
boolean hasResponse0 = false;
if (npe_brochure_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_101");
utils.setScriptVar (player, "conversation.npe_brochure.branchId", 26);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.npe_brochure.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: I don't have 50 credits.
if (response == "s_112")
{
//-- [NOTE]
if (npe_brochure_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "shoo");
//-- NPC: Looks like you miss out!
string_id message = new string_id (c_stringFile, "s_114");
utils.removeScriptVar (player, "conversation.npe_brochure.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int npe_brochure_handleBranch20 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Tough customer.
//-- [RESPONSE NOTE]
//-- PLAYER: Give me more tangible information, first.
if (response == "s_77")
{
//-- [NOTE]
if (npe_brochure_condition__defaultCondition (player, npc))
{
//-- NPC: More information means a higher price. Give me 100 credits.
string_id message = new string_id (c_stringFile, "s_79");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Fine. Here's 100 credits.
boolean hasResponse0 = false;
if (npe_brochure_condition_has100 (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: I don't have 100 credits.
boolean hasResponse1 = false;
if (!npe_brochure_condition_has100 (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_81");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_93");
utils.setScriptVar (player, "conversation.npe_brochure.branchId", 21);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.npe_brochure.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int npe_brochure_handleBranch21 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: More information means a higher price. Give me 100 credits.
//-- [RESPONSE NOTE]
//-- PLAYER: Fine. Here's 100 credits.
if (response == "s_81")
{
//-- [NOTE]
if (npe_brochure_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "laugh");
//-- NPC: Thanks. Okay, I lied. Station Gamma is actually overrun by an overlord and his cronies. I bet you can take it all by yourse...well, since you paid me, you might want to take some friends.
string_id message = new string_id (c_stringFile, "s_83");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Where is it?
boolean hasResponse0 = false;
if (npe_brochure_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_85");
utils.setScriptVar (player, "conversation.npe_brochure.branchId", 22);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.npe_brochure.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: I don't have 100 credits.
if (response == "s_93")
{
//-- [NOTE]
if (npe_brochure_condition__defaultCondition (player, npc))
{
//-- NPC: Looks like you miss out!
string_id message = new string_id (c_stringFile, "s_95");
utils.removeScriptVar (player, "conversation.npe_brochure.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int npe_brochure_handleBranch22 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Thanks. Okay, I lied. Station Gamma is actually overrun by an overlord and his cronies. I bet you can take it all by yourse...well, since you paid me, you might want to take some friends.
//-- [RESPONSE NOTE]
//-- PLAYER: Where is it?
if (response == "s_85")
{
//-- [NOTE]
if (npe_brochure_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "point_right");
npe_brochure_action_giveWaypointStation (player, npc);
//-- NPC: Ord Mantell Space. You can get there by talking to Serissu in the Hangar Bay 1. The entrance is right over there. She'll set you up with a ship.
string_id message = new string_id (c_stringFile, "s_87");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Thanks. I'll check it out.
boolean hasResponse0 = false;
if (npe_brochure_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_89");
utils.setScriptVar (player, "conversation.npe_brochure.branchId", 23);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.npe_brochure.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int npe_brochure_handleBranch23 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Ord Mantell Space. You can get there by talking to Serissu in the Hangar Bay 1. The entrance is right over there. She'll set you up with a ship.
//-- [RESPONSE NOTE]
//-- PLAYER: Thanks. I'll check it out.
if (response == "s_89")
{
//-- [NOTE]
if (npe_brochure_condition__defaultCondition (player, npc))
{
//-- NPC: Good luck. You'll need it.
string_id message = new string_id (c_stringFile, "s_91");
utils.removeScriptVar (player, "conversation.npe_brochure.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int npe_brochure_handleBranch26 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Thanks! It's a lovely place, really. Have fun!
//-- [RESPONSE NOTE]
//-- PLAYER: Wait, that's it? Tell me where it is at least.
if (response == "s_101")
{
//-- [NOTE]
if (npe_brochure_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "point_right");
npe_brochure_action_giveWaypointStation (player, npc);
//-- NPC: Ord Mantell Space. You can get there by talking to Serissu in Hangar Bay 1. The entrance is right over there. She'll set you up with a ship.
string_id message = new string_id (c_stringFile, "s_103");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Why do I feel cheated? Guess I'll check it out.
boolean hasResponse0 = false;
if (npe_brochure_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_105");
utils.setScriptVar (player, "conversation.npe_brochure.branchId", 27);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.npe_brochure.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int npe_brochure_handleBranch27 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Ord Mantell Space. You can get there by talking to Serissu in Hangar Bay 1. The entrance is right over there. She'll set you up with a ship.
//-- [RESPONSE NOTE]
//-- PLAYER: Why do I feel cheated? Guess I'll check it out.
if (response == "s_105")
{
//-- [NOTE]
if (npe_brochure_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "laugh");
//-- NPC: Good luck. You'll need it. Take friends.
string_id message = new string_id (c_stringFile, "s_107");
utils.removeScriptVar (player, "conversation.npe_brochure.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isMob (self)) || (isPlayer (self)))
detachScript(self, "conversation.npe_brochure");
setCondition (self, CONDITION_CONVERSABLE);
setName( self, "Delo (Travel Agent)");
setInvulnerable (self, true);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
setName( self, "Delo (Travel Agent)");
setInvulnerable (self, true);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.npe_brochure");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (npe_brochure_condition_hasBought (player, npc))
{
//-- NPC: What, you don't like the brochure?
string_id message = new string_id (c_stringFile, "s_109");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: You ripped me off!
boolean hasResponse0 = false;
if (npe_brochure_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_110");
utils.setScriptVar (player, "conversation.npe_brochure.branchId", 1);
npcStartConversation (player, npc, "npe_brochure", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (npe_brochure_condition__defaultCondition (player, npc))
{
npe_brochure_action_faceToNoob (player, npc);
//-- NPC: You! You there! Looks like you could use a travel package to Station Gamma!
string_id message = new string_id (c_stringFile, "s_7");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Station what?
boolean hasResponse0 = false;
if (npe_brochure_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: I don't want whatever you're selling.
boolean hasResponse1 = false;
if (npe_brochure_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: Nice fashion sense.
boolean hasResponse2 = false;
if (npe_brochure_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_9");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_57");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_61");
utils.setScriptVar (player, "conversation.npe_brochure.branchId", 3);
npcStartConversation (player, npc, "npe_brochure", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "npe_brochure")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.npe_brochure.branchId");
if (branchId == 1 && npe_brochure_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 3 && npe_brochure_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 4 && npe_brochure_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 5 && npe_brochure_handleBranch5 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 6 && npe_brochure_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 7 && npe_brochure_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 8 && npe_brochure_handleBranch8 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 10 && npe_brochure_handleBranch10 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 11 && npe_brochure_handleBranch11 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 12 && npe_brochure_handleBranch12 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 17 && npe_brochure_handleBranch17 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 18 && npe_brochure_handleBranch18 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 19 && npe_brochure_handleBranch19 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 20 && npe_brochure_handleBranch20 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 21 && npe_brochure_handleBranch21 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 22 && npe_brochure_handleBranch22 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 23 && npe_brochure_handleBranch23 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 26 && npe_brochure_handleBranch26 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 27 && npe_brochure_handleBranch27 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.npe_brochure.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================