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dsrc/sku.0/sys.server/compiled/game/script/conversation/reset_ronnie.script
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// ======================================================================
//
// reset_ronnie.script
//
//
//
// Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.groundquests;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/reset_ronnie";
// ======================================================================
// Script Conditions
// ======================================================================
boolean reset_ronnie_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ======================================================================
// Script Actions
// ======================================================================
void reset_ronnie_action_clearQuests (obj_id player, obj_id npc)
{
string[] questList = { "rtp_c3po_01", "rtp_c3po_02", "rtp_qualdo_01", "rtp_wedge_01",
"rtp_leia_01", "rtp_leia_02", "rtp_leia_03", "rtp_nien_nunb_01",
"rtp_han_solo_01", "rtp_han_solo_02", "rtp_ackbar_01", "rtp_ackbar_02",
"rtp_mon_mothma_01", "rtp_dodonna_01", "rtp_dodonna_02", "rtp_dodonna_03",
"rtp_luke_01", "rtp_luke_02", "rtp_luke_03" };
for ( int i = 0; i < questList.length; i++ )
{
string quest = questList[i];
if (groundquests.isQuestActiveOrComplete(player, quest))
{
groundquests.clearQuest(player, quest);
}
}
return;
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int reset_ronnie_handleBranch1 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Greetings. Would you like to restart the Rebel Theme Park?
//-- [RESPONSE NOTE]
//-- PLAYER: Yes, please.
if (response == "s_6")
{
//-- [NOTE]
if (reset_ronnie_condition__defaultCondition (player, npc))
{
reset_ronnie_action_clearQuests (player, npc);
//-- NPC: Very well. I shall clear those quests for you.
string_id message = new string_id (c_stringFile, "s_8");
utils.removeScriptVar (player, "conversation.reset_ronnie.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: No.
if (response == "s_10")
{
//-- [NOTE]
if (reset_ronnie_condition__defaultCondition (player, npc))
{
//-- NPC: Good-bye.
string_id message = new string_id (c_stringFile, "s_12");
utils.removeScriptVar (player, "conversation.reset_ronnie.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isTangible (self)) || (isPlayer (self)))
detachScript(self, "conversation.reset_ronnie");
setCondition (self, CONDITION_CONVERSABLE);
ai_lib.setDefaultCalmBehavior(self, ai_lib.BEHAVIOR_SENTINEL);
setName(self, "Reset Ronnie");
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
ai_lib.setDefaultCalmBehavior(self, ai_lib.BEHAVIOR_SENTINEL);
setName(self, "Reset Ronnie");
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.reset_ronnie");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (reset_ronnie_condition__defaultCondition (player, npc))
{
//-- NPC: Greetings. Would you like to restart the Rebel Theme Park?
string_id message = new string_id (c_stringFile, "s_4");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Yes, please.
boolean hasResponse0 = false;
if (reset_ronnie_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: No.
boolean hasResponse1 = false;
if (reset_ronnie_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_6");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_10");
utils.setScriptVar (player, "conversation.reset_ronnie.branchId", 1);
npcStartConversation (player, npc, "reset_ronnie", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "reset_ronnie")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.reset_ronnie.branchId");
if (branchId == 1 && reset_ronnie_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.reset_ronnie.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================