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dsrc/sku.0/sys.server/compiled/game/script/conversation/sample_links.script
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// ======================================================================
//
// sample_links.script
// Copyright 2003, Sony Online Entertainment
//
//
// DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/sample_links";
// ======================================================================
// Script Conditions
// ======================================================================
boolean sample_links_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean sample_links_condition_condition0001 (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean sample_links_condition_condition0002 (obj_id player, obj_id npc)
{
return true;
}
// ======================================================================
// Script Actions
// ======================================================================
void sample_links_action__defaultAction (obj_id player, obj_id npc)
{
}
// ----------------------------------------------------------------------
void sample_links_action_action0001 (obj_id player, obj_id npc)
{
}
// ======================================================================
// Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isMob (self)) || (isPlayer (self)))
detachScript(self, "npc.conversation.sample_links");
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "npc.conversation.sample_links");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
if (ai_lib.isInCombat (self) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (sample_links_condition__defaultCondition (player, self))
{
//-- NPC: B1 - Hi there. I've got some magic tricks to show you. Which one do you want to see?
string_id message = new string_id (c_stringFile, "s_f8d0c9d2");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: R1 - Trick 1
boolean hasResponse0 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: R2 - Trick 2
boolean hasResponse1 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: R3 - Trick 3
boolean hasResponse2 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
//-- PLAYER: Do you have any more tricks?
boolean hasResponse3 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse3 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_79345378");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_7a43e024");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_872e7a7d");
if (hasResponse3)
responses [responseIndex++] = new string_id (c_stringFile, "s_9ede25b7");
setObjVar (player, "conversation.sample_links.branchId", 1);
npcStartConversation (player, self, "sample_links", message, responses);
}
else
{
chat.chat (self, message);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "sample_links")
return SCRIPT_CONTINUE;
int branchId = getIntObjVar (player, "conversation.sample_links.branchId");
//-- [BRANCH NOTE]
//-- NPC: B1 - Hi there. I've got some magic tricks to show you. Which one do you want to see?
//-- [RESPONSE NOTE]
//-- PLAYER: R1 - Trick 1
if (branchId == 1 && response == "s_79345378")
{
//-- [NOTE]
if (sample_links_condition__defaultCondition (player, self))
{
//-- NPC: So, you've seen trick 1. Which trick do you want to see now?
string_id message = new string_id (c_stringFile, "s_3c59e302");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: R1 - Trick 1
boolean hasResponse0 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: R2 - Trick 2
boolean hasResponse1 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: R3 - Trick 3
boolean hasResponse2 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
//-- PLAYER: Do you have any more tricks?
boolean hasResponse3 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse3 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_79345378");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_7a43e024");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_872e7a7d");
if (hasResponse3)
responses [responseIndex++] = new string_id (c_stringFile, "s_9ede25b7");
setObjVar (player, "conversation.sample_links.branchId", 1);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.sample_links.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'B1 - Hi there. I've got some magic tricks to show you. Which one do you want to see?' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: B1 - Hi there. I've got some magic tricks to show you. Which one do you want to see?
//-- [RESPONSE NOTE]
//-- PLAYER: R2 - Trick 2
if (branchId == 1 && response == "s_7a43e024")
{
//-- [NOTE]
if (sample_links_condition__defaultCondition (player, self))
{
//-- NPC: So, you've seen trick 2. Which trick do you want to see now?
string_id message = new string_id (c_stringFile, "s_a91a9b13");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: R1 - Trick 1
boolean hasResponse0 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: R2 - Trick 2
boolean hasResponse1 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: R3 - Trick 3
boolean hasResponse2 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
//-- PLAYER: Do you have any more tricks?
boolean hasResponse3 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse3 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_79345378");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_7a43e024");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_872e7a7d");
if (hasResponse3)
responses [responseIndex++] = new string_id (c_stringFile, "s_9ede25b7");
setObjVar (player, "conversation.sample_links.branchId", 1);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.sample_links.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'B1 - Hi there. I've got some magic tricks to show you. Which one do you want to see?' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: B1 - Hi there. I've got some magic tricks to show you. Which one do you want to see?
//-- [RESPONSE NOTE]
//-- PLAYER: R3 - Trick 3
if (branchId == 1 && response == "s_872e7a7d")
{
//-- [NOTE]
if (sample_links_condition__defaultCondition (player, self))
{
//-- NPC: So, you've seen trick 3. Which trick do you want to see now?
string_id message = new string_id (c_stringFile, "s_2664b871");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: R1 - Trick 1
boolean hasResponse0 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: R2 - Trick 2
boolean hasResponse1 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: R3 - Trick 3
boolean hasResponse2 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
//-- PLAYER: Do you have any more tricks?
boolean hasResponse3 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse3 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_79345378");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_7a43e024");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_872e7a7d");
if (hasResponse3)
responses [responseIndex++] = new string_id (c_stringFile, "s_9ede25b7");
setObjVar (player, "conversation.sample_links.branchId", 1);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.sample_links.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'B1 - Hi there. I've got some magic tricks to show you. Which one do you want to see?' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: B1 - Hi there. I've got some magic tricks to show you. Which one do you want to see?
//-- [RESPONSE NOTE]
//-- PLAYER: Do you have any more tricks?
if (branchId == 1 && response == "s_9ede25b7")
{
//-- [NOTE]
if (sample_links_condition__defaultCondition (player, self))
{
//-- NPC: I think so. What do you want to see?
string_id message = new string_id (c_stringFile, "s_cde8ebfe");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: R4 - Trick 4
boolean hasResponse0 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: R5 - Trick 5
boolean hasResponse1 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: R6 - Trick 6
boolean hasResponse2 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
//-- PLAYER: I want to see the first 3.
boolean hasResponse3 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse3 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_7cac869c");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_81c11cc5");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_82b6af99");
if (hasResponse3)
responses [responseIndex++] = new string_id (c_stringFile, "s_d3ff6fc9");
setObjVar (player, "conversation.sample_links.branchId", 5);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.sample_links.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'B1 - Hi there. I've got some magic tricks to show you. Which one do you want to see?' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: So, you've seen trick 1. Which trick do you want to see now?
//-- [RESPONSE NOTE]
//-- PLAYER: R1 - Trick 1
if (branchId == 2 && response == "s_79345378")
{
//-- [NOTE]
if (sample_links_condition__defaultCondition (player, self))
{
//-- NPC: So, you've seen trick 1. Which trick do you want to see now?
string_id message = new string_id (c_stringFile, "s_3c59e302");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: R1 - Trick 1
boolean hasResponse0 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: R2 - Trick 2
boolean hasResponse1 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: R3 - Trick 3
boolean hasResponse2 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
//-- PLAYER: Do you have any more tricks?
boolean hasResponse3 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse3 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_79345378");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_7a43e024");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_872e7a7d");
if (hasResponse3)
responses [responseIndex++] = new string_id (c_stringFile, "s_9ede25b7");
setObjVar (player, "conversation.sample_links.branchId", 1);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.sample_links.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'So, you've seen trick 1. Which trick do you want to see now?' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: So, you've seen trick 1. Which trick do you want to see now?
//-- [RESPONSE NOTE]
//-- PLAYER: R2 - Trick 2
if (branchId == 2 && response == "s_7a43e024")
{
//-- [NOTE]
if (sample_links_condition__defaultCondition (player, self))
{
//-- NPC: So, you've seen trick 2. Which trick do you want to see now?
string_id message = new string_id (c_stringFile, "s_a91a9b13");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: R1 - Trick 1
boolean hasResponse0 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: R2 - Trick 2
boolean hasResponse1 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: R3 - Trick 3
boolean hasResponse2 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
//-- PLAYER: Do you have any more tricks?
boolean hasResponse3 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse3 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_79345378");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_7a43e024");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_872e7a7d");
if (hasResponse3)
responses [responseIndex++] = new string_id (c_stringFile, "s_9ede25b7");
setObjVar (player, "conversation.sample_links.branchId", 1);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.sample_links.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'So, you've seen trick 1. Which trick do you want to see now?' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: So, you've seen trick 1. Which trick do you want to see now?
//-- [RESPONSE NOTE]
//-- PLAYER: R3 - Trick 3
if (branchId == 2 && response == "s_872e7a7d")
{
//-- [NOTE]
if (sample_links_condition__defaultCondition (player, self))
{
//-- NPC: So, you've seen trick 3. Which trick do you want to see now?
string_id message = new string_id (c_stringFile, "s_2664b871");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: R1 - Trick 1
boolean hasResponse0 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: R2 - Trick 2
boolean hasResponse1 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: R3 - Trick 3
boolean hasResponse2 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
//-- PLAYER: Do you have any more tricks?
boolean hasResponse3 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse3 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_79345378");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_7a43e024");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_872e7a7d");
if (hasResponse3)
responses [responseIndex++] = new string_id (c_stringFile, "s_9ede25b7");
setObjVar (player, "conversation.sample_links.branchId", 1);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.sample_links.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'So, you've seen trick 1. Which trick do you want to see now?' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: So, you've seen trick 1. Which trick do you want to see now?
//-- [RESPONSE NOTE]
//-- PLAYER: Do you have any more tricks?
if (branchId == 2 && response == "s_9ede25b7")
{
//-- [NOTE]
if (sample_links_condition__defaultCondition (player, self))
{
//-- NPC: I think so. What do you want to see?
string_id message = new string_id (c_stringFile, "s_cde8ebfe");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: R4 - Trick 4
boolean hasResponse0 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: R5 - Trick 5
boolean hasResponse1 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: R6 - Trick 6
boolean hasResponse2 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
//-- PLAYER: I want to see the first 3.
boolean hasResponse3 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse3 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_7cac869c");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_81c11cc5");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_82b6af99");
if (hasResponse3)
responses [responseIndex++] = new string_id (c_stringFile, "s_d3ff6fc9");
setObjVar (player, "conversation.sample_links.branchId", 5);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.sample_links.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'So, you've seen trick 1. Which trick do you want to see now?' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: So, you've seen trick 2. Which trick do you want to see now?
//-- [RESPONSE NOTE]
//-- PLAYER: R1 - Trick 1
if (branchId == 3 && response == "s_79345378")
{
//-- [NOTE]
if (sample_links_condition__defaultCondition (player, self))
{
//-- NPC: So, you've seen trick 1. Which trick do you want to see now?
string_id message = new string_id (c_stringFile, "s_3c59e302");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: R1 - Trick 1
boolean hasResponse0 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: R2 - Trick 2
boolean hasResponse1 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: R3 - Trick 3
boolean hasResponse2 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
//-- PLAYER: Do you have any more tricks?
boolean hasResponse3 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse3 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_79345378");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_7a43e024");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_872e7a7d");
if (hasResponse3)
responses [responseIndex++] = new string_id (c_stringFile, "s_9ede25b7");
setObjVar (player, "conversation.sample_links.branchId", 1);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.sample_links.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'So, you've seen trick 2. Which trick do you want to see now?' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: So, you've seen trick 2. Which trick do you want to see now?
//-- [RESPONSE NOTE]
//-- PLAYER: R2 - Trick 2
if (branchId == 3 && response == "s_7a43e024")
{
//-- [NOTE]
if (sample_links_condition__defaultCondition (player, self))
{
//-- NPC: So, you've seen trick 2. Which trick do you want to see now?
string_id message = new string_id (c_stringFile, "s_a91a9b13");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: R1 - Trick 1
boolean hasResponse0 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: R2 - Trick 2
boolean hasResponse1 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: R3 - Trick 3
boolean hasResponse2 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
//-- PLAYER: Do you have any more tricks?
boolean hasResponse3 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse3 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_79345378");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_7a43e024");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_872e7a7d");
if (hasResponse3)
responses [responseIndex++] = new string_id (c_stringFile, "s_9ede25b7");
setObjVar (player, "conversation.sample_links.branchId", 1);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.sample_links.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'So, you've seen trick 2. Which trick do you want to see now?' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: So, you've seen trick 2. Which trick do you want to see now?
//-- [RESPONSE NOTE]
//-- PLAYER: R3 - Trick 3
if (branchId == 3 && response == "s_872e7a7d")
{
//-- [NOTE]
if (sample_links_condition__defaultCondition (player, self))
{
//-- NPC: So, you've seen trick 3. Which trick do you want to see now?
string_id message = new string_id (c_stringFile, "s_2664b871");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: R1 - Trick 1
boolean hasResponse0 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: R2 - Trick 2
boolean hasResponse1 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: R3 - Trick 3
boolean hasResponse2 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
//-- PLAYER: Do you have any more tricks?
boolean hasResponse3 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse3 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_79345378");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_7a43e024");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_872e7a7d");
if (hasResponse3)
responses [responseIndex++] = new string_id (c_stringFile, "s_9ede25b7");
setObjVar (player, "conversation.sample_links.branchId", 1);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.sample_links.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'So, you've seen trick 2. Which trick do you want to see now?' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: So, you've seen trick 2. Which trick do you want to see now?
//-- [RESPONSE NOTE]
//-- PLAYER: Do you have any more tricks?
if (branchId == 3 && response == "s_9ede25b7")
{
//-- [NOTE]
if (sample_links_condition__defaultCondition (player, self))
{
//-- NPC: I think so. What do you want to see?
string_id message = new string_id (c_stringFile, "s_cde8ebfe");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: R4 - Trick 4
boolean hasResponse0 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: R5 - Trick 5
boolean hasResponse1 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: R6 - Trick 6
boolean hasResponse2 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
//-- PLAYER: I want to see the first 3.
boolean hasResponse3 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse3 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_7cac869c");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_81c11cc5");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_82b6af99");
if (hasResponse3)
responses [responseIndex++] = new string_id (c_stringFile, "s_d3ff6fc9");
setObjVar (player, "conversation.sample_links.branchId", 5);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.sample_links.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'So, you've seen trick 2. Which trick do you want to see now?' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: So, you've seen trick 3. Which trick do you want to see now?
//-- [RESPONSE NOTE]
//-- PLAYER: R1 - Trick 1
if (branchId == 4 && response == "s_79345378")
{
//-- [NOTE]
if (sample_links_condition__defaultCondition (player, self))
{
//-- NPC: So, you've seen trick 1. Which trick do you want to see now?
string_id message = new string_id (c_stringFile, "s_3c59e302");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: R1 - Trick 1
boolean hasResponse0 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: R2 - Trick 2
boolean hasResponse1 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: R3 - Trick 3
boolean hasResponse2 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
//-- PLAYER: Do you have any more tricks?
boolean hasResponse3 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse3 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_79345378");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_7a43e024");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_872e7a7d");
if (hasResponse3)
responses [responseIndex++] = new string_id (c_stringFile, "s_9ede25b7");
setObjVar (player, "conversation.sample_links.branchId", 1);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.sample_links.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'So, you've seen trick 3. Which trick do you want to see now?' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: So, you've seen trick 3. Which trick do you want to see now?
//-- [RESPONSE NOTE]
//-- PLAYER: R2 - Trick 2
if (branchId == 4 && response == "s_7a43e024")
{
//-- [NOTE]
if (sample_links_condition__defaultCondition (player, self))
{
//-- NPC: So, you've seen trick 2. Which trick do you want to see now?
string_id message = new string_id (c_stringFile, "s_a91a9b13");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: R1 - Trick 1
boolean hasResponse0 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: R2 - Trick 2
boolean hasResponse1 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: R3 - Trick 3
boolean hasResponse2 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
//-- PLAYER: Do you have any more tricks?
boolean hasResponse3 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse3 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_79345378");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_7a43e024");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_872e7a7d");
if (hasResponse3)
responses [responseIndex++] = new string_id (c_stringFile, "s_9ede25b7");
setObjVar (player, "conversation.sample_links.branchId", 1);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.sample_links.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'So, you've seen trick 3. Which trick do you want to see now?' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: So, you've seen trick 3. Which trick do you want to see now?
//-- [RESPONSE NOTE]
//-- PLAYER: R3 - Trick 3
if (branchId == 4 && response == "s_872e7a7d")
{
//-- [NOTE]
if (sample_links_condition__defaultCondition (player, self))
{
//-- NPC: So, you've seen trick 3. Which trick do you want to see now?
string_id message = new string_id (c_stringFile, "s_2664b871");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: R1 - Trick 1
boolean hasResponse0 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: R2 - Trick 2
boolean hasResponse1 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: R3 - Trick 3
boolean hasResponse2 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
//-- PLAYER: Do you have any more tricks?
boolean hasResponse3 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse3 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_79345378");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_7a43e024");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_872e7a7d");
if (hasResponse3)
responses [responseIndex++] = new string_id (c_stringFile, "s_9ede25b7");
setObjVar (player, "conversation.sample_links.branchId", 1);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.sample_links.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'So, you've seen trick 3. Which trick do you want to see now?' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: So, you've seen trick 3. Which trick do you want to see now?
//-- [RESPONSE NOTE]
//-- PLAYER: Do you have any more tricks?
if (branchId == 4 && response == "s_9ede25b7")
{
//-- [NOTE]
if (sample_links_condition__defaultCondition (player, self))
{
//-- NPC: I think so. What do you want to see?
string_id message = new string_id (c_stringFile, "s_cde8ebfe");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: R4 - Trick 4
boolean hasResponse0 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: R5 - Trick 5
boolean hasResponse1 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: R6 - Trick 6
boolean hasResponse2 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
//-- PLAYER: I want to see the first 3.
boolean hasResponse3 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse3 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_7cac869c");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_81c11cc5");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_82b6af99");
if (hasResponse3)
responses [responseIndex++] = new string_id (c_stringFile, "s_d3ff6fc9");
setObjVar (player, "conversation.sample_links.branchId", 5);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.sample_links.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'So, you've seen trick 3. Which trick do you want to see now?' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: I think so. What do you want to see?
//-- [RESPONSE NOTE]
//-- PLAYER: R4 - Trick 4
if (branchId == 5 && response == "s_7cac869c")
{
//-- [NOTE]
if (sample_links_condition__defaultCondition (player, self))
{
//-- NPC: So, you've seen trick 4. Which trick do you want to see now?
string_id message = new string_id (c_stringFile, "s_875d7686");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: R4 - Trick 4
boolean hasResponse0 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: R5 - Trick 5
boolean hasResponse1 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: R6 - Trick 6
boolean hasResponse2 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
//-- PLAYER: I want to see the first 3.
boolean hasResponse3 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse3 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_7cac869c");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_81c11cc5");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_82b6af99");
if (hasResponse3)
responses [responseIndex++] = new string_id (c_stringFile, "s_d3ff6fc9");
setObjVar (player, "conversation.sample_links.branchId", 5);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.sample_links.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'I think so. What do you want to see?' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: I think so. What do you want to see?
//-- [RESPONSE NOTE]
//-- PLAYER: R5 - Trick 5
if (branchId == 5 && response == "s_81c11cc5")
{
//-- [NOTE]
if (sample_links_condition__defaultCondition (player, self))
{
//-- NPC: So, you've seen trick 5. Which trick do you want to see now?
string_id message = new string_id (c_stringFile, "s_82355e4");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: R4 - Trick 4
boolean hasResponse0 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: R5 - Trick 5
boolean hasResponse1 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: R6 - Trick 6
boolean hasResponse2 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
//-- PLAYER: I want to see the first 3.
boolean hasResponse3 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse3 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_7cac869c");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_81c11cc5");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_82b6af99");
if (hasResponse3)
responses [responseIndex++] = new string_id (c_stringFile, "s_d3ff6fc9");
setObjVar (player, "conversation.sample_links.branchId", 5);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.sample_links.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'I think so. What do you want to see?' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: I think so. What do you want to see?
//-- [RESPONSE NOTE]
//-- PLAYER: R6 - Trick 6
if (branchId == 5 && response == "s_82b6af99")
{
//-- [NOTE]
if (sample_links_condition__defaultCondition (player, self))
{
//-- NPC: So, you've seen trick 6. Which trick do you want to see now?
string_id message = new string_id (c_stringFile, "s_9d602df5");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: R4 - Trick 4
boolean hasResponse0 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: R5 - Trick 5
boolean hasResponse1 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: R6 - Trick 6
boolean hasResponse2 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
//-- PLAYER: I want to see the first 3.
boolean hasResponse3 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse3 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_7cac869c");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_81c11cc5");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_82b6af99");
if (hasResponse3)
responses [responseIndex++] = new string_id (c_stringFile, "s_d3ff6fc9");
setObjVar (player, "conversation.sample_links.branchId", 5);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.sample_links.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'I think so. What do you want to see?' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: I think so. What do you want to see?
//-- [RESPONSE NOTE]
//-- PLAYER: I want to see the first 3.
if (branchId == 5 && response == "s_d3ff6fc9")
{
//-- [NOTE]
if (sample_links_condition__defaultCondition (player, self))
{
//-- NPC: No problem.
string_id message = new string_id (c_stringFile, "s_c261cfae");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: R1 - Trick 1
boolean hasResponse0 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: R2 - Trick 2
boolean hasResponse1 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: R3 - Trick 3
boolean hasResponse2 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
//-- PLAYER: Do you have any more tricks?
boolean hasResponse3 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse3 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_79345378");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_7a43e024");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_872e7a7d");
if (hasResponse3)
responses [responseIndex++] = new string_id (c_stringFile, "s_9ede25b7");
setObjVar (player, "conversation.sample_links.branchId", 1);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.sample_links.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'I think so. What do you want to see?' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: So, you've seen trick 4. Which trick do you want to see now?
//-- [RESPONSE NOTE]
//-- PLAYER: R4 - Trick 4
if (branchId == 6 && response == "s_7cac869c")
{
//-- [NOTE]
if (sample_links_condition__defaultCondition (player, self))
{
//-- NPC: So, you've seen trick 4. Which trick do you want to see now?
string_id message = new string_id (c_stringFile, "s_875d7686");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: R4 - Trick 4
boolean hasResponse0 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: R5 - Trick 5
boolean hasResponse1 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: R6 - Trick 6
boolean hasResponse2 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
//-- PLAYER: I want to see the first 3.
boolean hasResponse3 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse3 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_7cac869c");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_81c11cc5");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_82b6af99");
if (hasResponse3)
responses [responseIndex++] = new string_id (c_stringFile, "s_d3ff6fc9");
setObjVar (player, "conversation.sample_links.branchId", 5);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.sample_links.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'So, you've seen trick 4. Which trick do you want to see now?' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: So, you've seen trick 4. Which trick do you want to see now?
//-- [RESPONSE NOTE]
//-- PLAYER: R5 - Trick 5
if (branchId == 6 && response == "s_81c11cc5")
{
//-- [NOTE]
if (sample_links_condition__defaultCondition (player, self))
{
//-- NPC: So, you've seen trick 5. Which trick do you want to see now?
string_id message = new string_id (c_stringFile, "s_82355e4");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: R4 - Trick 4
boolean hasResponse0 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: R5 - Trick 5
boolean hasResponse1 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: R6 - Trick 6
boolean hasResponse2 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
//-- PLAYER: I want to see the first 3.
boolean hasResponse3 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse3 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_7cac869c");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_81c11cc5");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_82b6af99");
if (hasResponse3)
responses [responseIndex++] = new string_id (c_stringFile, "s_d3ff6fc9");
setObjVar (player, "conversation.sample_links.branchId", 5);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.sample_links.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'So, you've seen trick 4. Which trick do you want to see now?' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: So, you've seen trick 4. Which trick do you want to see now?
//-- [RESPONSE NOTE]
//-- PLAYER: R6 - Trick 6
if (branchId == 6 && response == "s_82b6af99")
{
//-- [NOTE]
if (sample_links_condition__defaultCondition (player, self))
{
//-- NPC: So, you've seen trick 6. Which trick do you want to see now?
string_id message = new string_id (c_stringFile, "s_9d602df5");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: R4 - Trick 4
boolean hasResponse0 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: R5 - Trick 5
boolean hasResponse1 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: R6 - Trick 6
boolean hasResponse2 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
//-- PLAYER: I want to see the first 3.
boolean hasResponse3 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse3 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_7cac869c");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_81c11cc5");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_82b6af99");
if (hasResponse3)
responses [responseIndex++] = new string_id (c_stringFile, "s_d3ff6fc9");
setObjVar (player, "conversation.sample_links.branchId", 5);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.sample_links.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'So, you've seen trick 4. Which trick do you want to see now?' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: So, you've seen trick 4. Which trick do you want to see now?
//-- [RESPONSE NOTE]
//-- PLAYER: I want to see the first 3.
if (branchId == 6 && response == "s_d3ff6fc9")
{
//-- [NOTE]
if (sample_links_condition__defaultCondition (player, self))
{
//-- NPC: No problem.
string_id message = new string_id (c_stringFile, "s_c261cfae");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: R1 - Trick 1
boolean hasResponse0 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: R2 - Trick 2
boolean hasResponse1 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: R3 - Trick 3
boolean hasResponse2 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
//-- PLAYER: Do you have any more tricks?
boolean hasResponse3 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse3 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_79345378");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_7a43e024");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_872e7a7d");
if (hasResponse3)
responses [responseIndex++] = new string_id (c_stringFile, "s_9ede25b7");
setObjVar (player, "conversation.sample_links.branchId", 1);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.sample_links.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'So, you've seen trick 4. Which trick do you want to see now?' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: So, you've seen trick 5. Which trick do you want to see now?
//-- [RESPONSE NOTE]
//-- PLAYER: R4 - Trick 4
if (branchId == 7 && response == "s_7cac869c")
{
//-- [NOTE]
if (sample_links_condition__defaultCondition (player, self))
{
//-- NPC: So, you've seen trick 4. Which trick do you want to see now?
string_id message = new string_id (c_stringFile, "s_875d7686");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: R4 - Trick 4
boolean hasResponse0 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: R5 - Trick 5
boolean hasResponse1 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: R6 - Trick 6
boolean hasResponse2 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
//-- PLAYER: I want to see the first 3.
boolean hasResponse3 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse3 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_7cac869c");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_81c11cc5");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_82b6af99");
if (hasResponse3)
responses [responseIndex++] = new string_id (c_stringFile, "s_d3ff6fc9");
setObjVar (player, "conversation.sample_links.branchId", 5);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.sample_links.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'So, you've seen trick 5. Which trick do you want to see now?' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: So, you've seen trick 5. Which trick do you want to see now?
//-- [RESPONSE NOTE]
//-- PLAYER: R5 - Trick 5
if (branchId == 7 && response == "s_81c11cc5")
{
//-- [NOTE]
if (sample_links_condition__defaultCondition (player, self))
{
//-- NPC: So, you've seen trick 5. Which trick do you want to see now?
string_id message = new string_id (c_stringFile, "s_82355e4");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: R4 - Trick 4
boolean hasResponse0 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: R5 - Trick 5
boolean hasResponse1 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: R6 - Trick 6
boolean hasResponse2 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
//-- PLAYER: I want to see the first 3.
boolean hasResponse3 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse3 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_7cac869c");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_81c11cc5");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_82b6af99");
if (hasResponse3)
responses [responseIndex++] = new string_id (c_stringFile, "s_d3ff6fc9");
setObjVar (player, "conversation.sample_links.branchId", 5);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.sample_links.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'So, you've seen trick 5. Which trick do you want to see now?' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: So, you've seen trick 5. Which trick do you want to see now?
//-- [RESPONSE NOTE]
//-- PLAYER: R6 - Trick 6
if (branchId == 7 && response == "s_82b6af99")
{
//-- [NOTE]
if (sample_links_condition__defaultCondition (player, self))
{
//-- NPC: So, you've seen trick 6. Which trick do you want to see now?
string_id message = new string_id (c_stringFile, "s_9d602df5");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: R4 - Trick 4
boolean hasResponse0 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: R5 - Trick 5
boolean hasResponse1 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: R6 - Trick 6
boolean hasResponse2 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
//-- PLAYER: I want to see the first 3.
boolean hasResponse3 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse3 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_7cac869c");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_81c11cc5");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_82b6af99");
if (hasResponse3)
responses [responseIndex++] = new string_id (c_stringFile, "s_d3ff6fc9");
setObjVar (player, "conversation.sample_links.branchId", 5);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.sample_links.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'So, you've seen trick 5. Which trick do you want to see now?' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: So, you've seen trick 5. Which trick do you want to see now?
//-- [RESPONSE NOTE]
//-- PLAYER: I want to see the first 3.
if (branchId == 7 && response == "s_d3ff6fc9")
{
//-- [NOTE]
if (sample_links_condition__defaultCondition (player, self))
{
//-- NPC: No problem.
string_id message = new string_id (c_stringFile, "s_c261cfae");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: R1 - Trick 1
boolean hasResponse0 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: R2 - Trick 2
boolean hasResponse1 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: R3 - Trick 3
boolean hasResponse2 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
//-- PLAYER: Do you have any more tricks?
boolean hasResponse3 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse3 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_79345378");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_7a43e024");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_872e7a7d");
if (hasResponse3)
responses [responseIndex++] = new string_id (c_stringFile, "s_9ede25b7");
setObjVar (player, "conversation.sample_links.branchId", 1);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.sample_links.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'So, you've seen trick 5. Which trick do you want to see now?' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: So, you've seen trick 6. Which trick do you want to see now?
//-- [RESPONSE NOTE]
//-- PLAYER: R4 - Trick 4
if (branchId == 8 && response == "s_7cac869c")
{
//-- [NOTE]
if (sample_links_condition__defaultCondition (player, self))
{
//-- NPC: So, you've seen trick 4. Which trick do you want to see now?
string_id message = new string_id (c_stringFile, "s_875d7686");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: R4 - Trick 4
boolean hasResponse0 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: R5 - Trick 5
boolean hasResponse1 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: R6 - Trick 6
boolean hasResponse2 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
//-- PLAYER: I want to see the first 3.
boolean hasResponse3 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse3 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_7cac869c");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_81c11cc5");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_82b6af99");
if (hasResponse3)
responses [responseIndex++] = new string_id (c_stringFile, "s_d3ff6fc9");
setObjVar (player, "conversation.sample_links.branchId", 5);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.sample_links.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'So, you've seen trick 6. Which trick do you want to see now?' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: So, you've seen trick 6. Which trick do you want to see now?
//-- [RESPONSE NOTE]
//-- PLAYER: R5 - Trick 5
if (branchId == 8 && response == "s_81c11cc5")
{
//-- [NOTE]
if (sample_links_condition__defaultCondition (player, self))
{
//-- NPC: So, you've seen trick 5. Which trick do you want to see now?
string_id message = new string_id (c_stringFile, "s_82355e4");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: R4 - Trick 4
boolean hasResponse0 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: R5 - Trick 5
boolean hasResponse1 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: R6 - Trick 6
boolean hasResponse2 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
//-- PLAYER: I want to see the first 3.
boolean hasResponse3 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse3 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_7cac869c");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_81c11cc5");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_82b6af99");
if (hasResponse3)
responses [responseIndex++] = new string_id (c_stringFile, "s_d3ff6fc9");
setObjVar (player, "conversation.sample_links.branchId", 5);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.sample_links.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'So, you've seen trick 6. Which trick do you want to see now?' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: So, you've seen trick 6. Which trick do you want to see now?
//-- [RESPONSE NOTE]
//-- PLAYER: R6 - Trick 6
if (branchId == 8 && response == "s_82b6af99")
{
//-- [NOTE]
if (sample_links_condition__defaultCondition (player, self))
{
//-- NPC: So, you've seen trick 6. Which trick do you want to see now?
string_id message = new string_id (c_stringFile, "s_9d602df5");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: R4 - Trick 4
boolean hasResponse0 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: R5 - Trick 5
boolean hasResponse1 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: R6 - Trick 6
boolean hasResponse2 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
//-- PLAYER: I want to see the first 3.
boolean hasResponse3 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse3 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_7cac869c");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_81c11cc5");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_82b6af99");
if (hasResponse3)
responses [responseIndex++] = new string_id (c_stringFile, "s_d3ff6fc9");
setObjVar (player, "conversation.sample_links.branchId", 5);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.sample_links.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'So, you've seen trick 6. Which trick do you want to see now?' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: So, you've seen trick 6. Which trick do you want to see now?
//-- [RESPONSE NOTE]
//-- PLAYER: I want to see the first 3.
if (branchId == 8 && response == "s_d3ff6fc9")
{
//-- [NOTE]
if (sample_links_condition__defaultCondition (player, self))
{
//-- NPC: No problem.
string_id message = new string_id (c_stringFile, "s_c261cfae");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: R1 - Trick 1
boolean hasResponse0 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: R2 - Trick 2
boolean hasResponse1 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: R3 - Trick 3
boolean hasResponse2 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
//-- PLAYER: Do you have any more tricks?
boolean hasResponse3 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse3 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_79345378");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_7a43e024");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_872e7a7d");
if (hasResponse3)
responses [responseIndex++] = new string_id (c_stringFile, "s_9ede25b7");
setObjVar (player, "conversation.sample_links.branchId", 1);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.sample_links.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'So, you've seen trick 6. Which trick do you want to see now?' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: No problem.
//-- [RESPONSE NOTE]
//-- PLAYER: R1 - Trick 1
if (branchId == 9 && response == "s_79345378")
{
//-- [NOTE]
if (sample_links_condition__defaultCondition (player, self))
{
//-- NPC: So, you've seen trick 1. Which trick do you want to see now?
string_id message = new string_id (c_stringFile, "s_3c59e302");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: R1 - Trick 1
boolean hasResponse0 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: R2 - Trick 2
boolean hasResponse1 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: R3 - Trick 3
boolean hasResponse2 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
//-- PLAYER: Do you have any more tricks?
boolean hasResponse3 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse3 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_79345378");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_7a43e024");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_872e7a7d");
if (hasResponse3)
responses [responseIndex++] = new string_id (c_stringFile, "s_9ede25b7");
setObjVar (player, "conversation.sample_links.branchId", 1);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.sample_links.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'No problem.' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: No problem.
//-- [RESPONSE NOTE]
//-- PLAYER: R2 - Trick 2
if (branchId == 9 && response == "s_7a43e024")
{
//-- [NOTE]
if (sample_links_condition__defaultCondition (player, self))
{
//-- NPC: So, you've seen trick 2. Which trick do you want to see now?
string_id message = new string_id (c_stringFile, "s_a91a9b13");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: R1 - Trick 1
boolean hasResponse0 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: R2 - Trick 2
boolean hasResponse1 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: R3 - Trick 3
boolean hasResponse2 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
//-- PLAYER: Do you have any more tricks?
boolean hasResponse3 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse3 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_79345378");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_7a43e024");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_872e7a7d");
if (hasResponse3)
responses [responseIndex++] = new string_id (c_stringFile, "s_9ede25b7");
setObjVar (player, "conversation.sample_links.branchId", 1);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.sample_links.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'No problem.' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: No problem.
//-- [RESPONSE NOTE]
//-- PLAYER: R3 - Trick 3
if (branchId == 9 && response == "s_872e7a7d")
{
//-- [NOTE]
if (sample_links_condition__defaultCondition (player, self))
{
//-- NPC: So, you've seen trick 3. Which trick do you want to see now?
string_id message = new string_id (c_stringFile, "s_2664b871");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: R1 - Trick 1
boolean hasResponse0 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: R2 - Trick 2
boolean hasResponse1 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: R3 - Trick 3
boolean hasResponse2 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
//-- PLAYER: Do you have any more tricks?
boolean hasResponse3 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse3 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_79345378");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_7a43e024");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_872e7a7d");
if (hasResponse3)
responses [responseIndex++] = new string_id (c_stringFile, "s_9ede25b7");
setObjVar (player, "conversation.sample_links.branchId", 1);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.sample_links.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'No problem.' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: No problem.
//-- [RESPONSE NOTE]
//-- PLAYER: Do you have any more tricks?
if (branchId == 9 && response == "s_9ede25b7")
{
//-- [NOTE]
if (sample_links_condition__defaultCondition (player, self))
{
//-- NPC: I think so. What do you want to see?
string_id message = new string_id (c_stringFile, "s_cde8ebfe");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: R4 - Trick 4
boolean hasResponse0 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: R5 - Trick 5
boolean hasResponse1 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: R6 - Trick 6
boolean hasResponse2 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
//-- PLAYER: I want to see the first 3.
boolean hasResponse3 = false;
if (sample_links_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse3 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_7cac869c");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_81c11cc5");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_82b6af99");
if (hasResponse3)
responses [responseIndex++] = new string_id (c_stringFile, "s_d3ff6fc9");
setObjVar (player, "conversation.sample_links.branchId", 5);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.sample_links.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'No problem.' were false.");
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
removeObjVar (player, "conversation.sample_links.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================