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264 lines
7.8 KiB
Plaintext
264 lines
7.8 KiB
Plaintext
// ======================================================================
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//
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// sean_contact.script
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// Copyright 2003, Sony Online Entertainment
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//
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//
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// DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR!
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//
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// ======================================================================
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// ======================================================================
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// Library Includes
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// ======================================================================
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include library.ai_lib;
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include library.chat;
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include library.utils;
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// ======================================================================
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// Script Constants
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// ======================================================================
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string c_stringFile = "conversation/sean_contact";
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// ======================================================================
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// Script Conditions
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// ======================================================================
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boolean sean_contact_condition__defaultCondition (obj_id player, obj_id npc)
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{
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return true;
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}
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// ----------------------------------------------------------------------
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boolean sean_contact_condition_hasItem (obj_id player, obj_id npc)
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{
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if ( hasObjVar(npc, "bestine.electionWinner") )
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{
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string winner = getStringObjVar(npc, "bestine.electionWinner");
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if ( (winner == "Sean") || (winner == "sean") )
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{
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if ( utils.playerHasItemByTemplate(player, "object/tangible/loot/quest/sean_history_disk.iff") )
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return true;
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}
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}
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return false;
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}
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// ----------------------------------------------------------------------
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boolean sean_contact_condition_notInoffice (obj_id player, obj_id npc)
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{
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if ( hasObjVar(npc, "bestine.electionWinner") )
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{
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string winner = getStringObjVar(npc, "bestine.electionWinner");
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if ( (winner != "Sean") && (winner != "sean") )
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return true;
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}
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return false;
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}
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// ======================================================================
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// Script Actions
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// ======================================================================
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void sean_contact_action__defaultAction (obj_id player, obj_id npc)
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{
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}
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// ----------------------------------------------------------------------
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void sean_contact_action_Destroyed (obj_id player, obj_id npc)
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{
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obj_id disk = utils.getItemPlayerHasByTemplate(player, "object/tangible/loot/quest/sean_history_disk.iff");
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if ( isIdValid(disk) )
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{
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destroyObject(disk);
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setObjVar( player, "bestine.destroyed", true);
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removeObjVar( player, "bestine.mess");
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obj_id waypoint = getObjIdObjVar(player, "bestine.contactWaypoint");
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if ( isIdValid(waypoint) )
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destroyWaypointInDatapad(waypoint, player);
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removeObjVar(player, "bestine.contactWaypoint");
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}
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}
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// ----------------------------------------------------------------------
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void sean_contact_action_cleanUpObjVars (obj_id player, obj_id npc)
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{
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if ( !utils.playerHasItemByTemplate(player, "object/tangible/loot/quest/sean_history_disk.iff") )
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{
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if ( hasObjVar(player, "bestine.mess") )
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removeObjVar(player, "bestine.mess");
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if ( hasObjVar(player, "bestine.itemfound") )
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removeObjVar(player, "bestine.itemfound");
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}
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}
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// ======================================================================
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// User Script Triggers
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// ======================================================================
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trigger OnInitialize ()
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{
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if ((!isMob (self)) || (isPlayer (self)))
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detachScript(self, "npc.conversation.sean_contact");
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnAttach ()
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{
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
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{
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int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
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menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
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menuInfoData.setServerNotify (false);
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnIncapacitated (obj_id killer)
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{
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clearCondition (self, CONDITION_CONVERSABLE);
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detachScript (self, "npc.conversation.sean_contact");
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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// Script Triggers
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// ======================================================================
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trigger OnStartNpcConversation (obj_id player)
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{
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if (ai_lib.isInCombat (self) || ai_lib.isInCombat (player))
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return SCRIPT_OVERRIDE;
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//-- [NOTE] player has the required item and sean is in office
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if (sean_contact_condition_hasItem (player, self))
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{
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//-- NPC: So he's got himself into more trouble I see. I just heard the news. Let me have that disk. He'll be grateful to you.
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string_id message = new string_id (c_stringFile, "s_1e325cde");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Here you go.
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boolean hasResponse0 = false;
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if (sean_contact_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_829888a9");
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setObjVar (player, "conversation.sean_contact.branchId", 1);
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npcStartConversation (player, self, "sean_contact", message, responses);
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}
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else
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{
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chat.chat (self, message);
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}
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE] sean is not in office
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if (sean_contact_condition_notInoffice (player, self))
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{
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sean_contact_action_cleanUpObjVars (player, self);
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//-- NPC: Elections, Sand People raids, museums! So many new things are happening in Bestine. Listen to the townsfolk. They may have interesting things to say.
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string_id message = new string_id (c_stringFile, "s_f1baf7f");
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chat.chat (self, message);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE] default: sean is in office, but player does not have item
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if (sean_contact_condition__defaultCondition (player, self))
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{
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sean_contact_action_cleanUpObjVars (player, self);
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//-- NPC: I'm waiting for someone else. I've heard, however, that Sean Trenwell is in need of assistance at the capitol.
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string_id message = new string_id (c_stringFile, "s_c17cd032");
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chat.chat (self, message);
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return SCRIPT_CONTINUE;
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}
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chat.chat (self, "Error: All conditions for OnStartNpcConversation were false.");
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return SCRIPT_CONTINUE;
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}
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// ----------------------------------------------------------------------
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trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
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{
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if (conversationId != "sean_contact")
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return SCRIPT_CONTINUE;
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int branchId = getIntObjVar (player, "conversation.sean_contact.branchId");
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//-- [BRANCH NOTE] player has the required item and sean is in office
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//-- NPC: So he's got himself into more trouble I see. I just heard the news. Let me have that disk. He'll be grateful to you.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Here you go.
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if (branchId == 1 && response == "s_829888a9")
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{
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//-- [NOTE]
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if (sean_contact_condition__defaultCondition (player, self))
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{
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sean_contact_action_Destroyed (player, self);
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//-- NPC: It's finished. Go tell him the good news. He and his career are safe.
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string_id message = new string_id (c_stringFile, "s_3e134731");
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removeObjVar (player, "conversation.sean_contact.branchId");
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npcSpeak (player, message);
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npcEndConversation (player);
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return SCRIPT_CONTINUE;
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}
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chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'So he's got himself into more trouble I see. I just heard the news. Let me have that disk. He'll be grateful to you.' were false.");
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return SCRIPT_CONTINUE;
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}
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chat.chat (self, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
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removeObjVar (player, "conversation.sean_contact.branchId");
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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