mirror of
https://github.com/SWG-Source/dsrc.git
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306 lines
9.1 KiB
Plaintext
306 lines
9.1 KiB
Plaintext
// ======================================================================
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//
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// tusken_invasion_instance.script
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//
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//
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//
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// Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE!
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//
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// ======================================================================
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// ======================================================================
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// Library Includes
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// ======================================================================
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include library.ai_lib;
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include library.chat;
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include library.groundquests;
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include library.instance;
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include library.utils;
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// ======================================================================
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// Script Constants
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// ======================================================================
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string c_stringFile = "conversation/tusken_invasion_instance";
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// ======================================================================
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// Script Conditions
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// ======================================================================
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boolean tusken_invasion_instance_condition__defaultCondition (obj_id player, obj_id npc)
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{
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return true;
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}
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// ----------------------------------------------------------------------
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boolean tusken_invasion_instance_condition_readyForInstance (obj_id player, obj_id npc)
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{
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return (groundquests.hasCompletedQuest(player, "feeder_tusken_01") ||
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groundquests.isTaskActive(player, "feeder_tusken_01", "feeder_tusken_wait_02") ||
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instance.isFlaggedForInstance(player, "heroic_tusken_army"));
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}
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// ======================================================================
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// Script Actions
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// ======================================================================
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void tusken_invasion_instance_action_sendToInstance (obj_id player, obj_id npc)
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{
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instance.requestInstanceMovement(player, "heroic_tusken_army");
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}
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// ----------------------------------------------------------------------
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void tusken_invasion_instance_action_sendQuestSignal (obj_id player, obj_id npc)
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{
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groundquests.sendSignal(player, "feeder_tusken_signal_02");
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instance.flagPlayerForInstance(player, "heroic_tusken_army");
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}
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// ======================================================================
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// Script %TO Tokens
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// ======================================================================
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// ======================================================================
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// Script %DI Tokens
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// ======================================================================
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// ======================================================================
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// Script %DF Tokens
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// ======================================================================
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// ======================================================================
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// handleBranch<n> Functions
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// ======================================================================
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int tusken_invasion_instance_handleBranch1 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Yes, yes what is it?
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//-- [RESPONSE NOTE]
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//-- PLAYER: Srimaur sent me, he says the Tuskens are coming. They are going to attack the city.
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if (response == "s_13")
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{
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//-- [NOTE]
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if (tusken_invasion_instance_condition__defaultCondition (player, npc))
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{
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tusken_invasion_instance_action_sendQuestSignal (player, npc);
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//-- NPC: What!? This is not good. We need your help. Please help us defend the city.
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string_id message = new string_id (c_stringFile, "s_14");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: I will, it is the least I can do.
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boolean hasResponse0 = false;
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if (tusken_invasion_instance_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_15");
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utils.setScriptVar (player, "conversation.tusken_invasion_instance.branchId", 2);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.tusken_invasion_instance.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int tusken_invasion_instance_handleBranch2 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: What!? This is not good. We need your help. Please help us defend the city.
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//-- [RESPONSE NOTE]
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//-- PLAYER: I will, it is the least I can do.
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if (response == "s_15")
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{
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//-- [NOTE]
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if (tusken_invasion_instance_condition__defaultCondition (player, npc))
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{
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tusken_invasion_instance_action_sendToInstance (player, npc);
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//-- NPC: Great! lets get going then.
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string_id message = new string_id (c_stringFile, "s_16");
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utils.removeScriptVar (player, "conversation.tusken_invasion_instance.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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// ======================================================================
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// User Script Triggers
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// ======================================================================
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trigger OnInitialize ()
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{
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if ((!isTangible (self)) || (isPlayer (self)))
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detachScript(self, "conversation.tusken_invasion_instance");
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnAttach ()
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{
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
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{
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int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
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menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
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menuInfoData.setServerNotify (false);
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnIncapacitated (obj_id killer)
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{
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clearCondition (self, CONDITION_CONVERSABLE);
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detachScript (self, "conversation.tusken_invasion_instance");
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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// Script Triggers
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// ======================================================================
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//-- This function should move to base_class.java
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boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
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{
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Object[] objects = new Object[responses.length];
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System.arraycopy(responses, 0, objects, 0, responses.length);
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return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
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}
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// ----------------------------------------------------------------------
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trigger OnStartNpcConversation (obj_id player)
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{
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obj_id npc = self;
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if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
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return SCRIPT_OVERRIDE;
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//-- [NOTE]
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if (tusken_invasion_instance_condition_readyForInstance (player, npc))
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{
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//-- NPC: Yes, yes what is it?
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string_id message = new string_id (c_stringFile, "s_4");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Srimaur sent me, he says the Tuskens are coming. They are going to attack the city.
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boolean hasResponse0 = false;
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if (tusken_invasion_instance_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_13");
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utils.setScriptVar (player, "conversation.tusken_invasion_instance.branchId", 1);
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npcStartConversation (player, npc, "tusken_invasion_instance", message, responses);
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}
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else
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{
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chat.chat (npc, player, message);
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}
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (tusken_invasion_instance_condition__defaultCondition (player, npc))
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{
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//-- NPC: I am a very busy man, please come back when you have something important to say.
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string_id message = new string_id (c_stringFile, "s_12");
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chat.chat (npc, player, message);
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return SCRIPT_CONTINUE;
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}
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chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
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return SCRIPT_CONTINUE;
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}
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// ----------------------------------------------------------------------
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trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
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{
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if (conversationId != "tusken_invasion_instance")
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return SCRIPT_CONTINUE;
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obj_id npc = self;
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int branchId = utils.getIntScriptVar (player, "conversation.tusken_invasion_instance.branchId");
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if (branchId == 1 && tusken_invasion_instance_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE)
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return SCRIPT_CONTINUE;
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if (branchId == 2 && tusken_invasion_instance_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
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return SCRIPT_CONTINUE;
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chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
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utils.removeScriptVar (player, "conversation.tusken_invasion_instance.branchId");
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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