mirror of
https://github.com/SWG-Source/dsrc.git
synced 2026-07-31 00:15:54 -04:00
170 lines
5.2 KiB
Plaintext
170 lines
5.2 KiB
Plaintext
/***** INCLUDES ********************************************************/
|
|
include library.utils;
|
|
include library.sui;
|
|
/***** CONSTANTS *******************************************************/
|
|
|
|
|
|
/***** TRIGGERS ********************************************************/
|
|
|
|
|
|
trigger OnInitialize()
|
|
{
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
|
|
trigger OnObjectMenuRequest(obj_id player, menu_info mi)
|
|
{
|
|
if (utils.getContainingPlayer(self) == player)
|
|
{
|
|
mi.addRootMenu (menu_info_types.SERVER_MENU1, new string_id("craft_armor_ingredients_d","dismantle_bounty_hunter"));
|
|
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
trigger OnObjectMenuSelect(obj_id player, int item)
|
|
{
|
|
if (utils.getContainingPlayer(self) == player)
|
|
{
|
|
if (item == menu_info_types.SERVER_MENU1)
|
|
{
|
|
showConfirmationWindow(player);
|
|
}
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
|
|
void showConfirmationWindow(obj_id player)
|
|
{
|
|
obj_id self = getSelf();
|
|
|
|
string prompt = "Are you sure you wish to DESTROY this piece of wearable armor and create a piece used for the construction of Mandalorian armor?";
|
|
string title = "Dismantle Bounty Hunter Armor Piece";
|
|
|
|
closeOldWindow(player);
|
|
|
|
int pid = sui.msgbox(self, player, prompt, sui.OK_CANCEL, title, 0,"handleConfirmationSelect");
|
|
setWindowPid(player, pid);
|
|
|
|
}
|
|
|
|
void dismantleBountyHunter(obj_id player)
|
|
{
|
|
obj_id self = getSelf();
|
|
string templatename = getTemplateName(self);
|
|
string schematicTemplate = "";
|
|
obj_id pInv = utils.getInventoryContainer(player);
|
|
if (getVolumeFree(pInv) <= 1)
|
|
{
|
|
sendSystemMessage(player, new string_id("quest_armorsmith", "inventory_full"));
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
if (templatename.equals("object/tangible/wearables/armor/bounty_hunter/armor_bounty_hunter_crafted_helmet.iff"))
|
|
{
|
|
schematicTemplate = "object/tangible/wearables/armor/bounty_hunter/armor_bounty_hunter_helmet.iff";
|
|
}
|
|
else if (templatename.equals("object/tangible/wearables/armor/bounty_hunter/armor_bounty_hunter_crafted_chest_plate.iff"))
|
|
{
|
|
schematicTemplate = "object/tangible/wearables/armor/bounty_hunter/armor_bounty_hunter_chest_plate.iff";
|
|
}
|
|
else if (templatename.equals("object/tangible/wearables/armor/bounty_hunter/armor_bounty_hunter_crafted_leggings.iff"))
|
|
{
|
|
schematicTemplate = "object/tangible/wearables/armor/bounty_hunter/armor_bounty_hunter_leggings.iff";
|
|
}
|
|
else if (templatename.equals("object/tangible/wearables/armor/bounty_hunter/armor_bounty_hunter_crafted_bicep_l.iff"))
|
|
{
|
|
schematicTemplate = "object/tangible/wearables/armor/bounty_hunter/armor_bounty_hunter_bicep_l.iff";
|
|
}
|
|
else if (templatename.equals("object/tangible/wearables/armor/bounty_hunter/armor_bounty_hunter_crafted_bicep_r.iff"))
|
|
{
|
|
schematicTemplate = "object/tangible/wearables/armor/bounty_hunter/armor_bounty_hunter_bicep_r.iff";
|
|
}
|
|
else if (templatename.equals("object/tangible/wearables/armor/bounty_hunter/armor_bounty_hunter_crafted_bracer_l.iff"))
|
|
{
|
|
schematicTemplate = "object/tangible/wearables/armor/bounty_hunter/armor_bounty_hunter_bracer_l.iff";
|
|
}
|
|
else if (templatename.equals("object/tangible/wearables/armor/bounty_hunter/armor_bounty_hunter_crafted_bracer_r.iff"))
|
|
{
|
|
schematicTemplate = "object/tangible/wearables/armor/bounty_hunter/armor_bounty_hunter_bracer_r.iff";
|
|
}
|
|
else if (templatename.equals("object/tangible/wearables/armor/bounty_hunter/armor_bounty_hunter_crafted_gloves.iff"))
|
|
{
|
|
schematicTemplate = "object/tangible/wearables/armor/bounty_hunter/armor_bounty_hunter_gloves.iff";
|
|
}
|
|
else if (templatename.equals("object/tangible/wearables/armor/bounty_hunter/armor_bounty_hunter_crafted_boots.iff"))
|
|
{
|
|
schematicTemplate = "object/tangible/wearables/armor/bounty_hunter/armor_bounty_hunter_boots.iff";
|
|
}
|
|
else if (templatename.equals("object/tangible/wearables/armor/bounty_hunter/armor_bounty_hunter_crafted_belt.iff"))
|
|
{
|
|
schematicTemplate = "object/tangible/wearables/armor/bounty_hunter/armor_bounty_hunter_belt.iff";
|
|
}
|
|
|
|
if (schematicTemplate.length() < 1)
|
|
{
|
|
CustomerServiceLog("armor_converion", "%TU attempted to dismantle Bounty Hunter " +templatename+ " however was not found in schematic listing", player);
|
|
return;
|
|
}
|
|
|
|
obj_id newSchematic = createObject(schematicTemplate, pInv, "");
|
|
if (isIdValid(newSchematic))
|
|
{
|
|
destroyObject(self);
|
|
setCraftedId(newSchematic, newSchematic);
|
|
setCrafter(newSchematic, player);
|
|
sendSystemMessage(player, new string_id("quest_armorsmith", "bounty_hunter_converted"));
|
|
}
|
|
else
|
|
{
|
|
CustomerServiceLog("armor_converion", "Server attempted to create Bounty Hunter " +newSchematic+ " for %TU but failed", player);
|
|
return;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void closeOldWindow(obj_id player)
|
|
{
|
|
if ( utils.hasScriptVar(player, "bounty_hunter_armor.pid"))
|
|
{
|
|
int oldpid = utils.getIntScriptVar(player, "bounty_hunter_armor.pid");
|
|
forceCloseSUIPage (oldpid);
|
|
utils.removeScriptVar(player, "bounty_hunter_armor.pid");
|
|
}
|
|
}
|
|
|
|
void setWindowPid(obj_id player, int pid)
|
|
{
|
|
if (pid > -1) utils.setScriptVar(player, "bounty_hunter_armor.pid", pid);
|
|
}
|
|
|
|
messageHandler handleConfirmationSelect()
|
|
{
|
|
obj_id player = sui.getPlayerId(params);
|
|
int btn = sui.getIntButtonPressed(params);
|
|
if ( btn == sui.BP_CANCEL )
|
|
{
|
|
utils.removeScriptVar(player, "bounty_hunter_armor.pid");
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
dismantleBountyHunter(player);
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|