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dsrc/sku.0/sys.server/compiled/game/script/item/conversion/bounty_hunter.script
T

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/***** INCLUDES ********************************************************/
include library.utils;
include library.sui;
/***** CONSTANTS *******************************************************/
/***** TRIGGERS ********************************************************/
trigger OnInitialize()
{
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest(obj_id player, menu_info mi)
{
if (utils.getContainingPlayer(self) == player)
{
mi.addRootMenu (menu_info_types.SERVER_MENU1, new string_id("craft_armor_ingredients_d","dismantle_bounty_hunter"));
}
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuSelect(obj_id player, int item)
{
if (utils.getContainingPlayer(self) == player)
{
if (item == menu_info_types.SERVER_MENU1)
{
showConfirmationWindow(player);
}
}
return SCRIPT_CONTINUE;
}
void showConfirmationWindow(obj_id player)
{
obj_id self = getSelf();
string prompt = "Are you sure you wish to DESTROY this piece of wearable armor and create a piece used for the construction of Mandalorian armor?";
string title = "Dismantle Bounty Hunter Armor Piece";
closeOldWindow(player);
int pid = sui.msgbox(self, player, prompt, sui.OK_CANCEL, title, 0,"handleConfirmationSelect");
setWindowPid(player, pid);
}
void dismantleBountyHunter(obj_id player)
{
obj_id self = getSelf();
string templatename = getTemplateName(self);
string schematicTemplate = "";
obj_id pInv = utils.getInventoryContainer(player);
if (getVolumeFree(pInv) <= 1)
{
sendSystemMessage(player, new string_id("quest_armorsmith", "inventory_full"));
return;
}
else
{
if (templatename.equals("object/tangible/wearables/armor/bounty_hunter/armor_bounty_hunter_crafted_helmet.iff"))
{
schematicTemplate = "object/tangible/wearables/armor/bounty_hunter/armor_bounty_hunter_helmet.iff";
}
else if (templatename.equals("object/tangible/wearables/armor/bounty_hunter/armor_bounty_hunter_crafted_chest_plate.iff"))
{
schematicTemplate = "object/tangible/wearables/armor/bounty_hunter/armor_bounty_hunter_chest_plate.iff";
}
else if (templatename.equals("object/tangible/wearables/armor/bounty_hunter/armor_bounty_hunter_crafted_leggings.iff"))
{
schematicTemplate = "object/tangible/wearables/armor/bounty_hunter/armor_bounty_hunter_leggings.iff";
}
else if (templatename.equals("object/tangible/wearables/armor/bounty_hunter/armor_bounty_hunter_crafted_bicep_l.iff"))
{
schematicTemplate = "object/tangible/wearables/armor/bounty_hunter/armor_bounty_hunter_bicep_l.iff";
}
else if (templatename.equals("object/tangible/wearables/armor/bounty_hunter/armor_bounty_hunter_crafted_bicep_r.iff"))
{
schematicTemplate = "object/tangible/wearables/armor/bounty_hunter/armor_bounty_hunter_bicep_r.iff";
}
else if (templatename.equals("object/tangible/wearables/armor/bounty_hunter/armor_bounty_hunter_crafted_bracer_l.iff"))
{
schematicTemplate = "object/tangible/wearables/armor/bounty_hunter/armor_bounty_hunter_bracer_l.iff";
}
else if (templatename.equals("object/tangible/wearables/armor/bounty_hunter/armor_bounty_hunter_crafted_bracer_r.iff"))
{
schematicTemplate = "object/tangible/wearables/armor/bounty_hunter/armor_bounty_hunter_bracer_r.iff";
}
else if (templatename.equals("object/tangible/wearables/armor/bounty_hunter/armor_bounty_hunter_crafted_gloves.iff"))
{
schematicTemplate = "object/tangible/wearables/armor/bounty_hunter/armor_bounty_hunter_gloves.iff";
}
else if (templatename.equals("object/tangible/wearables/armor/bounty_hunter/armor_bounty_hunter_crafted_boots.iff"))
{
schematicTemplate = "object/tangible/wearables/armor/bounty_hunter/armor_bounty_hunter_boots.iff";
}
else if (templatename.equals("object/tangible/wearables/armor/bounty_hunter/armor_bounty_hunter_crafted_belt.iff"))
{
schematicTemplate = "object/tangible/wearables/armor/bounty_hunter/armor_bounty_hunter_belt.iff";
}
if (schematicTemplate.length() < 1)
{
CustomerServiceLog("armor_converion", "%TU attempted to dismantle Bounty Hunter " +templatename+ " however was not found in schematic listing", player);
return;
}
obj_id newSchematic = createObject(schematicTemplate, pInv, "");
if (isIdValid(newSchematic))
{
destroyObject(self);
setCraftedId(newSchematic, newSchematic);
setCrafter(newSchematic, player);
sendSystemMessage(player, new string_id("quest_armorsmith", "bounty_hunter_converted"));
}
else
{
CustomerServiceLog("armor_converion", "Server attempted to create Bounty Hunter " +newSchematic+ " for %TU but failed", player);
return;
}
}
}
void closeOldWindow(obj_id player)
{
if ( utils.hasScriptVar(player, "bounty_hunter_armor.pid"))
{
int oldpid = utils.getIntScriptVar(player, "bounty_hunter_armor.pid");
forceCloseSUIPage (oldpid);
utils.removeScriptVar(player, "bounty_hunter_armor.pid");
}
}
void setWindowPid(obj_id player, int pid)
{
if (pid > -1) utils.setScriptVar(player, "bounty_hunter_armor.pid", pid);
}
messageHandler handleConfirmationSelect()
{
obj_id player = sui.getPlayerId(params);
int btn = sui.getIntButtonPressed(params);
if ( btn == sui.BP_CANCEL )
{
utils.removeScriptVar(player, "bounty_hunter_armor.pid");
return SCRIPT_CONTINUE;
}
dismantleBountyHunter(player);
return SCRIPT_CONTINUE;
}