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dsrc/sku.0/sys.server/compiled/game/script/npe/npe_public_instance.script
T

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/**********************************************************************
*
* Title: npe
* Description: Library for npe functionality
**********************************************************************/
include library.npe;
include library.utils;
/******************** CONSTANTS ********************/
const boolean LOGGING = true;
const float POPULATION_UPDATE_TIME = 20.0f;
const float STATION_SCAN_RADIUS = 500.0f;
const string VAR_STATION_INSTANCE_ID = "npe.station_instance_id";
/******************** METHODS ********************/
trigger OnInitialize()
{
getClusterWideData(npe.DUNGEON_PUBLIC_MANAGER_NAME, getStringObjVar(self, "instance_name")+"_"+ self, true, self);
doLogging("OnInitialize", "Requested cluster wide data for "+getStringObjVar(self, "instance_name")+"_"+self);
return SCRIPT_CONTINUE;
}
trigger OnClusterWideDataResponse(string manage_name, string name, int request_id, string[] element_name_list, dictionary[] data, int lock_key)
{
// Oh god, how I hate this. The ValueDictionary in C++ doesn't support anything but basic types, but we need to store an array of object
// ids here so that other servers can know the population here. So, what we do is cheat. We create the Vector and pack it into a string
// to be stored as data, and then unpack it on the other side. Not the best solution by far, but there is simply not enough time to add in
// all the array types into ValueType* :'(
Vector players = getPlayersInStation(self);
string players_string = new string(utils.packObject(players));
dictionary info = new dictionary();
location wloc = getLocation(self);
info.put("building_id", self);
info.put("population_info", players_string);
info.put("population_num", players.size());
info.put("world_location.x", wloc.x);
info.put("world_location.y", wloc.y);
info.put("world_location.z", wloc.z);
doLogging("OnClusterWideDataResponse", "Updated info for: "+self+" size: "+info.size());
replaceClusterWideData(manage_name, name, info, true, lock_key);
releaseClusterWideDataLock(manage_name, lock_key);
// periodic messageTo to update the population
dictionary params = new dictionary();
messageTo(self, "updatePopulation", params, POPULATION_UPDATE_TIME, false);
return SCRIPT_CONTINUE;
}
messageHandler updatePopulation()
{
doLogging("updatePopulation", "Got message to updatePopulation");
getClusterWideData(npe.DUNGEON_PUBLIC_MANAGER_NAME, getStringObjVar(self, "instance_name")+"_"+ self, true, self);
return SCRIPT_CONTINUE;
}
Vector getPlayersInStation(obj_id self)
{
obj_id[] players = getPlayerCreaturesInRange(getLocation(self), STATION_SCAN_RADIUS);
Vector players_ret = new Vector();
if (players != null && players.length > 0)
{
for (int i=0 ;i<players.length; i++)
{
if (isIdValid(players[i]) && utils.hasScriptVar(players[i], VAR_STATION_INSTANCE_ID))
{
obj_id station = utils.getObjIdScriptVar(players[i], VAR_STATION_INSTANCE_ID);
if (isIdValid(station) && station == self)
players_ret.add(players[i]);
}
}
}
return players_ret;
}
void doLogging(string section, string message)
{
if (LOGGING)
LOG("npe_public_instance:"+section, message);
}
trigger OnLostItem(obj_id destContainer, obj_id transferer, obj_id item)
{
if(isPlayer(item))
{
removeObjVar(item, VAR_STATION_INSTANCE_ID);
utils.removeScriptVar(item, VAR_STATION_INSTANCE_ID);
}
return SCRIPT_CONTINUE;
}
trigger OnReceivedItem(obj_id srcContainer, obj_id transferer, obj_id item)
{
if(isPlayer(item))
{
removeObjVar(item, VAR_STATION_INSTANCE_ID);
utils.setScriptVar(item, VAR_STATION_INSTANCE_ID, self);
}
return SCRIPT_CONTINUE;
}