Files
dsrc/sku.0/sys.server/compiled/game/script/npe/station_exit_terminal.script
T
2013-09-10 23:17:15 -07:00

57 lines
1.3 KiB
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include library.create;
include library.utils;
include library.npe;
include library.sui;
const string_id EXIT_STATION = new string_id("npe", "exit_station");
trigger OnAttach()
{
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest(obj_id player, menu_info mi)
{
mi.addRootMenu(menu_info_types.ITEM_USE, EXIT_STATION);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuSelect(obj_id player, int item)
{
if ( item == menu_info_types.ITEM_USE )
{
if (checkGod(player))
return SCRIPT_CONTINUE;
string_id stfPrompt = new string_id("npe", "exit_station_prompt");
string_id stfTitle = new string_id("npe", "exit_station");
string prompt = utils.packStringId(stfPrompt);
string title = utils.packStringId(stfTitle);
int pid = sui.msgbox(self, player, prompt, sui.OK_CANCEL, title, 0, "handTransfer");
}
return SCRIPT_CONTINUE;
}
boolean checkGod(obj_id self)
{
if (isGod(self))
{
sendSystemMessageTestingOnly(self, "Please turn off god mode when moving between npe locations. God mode and instances do not get along");
return true;
}
return false;
}
messageHandler handTransfer()
{
int btn = sui.getIntButtonPressed(params);
obj_id player = sui.getPlayerId(params);
if(btn == sui.BP_OK)
{
sendSystemMessageTestingOnly(player, "Going to staging area...");
npe.movePlayerFromSharedStationToFinishLocation(player);
}
return SCRIPT_CONTINUE;
}