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dsrc/sku.0/sys.server/compiled/game/script/npe/weak_droid.script
T

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/**********************************************************************
*
* Title: mouse_droid
* Description: Gimps Marksman Trainers mouse droids to do little to no damage
**********************************************************************/
//Includes
include library.ai_lib;
include library.create;
include library.corpse;
include library.utils;
include library.weapons;
//Triggers
trigger OnInitialize()
{
obj_id weapon = aiGetPrimaryWeapon(self);
//ai_lib.setDefaultCalmBehavior(self, ai_lib.BEHAVIOR_SENTINEL);
setWeaponMinDamage(weapon, 0);
setWeaponMaxDamage(weapon, 1);
weapons.setWeaponData(weapon);
setRegenRate(self, HEALTH, 3);
return SCRIPT_CONTINUE;
}
trigger OnAttach()
{
obj_id weapon = aiGetPrimaryWeapon(self);
//ai_lib.setDefaultCalmBehavior(self, ai_lib.BEHAVIOR_SENTINEL);
setWeaponMinDamage(weapon, 0);
setWeaponMaxDamage(weapon, 1);
weapons.setWeaponData(weapon);
setRegenRate(self, HEALTH, 3);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated(obj_id killer)
{
kill(self);
playClientEffectObj(killer, "clienteffect/npe_training_droid_explode.cef", self, "");
return SCRIPT_CONTINUE;
}
trigger OnDeath(obj_id killer, obj_id corpseId)
{
//debugSpeakMsg(self, "look I died");
messageTo(self, "cleanUpSelf", null, 5, false);
return SCRIPT_CONTINUE;
}
trigger OnHateTargetChanged(obj_id target)
{
removeHateTarget(self, target);
return SCRIPT_CONTINUE;
}
messageHandler cleanUpSelf()
{
location myLoc = getLocation(self);
if(!utils.hasScriptVar(self, "npe.hasDied"))
{
create.object("npe_training_droid", myLoc, false);
utils.setScriptVar(self, "npe.hasDied", true);
}
destroyObject(self);
return SCRIPT_CONTINUE;
}