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dsrc/sku.0/sys.server/compiled/game/script/terminal/terminal_guild.script
T

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// guild.script - guild terminal menu handling
// Includes
include library.guild;
include library.player_structure;
include library.sui;
include library.utils;
include library.prose;
// Inherits
inherits terminal.base.base_terminal;
// Constants
const string_id SID_GUILDS_LIST = new string_id("guild", "menu_list_of_guilds");
const string_id SID_GUILD_WAR_LIST = new string_id ("guild", "menu_list_of_guild_wars");
const string_id SID_GUILD_WAR_LIST_ACTIVE = new string_id ("guild", "menu_list_of_guild_wars_active");
const string_id SID_GUILD_WAR_LIST_INACTIVE = new string_id ("guild", "menu_list_of_guild_wars_inactive");
const string_id SID_GUILD_GUILD_MANAGEMENT = new string_id ("guild", "menu_guild_management");
const string_id SID_GUILD_MEMBER_MANAGEMENT = new string_id ("guild", "menu_member_management");
const string_id SID_GUILD_CREATE = new string_id ("guild", "menu_create");
const string_id SID_GUILD_INFO = new string_id ("guild", "menu_info");
const string_id SID_GUILD_MEMBERS = new string_id ("guild", "menu_members");
const string_id SID_GUILD_SPONSORED = new string_id ("guild", "menu_sponsored");
const string_id SID_GUILD_ENEMIES = new string_id ("guild", "menu_enemies");
const string_id SID_GUILD_RANK_LIST = new string_id ("guild", "menu_rank_list");
const string_id SID_GUILD_RANK_SUMMARY = new string_id ("guild", "menu_rank_summary");
const string_id SID_GUILD_PERMISSION_LIST = new string_id ("guild", "menu_permission_list");
const string_id SID_GUILD_SPONSOR = new string_id ("guild", "menu_sponsor");
const string_id SID_GUILD_DISBAND = new string_id ("guild", "menu_disband");
const string_id SID_GUILD_NAMECHANGE = new string_id ("guild", "menu_namechange");
const string_id SID_GUILD_SPONSOR_ALREADY_IN_GUILD = new string_id ("guild", "sponsor_already_in_guild");
const string STR_GUILD_ALLEGIENCE = "@guild:allegiance";
const string STR_GUILD_CREATE_NAME_PROMPT = "@guild:create_name_prompt";
const string STR_GUILD_CREATE_NAME_TITLE = "@guild:create_name_title";
const string STR_GUILD_CREATE_ABBREV_PROMPT = "@guild:create_abbrev_prompt";
const string STR_GUILD_CREATE_ABBREV_TITLE = "@guild:create_abbrev_title";
const string_id SID_GUILD_LEADER_CHANGE = new string_id ("guild", "menu_leader_change");
const string_id SID_GUILD_ENABLE_ELECTIONS = new string_id ("guild", "menu_enable_elections");
const string_id SID_GUILD_DISABLE_ELECTIONS = new string_id ("guild", "menu_disable_elections");
// Voting
const string_id SID_LEADER_RACE = new string_id ("guild", "menu_leader_race");
const string_id SID_LEADER_STANDINGS = new string_id ("guild", "menu_leader_standings");
const string_id SID_LEADER_VOTE = new string_id ("guild", "menu_leader_vote");
const string_id SID_LEADER_REGISTER = new string_id ("guild", "menu_leader_register");
const string_id SID_LEADER_UNREGISTER = new string_id ("guild", "menu_leader_unregister");
const string_id SID_QA_RESET_VOTING = new string_id ("guild", "menu_leader_qa_reset_vote");
const string_id SID_QA_START_ELECTION = new string_id ("guild", "menu_leader_qa_start_election");
const string_id SID_QA_END_ELECTION = new string_id ("guild", "menu_leader_qa_end_election");
const string_id SID_QA_EXPIRE_VOTING = new string_id ("guild", "menu_leader_qa_expire_voting");
const string_id SID_QA_EXPIRE_GRACE_PERIOD = new string_id ("guild", "menu_leader_qa_expire_grace");
const string_id SID_VOTE_PLACED = new string_id ("guild", "vote_placed");
const string_id SID_VOTE_ABSTAIN = new string_id ("guild", "vote_abstain");
const string_id SID_REGISTER_DUPE = new string_id ("guild", "vote_register_dupe");
const string_id SID_NOT_REGISTERED = new string_id ("guild", "vote_not_registered");
const string_id SID_UNREGISTERED = new string_id ("guild", "vote_unregistered");
const string_id SID_REGISTER_CONGRATS = new string_id ("guild", "vote_register_congrats");
const string_id SID_ELECTIONS_OPEN = new string_id ("guild", "vote_elections_open");
const string_id SID_ELECTIONS_CLOSED = new string_id ("guild", "vote_elections_closed");
const string_id SID_ALREADY_LEADER = new string_id ("guild", "already_leader");
const string_id OPEN_ELECTIONS_EMAIL_BODY = new string_id ("guild", "open_elections_email_body");
const string_id OPEN_ELECTIONS_EMAIL_SUBJECT = new string_id ("guild", "open_elections_email_subject");
const string_id CLOSED_ELECTIONS_EMAIL_BODY = new string_id ("guild", "closed_elections_email_body");
const string_id CLOSED_ELECTIONS_EMAIL_SUBJECT = new string_id ("guild", "closed_elections_email_subject");
const string_id OPEN_ELECTIONS_ABSENT_EMAIL_BODY = new string_id ("guild", "open_elections_absent_email_body");
const string_id OPEN_ELECTIONS_ABSENT_EMAIL_SUBJECT = new string_id ("guild", "open_elections_absent_email_subject");
const string_id SID_NEED_ACCEPT_HALL = new string_id ("guild", "need_accept_hall");
const string_id SID_ACCEPT_HALL = new string_id ("guild", "accept_hall");
const string_id SID_TERMINAL_LOCKED = new string_id ("guild", "terminal_locked");
const string_id SID_NO_LOTS = new string_id ("guild", "no_lots");
const string_id SID_ML_NOT_LOADED = new string_id ("guild", "ml_not_loaded");
const string_id SID_ML_NO_LOTS_FREE = new string_id ("guild", "ml_no_lots_free");
const string_id SID_ML_TRIAL = new string_id ("guild", "ml_trial");
const string_id SID_ML_SUCCESS = new string_id ("guild", "ml_success");
const string_id SID_ML_REJECTED = new string_id ("guild", "ml_rejected");
const string_id SID_ML_YOU_ARE_LEADER = new string_id ("guild", "ml_you_are_leader");
const string_id SID_ML_FAIL = new string_id ("guild", "ml_fail");
const string_id SID_PA_OWNER_NOW = new string_id ("guild", "pa_owner_now");
const int DISBAND_CHECK_TIME = 60*60*2; // check every 2 hours
const float TERMINAL_USE_DISTANCE = 8.0f;
const int LEADER_ABSENT_TIME = 60*60*24*90; //90 days
const int ELECTIONS_COMPLETE = 60*60*24*14; //2 weeks
// OnGetAttributes
const string SID_VOTING_ENABLED = "@guild:voting_enabled";
const string SID_VOTING_DISABLED = "@guild:voting_disabled";
// Factional Alignment
const string_id SID_ALIGN_IMPERIAL = new string_id("guild", "align_imperial");
const string_id SID_ALIGN_REBEL = new string_id("guild", "align_rebel");
const string_id SID_ALIGN_NEUTRAL = new string_id("guild", "align_neutral");
// GCW Region Defender
const string_id SID_BEGIN_GCW_REGION_DEFENDER = new string_id("guild", "begin_gcw_region_defender");
const string_id SID_END_GCW_REGION_DEFENDER = new string_id("guild", "end_gcw_region_defender");
// ======================================================================
int getStructureGuildId(obj_id self)
{
// if the terminal is in a player structure, grab the guildId off the structure
int guildId = 0;
obj_id structure = player_structure.getStructure(self);
if (isIdValid(structure) && hasObjVar(structure, "player_structure.owner") && hasObjVar(structure, "guildId"))
{
guildId = getIntObjVar(structure, "guildId");
if (guildId != 0 && !guildExists(guildId))
{
removeObjVar(structure, "guildId");
guildId = 0;
}
}
// if not set, grab it off the terminal, since GMs may use them this way
if (guildId == 0 && hasObjVar(self, "guildId"))
{
guildId = getIntObjVar(self, "guildId");
if (guildId != 0 && !guildExists(guildId))
{
removeObjVar(self, "guildId");
guildId = 0;
}
}
return guildId;
}
trigger OnDestroy()
{
string myTemplate = getTemplateName(self);
obj_id datapad = getContainedBy(self);
if(!isIdValid(datapad))
{
return SCRIPT_CONTINUE;
}
if(player_structure.isBuilding(datapad))
return SCRIPT_CONTINUE;
obj_id player = getContainedBy(datapad);
if(myTemplate.equals(guild.STR_GUILD_REMOTE_DEVICE))
{
// if there are multiple guild control devices in player's datapad, allow deletion of the extra ones
if (!isIdNull(player) && isPlayer(player))
{
obj_id playerDatapad = utils.getPlayerDatapad(player);
if (isIdValid(playerDatapad) && (datapad == playerDatapad) && (utils.playerHasHowManyItemByTemplateInDataPad(player, guild.STR_GUILD_REMOTE_DEVICE, false) > 1))
{
return SCRIPT_CONTINUE;
}
}
sendSystemMessage(player, guild.SID_GUILD_NO_DESTROY_REMOTE);
return SCRIPT_OVERRIDE;
}
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnInitialize()
{
obj_id datapad = getContainedBy(self);
if(!isIdValid(datapad) || !exists(datapad))
{
return super.OnInitialize(self);
}
obj_id player = getContainedBy(datapad);
if(!isIdValid(player) || !exists(player))
{
return super.OnInitialize(self);
}
if(guild.hasElectionEnded(player))
{
guild.stopElection(player);
}
return super.OnInitialize(self);
}
//------------------------------------------------
// OnGetAttributes
//------------------------------------------------
trigger OnGetAttributes(obj_id player, string[] names, string[] attribs)
{
int idx = utils.getValidAttributeIndex(names);
if(idx == -1)
return SCRIPT_CONTINUE;
if(!exists(self))
{
return SCRIPT_CONTINUE;
}
int guildId = getGuildId(player);
if(guildId <= 0)
{
return SCRIPT_CONTINUE;
}
string guildName = guildGetName(guildId);
if(guildName != "")
{
names[idx] = "guild_name";
attribs[idx] = guildName;
idx++;
}
string guildAbbrev = guildGetAbbrev(guildId);
if(guildName != "")
{
names[idx] = "guild_abbrev";
attribs[idx] = guildAbbrev;
idx++;
}
obj_id guildLeader = guildGetLeader(guildId);
if(isValidId(guildLeader))
{
names[idx] = "guild_leader";
attribs[idx] = guildGetMemberName(guildId, guildLeader);
idx++;
}
if(isGod(player))
{
names[idx] = "god_mode";
attribs[idx] = "Guild ID: " + guildId;
idx++;
names[idx] = "god_mode";
attribs[idx] = "Voting time: " + guild.getVotingTime(guildId);
idx++;
names[idx] = "god_mode";
attribs[idx] = "Grace period: " + guild.getGracePeriodTime(guildId);
idx++;
}
if(guild.isVotingEnabled(guildId))
{
names[idx] = "elections";
attribs[idx] = utils.localizeSIDString(SID_VOTING_ENABLED) + " until " + getCalendarTimeStringLocal(guild.getVotingTime(guildId));
idx++;
}
else
{
if(guild.isVotingGracePeriod(guildId))
{
names[idx] = "elections";
attribs[idx] = utils.localizeSIDString(SID_VOTING_DISABLED) + " until " + getCalendarTimeStringLocal(guild.getGracePeriodTime(guildId));
idx++;
}
}
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnObjectMenuRequest(obj_id player, menu_info mi)
{
int guildsListMenu = mi.addRootMenu(menu_info_types.SERVER_MENU3, SID_GUILDS_LIST);
int guildWarListMenu = mi.addRootMenu(menu_info_types.SERVER_MENU8, SID_GUILD_WAR_LIST);
mi.addSubMenu(guildWarListMenu, menu_info_types.SERVER_MENU12, SID_GUILD_WAR_LIST_ACTIVE);
mi.addSubMenu(guildWarListMenu, menu_info_types.SERVER_MENU13, SID_GUILD_WAR_LIST_INACTIVE);
const int guildId = getGuildId(player);
if (guildId == 0)
{
return super.OnObjectMenuRequest(self, player, mi);
}
const obj_id guildLeader = guildGetLeader(guildId);
if (guildId != 0 && (getGuildId(player) == guildId || isGod(player)))
{
int guildManagementMenu = mi.addRootMenu(menu_info_types.SERVER_GUILD_GUILD_MANAGEMENT, SID_GUILD_GUILD_MANAGEMENT);
mi.addSubMenu(guildManagementMenu, menu_info_types.SERVER_GUILD_INFO, SID_GUILD_INFO);
mi.addSubMenu(guildManagementMenu, menu_info_types.SERVER_GUILD_ENEMIES, SID_GUILD_ENEMIES);
mi.addSubMenu(guildManagementMenu, menu_info_types.SERVER_MENU16, SID_GUILD_RANK_LIST);
mi.addSubMenu(guildManagementMenu, menu_info_types.SERVER_MENU17, SID_GUILD_RANK_SUMMARY);
mi.addSubMenu(guildManagementMenu, menu_info_types.SERVER_MENU18, SID_GUILD_PERMISSION_LIST);
if (guild.hasGuildPermission(guildId, player, guild.GUILD_PERMISSION_DISBAND))
mi.addSubMenu(guildManagementMenu, menu_info_types.SERVER_GUILD_DISBAND, SID_GUILD_DISBAND);
if (guild.hasGuildPermission(guildId, player, guild.GUILD_PERMISSION_NAMECHANGE))
mi.addSubMenu(guildManagementMenu, menu_info_types.SERVER_GUILD_NAMECHANGE, SID_GUILD_NAMECHANGE);
if (!hasObjVar(self, guild.GUILD_SCREEN_ID) && guildLeader == player)
mi.addSubMenu(guildManagementMenu, menu_info_types.SERVER_MENU2, guild.SID_MAKE_NEW_SCREEN);
if (player == guildLeader || isGod(player))
{
//Add Factional Alignment Menu
const int factionId = guildGetCurrentFaction(guildId);
if ((##"imperial" == factionId) || (##"rebel" == factionId))
{
mi.addSubMenu(guildManagementMenu, menu_info_types.SERVER_MENU19, SID_ALIGN_NEUTRAL);
}
else
{
mi.addSubMenu(guildManagementMenu, menu_info_types.SERVER_MENU20, SID_ALIGN_IMPERIAL);
mi.addSubMenu(guildManagementMenu, menu_info_types.SERVER_MENU21, SID_ALIGN_REBEL);
}
//Add GCW Region Defender Menu
const String gcwDefenderRegion = guildGetCurrentGcwDefenderRegion(guildId);
if ((gcwDefenderRegion != null) && (gcwDefenderRegion.length() > 0))
{
mi.addSubMenu(guildManagementMenu, menu_info_types.SERVER_MENU22, SID_END_GCW_REGION_DEFENDER);
}
else
{
mi.addSubMenu(guildManagementMenu, menu_info_types.SERVER_MENU23, SID_BEGIN_GCW_REGION_DEFENDER);
}
}
int memberManagementMenu = mi.addRootMenu(menu_info_types.SERVER_GUILD_MEMBER_MANAGEMENT, SID_GUILD_MEMBER_MANAGEMENT);
mi.addSubMenu(memberManagementMenu, menu_info_types.SERVER_GUILD_MEMBERS, SID_GUILD_MEMBERS);
if (guild.hasSponsoredMembers(guildId))
mi.addSubMenu(memberManagementMenu, menu_info_types.SERVER_GUILD_SPONSORED, SID_GUILD_SPONSORED);
if (guild.hasGuildPermission(guildId, player, guild.GUILD_PERMISSION_SPONSOR))
mi.addSubMenu(memberManagementMenu, menu_info_types.SERVER_GUILD_SPONSOR, SID_GUILD_SPONSOR);
if(player == guildLeader || isGod(player))
mi.addSubMenu(memberManagementMenu, menu_info_types.SERVER_MENU1, SID_GUILD_LEADER_CHANGE);
int menu = -1;
if(!guild.hasElectionEnded(player))
{
if(guild.isVotingEnabled(guildId))
{
// Add the leader race menu.
menu = mi.addRootMenu(menu_info_types.SERVER_MENU4, SID_LEADER_RACE);
// Add the leader options.
mi.addSubMenu(menu, menu_info_types.SERVER_MENU5, SID_LEADER_STANDINGS);
// Is this person registered?
if(!guild.isCandidate(guildId, player))
mi.addSubMenu(menu, menu_info_types.SERVER_MENU6, SID_LEADER_REGISTER);
else
{
if(player != guildLeader)
mi.addSubMenu(menu, menu_info_types.SERVER_MENU7, SID_LEADER_UNREGISTER);
}
}
else
{
if(!guild.isVotingGracePeriod(guildId))
{
menu = mi.addRootMenu(menu_info_types.SERVER_MENU4, SID_LEADER_RACE);
mi.addSubMenu(menu, menu_info_types.SERVER_MENU6, SID_LEADER_REGISTER);
}
}
}
else
{
guild.stopElection(player);
}
// God option to reset voting.
if(isGod(player))
{
if(menu == -1)
{
// Add the leader race menu.
menu = mi.addRootMenu(menu_info_types.SERVER_MENU4, SID_LEADER_RACE);
}
mi.addSubMenu(menu, menu_info_types.SERVER_MENU9, SID_QA_RESET_VOTING);
if(guild.isVotingEnabled(guildId))
{
mi.addSubMenu(menu, menu_info_types.SERVER_MENU11, SID_QA_END_ELECTION);
mi.addSubMenu(menu, menu_info_types.SERVER_MENU14, SID_QA_EXPIRE_VOTING);
}
else
{
mi.addSubMenu(menu, menu_info_types.SERVER_MENU10, SID_QA_START_ELECTION);
if(guild.isVotingGracePeriod(guildId))
{
mi.addSubMenu(menu, menu_info_types.SERVER_MENU15, SID_QA_EXPIRE_GRACE_PERIOD);
}
}
}
}
return super.OnObjectMenuRequest(self, player, mi);
}
// ----------------------------------------------------------------------
trigger OnObjectMenuSelect(obj_id player, int item)
{
sendDirtyObjectMenuNotification(self);
if(item == menu_info_types.SERVER_MENU3)
{
dictionary guildsListParams = new dictionary();
guildsListParams.put("player", player);
messageTo(self, "showGuildsList", guildsListParams, 3.0f, false);
return SCRIPT_CONTINUE;
}
if(item == menu_info_types.SERVER_MENU12)
{
guild.showMasterGuildWarTableDictionary(player);
return SCRIPT_CONTINUE;
}
if(item == menu_info_types.SERVER_MENU13)
{
guild.showInactiveGuildWarTableDictionary(player);
return SCRIPT_CONTINUE;
}
const int guildId = getGuildId(player);
if (guildId == 0)
{
return SCRIPT_CONTINUE;
}
const obj_id guildLeader = guildGetLeader(guildId);
if (item == menu_info_types.ITEM_USE || item == menu_info_types.SERVER_GUILD_INFO)
guild.showGuildInfo(player);
else if (item == menu_info_types.SERVER_GUILD_ENEMIES)
guild.showGuildEnemies(player);
else if (item == menu_info_types.SERVER_GUILD_SPONSORED)
guild.showGuildSponsored(player);
else if (item == menu_info_types.SERVER_GUILD_MEMBERS)
{
guild.showGuildMembers(player, player, 0, 0, "", "");
}
else if (item == menu_info_types.SERVER_GUILD_SPONSOR && (guild.hasGuildPermission(guildId, player, guild.GUILD_PERMISSION_SPONSOR) || isGod(player)))
{
if(guild.hasWindowPid(player))
{
int pid = guild.getWindowPid(player);
forceCloseSUIPage(pid);
guild.removeWindowPid(player);
}
int pid = sui.inputbox(
player,
player,
guild.STR_GUILD_SPONSOR_PROMPT,
sui.OK_CANCEL,
guild.STR_GUILD_SPONSOR_TITLE,
sui.INPUT_NORMAL,
null,
"onGuildSponsorResponse");
guild.setWindowPid(player, pid);
}
else if (item == menu_info_types.SERVER_GUILD_DISBAND && (guild.hasGuildPermission(guildId, player, guild.GUILD_PERMISSION_DISBAND) || isGod(player)))
{
if(guild.hasWindowPid(player))
{
int pid = guild.getWindowPid(player);
forceCloseSUIPage(pid);
guild.removeWindowPid(player);
}
int pid = sui.msgbox(
player,
player,
guild.STR_GUILD_DISBAND_PROMPT,
sui.YES_NO,
guild.STR_GUILD_DISBAND_TITLE,
sui.MSG_NORMAL,
"onGuildDisbandResponse");
guild.setWindowPid(player, pid);
}
else if (item == menu_info_types.SERVER_GUILD_NAMECHANGE && (guild.hasGuildPermission(guildId, player, guild.GUILD_PERMISSION_NAMECHANGE) || isGod(player)))
{
if(guild.hasWindowPid(player))
{
int pid = guild.getWindowPid(player);
forceCloseSUIPage(pid);
guild.removeWindowPid(player);
}
int pid = sui.inputbox(
player,
player,
guild.STR_GUILD_NAMECHANGE_NAME_PROMPT,
sui.OK_CANCEL,
guild.STR_GUILD_NAMECHANGE_NAME_TITLE,
sui.INPUT_NORMAL,
null,
"onGuildNamechangeNameResponse");
guild.setWindowPid(player, pid);
}
else if (item == menu_info_types.SERVER_MENU1 && (player == guildLeader || isGod(player)))
{
if(guild.hasWindowPid(player))
{
int pid = guild.getWindowPid(player);
forceCloseSUIPage(pid);
guild.removeWindowPid(player);
}
int pid = sui.inputbox( self, player, "@guild:make_leader_d", sui.OK_CANCEL, "@guild:make_leader_t", sui.INPUT_NORMAL, null, "handleMakeLeader", null );
guild.setWindowPid(player, pid);
}
else if (item == menu_info_types.SERVER_MENU2 && !hasObjVar(self, guild.GUILD_SCREEN_ID) && guildLeader == player)
{
obj_id pInv = utils.getInventoryContainer(player);
string screenTemplate = "";
if(hasObjVar(self, guild.GUILD_SCREEN_TYPE))
{
screenTemplate = getStringObjVar(self, guild.GUILD_SCREEN_TYPE);
}
else
{
screenTemplate = guild.GUILD_SCREEN_TEMPLATE;
}
obj_id guildScreen = createObjectOverloaded(screenTemplate, pInv);
if(isIdValid(guildScreen))
{
setOwner(guildScreen, player);
obj_id guildLeaderPDA = guild.getGuildRemoteDevice(player);
if(isIdValid(guildLeaderPDA) && exists(guildLeaderPDA))
{
setObjVar(guildLeaderPDA, guild.GUILD_SCREEN_ID, guildScreen);
setObjVar(guildScreen, guild.GUILD_SCREEN_ID, guildLeaderPDA);
setObjVar(guildScreen, guild.REGISTERED_GUILD, guildId);
}
}
}
// Voting
else if(item == menu_info_types.SERVER_MENU4 || item == menu_info_types.SERVER_MENU5)
{
// Show standings.
guild.showStandings(self, player);
}
else if(item == menu_info_types.SERVER_MENU9 && isGod(player))
{
resetElection(self, player);
}
else if(item == menu_info_types.SERVER_MENU10 && isGod(player))
{
startElection(self, player);
}
else if(item == menu_info_types.SERVER_MENU11 && isGod(player))
{
guild.stopElection(player);
}
else if(item == menu_info_types.SERVER_MENU14 && isGod(player)) // Expire voting time for election
{
guildSetElectionEndTime(guildId, 0, getCalendarTime());
}
else if(item == menu_info_types.SERVER_MENU15 && isGod(player)) // Expire grace period for election
{
guildSetElectionEndTime(guildId, getCalendarTime(), 0);
}
else if(item == menu_info_types.SERVER_MENU6)
{
// Register to run.
registerToRun(self, player);
}
else if(item == menu_info_types.SERVER_MENU7)
{
// Unregister from the race.
unregisterFromRace(self, player);
}
// Rank List
else if(item == menu_info_types.SERVER_MENU16)
{
guild.showRankList(self, player);
}
else if(item == menu_info_types.SERVER_MENU17)
{
guild.showRankSummary(self, player);
}
else if(item == menu_info_types.SERVER_MENU18)
{
guild.showPermissionSummary(self, player);
}
else if(item == menu_info_types.SERVER_MENU19)
{
// align neutral
if (player == guildLeader || isGod(player))
{
const int factionId = guildGetCurrentFaction(guildId);
if ((##"imperial" == factionId) || (##"rebel" == factionId))
{
// Cannot become neutral if currently defending a GCW region
const String gcwDefenderRegion = guildGetCurrentGcwDefenderRegion(guildId);
if ((gcwDefenderRegion != null) && (gcwDefenderRegion.length() > 0))
{
sendSystemMessage(player, "You cannot change the guild's factional alignment to Neutral while it is a GCW region defender.", "");
}
else
{
sendSystemMessage(player, "Setting the guild's factional alignment to Neutral. This may take a few seconds. You will receive mail confirmation once the change has been completed.", "");
guildSetFaction(guildId, 0);
}
}
}
}
else if(item == menu_info_types.SERVER_MENU20)
{
// align imperial
if (player == guildLeader || isGod(player))
{
const int currentFactionId = guildGetCurrentFaction(guildId);
if (currentFactionId == 0)
{
boolean allow = true;
// must wait 1 day to switch
const int previousFactionId = guildGetPreviousFaction(guildId);
const int timeLeftPreviousFaction = guildGetTimeLeftPreviousFaction(guildId);
if ((##"rebel" == previousFactionId) && (timeLeftPreviousFaction > 0))
{
int cooldown = (timeLeftPreviousFaction + (isGod(player) ? 10 : 86400)) - getCalendarTime();
if (cooldown > 0)
{
string cooldownStr = "" + cooldown + "s";
int[] convertedTime = player_structure.convertSecondsTime(cooldown);
if ((convertedTime != null) && (convertedTime.length == 4))
{
if (convertedTime[0] > 0)
{
cooldownStr = "" + convertedTime[0] + "d:" + convertedTime[1] + "h:" + convertedTime[2] + "m:" + convertedTime[3] + "s";
}
else if (convertedTime[1] > 0)
{
cooldownStr = "" + convertedTime[1] + "h:" + convertedTime[2] + "m:" + convertedTime[3] + "s";
}
else if (convertedTime[2] > 0)
{
cooldownStr = "" + convertedTime[2] + "m:" + convertedTime[3] + "s";
}
else if (convertedTime[3] > 0)
{
cooldownStr = "" + convertedTime[3] + "s";
}
else
{
cooldownStr = "" + cooldown + "s";
}
}
sendSystemMessage(player, "You must wait " + cooldownStr + " before you can change the guild's factional alignment to Imperial.", "");
allow = false;
}
}
if (allow)
{
sendSystemMessage(player, "Setting the guild's factional alignment to Imperial. This may take a few seconds. You will receive mail confirmation once the change has been completed.", "");
guildSetFaction(guildId, ##"imperial");
}
}
}
}
else if(item == menu_info_types.SERVER_MENU21)
{
// align rebel
if (player == guildLeader || isGod(player))
{
const int currentFactionId = guildGetCurrentFaction(guildId);
if (currentFactionId == 0)
{
boolean allow = true;
// must wait 1 day to switch
const int previousFactionId = guildGetPreviousFaction(guildId);
const int timeLeftPreviousFaction = guildGetTimeLeftPreviousFaction(guildId);
if ((##"imperial" == previousFactionId) && (timeLeftPreviousFaction > 0))
{
int cooldown = (timeLeftPreviousFaction + (isGod(player) ? 10 : 86400)) - getCalendarTime();
if (cooldown > 0)
{
string cooldownStr = "" + cooldown + "s";
int[] convertedTime = player_structure.convertSecondsTime(cooldown);
if ((convertedTime != null) && (convertedTime.length == 4))
{
if (convertedTime[0] > 0)
{
cooldownStr = "" + convertedTime[0] + "d:" + convertedTime[1] + "h:" + convertedTime[2] + "m:" + convertedTime[3] + "s";
}
else if (convertedTime[1] > 0)
{
cooldownStr = "" + convertedTime[1] + "h:" + convertedTime[2] + "m:" + convertedTime[3] + "s";
}
else if (convertedTime[2] > 0)
{
cooldownStr = "" + convertedTime[2] + "m:" + convertedTime[3] + "s";
}
else if (convertedTime[3] > 0)
{
cooldownStr = "" + convertedTime[3] + "s";
}
else
{
cooldownStr = "" + cooldown + "s";
}
}
sendSystemMessage(player, "You must wait " + cooldownStr + " before you can change the guild's factional alignment to Rebel.", "");
allow = false;
}
}
if (allow)
{
sendSystemMessage(player, "Setting the guild's factional alignment to Rebel. This may take a few seconds. You will receive mail confirmation once the change has been completed.", "");
guildSetFaction(guildId, ##"rebel");
}
}
}
}
else if(item == menu_info_types.SERVER_MENU22)
{
// stop defending GCW region
if (player == guildLeader || isGod(player))
{
const String gcwDefenderRegion = guildGetCurrentGcwDefenderRegion(guildId);
if ((gcwDefenderRegion != null) && (gcwDefenderRegion.length() > 0))
{
sendSystemMessage(player, "Setting the guild's GCW defender region to (None). This may take a few seconds. You will receive mail confirmation once the change has been completed.", "");
guildSetGcwDefenderRegion(guildId, "");
}
}
}
else if(item == menu_info_types.SERVER_MENU23)
{
// start defending GCW region
if (player == guildLeader || isGod(player))
{
const String gcwCurrentDefenderRegion = guildGetCurrentGcwDefenderRegion(guildId);
if ((gcwCurrentDefenderRegion == null) || (gcwCurrentDefenderRegion.length() <= 0))
{
// must be factionally aligned to become a GCW region defender
const int factionId = guildGetCurrentFaction(guildId);
if ((##"imperial" == factionId) || (##"rebel" == factionId))
{
// guild must be at least 10 guild members to become a GCW region defender
const int requiredMemberCountNumber = utils.stringToInt(getConfigSetting("GameServer", "gcwGuildMinMembersForGcwRegionDefender"));
if (guildGetCountMembersOnly(guildId) < requiredMemberCountNumber)
{
sendSystemMessage(player, "The guild cannot become a GCW region defender until it has at least " + requiredMemberCountNumber + " members.", "");
}
else
{
string announcement = "Select a GCW region for your guild to defend.";
// has the guild previously defended a region?
const String gcwPreviousDefenderRegion = guildGetPreviousGcwDefenderRegion(guildId);
const int timeLeftPreviousGcwDefenderRegion = guildGetTimeLeftPreviousGcwDefenderRegion(guildId);
if ((gcwPreviousDefenderRegion != null) && (gcwPreviousDefenderRegion.length() > 0) && (timeLeftPreviousGcwDefenderRegion > 0))
{
// Must wait 1 day to switch to defending a different region
const int cooldown = timeLeftPreviousGcwDefenderRegion + (isGod(player) ? 10 : 86400) - getCalendarTime();
if (cooldown > 0)
{
string cooldownStr = "" + cooldown + "s";
int[] convertedTime = player_structure.convertSecondsTime(cooldown);
if ((convertedTime != null) && (convertedTime.length == 4))
{
if (convertedTime[0] > 0)
{
cooldownStr = "" + convertedTime[0] + "d:" + convertedTime[1] + "h:" + convertedTime[2] + "m:" + convertedTime[3] + "s";
}
else if (convertedTime[1] > 0)
{
cooldownStr = "" + convertedTime[1] + "h:" + convertedTime[2] + "m:" + convertedTime[3] + "s";
}
else if (convertedTime[2] > 0)
{
cooldownStr = "" + convertedTime[2] + "m:" + convertedTime[3] + "s";
}
else if (convertedTime[3] > 0)
{
cooldownStr = "" + convertedTime[3] + "s";
}
else
{
cooldownStr = "" + cooldown + "s";
}
}
announcement += "\n";
announcement += "You can immediately defend the GCW region you most recently defended (" + localize(new string_id("gcw_regions", gcwPreviousDefenderRegion)) + ").\n";
announcement += "You must wait " + cooldownStr + " before you can defend a different GCW region.";
}
}
String[] gcwDefenderRegions = getGcwDefenderRegions();
if ((gcwDefenderRegions != null) && (gcwDefenderRegions.length > 0))
{
const string[] columnHeader = {"GCW Region"};
const string[] columnHeaderType = {"text"};
const string[][] columnData = new string[1][0];
columnData[0] = gcwDefenderRegions;
sui.tableColumnMajor(player, player, sui.OK_CANCEL, "@gcw:gcw_region_defender_war_terminal_menu", "handleGuildGcwRegionDefenderChoice", announcement, columnHeader, columnHeaderType, columnData, false);
}
}
}
else
{
sendSystemMessage(player, "The guild cannot become a GCW region defender until it is aligned with a faction.", "");
}
}
}
}
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
obj_id getMenuContextObjId(obj_id self, obj_id player, string varName)
{
deltadictionary dd = self.getScriptVars();
return dd.getObjId("guildMenu." + player + "." + varName);
}
// ----------------------------------------------------------------------
void setMenuContextObjId(obj_id self, obj_id player, string varName, obj_id value)
{
deltadictionary dd = self.getScriptVars();
dd.put("guildMenu." + player + "." + varName, value);
}
// ======================================================================
messageHandler handleMakeLeader()
{
obj_id player = sui.getPlayerId(params);
if(!guild.hasWindowPid(player))
return SCRIPT_CONTINUE;
if(sui.getIntButtonPressed(params) != sui.BP_OK)
{
guild.removeWindowPid(player);
return SCRIPT_CONTINUE;
}
string input_name = sui.getInputBoxText(params);
int guildId = getGuildId(player);
obj_id[] members = guild.getMemberIds(guildId, false, true);
for(int i = 0; i < members.length; i++ )
{
string name = guildGetMemberName( guildId, members[i] );
if(name.equals(input_name))
{
if(members[i] == player && !isGod(player))
{
sendSystemMessage(player, SID_ALREADY_LEADER);
return SCRIPT_CONTINUE;
}
// We want to make this person the guild leader.
location oldLeader = getLocation(player);
location newLeader = getLocation(members[i]);
if(!oldLeader.area.equals(newLeader.area))
{
// They are not loaded or are too far away.
sendSystemMessage( player, SID_ML_NOT_LOADED );
return SCRIPT_CONTINUE;
}
float dist = getDistance( player, members[i] );
if ( dist < 0 || dist > 20 )
{
// They are not loaded or are too far away.
sendSystemMessage( player, SID_ML_NOT_LOADED );
return SCRIPT_CONTINUE;
}
if ( utils.isFreeTrial(player, members[i]) )
{
// Trial accounts can't own PAs or structures.
sendSystemMessage( player, SID_ML_TRIAL );
return SCRIPT_CONTINUE;
}
utils.setScriptVar(self, "temp_new_leader", members[i]);
int pid = sui.msgbox(self, members[i], "@guild:make_leader_p", sui.YES_NO, "@guild:make_leader_t", sui.MSG_NORMAL, "handleAcceptLeadership");
guild.setWindowPid(self, pid);
return SCRIPT_CONTINUE;
}
}
sendSystemMessage( player, SID_ML_FAIL );
return SCRIPT_CONTINUE;
}
messageHandler handleAcceptLeadership()
{
//obj_id pa_hall = getTopMostContainer( self );
obj_id player = sui.getPlayerId(params);
if(!guild.hasWindowPid(self))
return SCRIPT_CONTINUE;
int guildId = getGuildId( player );
obj_id oldLeader = guildGetLeader( guildId );
obj_id newLeader = utils.getObjIdScriptVar( self, "temp_new_leader" );
if ( sui.getIntButtonPressed(params) == sui.BP_OK )
{
obj_id[] members = guild.getMemberIds( guildId, false, true );
boolean done = false;
for ( int i=0; i < members.length; i++ )
{
if ( members[i] == newLeader )
{
// Make them guild leader.
guild.changeLeader( guildId, newLeader );
sendSystemMessage( oldLeader, SID_ML_SUCCESS );
sendSystemMessage( newLeader, SID_ML_YOU_ARE_LEADER );
done = true;
break;
}
}
if ( !done )
sendSystemMessage( oldLeader, SID_ML_FAIL );
}
else
{
sendSystemMessage( oldLeader, SID_ML_REJECTED );
}
guild.removeWindowPid(self);
utils.removeScriptVar(self, "temp_new_leader");
return SCRIPT_CONTINUE;
}
void resetElection(obj_id self, obj_id player)
{
int guildId = getGuildId(player);
if(guildId == 0)
{
return;
}
guildSetElectionEndTime(guildId, 0, 0);
guild.resetCandidates(guildId, null);
}
void startElection(obj_id self, obj_id player)
{
int guildId = getGuildId(player);
if(guildId == 0)
{
return;
}
guildSetElectionEndTime(guildId, 0, getCalendarTime() + 604800);
// The elections have started! Place the guild master as the first candidate.
obj_id guildLeader = guildGetLeader(guildId);
guild.makeCandidate(guildId, guildLeader);
// Notify everyone.
obj_id[] members = guild.getMemberIds(guildId, false, true);
int lastLoginTime = getPlayerLastLoginTime(guildLeader);
int timeDifference = getCalendarTime() - lastLoginTime;
for(int i = 0; i < members.length; i++)
{
// The member must be valid, not the guild master, and not the player that started the election.
// Default everyone to the guild leader, so that people must log in to overwrite the leader (unless the leader has been
// gone for 90 days.
if(isIdValid(members[i]) && members[i] != guildLeader && members[i] != player && timeDifference < LEADER_ABSENT_TIME)
{
guildSetMemberAllegiance(guildId, members[i], guildLeader);
}
else
{
if(isIdValid(members[i]) && members[i] != guildLeader && members[i] != player)
{
guildSetMemberAllegiance(guildId, members[i], null);
}
}
string cname = guildGetMemberName(guildId, members[i]);
prose_package bodypp = prose.getPackage(OPEN_ELECTIONS_EMAIL_BODY, cname);
utils.sendMail(OPEN_ELECTIONS_EMAIL_SUBJECT, bodypp, cname, "Guild Management");
}
}
//------------------------------------------------
// registerToRun
//------------------------------------------------
void registerToRun(obj_id self, obj_id player)
{
// Get our PA hall.
int guildId = getGuildId(player);
obj_id leader = guildGetLeader(guildId);
// Make sure this guy is a member.
if(!guild.hasGuildPermission(guildId, player, guild.GUILD_PERMISSION_MEMBER))
{
return;
}
if(utils.isFreeTrial(player))
return;
// Make sure they aren't a dupe.
if(guild.isCandidate(guildId, player))
{
sendSystemMessage(player, SID_REGISTER_DUPE);
return;
}
if(!guild.isVotingEnabled(guildId) && !guild.isVotingGracePeriod(guildId))
{
startElection(self, player);
}
guild.makeCandidate(guildId, player);
sendSystemMessage(player, SID_REGISTER_CONGRATS);
}
//------------------------------------------------
// unregisterFromRace
//------------------------------------------------
void unregisterFromRace(obj_id self, obj_id player)
{
int guildId = getGuildId(player);
obj_id leader = guildGetLeader(guildId);
// Is the player registered to run?
if(!guild.isCandidate(guildId, player))
{
sendSystemMessage(player, SID_NOT_REGISTERED);
return;
}
if(player == leader)
{
return;
}
guild.removeCandidate(guildId, player);
sendSystemMessage(player, SID_UNREGISTERED);
}
//------------------------------------------------
// acceptPAHall
//------------------------------------------------
void acceptPAHall( obj_id self, obj_id player )
{
sui.msgbox( self, player, "@guild:accept_pa_hall_p", sui.YES_NO, "@guild:accept_pa_hall_t", sui.MSG_NORMAL, "handleAcceptPAHall" );
}
//------------------------------------------------
// handleAcceptPAHall
//------------------------------------------------
messageHandler handleAcceptPAHall()
{
if ( sui.getIntButtonPressed(params) == sui.BP_OK )
{
obj_id pa_hall = getTopMostContainer( self );
int guildId = getStructureGuildId( self );
obj_id player = guildGetLeader( guildId );
// Can they own the PA hall?
obj_id structure = player_structure.getStructure( self );
if ( !player_structure.canOwnStructure( structure, player ) )
{
// They don't have the lots free to own the PA hall.
sendSystemMessage( player, SID_NO_LOTS );
return SCRIPT_CONTINUE;
}
// Give them the PA hall.
obj_id hall_owner = getOwner( structure );
player_structure.removeStructure( structure, hall_owner );
player_structure.addStructure( structure, player );
sendSystemMessage( player, SID_PA_OWNER_NOW );
}
return SCRIPT_CONTINUE;
}
messageHandler handlerGuildScreenDestroyed()
{
if(params == null || params.isEmpty())
{
return SCRIPT_CONTINUE;
}
obj_id screenIdSent = params.getObjId("screenId");
obj_id guildScreen = getObjIdObjVar(self, guild.GUILD_SCREEN_ID);
if(isIdValid(screenIdSent) && isIdValid(guildScreen))
{
if(screenIdSent == guildScreen)
{
removeObjVar(self, guild.GUILD_SCREEN_ID);
}
}
return SCRIPT_CONTINUE;
}
messageHandler showGuildsList()
{
if(params == null || params.isEmpty())
{
return SCRIPT_CONTINUE;
}
obj_id player = params.getObjId("player");
if(!isIdValid(player) || !exists(player))
{
return SCRIPT_CONTINUE;
}
string [] table_titles = { "@guild:table_title_name", "@guild:table_guildlist_abbreviation", "@guild:table_guildlist_members" };
string [] table_types = { "text", "text", "integer" };
int [] guildIds = getAllGuildIds();
// No guilds on this server?
if(guildIds == null || guildIds.length < 1)
{
return SCRIPT_CONTINUE;
}
resizeable int [] validatedIds = new int[0];
for(int i = 0, j = guildIds.length; i < j; i++)
{
if(guildGetCountMembersOnly(guildIds[i]) > 4)
{
utils.addElement(validatedIds, guildIds[i]);
}
}
if(validatedIds == null || validatedIds.length < 1)
{
return SCRIPT_CONTINUE;
}
string [][] guildsData = new string[validatedIds.length][3];
for(int i = 0, j = validatedIds.length; i < j; i++)
{
guildsData[i][0] = guildGetName(validatedIds[i]);
guildsData[i][1] = guildGetAbbrev(validatedIds[i]);
guildsData[i][2] = "" + guildGetCountMembersOnly(validatedIds[i]);
}
int pid = sui.tableRowMajor(self, player, sui.OK_CANCEL, "List of Guilds", "onGuildsListResponse", null, table_titles, table_types, guildsData);
guild.setWindowPid(self, pid);
return SCRIPT_CONTINUE;
}