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dsrc/sku.0/sys.shared/compiled/game/datatables/combat/combat_timing.tab
T

17 lines
432 B
SQL

WeaponType MaximumShotsTillWeaponReload Continuous WeaponReloadTimeSeconds WeaponReloadClientEffect WeaponReloadClientAnimation
s i b f s s
rifle 9 1 0
lightRifle 18 1 0
pistol 36 1 0
heavyWeapon 1 1 0
onehandMelee 1 1 0
twohandMelee 1 1 0
unarmed 1 1 0
polearm 1 1 0
thrown 1 1 0
onehandLightsaber 1 1 0
twohandLightsaber 1 1 0
polearmLightsaber 1 1 0
groundTargetting 1 1 0
directionalTargetting 1 1 0