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https://github.com/SWG-Source/dsrc.git
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139 lines
4.2 KiB
Plaintext
139 lines
4.2 KiB
Plaintext
// ======================================================================
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//
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// bestine_rumor02.script
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// Copyright 2003, Sony Online Entertainment
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// All Rights Reserved.
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//
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// DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR!
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//
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// ======================================================================
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// ======================================================================
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// Library Includes
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// ======================================================================
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include library.ai_lib;
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include library.chat;
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// ======================================================================
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// Script Constants
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// ======================================================================
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string c_stringFile = "conversation/bestine_rumor02";
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// ======================================================================
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// Script Conditions
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// ======================================================================
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boolean bestine_rumor02_condition__defaultCondition (obj_id player, obj_id npc)
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{
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return true;
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}
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// ----------------------------------------------------------------------
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boolean bestine_rumor02_condition_nonoffice (obj_id player, obj_id npc)
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{
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return hasObjVar(npc, "bestine.electionEnded");
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}
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// ======================================================================
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// Script Actions
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// ======================================================================
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void bestine_rumor02_action__defaultAction (obj_id player, obj_id npc)
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{
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}
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// ======================================================================
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// User Script Triggers
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// ======================================================================
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trigger OnInitialize ()
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{
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if ((!isMob (self)) || (isPlayer (self)))
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detachScript(self, "npc.conversation.bestine_rumor02");
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnAttach ()
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{
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
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{
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int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
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menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
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menuInfoData.setServerNotify (false);
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnIncapacitated (obj_id killer)
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{
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clearCondition (self, CONDITION_CONVERSABLE);
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detachScript (self, "npc.conversation.bestine_rumor02");
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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// Script Triggers
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// ======================================================================
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trigger OnStartNpcConversation (obj_id player)
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{
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if (ai_lib.isInCombat (self) || ai_lib.isInCombat (player))
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return SCRIPT_OVERRIDE;
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//-- [NOTE]
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if (!bestine_rumor02_condition_nonoffice (player, self))
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{
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//-- NPC: Bestine really doesn't need heightened defenses. I'm going to vote for Sean Trenwell, Director of Commerce in the upcoming election. We could really use more merchants around here. What do you think? I really think you should vote. The governor is taking votes at the capitol.
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string_id message = new string_id (c_stringFile, "s_f9db7bbe");
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chat.chat (self, message);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (bestine_rumor02_condition_nonoffice (player, self))
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{
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//-- NPC: Maybe voting for Sean Trenwell wasn't such a good idea. I heard some pretty nasty rumors about him. He seems to be blinded by money. But really, who isn't?
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string_id message = new string_id (c_stringFile, "s_f74566b1");
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chat.chat (self, message);
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return SCRIPT_CONTINUE;
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}
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chat.chat (self, "Error: All conditions for OnStartNpcConversation were false.");
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return SCRIPT_CONTINUE;
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}
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// ----------------------------------------------------------------------
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trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
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{
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if (conversationId != "bestine_rumor02")
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return SCRIPT_CONTINUE;
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int branchId = getIntObjVar (player, "conversation.bestine_rumor02.branchId");
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chat.chat (self, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
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removeObjVar (player, "conversation.bestine_rumor02.branchId");
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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