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https://github.com/SWG-Source/dsrc.git
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139 lines
4.2 KiB
Plaintext
139 lines
4.2 KiB
Plaintext
// ======================================================================
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//
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// bestine_rumor04.script
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// Copyright 2003, Sony Online Entertainment
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// All Rights Reserved.
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//
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// DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR!
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//
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// ======================================================================
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// ======================================================================
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// Library Includes
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// ======================================================================
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include library.ai_lib;
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include library.chat;
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// ======================================================================
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// Script Constants
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// ======================================================================
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string c_stringFile = "conversation/bestine_rumor04";
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// ======================================================================
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// Script Conditions
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// ======================================================================
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boolean bestine_rumor04_condition__defaultCondition (obj_id player, obj_id npc)
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{
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return true;
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}
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// ----------------------------------------------------------------------
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boolean bestine_rumor04_condition_nonoffice (obj_id player, obj_id npc)
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{
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return hasObjVar(npc, "bestine.electionEnded");
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}
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// ======================================================================
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// Script Actions
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// ======================================================================
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void bestine_rumor04_action__defaultAction (obj_id player, obj_id npc)
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{
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}
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// ======================================================================
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// User Script Triggers
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// ======================================================================
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trigger OnInitialize ()
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{
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if ((!isMob (self)) || (isPlayer (self)))
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detachScript(self, "npc.conversation.bestine_rumor04");
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnAttach ()
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{
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
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{
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int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
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menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
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menuInfoData.setServerNotify (false);
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnIncapacitated (obj_id killer)
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{
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clearCondition (self, CONDITION_CONVERSABLE);
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detachScript (self, "npc.conversation.bestine_rumor04");
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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// Script Triggers
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// ======================================================================
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trigger OnStartNpcConversation (obj_id player)
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{
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if (ai_lib.isInCombat (self) || ai_lib.isInCombat (player))
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return SCRIPT_OVERRIDE;
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//-- [NOTE]
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if (!bestine_rumor04_condition_nonoffice (player, self))
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{
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//-- NPC: Victor or Sean? Defense or Commerce? Oh! I didn't see you there. I'm trying to decide for whom I should vote in the upcoming election. The more votes, the better. I suggest you talk with the governor at the capitol for more information.
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string_id message = new string_id (c_stringFile, "s_e4577019");
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chat.chat (self, message);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (bestine_rumor04_condition_nonoffice (player, self))
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{
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//-- NPC: I never really got around to voting. I'm too scared to even go out sometimes. The Sand People raids are really getting to me. I need to do some shopping... if you'll excuse me.
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string_id message = new string_id (c_stringFile, "s_156c9c13");
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chat.chat (self, message);
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return SCRIPT_CONTINUE;
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}
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chat.chat (self, "Error: All conditions for OnStartNpcConversation were false.");
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return SCRIPT_CONTINUE;
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}
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// ----------------------------------------------------------------------
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trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
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{
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if (conversationId != "bestine_rumor04")
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return SCRIPT_CONTINUE;
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int branchId = getIntObjVar (player, "conversation.bestine_rumor04.branchId");
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chat.chat (self, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
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removeObjVar (player, "conversation.bestine_rumor04.branchId");
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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