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dsrc/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor04.script
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2013-09-10 23:17:15 -07:00

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// ======================================================================
//
// bestine_rumor04.script
// Copyright 2003, Sony Online Entertainment
// All Rights Reserved.
//
// DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/bestine_rumor04";
// ======================================================================
// Script Conditions
// ======================================================================
boolean bestine_rumor04_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean bestine_rumor04_condition_nonoffice (obj_id player, obj_id npc)
{
return hasObjVar(npc, "bestine.electionEnded");
}
// ======================================================================
// Script Actions
// ======================================================================
void bestine_rumor04_action__defaultAction (obj_id player, obj_id npc)
{
}
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isMob (self)) || (isPlayer (self)))
detachScript(self, "npc.conversation.bestine_rumor04");
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "npc.conversation.bestine_rumor04");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
trigger OnStartNpcConversation (obj_id player)
{
if (ai_lib.isInCombat (self) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (!bestine_rumor04_condition_nonoffice (player, self))
{
//-- NPC: Victor or Sean? Defense or Commerce? Oh! I didn't see you there. I'm trying to decide for whom I should vote in the upcoming election. The more votes, the better. I suggest you talk with the governor at the capitol for more information.
string_id message = new string_id (c_stringFile, "s_e4577019");
chat.chat (self, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (bestine_rumor04_condition_nonoffice (player, self))
{
//-- NPC: I never really got around to voting. I'm too scared to even go out sometimes. The Sand People raids are really getting to me. I need to do some shopping... if you'll excuse me.
string_id message = new string_id (c_stringFile, "s_156c9c13");
chat.chat (self, message);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "bestine_rumor04")
return SCRIPT_CONTINUE;
int branchId = getIntObjVar (player, "conversation.bestine_rumor04.branchId");
chat.chat (self, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
removeObjVar (player, "conversation.bestine_rumor04.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================