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dsrc/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor06.script
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2013-09-10 23:17:15 -07:00

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// ======================================================================
//
// bestine_rumor06.script
// Copyright 2003, Sony Online Entertainment
// All Rights Reserved.
//
// DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/bestine_rumor06";
// ======================================================================
// Script Conditions
// ======================================================================
boolean bestine_rumor06_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean bestine_rumor06_condition_nonoffice (obj_id player, obj_id npc)
{
return hasObjVar(npc, "bestine.electionEnded");
}
// ======================================================================
// Script Actions
// ======================================================================
void bestine_rumor06_action__defaultAction (obj_id player, obj_id npc)
{
}
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isMob (self)) || (isPlayer (self)))
detachScript(self, "npc.conversation.bestine_rumor06");
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "npc.conversation.bestine_rumor06");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
trigger OnStartNpcConversation (obj_id player)
{
if (ai_lib.isInCombat (self) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (!bestine_rumor06_condition_nonoffice (player, self))
{
//-- NPC: If Victor Visalis wins this election, a higher degree of defense will be added. The Tusken Raiders are getting restless and may launch an attack soon. I really fear for the city of Bestine. You look... confused. Talk with the governor at the capitol. She knows all the details.
string_id message = new string_id (c_stringFile, "s_c3f5586a");
chat.chat (self, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (bestine_rumor06_condition_nonoffice (player, self))
{
//-- NPC: The museum holds frequent contests. I bought a painting that had been on showcase last month. It's really beautiful!
string_id message = new string_id (c_stringFile, "s_e63228d2");
chat.chat (self, message);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "bestine_rumor06")
return SCRIPT_CONTINUE;
int branchId = getIntObjVar (player, "conversation.bestine_rumor06.branchId");
chat.chat (self, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
removeObjVar (player, "conversation.bestine_rumor06.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================