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dsrc/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor08.script
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2013-09-10 23:17:15 -07:00

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// ======================================================================
//
// bestine_rumor08.script
// Copyright 2003, Sony Online Entertainment
// All Rights Reserved.
//
// DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/bestine_rumor08";
// ======================================================================
// Script Conditions
// ======================================================================
boolean bestine_rumor08_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean bestine_rumor08_condition_nonoffice (obj_id player, obj_id npc)
{
return hasObjVar(npc, "bestine.electionEnded");
}
// ======================================================================
// Script Actions
// ======================================================================
void bestine_rumor08_action__defaultAction (obj_id player, obj_id npc)
{
}
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isMob (self)) || (isPlayer (self)))
detachScript(self, "npc.conversation.bestine_rumor08");
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "npc.conversation.bestine_rumor08");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
trigger OnStartNpcConversation (obj_id player)
{
if (ai_lib.isInCombat (self) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (!bestine_rumor08_condition_nonoffice (player, self))
{
//-- NPC: If Victor Visalis wins the election, he'll recruit more Imperial Troops to guard Bestine. Do you think I can make the cut? I'd really love the chance to show the Empire what I'm worth! The election? You haven't heard? Oh. Well, go to the capitol and talk with the governor. She knows everything!
string_id message = new string_id (c_stringFile, "s_71b4d773");
chat.chat (self, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (bestine_rumor08_condition_nonoffice (player, self))
{
//-- NPC: I'm going to try and make it. Make the cut for the Empire, that is. I really want to be a trooper. I think I'd make a good one. Join the Empire!
string_id message = new string_id (c_stringFile, "s_ba912d0c");
chat.chat (self, message);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "bestine_rumor08")
return SCRIPT_CONTINUE;
int branchId = getIntObjVar (player, "conversation.bestine_rumor08.branchId");
chat.chat (self, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
removeObjVar (player, "conversation.bestine_rumor08.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================