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dsrc/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor09.script
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2013-09-10 23:17:15 -07:00

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// ======================================================================
//
// bestine_rumor09.script
// Copyright 2003, Sony Online Entertainment
// All Rights Reserved.
//
// DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/bestine_rumor09";
// ======================================================================
// Script Conditions
// ======================================================================
boolean bestine_rumor09_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean bestine_rumor09_condition_nonoffice (obj_id player, obj_id npc)
{
return hasObjVar(npc, "bestine.electionEnded");
}
// ======================================================================
// Script Actions
// ======================================================================
void bestine_rumor09_action__defaultAction (obj_id player, obj_id npc)
{
}
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isMob (self)) || (isPlayer (self)))
detachScript(self, "npc.conversation.bestine_rumor09");
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "npc.conversation.bestine_rumor09");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
trigger OnStartNpcConversation (obj_id player)
{
if (ai_lib.isInCombat (self) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (!bestine_rumor09_condition_nonoffice (player, self))
{
//-- NPC: I'm an artist and will definitely vote for Sean Trenwell. I hear he's personally funding the museum so they can hold frequent contests! I really hope one of my paintings will be on display at the museum. I'm definitely going to win! You need to vote as well. Please talk with the governor at the capitol for more information.
string_id message = new string_id (c_stringFile, "s_44776715");
chat.chat (self, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (bestine_rumor09_condition_nonoffice (player, self))
{
//-- NPC: I visit the museum every day. I'm hoping that one of my paintings will be on display there. Others could then purchase copies of my painting and hang them up in their houses. How exciting! I have to practice...
string_id message = new string_id (c_stringFile, "s_3415564");
chat.chat (self, message);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "bestine_rumor09")
return SCRIPT_CONTINUE;
int branchId = getIntObjVar (player, "conversation.bestine_rumor09.branchId");
chat.chat (self, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
removeObjVar (player, "conversation.bestine_rumor09.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================