mirror of
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754 lines
26 KiB
Plaintext
754 lines
26 KiB
Plaintext
// ======================================================================
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//
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// biogenic_herald_03.script
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// Copyright 2003, Sony Online Entertainment
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// All Rights Reserved.
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//
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// DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR!
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//
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// ======================================================================
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// ======================================================================
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// Library Includes
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// ======================================================================
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include library.ai_lib;
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include library.chat;
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include library.factions;
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// ======================================================================
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// Script Constants
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// ======================================================================
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string c_stringFile = "conversation/biogenic_herald_03";
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// ======================================================================
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// Script Conditions
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// ======================================================================
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boolean biogenic_herald_03_condition__defaultCondition (obj_id player, obj_id npc)
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{
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return true;
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}
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// ----------------------------------------------------------------------
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boolean biogenic_herald_03_condition_not_rebel (obj_id player, obj_id npc)
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{
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string playerFaction = factions.getFaction(player);
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if(playerFaction == null || playerFaction == "") {
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playerFaction = "neutral";
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}
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if(!playerFaction.equals(factions.FACTION_REBEL)) {
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return true;
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}
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return false;
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}
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// ======================================================================
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// Script Actions
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// ======================================================================
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void biogenic_herald_03_action__defaultAction (obj_id player, obj_id npc)
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{
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}
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// ----------------------------------------------------------------------
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void biogenic_herald_03_action_face_to (obj_id player, obj_id npc)
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{
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faceTo(npc, player);
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}
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// ======================================================================
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// User Script Triggers
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// ======================================================================
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trigger OnInitialize ()
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{
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if ((!isMob (self)) || (isPlayer (self)))
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detachScript(self, "npc.conversation.biogenic_herald_03");
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setCondition (self, CONDITION_CONVERSABLE);
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setInvulnerable (self, true);
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return SCRIPT_CONTINUE;
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}
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trigger OnAttach ()
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{
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setCondition (self, CONDITION_CONVERSABLE);
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setInvulnerable (self, true);
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return SCRIPT_CONTINUE;
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}
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trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
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{
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int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
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menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
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menuInfoData.setServerNotify (false);
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnIncapacitated (obj_id killer)
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{
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clearCondition (self, CONDITION_CONVERSABLE);
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detachScript (self, "npc.conversation.biogenic_herald_03");
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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// Script Triggers
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// ======================================================================
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trigger OnStartNpcConversation (obj_id player)
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{
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if (ai_lib.isInCombat (self) || ai_lib.isInCombat (player))
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return SCRIPT_OVERRIDE;
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//-- [NOTE]
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if (biogenic_herald_03_condition_not_rebel (player, self))
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{
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biogenic_herald_03_action_face_to (player, self);
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//-- NPC: Hello. How are you doing today?
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string_id message = new string_id (c_stringFile, "s_ededde72");
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chat.chat (self, message);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (biogenic_herald_03_condition__defaultCondition (player, self))
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{
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biogenic_herald_03_action_face_to (player, self);
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//-- NPC: Hello. You are sympathetic to the Rebellion are you not? I have information that may be of interest to you if you are willing to hear it.
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string_id message = new string_id (c_stringFile, "s_569d6129");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Sure, tell me what you know.
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boolean hasResponse0 = false;
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if (biogenic_herald_03_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: I don't have time now, I'm sorry.
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boolean hasResponse1 = false;
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if (biogenic_herald_03_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_c2f063ae");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_e35ee05f");
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setObjVar (player, "conversation.biogenic_herald_03.branchId", 2);
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npcStartConversation (player, self, "biogenic_herald_03", message, responses);
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}
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else
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{
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chat.chat (self, message);
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}
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return SCRIPT_CONTINUE;
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}
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chat.chat (self, "Error: All conditions for OnStartNpcConversation were false.");
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return SCRIPT_CONTINUE;
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}
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// ----------------------------------------------------------------------
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trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
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{
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if (conversationId != "biogenic_herald_03")
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return SCRIPT_CONTINUE;
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int branchId = getIntObjVar (player, "conversation.biogenic_herald_03.branchId");
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//-- [BRANCH NOTE]
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//-- NPC: Hello. You are sympathetic to the Rebellion are you not? I have information that may be of interest to you if you are willing to hear it.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Sure, tell me what you know.
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if (branchId == 2 && response == "s_c2f063ae")
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{
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//-- [NOTE]
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if (biogenic_herald_03_condition__defaultCondition (player, self))
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{
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//-- NPC: Well, a couple of Imperial types were in here not long ago, and I overheard their conversation. It sounded like they were talking about something going down on Yavin IV.
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string_id message = new string_id (c_stringFile, "s_7fd67d96");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Did they say what was happening?
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boolean hasResponse0 = false;
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if (biogenic_herald_03_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: I'm sorry, but I've got to go.
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boolean hasResponse1 = false;
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if (biogenic_herald_03_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_9e41444d");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_b3ba542c");
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setObjVar (player, "conversation.biogenic_herald_03.branchId", 3);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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removeObjVar (player, "conversation.biogenic_herald_03.branchId");
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npcSpeak (player, message);
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npcEndConversation (player);
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}
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return SCRIPT_CONTINUE;
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}
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chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Hello. You are sympathetic to the Rebellion are you not? I have information that may be of interest to you if you are willing to hear it.' were false.");
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return SCRIPT_CONTINUE;
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}
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//-- [BRANCH NOTE]
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//-- NPC: Hello. You are sympathetic to the Rebellion are you not? I have information that may be of interest to you if you are willing to hear it.
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//-- [RESPONSE NOTE]
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//-- PLAYER: I don't have time now, I'm sorry.
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if (branchId == 2 && response == "s_e35ee05f")
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{
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//-- [NOTE]
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if (biogenic_herald_03_condition__defaultCondition (player, self))
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{
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//-- NPC: Sure, sure, I understand. I'll still be here if you get a chance to come back.
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string_id message = new string_id (c_stringFile, "s_8ae9c189");
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removeObjVar (player, "conversation.biogenic_herald_03.branchId");
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npcSpeak (player, message);
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npcEndConversation (player);
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return SCRIPT_CONTINUE;
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}
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chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Hello. You are sympathetic to the Rebellion are you not? I have information that may be of interest to you if you are willing to hear it.' were false.");
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return SCRIPT_CONTINUE;
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}
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//-- [BRANCH NOTE]
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//-- NPC: Well, a couple of Imperial types were in here not long ago, and I overheard their conversation. It sounded like they were talking about something going down on Yavin IV.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Did they say what was happening?
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if (branchId == 3 && response == "s_9e41444d")
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{
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//-- [NOTE]
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if (biogenic_herald_03_condition__defaultCondition (player, self))
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{
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//-- NPC: I didn't catch everything that they were saying, but I did hear something about an Imperial agent overseeing a bio-genetics research facility. And something about... Geo, uh... Geonosians, yea. That's it.
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string_id message = new string_id (c_stringFile, "s_1711fd92");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Did they mention where the facility is?
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boolean hasResponse0 = false;
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if (biogenic_herald_03_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: What else did they say?
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boolean hasResponse1 = false;
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if (biogenic_herald_03_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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//-- PLAYER: Thanks for the information. Good-bye.
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boolean hasResponse2 = false;
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if (biogenic_herald_03_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse2 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_2b10b66c");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_f8365ece");
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if (hasResponse2)
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responses [responseIndex++] = new string_id (c_stringFile, "s_1b751405");
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setObjVar (player, "conversation.biogenic_herald_03.branchId", 4);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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removeObjVar (player, "conversation.biogenic_herald_03.branchId");
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npcSpeak (player, message);
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npcEndConversation (player);
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}
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return SCRIPT_CONTINUE;
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}
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chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Well, a couple of Imperial types were in here not long ago, and I overheard their conversation. It sounded like they were talking about something going down on Yavin IV.' were false.");
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return SCRIPT_CONTINUE;
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}
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//-- [BRANCH NOTE]
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//-- NPC: Well, a couple of Imperial types were in here not long ago, and I overheard their conversation. It sounded like they were talking about something going down on Yavin IV.
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//-- [RESPONSE NOTE]
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//-- PLAYER: I'm sorry, but I've got to go.
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if (branchId == 3 && response == "s_b3ba542c")
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{
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//-- [NOTE]
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if (biogenic_herald_03_condition__defaultCondition (player, self))
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{
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//-- NPC: Sure, sure, I understand. I'll still be here if you get a chance to come back.
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string_id message = new string_id (c_stringFile, "s_8ae9c189");
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removeObjVar (player, "conversation.biogenic_herald_03.branchId");
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npcSpeak (player, message);
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npcEndConversation (player);
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return SCRIPT_CONTINUE;
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}
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chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Well, a couple of Imperial types were in here not long ago, and I overheard their conversation. It sounded like they were talking about something going down on Yavin IV.' were false.");
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return SCRIPT_CONTINUE;
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}
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//-- [BRANCH NOTE]
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//-- NPC: I didn't catch everything that they were saying, but I did hear something about an Imperial agent overseeing a bio-genetics research facility. And something about... Geo, uh... Geonosians, yea. That's it.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Did they mention where the facility is?
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if (branchId == 4 && response == "s_2b10b66c")
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{
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//-- [NOTE]
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if (biogenic_herald_03_condition__defaultCondition (player, self))
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{
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//-- NPC: No, they didn't. In fact, I don't even think they know where it is exactly. Sounds like it's a big secret, but they said something about asking the locals. Something about a Mining Outpost, too.
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string_id message = new string_id (c_stringFile, "s_d6d8b3ab");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: What else did they say?
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boolean hasResponse0 = false;
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if (biogenic_herald_03_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: Thanks for the information. Good-bye.
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boolean hasResponse1 = false;
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if (biogenic_herald_03_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_f8365ece");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_1b751405");
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setObjVar (player, "conversation.biogenic_herald_03.branchId", 5);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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removeObjVar (player, "conversation.biogenic_herald_03.branchId");
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npcSpeak (player, message);
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npcEndConversation (player);
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}
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return SCRIPT_CONTINUE;
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}
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chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'I didn't catch everything that they were saying, but I did hear something about an Imperial agent overseeing a bio-genetics research facility. And something about... Geo, uh... Geonosians, yea. That's it.' were false.");
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return SCRIPT_CONTINUE;
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}
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//-- [BRANCH NOTE]
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//-- NPC: I didn't catch everything that they were saying, but I did hear something about an Imperial agent overseeing a bio-genetics research facility. And something about... Geo, uh... Geonosians, yea. That's it.
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//-- [RESPONSE NOTE]
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//-- PLAYER: What else did they say?
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if (branchId == 4 && response == "s_f8365ece")
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{
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//-- [NOTE]
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if (biogenic_herald_03_condition__defaultCondition (player, self))
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{
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//-- NPC: I'm really not sure. It got a little loud in here and I couldn't make out what they were saying, but one of them looked really mad. If you ask me something big is about to go down.
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string_id message = new string_id (c_stringFile, "s_2991cadd");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Did they mention where the facility is?
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boolean hasResponse0 = false;
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if (biogenic_herald_03_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: Thanks for the information. Good-bye.
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boolean hasResponse1 = false;
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if (biogenic_herald_03_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_2b10b66c");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_1b751405");
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setObjVar (player, "conversation.biogenic_herald_03.branchId", 9);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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removeObjVar (player, "conversation.biogenic_herald_03.branchId");
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npcSpeak (player, message);
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npcEndConversation (player);
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}
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return SCRIPT_CONTINUE;
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}
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chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'I didn't catch everything that they were saying, but I did hear something about an Imperial agent overseeing a bio-genetics research facility. And something about... Geo, uh... Geonosians, yea. That's it.' were false.");
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return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: I didn't catch everything that they were saying, but I did hear something about an Imperial agent overseeing a bio-genetics research facility. And something about... Geo, uh... Geonosians, yea. That's it.
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: Thanks for the information. Good-bye.
|
|
if (branchId == 4 && response == "s_1b751405")
|
|
{
|
|
//-- [NOTE]
|
|
if (biogenic_herald_03_condition__defaultCondition (player, self))
|
|
{
|
|
//-- NPC: My pleasure. Take care!
|
|
string_id message = new string_id (c_stringFile, "s_a5ee5a5b");
|
|
removeObjVar (player, "conversation.biogenic_herald_03.branchId");
|
|
|
|
npcSpeak (player, message);
|
|
npcEndConversation (player);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'I didn't catch everything that they were saying, but I did hear something about an Imperial agent overseeing a bio-genetics research facility. And something about... Geo, uh... Geonosians, yea. That's it.' were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: No, they didn't. In fact, I don't even think they know where it is exactly. Sounds like it's a big secret, but they said something about asking the locals. Something about a Mining Outpost, too.
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: What else did they say?
|
|
if (branchId == 5 && response == "s_f8365ece")
|
|
{
|
|
//-- [NOTE]
|
|
if (biogenic_herald_03_condition__defaultCondition (player, self))
|
|
{
|
|
//-- NPC: I'm really not sure. It got a little loud in here and I couldn't make out what they were saying, but one of them looked really mad. If you ask me something big is about to go down.
|
|
string_id message = new string_id (c_stringFile, "s_2991cadd");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: Thanks for the information. Good-bye.
|
|
boolean hasResponse0 = false;
|
|
if (biogenic_herald_03_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_1b751405");
|
|
|
|
setObjVar (player, "conversation.biogenic_herald_03.branchId", 6);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
removeObjVar (player, "conversation.biogenic_herald_03.branchId");
|
|
|
|
npcSpeak (player, message);
|
|
npcEndConversation (player);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'No, they didn't. In fact, I don't even think they know where it is exactly. Sounds like it's a big secret, but they said something about asking the locals. Something about a Mining Outpost, too.' were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: No, they didn't. In fact, I don't even think they know where it is exactly. Sounds like it's a big secret, but they said something about asking the locals. Something about a Mining Outpost, too.
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: Thanks for the information. Good-bye.
|
|
if (branchId == 5 && response == "s_1b751405")
|
|
{
|
|
//-- [NOTE]
|
|
if (biogenic_herald_03_condition__defaultCondition (player, self))
|
|
{
|
|
//-- NPC: My pleasure. If it sounds like something you want to look into, you might like to ask around that Mining Outpost on Yavin IV yourself.
|
|
string_id message = new string_id (c_stringFile, "s_5ea784e0");
|
|
removeObjVar (player, "conversation.biogenic_herald_03.branchId");
|
|
|
|
npcSpeak (player, message);
|
|
npcEndConversation (player);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'No, they didn't. In fact, I don't even think they know where it is exactly. Sounds like it's a big secret, but they said something about asking the locals. Something about a Mining Outpost, too.' were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: I'm really not sure. It got a little loud in here and I couldn't make out what they were saying, but one of them looked really mad. If you ask me something big is about to go down.
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: Thanks for the information. Good-bye.
|
|
if (branchId == 6 && response == "s_1b751405")
|
|
{
|
|
//-- [NOTE]
|
|
if (biogenic_herald_03_condition__defaultCondition (player, self))
|
|
{
|
|
//-- NPC: My pleasure. If it sounds like something you want to look into, you might like to ask around that Mining Outpost on Yavin IV yourself.
|
|
string_id message = new string_id (c_stringFile, "s_5ea784e0");
|
|
removeObjVar (player, "conversation.biogenic_herald_03.branchId");
|
|
|
|
npcSpeak (player, message);
|
|
npcEndConversation (player);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'I'm really not sure. It got a little loud in here and I couldn't make out what they were saying, but one of them looked really mad. If you ask me something big is about to go down.' were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: I'm really not sure. It got a little loud in here and I couldn't make out what they were saying, but one of them looked really mad. If you ask me something big is about to go down.
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: Did they mention where the facility is?
|
|
if (branchId == 9 && response == "s_2b10b66c")
|
|
{
|
|
//-- [NOTE]
|
|
if (biogenic_herald_03_condition__defaultCondition (player, self))
|
|
{
|
|
//-- NPC: No, they didn't. In fact, I don't even think they know where it is exactly, except for on Yavin IV. Sounds like it's a big secret, but they said something about asking the locals. Something about a Mining Outpost, too.
|
|
string_id message = new string_id (c_stringFile, "s_3d816e72");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: Thanks for the information. Good-bye.
|
|
boolean hasResponse0 = false;
|
|
if (biogenic_herald_03_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_1b751405");
|
|
|
|
setObjVar (player, "conversation.biogenic_herald_03.branchId", 10);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
removeObjVar (player, "conversation.biogenic_herald_03.branchId");
|
|
|
|
npcSpeak (player, message);
|
|
npcEndConversation (player);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'I'm really not sure. It got a little loud in here and I couldn't make out what they were saying, but one of them looked really mad. If you ask me something big is about to go down.' were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: I'm really not sure. It got a little loud in here and I couldn't make out what they were saying, but one of them looked really mad. If you ask me something big is about to go down.
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: Thanks for the information. Good-bye.
|
|
if (branchId == 9 && response == "s_1b751405")
|
|
{
|
|
//-- [NOTE]
|
|
if (biogenic_herald_03_condition__defaultCondition (player, self))
|
|
{
|
|
//-- NPC: My pleasure. Take care!
|
|
string_id message = new string_id (c_stringFile, "s_a5ee5a5b");
|
|
removeObjVar (player, "conversation.biogenic_herald_03.branchId");
|
|
|
|
npcSpeak (player, message);
|
|
npcEndConversation (player);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'I'm really not sure. It got a little loud in here and I couldn't make out what they were saying, but one of them looked really mad. If you ask me something big is about to go down.' were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: No, they didn't. In fact, I don't even think they know where it is exactly, except for on Yavin IV. Sounds like it's a big secret, but they said something about asking the locals. Something about a Mining Outpost, too.
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: Thanks for the information. Good-bye.
|
|
if (branchId == 10 && response == "s_1b751405")
|
|
{
|
|
//-- [NOTE]
|
|
if (biogenic_herald_03_condition__defaultCondition (player, self))
|
|
{
|
|
//-- NPC: My pleasure. If it sounds like something you want to look into, you might like to ask around that Mining Outpost on Yavin IV yourself.
|
|
string_id message = new string_id (c_stringFile, "s_5ea784e0");
|
|
removeObjVar (player, "conversation.biogenic_herald_03.branchId");
|
|
|
|
npcSpeak (player, message);
|
|
npcEndConversation (player);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'No, they didn't. In fact, I don't even think they know where it is exactly, except for on Yavin IV. Sounds like it's a big secret, but they said something about asking the locals. Something about a Mining Outpost, too.' were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (self, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
|
|
|
|
removeObjVar (player, "conversation.biogenic_herald_03.branchId");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ======================================================================
|
|
|