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dsrc/sku.0/sys.server/compiled/game/script/conversation/death_watch_treadwell.script
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2013-09-10 23:17:15 -07:00

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// ======================================================================
//
// death_watch_treadwell.script
// Copyright 2003, Sony Online Entertainment
// All Rights Reserved.
//
// DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/death_watch_treadwell";
// ======================================================================
// Script Conditions
// ======================================================================
boolean death_watch_treadwell_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean death_watch_treadwell_condition_hasBattery (obj_id player, obj_id npc)
{
obj_id[] objContents = utils.getContents(player, true);
if( objContents != null )
{
for( int intI = 0; intI<objContents.length; intI++ )
{
string strItemTemplate = getTemplateName(objContents[intI]);
{
if( strItemTemplate=="object/tangible/dungeon/death_watch_bunker/drill_battery.iff")
return true;
}
}
}
return false;
}
// ======================================================================
// Script Actions
// ======================================================================
void death_watch_treadwell_action__defaultAction (obj_id player, obj_id npc)
{
}
// ----------------------------------------------------------------------
void death_watch_treadwell_action_fixBattery (obj_id player, obj_id npc)
{
playClientEffectLoc(player, "clienteffect/treadwell_chatter_02.cef", getLocation(npc), 0f);
dictionary params = new dictionary();
params.put("player", player);
messageTo(npc, "handleCleanBattery", params, 1f, false);
return;
}
// ----------------------------------------------------------------------
void death_watch_treadwell_action_vocalize_01 (obj_id player, obj_id npc)
{
playClientEffectLoc(player, "clienteffect/treadwell_chatter_01.cef", getLocation(npc), 0f);
return;
}
// ----------------------------------------------------------------------
void death_watch_treadwell_action_vocalize_02 (obj_id player, obj_id npc)
{
playClientEffectLoc(player, "clienteffect/treadwell_chatter_02.cef", getLocation(npc), 0f);
return;
}
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isMob (self)) || (isPlayer (self)))
detachScript(self, "npc.conversation.death_watch_treadwell");
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "npc.conversation.death_watch_treadwell");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
trigger OnStartNpcConversation (obj_id player)
{
if (ai_lib.isInCombat (self) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (death_watch_treadwell_condition__defaultCondition (player, self))
{
death_watch_treadwell_action_vocalize_01 (player, self);
//-- NPC: ...
string_id message = new string_id (c_stringFile, "s_9208410d");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Yes you can help me. I was sent to get this battery cleaned.
boolean hasResponse0 = false;
if (death_watch_treadwell_condition_hasBattery (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: No thank you. I am not need of any assistance.
boolean hasResponse1 = false;
if (death_watch_treadwell_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_4fcd015f");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_8e9e4ef9");
setObjVar (player, "conversation.death_watch_treadwell.branchId", 1);
npcStartConversation (player, self, "death_watch_treadwell", message, responses);
}
else
{
chat.chat (self, message);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "death_watch_treadwell")
return SCRIPT_CONTINUE;
int branchId = getIntObjVar (player, "conversation.death_watch_treadwell.branchId");
//-- [BRANCH NOTE]
//-- NPC: ...
//-- [RESPONSE NOTE]
//-- PLAYER: Yes you can help me. I was sent to get this battery cleaned.
if (branchId == 1 && response == "s_4fcd015f")
{
//-- [NOTE]
if (death_watch_treadwell_condition__defaultCondition (player, self))
{
death_watch_treadwell_action_fixBattery (player, self);
//-- NPC: ...
string_id message = new string_id (c_stringFile, "s_9208410d");
removeObjVar (player, "conversation.death_watch_treadwell.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch '...' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: ...
//-- [RESPONSE NOTE]
//-- PLAYER: No thank you. I am not need of any assistance.
if (branchId == 1 && response == "s_8e9e4ef9")
{
//-- [NOTE]
if (death_watch_treadwell_condition__defaultCondition (player, self))
{
death_watch_treadwell_action_vocalize_02 (player, self);
//-- NPC: ...
string_id message = new string_id (c_stringFile, "s_9208410d");
removeObjVar (player, "conversation.death_watch_treadwell.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch '...' were false.");
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
removeObjVar (player, "conversation.death_watch_treadwell.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================