Files
dsrc/sku.0/sys.server/compiled/game/script/conversation/ep3_tien_wallub.script
T
2013-09-10 23:17:15 -07:00

717 lines
20 KiB
Plaintext

// ======================================================================
//
// ep3_tien_wallub.script
// Copyright 2004, Sony Online Entertainment
// All Rights Reserved.
//
// Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.groundquests;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/ep3_tien_wallub";
// ======================================================================
// Script Conditions
// ======================================================================
boolean ep3_tien_wallub_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean ep3_tien_wallub_condition_readyForJesskSignal (obj_id player, obj_id npc)
{
return (groundquests.isQuestActive(player, "ep3_stren_jessk_bounty") &&
!groundquests.hasCompletedTask(player, "ep3_stren_jessk_bounty", 2));
}
// ----------------------------------------------------------------------
boolean ep3_tien_wallub_condition_isJesskQuestActive (obj_id player, obj_id npc)
{
return groundquests.isQuestActive(player, "ep3_stren_jessk_bounty");
}
// ----------------------------------------------------------------------
boolean ep3_tien_wallub_condition_bountyDiscussion (obj_id player, obj_id npc)
{
//return (groundquests.hasCompletedQuest(player, "ep3_stren_jessk_bounty_tien") &&
// !groundquests.hasCompletedQuest(player, "ep3_stren_jessk_bounty"));
//accesed through general conversation.
return false;
}
// ----------------------------------------------------------------------
boolean ep3_tien_wallub_condition_canLearnAboutJessk (obj_id player, obj_id npc)
{
return (groundquests.hasCompletedQuest(player, "ep3_stren_jessk_bounty") ||
!groundquests.isQuestActive(player, "ep3_stren_jessk_bounty"));
}
// ----------------------------------------------------------------------
boolean ep3_tien_wallub_condition_canGetJesskBountyInfo (obj_id player, obj_id npc)
{
return groundquests.isTaskActive(player, "ep3_stren_jessk_bounty_tien", "speakWithTien");
}
// ======================================================================
// Script Actions
// ======================================================================
void ep3_tien_wallub_action_grantJesskBounty (obj_id player, obj_id npc)
{
if (groundquests.isQuestActive(player, "ep3_stren_jessk_bounty"))
{
groundquests.clearQuest(player, "ep3_stren_jessk_bounty");
}
groundquests.grantQuest(player, "ep3_stren_jessk_bounty");
}
// ----------------------------------------------------------------------
void ep3_tien_wallub_action_sendJesskSpokeWithTien (obj_id player, obj_id npc)
{
groundquests.sendSignal(player, "signalJesskSpeakWithTien");
}
// ----------------------------------------------------------------------
void ep3_tien_wallub_action_signalSpeakWithTienEnd (obj_id player, obj_id npc)
{
groundquests.sendSignal(player, "signalJesskSpeakWithTien");
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int ep3_tien_wallub_handleBranch1 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Jessk Bounty
//-- [RESPONSE NOTE]
//-- PLAYER: Stren has sent me.
if (response == "s_433")
{
//-- [NOTE]
if (ep3_tien_wallub_condition__defaultCondition (player, npc))
{
//-- NPC: Stren sent you then did he?
string_id message = new string_id (c_stringFile, "s_53");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I need to hear about Jessk the Trandoshan.
boolean hasResponse0 = false;
if (ep3_tien_wallub_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_55");
utils.setScriptVar (player, "conversation.ep3_tien_wallub.branchId", 2);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.ep3_tien_wallub.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int ep3_tien_wallub_handleBranch2 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Stren sent you then did he?
//-- [RESPONSE NOTE]
//-- PLAYER: I need to hear about Jessk the Trandoshan.
if (response == "s_55")
{
//-- [NOTE]
if (ep3_tien_wallub_condition__defaultCondition (player, npc))
{
//-- NPC: Ah, the Trandoshan. He cheated a few of our customers and it is hurting business. One of these customers is a friend of the owner, so we have taken it upon ourselves to solve the problem.
string_id message = new string_id (c_stringFile, "s_437");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Solve the problem?
boolean hasResponse0 = false;
if (ep3_tien_wallub_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_445");
utils.setScriptVar (player, "conversation.ep3_tien_wallub.branchId", 3);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.ep3_tien_wallub.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int ep3_tien_wallub_handleBranch3 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Ah, the Trandoshan. He cheated a few of our customers and it is hurting business. One of these customers is a friend of the owner, so we have taken it upon ourselves to solve the problem.
//-- [RESPONSE NOTE]
//-- PLAYER: Solve the problem?
if (response == "s_445")
{
//-- [NOTE]
if (ep3_tien_wallub_condition__defaultCondition (player, npc))
{
//-- NPC: A final solution.
string_id message = new string_id (c_stringFile, "s_59");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: So where can I find him?
boolean hasResponse0 = false;
if (ep3_tien_wallub_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_447");
utils.setScriptVar (player, "conversation.ep3_tien_wallub.branchId", 4);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.ep3_tien_wallub.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int ep3_tien_wallub_handleBranch4 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: A final solution.
//-- [RESPONSE NOTE]
//-- PLAYER: So where can I find him?
if (response == "s_447")
{
//-- [NOTE]
if (ep3_tien_wallub_condition__defaultCondition (player, npc))
{
//-- NPC: My people tell me he has flown out for Tatooine. A contact at the Tatooine station indicates he is inbound to Mos Eisley and expected soon.
string_id message = new string_id (c_stringFile, "s_62");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Sounds like I'm off to Tatooine.
boolean hasResponse0 = false;
if (ep3_tien_wallub_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_449");
utils.setScriptVar (player, "conversation.ep3_tien_wallub.branchId", 5);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.ep3_tien_wallub.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int ep3_tien_wallub_handleBranch5 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: My people tell me he has flown out for Tatooine. A contact at the Tatooine station indicates he is inbound to Mos Eisley and expected soon.
//-- [RESPONSE NOTE]
//-- PLAYER: Sounds like I'm off to Tatooine.
if (response == "s_449")
{
ep3_tien_wallub_action_sendJesskSpokeWithTien (player, npc);
//-- [NOTE]
if (ep3_tien_wallub_condition__defaultCondition (player, npc))
{
ep3_tien_wallub_action_grantJesskBounty (player, npc);
//-- NPC: Good luck %NU
string_id message = new string_id (c_stringFile, "s_65");
utils.removeScriptVar (player, "conversation.ep3_tien_wallub.branchId");
prose_package pp = new prose_package ();
pp.stringId = message;
pp.actor.set (player);
pp.target.set (npc);
chat.chat (npc, player, pp);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int ep3_tien_wallub_handleBranch7 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Welcome to the cantina, how can I help you?
//-- [RESPONSE NOTE]
//-- PLAYER: I'm just passing through.
if (response == "s_68")
{
//-- [NOTE]
if (ep3_tien_wallub_condition__defaultCondition (player, npc))
{
//-- NPC: Well enjoy the view. The world is a lot more dangerous down on ground level.
string_id message = new string_id (c_stringFile, "s_70");
utils.removeScriptVar (player, "conversation.ep3_tien_wallub.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: I'm here about Jessk. Stren sent me.
if (response == "s_72")
{
//-- [NOTE]
if (ep3_tien_wallub_condition__defaultCondition (player, npc))
{
//-- NPC: Stren sent you then did he?
string_id message = new string_id (c_stringFile, "s_53");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I need to hear about Jessk the Trandoshan.
boolean hasResponse0 = false;
if (ep3_tien_wallub_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_55");
utils.setScriptVar (player, "conversation.ep3_tien_wallub.branchId", 2);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.ep3_tien_wallub.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: I need to ask about Jessk again.
if (response == "s_18")
{
//-- [NOTE]
if (ep3_tien_wallub_condition__defaultCondition (player, npc))
{
//-- NPC: Stren sent you then did he?
string_id message = new string_id (c_stringFile, "s_53");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I need to hear about Jessk the Trandoshan.
boolean hasResponse0 = false;
if (ep3_tien_wallub_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_55");
utils.setScriptVar (player, "conversation.ep3_tien_wallub.branchId", 2);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.ep3_tien_wallub.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isMob (self)) || (isPlayer (self)))
detachScript(self, "conversation.ep3_tien_wallub");
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.ep3_tien_wallub");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (ep3_tien_wallub_condition_bountyDiscussion (player, npc))
{
//-- NPC: Jessk Bounty
string_id message = new string_id (c_stringFile, "s_50");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Stren has sent me.
boolean hasResponse0 = false;
if (ep3_tien_wallub_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_433");
utils.setScriptVar (player, "conversation.ep3_tien_wallub.branchId", 1);
npcStartConversation (player, npc, "ep3_tien_wallub", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (ep3_tien_wallub_condition__defaultCondition (player, npc))
{
//-- NPC: Welcome to the cantina, how can I help you?
string_id message = new string_id (c_stringFile, "s_292");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I'm just passing through.
boolean hasResponse0 = false;
if (ep3_tien_wallub_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: I'm here about Jessk. Stren sent me.
boolean hasResponse1 = false;
if (ep3_tien_wallub_condition_canGetJesskBountyInfo (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: I need to ask about Jessk again.
boolean hasResponse2 = false;
if (ep3_tien_wallub_condition_isJesskQuestActive (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_68");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_72");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_18");
utils.setScriptVar (player, "conversation.ep3_tien_wallub.branchId", 7);
npcStartConversation (player, npc, "ep3_tien_wallub", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "ep3_tien_wallub")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.ep3_tien_wallub.branchId");
if (branchId == 1 && ep3_tien_wallub_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 2 && ep3_tien_wallub_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 3 && ep3_tien_wallub_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 4 && ep3_tien_wallub_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 5 && ep3_tien_wallub_handleBranch5 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 7 && ep3_tien_wallub_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.ep3_tien_wallub.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================