Files
dsrc/sku.0/sys.server/compiled/game/script/conversation/junk_quich_dantooine.script
T
2013-09-10 23:17:15 -07:00

445 lines
13 KiB
Plaintext

// ======================================================================
//
// junk_quich_dantooine.script
// Copyright 2004, Sony Online Entertainment
// All Rights Reserved.
//
// Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.smuggler;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/junk_quich_dantooine";
// ======================================================================
// Script Conditions
// ======================================================================
boolean junk_quich_dantooine_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean junk_quich_dantooine_condition_check_inv (obj_id player, obj_id npc)
{
return smuggler.checkInventory(player, npc);
}
// ======================================================================
// Script Actions
// ======================================================================
void junk_quich_dantooine_action_start_dealing (obj_id player, obj_id npc)
{
dictionary params = new dictionary();
params.put("player", player);
messageTo(npc, "startDealing", params, 1.0f, false);
}
// ----------------------------------------------------------------------
void junk_quich_dantooine_action_face_to (obj_id player, obj_id npc)
{
faceTo(npc, player);
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int junk_quich_dantooine_handleBranch1 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Lookie lookie what I see here. Ye certainly be a brave sort. The type that be trying to make a name for ye. Perhaps I be able to help ye make that name?
//-- [RESPONSE NOTE]
//-- PLAYER: What are you talking about?
if (response == "s_2313ac9e")
{
//-- [NOTE]
if (junk_quich_dantooine_condition__defaultCondition (player, npc))
{
//-- NPC: I have ye curious now. I be looking for rare artifacts of the mysterious nature. Artifacts that this planet have in abundance. Artifacts of jedi.
string_id message = new string_id (c_stringFile, "s_86df00aa");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Jedi eh? And I suppose you will pay for these artifacts?
boolean hasResponse0 = false;
if (junk_quich_dantooine_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Jedi! I want nothing to do with anything Jedi.
boolean hasResponse1 = false;
if (junk_quich_dantooine_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_f2e88b32");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_fbe44b83");
utils.setScriptVar (player, "conversation.junk_quich_dantooine.branchId", 2);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.junk_quich_dantooine.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: Ummm...I think you have me confused for someone else.
if (response == "s_953d967f")
{
//-- [NOTE]
if (junk_quich_dantooine_condition__defaultCondition (player, npc))
{
//-- NPC: Oh, well have I now. In that case ye should go about ye business.
string_id message = new string_id (c_stringFile, "s_35b56f0a");
utils.removeScriptVar (player, "conversation.junk_quich_dantooine.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int junk_quich_dantooine_handleBranch2 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: I have ye curious now. I be looking for rare artifacts of the mysterious nature. Artifacts that this planet have in abundance. Artifacts of jedi.
//-- [RESPONSE NOTE]
//-- PLAYER: Jedi eh? And I suppose you will pay for these artifacts?
if (response == "s_f2e88b32")
{
//-- [NOTE]
if (junk_quich_dantooine_condition__defaultCondition (player, npc))
{
//-- NPC: Pay and pay well. I be working for a collector who has credits to spend. Ye get me artifacts and I get ye credits.
string_id message = new string_id (c_stringFile, "s_5bc0c939");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I just might have some things you would be interested in.
boolean hasResponse0 = false;
if (junk_quich_dantooine_condition_check_inv (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: I don't have anything you would be interested in.
boolean hasResponse1 = false;
if (junk_quich_dantooine_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_463bc6c4");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_6e11f342");
utils.setScriptVar (player, "conversation.junk_quich_dantooine.branchId", 3);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.junk_quich_dantooine.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: Jedi! I want nothing to do with anything Jedi.
if (response == "s_fbe44b83")
{
//-- [NOTE]
if (junk_quich_dantooine_condition__defaultCondition (player, npc))
{
//-- NPC: Ye be wise beyond ye years for making that decision. I be wrong in thinking that ye could hold ye own with the likes of Jedi.
string_id message = new string_id (c_stringFile, "s_f5349262");
utils.removeScriptVar (player, "conversation.junk_quich_dantooine.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int junk_quich_dantooine_handleBranch3 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Pay and pay well. I be working for a collector who has credits to spend. Ye get me artifacts and I get ye credits.
//-- [RESPONSE NOTE]
//-- PLAYER: I just might have some things you would be interested in.
if (response == "s_463bc6c4")
{
//-- [NOTE]
if (junk_quich_dantooine_condition__defaultCondition (player, npc))
{
junk_quich_dantooine_action_start_dealing (player, npc);
//-- NPC: Excellent. Let me look at what ye got for me. How nice...how nice indeed. I will make an offer on these. Ye should take me up on my offer because no one else will pay for what ye got.
string_id message = new string_id (c_stringFile, "s_ba5cc7c");
utils.removeScriptVar (player, "conversation.junk_quich_dantooine.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: I don't have anything you would be interested in.
if (response == "s_6e11f342")
{
//-- [NOTE]
if (junk_quich_dantooine_condition__defaultCondition (player, npc))
{
//-- NPC: Well if ye find any Jedi artifacts ye know where I be.
string_id message = new string_id (c_stringFile, "s_413bfd08");
utils.removeScriptVar (player, "conversation.junk_quich_dantooine.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isMob (self)) || (isPlayer (self)))
detachScript(self, "conversation.junk_quich_dantooine");
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.junk_quich_dantooine");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (junk_quich_dantooine_condition__defaultCondition (player, npc))
{
junk_quich_dantooine_action_face_to (player, npc);
//-- NPC: Lookie lookie what I see here. Ye certainly be a brave sort. The type that be trying to make a name for ye. Perhaps I be able to help ye make that name?
string_id message = new string_id (c_stringFile, "s_87c4b1c3");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: What are you talking about?
boolean hasResponse0 = false;
if (junk_quich_dantooine_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Ummm...I think you have me confused for someone else.
boolean hasResponse1 = false;
if (junk_quich_dantooine_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_2313ac9e");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_953d967f");
utils.setScriptVar (player, "conversation.junk_quich_dantooine.branchId", 1);
npcStartConversation (player, npc, "junk_quich_dantooine", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "junk_quich_dantooine")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.junk_quich_dantooine.branchId");
if (branchId == 1 && junk_quich_dantooine_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 2 && junk_quich_dantooine_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 3 && junk_quich_dantooine_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.junk_quich_dantooine.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================