mirror of
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555 lines
16 KiB
Plaintext
555 lines
16 KiB
Plaintext
// ======================================================================
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//
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// mtp_kissing_booth.script
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// Copyright 2004, Sony Online Entertainment
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// All Rights Reserved.
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//
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// Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE!
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//
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// ======================================================================
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// ======================================================================
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// Library Includes
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// ======================================================================
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include library.ai_lib;
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include library.buff;
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include library.chat;
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include library.conversation;
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include library.static_item;
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include library.utils;
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// ======================================================================
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// Script Constants
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// ======================================================================
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string c_stringFile = "conversation/mtp_kissing_booth";
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// ======================================================================
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// Script Conditions
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// ======================================================================
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boolean mtp_kissing_booth_condition__defaultCondition (obj_id player, obj_id npc)
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{
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return true;
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}
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// ----------------------------------------------------------------------
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boolean mtp_kissing_booth_condition_hasBuffAlready (obj_id player, obj_id npc)
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{
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if(buff.hasBuff(player, "mtp_meatlump_kiss_buff") || buff.hasBuff(player, "mtp_meatlump_kiss_debuff"))
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{
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//sendSystemMessage(giver, SID_ALREADY_HAS_KISS_BUFF);
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return true;
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}
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return false;
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}
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// ======================================================================
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// Script Actions
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// ======================================================================
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// ======================================================================
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// Script %TO Tokens
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// ======================================================================
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// ======================================================================
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// Script %DI Tokens
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// ======================================================================
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// ======================================================================
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// Script %DF Tokens
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// ======================================================================
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// ======================================================================
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// handleBranch<n> Functions
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// ======================================================================
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int mtp_kissing_booth_handleBranch1 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: It looks like we already gave you a kiss. You can save Lumps if you wait until your infatuation has wained.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Ah...Ok, I'll try back later.
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if (response == "s_18")
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{
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//-- [NOTE]
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if (mtp_kissing_booth_condition__defaultCondition (player, npc))
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{
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//-- NPC: See you in a bit. Next Please!
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string_id message = new string_id (c_stringFile, "s_21");
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utils.removeScriptVar (player, "conversation.mtp_kissing_booth.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: But I want another kiss!
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if (response == "s_19")
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{
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//-- [NOTE]
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if (mtp_kissing_booth_condition__defaultCondition (player, npc))
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{
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//-- NPC: There will be plenty to go around, try back later.
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string_id message = new string_id (c_stringFile, "s_20");
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utils.removeScriptVar (player, "conversation.mtp_kissing_booth.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: Your kisses are diseased! Help!
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if (response == "s_22")
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{
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//-- [NOTE]
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if (mtp_kissing_booth_condition__defaultCondition (player, npc))
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{
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//-- NPC: If you'd like to file a complaint, please see the Meatlump Complaint Department.
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string_id message = new string_id (c_stringFile, "s_23");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Where is the complaint department?
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boolean hasResponse0 = false;
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if (mtp_kissing_booth_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_24");
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utils.setScriptVar (player, "conversation.mtp_kissing_booth.branchId", 4);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.mtp_kissing_booth.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int mtp_kissing_booth_handleBranch4 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: If you'd like to file a complaint, please see the Meatlump Complaint Department.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Where is the complaint department?
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if (response == "s_24")
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{
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//-- [NOTE]
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if (mtp_kissing_booth_condition__defaultCondition (player, npc))
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{
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//-- NPC: It's around here somewhere.
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string_id message = new string_id (c_stringFile, "s_25");
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utils.removeScriptVar (player, "conversation.mtp_kissing_booth.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int mtp_kissing_booth_handleBranch6 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Step right up and get a kiss from one of our attractive Meatlumps. Guaranteed to make you feel all mushy or you get your Lump back!
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//-- [RESPONSE NOTE]
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//-- PLAYER: I'd like a kiss.
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if (response == "s_6")
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{
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//-- [NOTE]
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if (mtp_kissing_booth_condition__defaultCondition (player, npc))
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{
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//-- NPC: Kisses cost one Lump. Hand it to me for your kiss.
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string_id message = new string_id (c_stringFile, "s_8");
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utils.removeScriptVar (player, "conversation.mtp_kissing_booth.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: Kisses cost lumps?
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if (response == "s_10")
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{
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//-- [NOTE]
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if (mtp_kissing_booth_condition__defaultCondition (player, npc))
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{
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//-- NPC: Just one Lump will get you a kiss. Hand me a Lump if you're interested.
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string_id message = new string_id (c_stringFile, "s_12");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: No way! That's way too expensive!
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boolean hasResponse0 = false;
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if (mtp_kissing_booth_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_14");
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utils.setScriptVar (player, "conversation.mtp_kissing_booth.branchId", 8);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.mtp_kissing_booth.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int mtp_kissing_booth_handleBranch8 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Just one Lump will get you a kiss. Hand me a Lump if you're interested.
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//-- [RESPONSE NOTE]
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//-- PLAYER: No way! That's way too expensive!
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if (response == "s_14")
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{
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//-- [NOTE]
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if (mtp_kissing_booth_condition__defaultCondition (player, npc))
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{
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//-- NPC: Next in line please!
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string_id message = new string_id (c_stringFile, "s_16");
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utils.removeScriptVar (player, "conversation.mtp_kissing_booth.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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// ======================================================================
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// User Script Triggers
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// ======================================================================
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const string_id SID_NOT_A_LUMP = new string_id("collection", "not_a_lump");
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const string_id SID_ALREADY_HAS_KISS_BUFF = new string_id("collection", "has_kiss_buff");
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trigger OnInitialize ()
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{
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if ((!isTangible (self)) || (isPlayer (self)))
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detachScript(self, "conversation.mtp_kissing_booth");
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnAttach ()
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{
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
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{
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int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
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menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
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menuInfoData.setServerNotify (false);
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnIncapacitated (obj_id killer)
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{
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clearCondition (self, CONDITION_CONVERSABLE);
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detachScript (self, "conversation.mtp_kissing_booth");
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return SCRIPT_CONTINUE;
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}
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trigger OnGiveItem (obj_id item, obj_id giver)
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{
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if(!isIdValid(giver) || !exists(giver))
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return SCRIPT_CONTINUE;
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if(!isIdValid(item) || !exists(item))
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return SCRIPT_CONTINUE;
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if(buff.hasBuff(giver, "mtp_meatlump_kiss_buff") || buff.hasBuff(giver, "mtp_meatlump_kiss_debuff"))
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{
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sendSystemMessage(giver, SID_ALREADY_HAS_KISS_BUFF);
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return SCRIPT_CONTINUE;
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}
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string itemName = getStaticItemName(item);
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if(!itemName.equals("item_meatlump_lump_01_01"))
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{
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sendSystemMessage(giver, SID_NOT_A_LUMP);
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return SCRIPT_CONTINUE;
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}
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else
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{
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int myRoll = rand(1, 100);
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if(isGod(giver))
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{
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sendSystemMessageTestingOnly(giver, "you rolled: " + myRoll + " You must roll 10 or less for the debuff");
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}
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if(myRoll > 10)
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{
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static_item.decrementStaticItem(item);
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//make sure you are facing the player.
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faceTo(self, giver);
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//blow the player a kiss
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chat.think(self, " blows you a kiss");
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doAnimationAction(self, "kiss");
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doAnimationAction(giver, "kiss");
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buff.applyBuff(giver, self,"mtp_meatlump_kiss_buff");
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}
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else
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{
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static_item.decrementStaticItem(item);
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//make sure you are facing the player.
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faceTo(self, giver);
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//blow the player a kiss
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chat.think(self, " blows you a kiss");
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doAnimationAction(self, "kiss");
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doAnimationAction(giver, "kiss");
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buff.applyBuff(giver, self,"mtp_meatlump_kiss_debuff");
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}
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}
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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// Script Triggers
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// ======================================================================
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//-- This function should move to base_class.java
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boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
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{
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Object[] objects = new Object[responses.length];
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System.arraycopy(responses, 0, objects, 0, responses.length);
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return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
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}
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// ----------------------------------------------------------------------
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trigger OnStartNpcConversation (obj_id player)
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{
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obj_id npc = self;
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if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
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return SCRIPT_OVERRIDE;
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//-- [NOTE]
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if (mtp_kissing_booth_condition_hasBuffAlready (player, npc))
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{
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//-- NPC: It looks like we already gave you a kiss. You can save Lumps if you wait until your infatuation has wained.
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string_id message = new string_id (c_stringFile, "s_17");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Ah...Ok, I'll try back later.
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boolean hasResponse0 = false;
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if (mtp_kissing_booth_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: But I want another kiss!
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boolean hasResponse1 = false;
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if (mtp_kissing_booth_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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//-- PLAYER: Your kisses are diseased! Help!
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boolean hasResponse2 = false;
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if (mtp_kissing_booth_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse2 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_18");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_19");
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if (hasResponse2)
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responses [responseIndex++] = new string_id (c_stringFile, "s_22");
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utils.setScriptVar (player, "conversation.mtp_kissing_booth.branchId", 1);
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npcStartConversation (player, npc, "mtp_kissing_booth", message, responses);
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}
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else
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{
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chat.chat (npc, player, message);
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}
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (mtp_kissing_booth_condition__defaultCondition (player, npc))
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{
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//-- NPC: Step right up and get a kiss from one of our attractive Meatlumps. Guaranteed to make you feel all mushy or you get your Lump back!
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string_id message = new string_id (c_stringFile, "s_4");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: I'd like a kiss.
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boolean hasResponse0 = false;
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if (mtp_kissing_booth_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: Kisses cost lumps?
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boolean hasResponse1 = false;
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if (mtp_kissing_booth_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_6");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_10");
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utils.setScriptVar (player, "conversation.mtp_kissing_booth.branchId", 6);
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npcStartConversation (player, npc, "mtp_kissing_booth", message, responses);
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}
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else
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{
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chat.chat (npc, player, message);
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}
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return SCRIPT_CONTINUE;
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}
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chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
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return SCRIPT_CONTINUE;
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}
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// ----------------------------------------------------------------------
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trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
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{
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if (conversationId != "mtp_kissing_booth")
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return SCRIPT_CONTINUE;
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obj_id npc = self;
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int branchId = utils.getIntScriptVar (player, "conversation.mtp_kissing_booth.branchId");
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if (branchId == 1 && mtp_kissing_booth_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE)
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return SCRIPT_CONTINUE;
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if (branchId == 4 && mtp_kissing_booth_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE)
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return SCRIPT_CONTINUE;
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if (branchId == 6 && mtp_kissing_booth_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 8 && mtp_kissing_booth_handleBranch8 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
|
|
|
|
utils.removeScriptVar (player, "conversation.mtp_kissing_booth.branchId");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ======================================================================
|
|
|