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dsrc/sku.0/sys.server/compiled/game/script/conversation/npe_brawler_tiasris.script
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2013-09-10 23:17:15 -07:00

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// ======================================================================
//
// npe_brawler_tiasris.script
// Copyright 2004, Sony Online Entertainment
// All Rights Reserved.
//
// Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.groundquests;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/npe_brawler_tiasris";
// ======================================================================
// Script Conditions
// ======================================================================
boolean npe_brawler_tiasris_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean npe_brawler_tiasris_condition_isTaskActiveStory2 (obj_id player, obj_id npc)
{
return (groundquests.isTaskActive(player, "npe_brawler_2", 0) &&
!groundquests.hasCompletedQuest(player, "npe_brawler_2"));
}
// ----------------------------------------------------------------------
boolean npe_brawler_tiasris_condition_isTaskActiveBully (obj_id player, obj_id npc)
{
return (groundquests.isTaskActive(player, "npe_brawler_2", "killdude") &&
!groundquests.hasCompletedQuest(player, "npe_brawler_2"));
}
// ----------------------------------------------------------------------
boolean npe_brawler_tiasris_condition_hasCompletedTaskBully (obj_id player, obj_id npc)
{
return (groundquests.hasCompletedTask(player, "npe_brawler_2", "killdude") &&
!groundquests.hasCompletedQuest(player, "npe_brawler_2"));
}
// ----------------------------------------------------------------------
boolean npe_brawler_tiasris_condition_hasCompletedStory2 (obj_id player, obj_id npc)
{
return groundquests.hasCompletedQuest(player, "npe_brawler_2");
}
// ======================================================================
// Script Actions
// ======================================================================
void npe_brawler_tiasris_action_giveSignalBully (obj_id player, obj_id npc)
{
groundquests.sendSignal(player, "npe_brawler_tiasris");
}
// ----------------------------------------------------------------------
void npe_brawler_tiasris_action_giveSignalDone (obj_id player, obj_id npc)
{
groundquests.sendSignal(player, "npe_brawler2_done");
}
// ----------------------------------------------------------------------
void npe_brawler_tiasris_action_facePlayer (obj_id player, obj_id npc)
{
faceTo(npc, player);
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int npe_brawler_tiasris_handleBranch2 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Oh, thank you! Now I can finally have some peace and quiet around here.
//-- [RESPONSE NOTE]
//-- PLAYER: My pleasure. The bully told me about some kind of saboteurs.
if (response == "s_16")
{
doAnimationAction (player, "bow");
//-- [NOTE]
if (npe_brawler_tiasris_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "taken_aback");
//-- NPC: Goodness! I hope you plan to take care of them.
string_id message = new string_id (c_stringFile, "s_17");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I do.
boolean hasResponse0 = false;
if (npe_brawler_tiasris_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_29");
utils.setScriptVar (player, "conversation.npe_brawler_tiasris.branchId", 3);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.npe_brawler_tiasris.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int npe_brawler_tiasris_handleBranch3 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Goodness! I hope you plan to take care of them.
//-- [RESPONSE NOTE]
//-- PLAYER: I do.
if (response == "s_29")
{
//-- [NOTE]
if (npe_brawler_tiasris_condition__defaultCondition (player, npc))
{
npe_brawler_tiasris_action_giveSignalDone (player, npc);
//-- NPC: Good. I wish you luck!
string_id message = new string_id (c_stringFile, "s_30");
utils.removeScriptVar (player, "conversation.npe_brawler_tiasris.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int npe_brawler_tiasris_handleBranch5 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: You haven't taken care of him yet? I'm losing customers. Can you help me out?
//-- [RESPONSE NOTE]
//-- PLAYER: He's tough, but I'm going to do it.
if (response == "s_14")
{
//-- [NOTE]
if (npe_brawler_tiasris_condition__defaultCondition (player, npc))
{
//-- NPC: Good! That brings me hope.
string_id message = new string_id (c_stringFile, "s_18");
utils.removeScriptVar (player, "conversation.npe_brawler_tiasris.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int npe_brawler_tiasris_handleBranch7 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: I'm really busy right now, but...
//-- [RESPONSE NOTE]
//-- PLAYER: Rydel sent me. Do you have a job for me?
if (response == "s_22")
{
//-- [NOTE]
if (npe_brawler_tiasris_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "point_away");
//-- NPC: Well...that bully has been scaring away my customers and making a mess. He really needs to be taught a lesson.
string_id message = new string_id (c_stringFile, "s_24");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I'll see what I can do.
boolean hasResponse0 = false;
if (npe_brawler_tiasris_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_26");
utils.setScriptVar (player, "conversation.npe_brawler_tiasris.branchId", 8);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.npe_brawler_tiasris.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int npe_brawler_tiasris_handleBranch8 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Well...that bully has been scaring away my customers and making a mess. He really needs to be taught a lesson.
//-- [RESPONSE NOTE]
//-- PLAYER: I'll see what I can do.
if (response == "s_26")
{
//-- [NOTE]
if (npe_brawler_tiasris_condition__defaultCondition (player, npc))
{
npe_brawler_tiasris_action_giveSignalBully (player, npc);
//-- NPC: Thank you so much! I don't like the way he looks at me.
string_id message = new string_id (c_stringFile, "s_28");
utils.removeScriptVar (player, "conversation.npe_brawler_tiasris.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isMob (self)) || (isPlayer (self)))
detachScript(self, "conversation.npe_brawler_tiasris");
setCondition (self, CONDITION_CONVERSABLE);
setInvulnerable( self, true );
//setCondition( self, CONDITION_INTERESTING );
setName( self, "Tiarsis (Cantina Owner)" );
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
setInvulnerable( self, true );
//setCondition( self, CONDITION_INTERESTING );
setName( self, "Tiarsis (Cantina Owner)" );
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.npe_brawler_tiasris");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (npe_brawler_tiasris_condition_hasCompletedStory2 (player, npc))
{
npe_brawler_tiasris_action_facePlayer (player, npc);
//-- NPC: Oh, you're back! Everything has been going well here. Thank you! I have to get back to work now. Busy, busy, busy!
string_id message = new string_id (c_stringFile, "s_13");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (npe_brawler_tiasris_condition_hasCompletedTaskBully (player, npc))
{
npe_brawler_tiasris_action_facePlayer (player, npc);
//-- NPC: Oh, thank you! Now I can finally have some peace and quiet around here.
string_id message = new string_id (c_stringFile, "s_12");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: My pleasure. The bully told me about some kind of saboteurs.
boolean hasResponse0 = false;
if (npe_brawler_tiasris_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_16");
utils.setScriptVar (player, "conversation.npe_brawler_tiasris.branchId", 2);
npcStartConversation (player, npc, "npe_brawler_tiasris", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (npe_brawler_tiasris_condition_isTaskActiveBully (player, npc))
{
npe_brawler_tiasris_action_facePlayer (player, npc);
//-- NPC: You haven't taken care of him yet? I'm losing customers. Can you help me out?
string_id message = new string_id (c_stringFile, "s_11");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: He's tough, but I'm going to do it.
boolean hasResponse0 = false;
if (npe_brawler_tiasris_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_14");
utils.setScriptVar (player, "conversation.npe_brawler_tiasris.branchId", 5);
npcStartConversation (player, npc, "npe_brawler_tiasris", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (npe_brawler_tiasris_condition_isTaskActiveStory2 (player, npc))
{
npe_brawler_tiasris_action_facePlayer (player, npc);
//-- NPC: I'm really busy right now, but...
string_id message = new string_id (c_stringFile, "s_20");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Rydel sent me. Do you have a job for me?
boolean hasResponse0 = false;
if (npe_brawler_tiasris_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_22");
utils.setScriptVar (player, "conversation.npe_brawler_tiasris.branchId", 7);
npcStartConversation (player, npc, "npe_brawler_tiasris", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (npe_brawler_tiasris_condition__defaultCondition (player, npc))
{
npe_brawler_tiasris_action_facePlayer (player, npc);
//-- NPC: You look new. I haven't seen your face before.
string_id message = new string_id (c_stringFile, "s_32");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "npe_brawler_tiasris")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.npe_brawler_tiasris.branchId");
if (branchId == 2 && npe_brawler_tiasris_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 3 && npe_brawler_tiasris_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 5 && npe_brawler_tiasris_handleBranch5 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 7 && npe_brawler_tiasris_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 8 && npe_brawler_tiasris_handleBranch8 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.npe_brawler_tiasris.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================