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874 lines
25 KiB
Plaintext
874 lines
25 KiB
Plaintext
// ======================================================================
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//
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// npe_rakqua_capture.script
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// Copyright 2004, Sony Online Entertainment
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// All Rights Reserved.
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//
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// Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE!
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//
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// ======================================================================
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// ======================================================================
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// Library Includes
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// ======================================================================
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include library.ai_lib;
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include library.chat;
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include library.groundquests;
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include library.utils;
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// ======================================================================
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// Script Constants
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// ======================================================================
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string c_stringFile = "conversation/npe_rakqua_capture";
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// ======================================================================
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// Script Conditions
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// ======================================================================
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boolean npe_rakqua_capture_condition__defaultCondition (obj_id player, obj_id npc)
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{
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return true;
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}
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// ----------------------------------------------------------------------
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boolean npe_rakqua_capture_condition_isTaskActiveQuest (obj_id player, obj_id npc)
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{
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return groundquests.isTaskActive(player, "npe_officer_try", "freeNeina");
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}
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// ----------------------------------------------------------------------
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boolean npe_rakqua_capture_condition_isHuntActive (obj_id player, obj_id npc)
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{
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return groundquests.isTaskActive(player, "npe_officer_try", "hunt");
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}
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// ----------------------------------------------------------------------
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boolean npe_rakqua_capture_condition_isReturnActive (obj_id player, obj_id npc)
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{
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return groundquests.isTaskActive(player, "npe_officer_try", "returnRak");
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}
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// ----------------------------------------------------------------------
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boolean npe_rakqua_capture_condition_haveFiles (obj_id player, obj_id npc)
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{
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return groundquests.isTaskActive(player, "npe_officer_try_2", "findRak");
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}
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// ======================================================================
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// Script Actions
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// ======================================================================
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void npe_rakqua_capture_action_giveHuntSignal (obj_id player, obj_id npc)
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{
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groundquests.sendSignal(player, "freeNeina");
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}
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// ----------------------------------------------------------------------
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void npe_rakqua_capture_action_talkedRak (obj_id player, obj_id npc)
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{
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groundquests.sendSignal(player, "killComplete");
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}
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// ----------------------------------------------------------------------
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void npe_rakqua_capture_action_gaveFiles (obj_id player, obj_id npc)
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{
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groundquests.sendSignal(player, "giveFiles");
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}
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// ======================================================================
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// Script %TO Tokens
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// ======================================================================
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// ======================================================================
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// Script %DI Tokens
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// ======================================================================
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// ======================================================================
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// Script %DF Tokens
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// ======================================================================
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// ======================================================================
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// handleBranch<n> Functions
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// ======================================================================
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int npe_rakqua_capture_handleBranch1 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: You're back. What is it this time? We're busy preparing for war!
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//-- [RESPONSE NOTE]
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//-- PLAYER: That's why I'm here. This madness has to stop!
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if (response == "s_27")
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{
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//-- [NOTE]
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if (npe_rakqua_capture_condition__defaultCondition (player, npc))
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{
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doAnimationAction (npc, "point_accusingly");
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//-- NPC: It's not our fault. We're only defending ourselves!
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string_id message = new string_id (c_stringFile, "s_28");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Both you and Tansarii have been fooled.
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boolean hasResponse0 = false;
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if (npe_rakqua_capture_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_29");
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utils.setScriptVar (player, "conversation.npe_rakqua_capture.branchId", 2);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.npe_rakqua_capture.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int npe_rakqua_capture_handleBranch2 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: It's not our fault. We're only defending ourselves!
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//-- [RESPONSE NOTE]
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//-- PLAYER: Both you and Tansarii have been fooled.
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if (response == "s_29")
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{
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doAnimationAction (player, "shake_head_no");
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//-- [NOTE]
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if (npe_rakqua_capture_condition__defaultCondition (player, npc))
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{
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doAnimationAction (npc, "pound_fist_palm");
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//-- NPC: By whom? Why would I believe you anyway? You've been nothing but trouble for me!
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string_id message = new string_id (c_stringFile, "s_30");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: You're a wise man. Just look at these files, and you will see.
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boolean hasResponse0 = false;
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if (npe_rakqua_capture_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_31");
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utils.setScriptVar (player, "conversation.npe_rakqua_capture.branchId", 3);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.npe_rakqua_capture.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int npe_rakqua_capture_handleBranch3 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: By whom? Why would I believe you anyway? You've been nothing but trouble for me!
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//-- [RESPONSE NOTE]
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//-- PLAYER: You're a wise man. Just look at these files, and you will see.
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if (response == "s_31")
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{
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//-- [NOTE]
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if (npe_rakqua_capture_condition__defaultCondition (player, npc))
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{
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doAnimationAction (npc, "rub_chin_thoughtful");
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//-- NPC: What is this? This can't possibly be true!
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string_id message = new string_id (c_stringFile, "s_32");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: I'm afraid it is. I found these files on your own network.
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boolean hasResponse0 = false;
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if (npe_rakqua_capture_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_33");
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utils.setScriptVar (player, "conversation.npe_rakqua_capture.branchId", 4);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.npe_rakqua_capture.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int npe_rakqua_capture_handleBranch4 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: What is this? This can't possibly be true!
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//-- [RESPONSE NOTE]
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//-- PLAYER: I'm afraid it is. I found these files on your own network.
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if (response == "s_33")
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{
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//-- [NOTE]
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if (npe_rakqua_capture_condition__defaultCondition (player, npc))
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{
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//-- NPC: This is dire indeed. I will tell my men to stand down while I investigate this. And what about the people on Tansarii? I know they are planning an attack.
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string_id message = new string_id (c_stringFile, "s_39");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: It will be handled. You have my word.
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boolean hasResponse0 = false;
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if (npe_rakqua_capture_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_40");
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utils.setScriptVar (player, "conversation.npe_rakqua_capture.branchId", 5);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.npe_rakqua_capture.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int npe_rakqua_capture_handleBranch5 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: This is dire indeed. I will tell my men to stand down while I investigate this. And what about the people on Tansarii? I know they are planning an attack.
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//-- [RESPONSE NOTE]
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//-- PLAYER: It will be handled. You have my word.
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if (response == "s_40")
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{
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//-- [NOTE]
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if (npe_rakqua_capture_condition__defaultCondition (player, npc))
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{
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doAnimationAction (player, "bow");
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npe_rakqua_capture_action_gaveFiles (player, npc);
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//-- NPC: Very well. You have been honest so far, and I'm willing to try anything to avoid this bloodshed. If this proves to be correct, we are all in your debt.
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string_id message = new string_id (c_stringFile, "s_41");
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utils.removeScriptVar (player, "conversation.npe_rakqua_capture.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int npe_rakqua_capture_handleBranch7 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: I can't believe it, you actually won...
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//-- [RESPONSE NOTE]
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//-- PLAYER: You bet I did! Now it's time for you to keep your promise!
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if (response == "s_37")
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{
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doAnimationAction (player, "pose_proudly");
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//-- [NOTE]
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if (npe_rakqua_capture_condition__defaultCondition (player, npc))
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{
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doAnimationAction (npc, "nod");
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npe_rakqua_capture_action_talkedRak (player, npc);
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//-- NPC: I will honor our agreement and set the girl free. She will be taken to her ship so that she can return to your precious space station. Now leave!
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string_id message = new string_id (c_stringFile, "s_38");
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utils.removeScriptVar (player, "conversation.npe_rakqua_capture.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int npe_rakqua_capture_handleBranch10 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Stop! Why do you come here?
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//-- [RESPONSE NOTE]
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//-- PLAYER: You have kidnapped a student. I'm here to free her!
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if (response == "s_21")
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{
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//-- [NOTE]
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if (npe_rakqua_capture_condition__defaultCondition (player, npc))
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{
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doAnimationAction (npc, "shrug_shoulders");
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//-- NPC: You must be talking about the human female that came here a while ago. She was prying in to things that were none of her business. Why should we let her go?
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string_id message = new string_id (c_stringFile, "s_23");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: She's only a young girl. She didn't know better.
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boolean hasResponse0 = false;
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if (npe_rakqua_capture_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_25");
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utils.setScriptVar (player, "conversation.npe_rakqua_capture.branchId", 11);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.npe_rakqua_capture.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int npe_rakqua_capture_handleBranch11 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: You must be talking about the human female that came here a while ago. She was prying in to things that were none of her business. Why should we let her go?
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//-- [RESPONSE NOTE]
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//-- PLAYER: She's only a young girl. She didn't know better.
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if (response == "s_25")
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{
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doAnimationAction (player, "shake_head_no");
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//-- [NOTE]
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if (npe_rakqua_capture_condition__defaultCondition (player, npc))
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{
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doAnimationAction (npc, "point_accusingly");
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//-- NPC: How do I know that I can trust you? We're being hunted like animals here!
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string_id message = new string_id (c_stringFile, "s_42");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Then take me, and set her free!
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boolean hasResponse0 = false;
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if (npe_rakqua_capture_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_44");
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utils.setScriptVar (player, "conversation.npe_rakqua_capture.branchId", 12);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.npe_rakqua_capture.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int npe_rakqua_capture_handleBranch12 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: How do I know that I can trust you? We're being hunted like animals here!
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//-- [RESPONSE NOTE]
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//-- PLAYER: Then take me, and set her free!
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if (response == "s_44")
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{
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//-- [NOTE]
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if (npe_rakqua_capture_condition__defaultCondition (player, npc))
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{
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doAnimationAction (npc, "rub_chin_thoughtful");
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//-- NPC: A noble suggestion. Very well, I will give you a chance...a test of your honor. If you can hunt down and defeat one of my mighty shamans in a fair fight, I will set her free.
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string_id message = new string_id (c_stringFile, "s_46");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: If there can't be a peaceful solution, then so be it. I'll do it!
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boolean hasResponse0 = false;
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if (npe_rakqua_capture_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_48");
|
|
|
|
utils.setScriptVar (player, "conversation.npe_rakqua_capture.branchId", 13);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
utils.removeScriptVar (player, "conversation.npe_rakqua_capture.branchId");
|
|
|
|
npcEndConversationWithMessage (player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
return SCRIPT_DEFAULT;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
int npe_rakqua_capture_handleBranch13 (obj_id player, obj_id npc, string_id response)
|
|
{
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: A noble suggestion. Very well, I will give you a chance...a test of your honor. If you can hunt down and defeat one of my mighty shamans in a fair fight, I will set her free.
|
|
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: If there can't be a peaceful solution, then so be it. I'll do it!
|
|
if (response == "s_48")
|
|
{
|
|
doAnimationAction (player, "pound_fist_palm");
|
|
|
|
//-- [NOTE]
|
|
if (npe_rakqua_capture_condition__defaultCondition (player, npc))
|
|
{
|
|
doAnimationAction (npc, "laugh");
|
|
|
|
npe_rakqua_capture_action_giveHuntSignal (player, npc);
|
|
|
|
//-- NPC: You will try to do it. I'm sure this is the last I will see of you, so it's been interesting talking to you.
|
|
string_id message = new string_id (c_stringFile, "s_50");
|
|
utils.removeScriptVar (player, "conversation.npe_rakqua_capture.branchId");
|
|
|
|
npcEndConversationWithMessage (player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
return SCRIPT_DEFAULT;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
// ======================================================================
|
|
// User Script Triggers
|
|
// ======================================================================
|
|
|
|
trigger OnInitialize ()
|
|
{
|
|
if ((!isMob (self)) || (isPlayer (self)))
|
|
detachScript(self, "conversation.npe_rakqua_capture");
|
|
|
|
setCondition (self, CONDITION_CONVERSABLE);
|
|
setName(self, "Rak'qua Fervent");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
trigger OnAttach ()
|
|
{
|
|
setCondition (self, CONDITION_CONVERSABLE);
|
|
setName(self, "Rak'qua Fervent");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
|
|
{
|
|
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
|
|
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
|
|
menuInfoData.setServerNotify (false);
|
|
setCondition (self, CONDITION_CONVERSABLE);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
trigger OnIncapacitated (obj_id killer)
|
|
{
|
|
clearCondition (self, CONDITION_CONVERSABLE);
|
|
detachScript (self, "conversation.npe_rakqua_capture");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ======================================================================
|
|
// Script Triggers
|
|
// ======================================================================
|
|
|
|
//-- This function should move to base_class.java
|
|
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
|
|
{
|
|
Object[] objects = new Object[responses.length];
|
|
System.arraycopy(responses, 0, objects, 0, responses.length);
|
|
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
trigger OnStartNpcConversation (obj_id player)
|
|
{
|
|
obj_id npc = self;
|
|
|
|
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
|
|
return SCRIPT_OVERRIDE;
|
|
|
|
//-- [NOTE]
|
|
if (npe_rakqua_capture_condition_haveFiles (player, npc))
|
|
{
|
|
//-- NPC: You're back. What is it this time? We're busy preparing for war!
|
|
string_id message = new string_id (c_stringFile, "s_26");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: That's why I'm here. This madness has to stop!
|
|
boolean hasResponse0 = false;
|
|
if (npe_rakqua_capture_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_27");
|
|
|
|
utils.setScriptVar (player, "conversation.npe_rakqua_capture.branchId", 1);
|
|
|
|
npcStartConversation (player, npc, "npe_rakqua_capture", message, responses);
|
|
}
|
|
else
|
|
{
|
|
chat.chat (npc, player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (npe_rakqua_capture_condition_isReturnActive (player, npc))
|
|
{
|
|
doAnimationAction (npc, "slump_head");
|
|
|
|
//-- NPC: I can't believe it, you actually won...
|
|
string_id message = new string_id (c_stringFile, "s_36");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: You bet I did! Now it's time for you to keep your promise!
|
|
boolean hasResponse0 = false;
|
|
if (npe_rakqua_capture_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_37");
|
|
|
|
utils.setScriptVar (player, "conversation.npe_rakqua_capture.branchId", 7);
|
|
|
|
npcStartConversation (player, npc, "npe_rakqua_capture", message, responses);
|
|
}
|
|
else
|
|
{
|
|
chat.chat (npc, player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (npe_rakqua_capture_condition_isHuntActive (player, npc))
|
|
{
|
|
doAnimationAction (npc, "shake_head_no");
|
|
|
|
//-- NPC: I won't set her free until you've defeated one of my mighty shamans!
|
|
string_id message = new string_id (c_stringFile, "s_35");
|
|
chat.chat (npc, player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (npe_rakqua_capture_condition_isTaskActiveQuest (player, npc))
|
|
{
|
|
doAnimationAction (npc, "stop");
|
|
|
|
//-- NPC: Stop! Why do you come here?
|
|
string_id message = new string_id (c_stringFile, "s_19");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: You have kidnapped a student. I'm here to free her!
|
|
boolean hasResponse0 = false;
|
|
if (npe_rakqua_capture_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_21");
|
|
|
|
utils.setScriptVar (player, "conversation.npe_rakqua_capture.branchId", 10);
|
|
|
|
npcStartConversation (player, npc, "npe_rakqua_capture", message, responses);
|
|
}
|
|
else
|
|
{
|
|
chat.chat (npc, player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (npe_rakqua_capture_condition__defaultCondition (player, npc))
|
|
{
|
|
//-- NPC: Be gone!
|
|
string_id message = new string_id (c_stringFile, "s_52");
|
|
chat.chat (npc, player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
|
|
{
|
|
if (conversationId != "npe_rakqua_capture")
|
|
return SCRIPT_CONTINUE;
|
|
|
|
obj_id npc = self;
|
|
|
|
int branchId = utils.getIntScriptVar (player, "conversation.npe_rakqua_capture.branchId");
|
|
|
|
if (branchId == 1 && npe_rakqua_capture_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 2 && npe_rakqua_capture_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 3 && npe_rakqua_capture_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 4 && npe_rakqua_capture_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 5 && npe_rakqua_capture_handleBranch5 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 7 && npe_rakqua_capture_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 10 && npe_rakqua_capture_handleBranch10 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 11 && npe_rakqua_capture_handleBranch11 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 12 && npe_rakqua_capture_handleBranch12 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 13 && npe_rakqua_capture_handleBranch13 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
|
|
|
|
utils.removeScriptVar (player, "conversation.npe_rakqua_capture.branchId");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ======================================================================
|
|
|