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dsrc/sku.0/sys.server/compiled/game/script/conversation/npe_side_jolka.script
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2013-09-10 23:17:15 -07:00

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// ======================================================================
//
// npe_side_jolka.script
// Copyright 2004, Sony Online Entertainment
// All Rights Reserved.
//
// Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.groundquests;
include library.npe;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/npe_side_jolka";
// ======================================================================
// Script Conditions
// ======================================================================
boolean npe_side_jolka_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean npe_side_jolka_condition_hasFinishedTemplate (obj_id player, obj_id npc)
{
return hasObjVar(player, "npe.finishedTemplate");
}
// ----------------------------------------------------------------------
boolean npe_side_jolka_condition_finishedQuest (obj_id player, obj_id npc)
{
return groundquests.hasCompletedQuest(player, "npe_side_jolka");
}
// ----------------------------------------------------------------------
boolean npe_side_jolka_condition_stillOnQuest (obj_id player, obj_id npc)
{
return groundquests.isTaskActive(player, "npe_side_jolka", "gathering");
}
// ----------------------------------------------------------------------
boolean npe_side_jolka_condition_hasFinishedTask (obj_id player, obj_id npc)
{
return groundquests.isTaskActive(player, "npe_side_jolka", "return");
}
// ======================================================================
// Script Actions
// ======================================================================
void npe_side_jolka_action_giveJolkaQuest (obj_id player, obj_id npc)
{
groundquests.requestGrantQuest(player, "npe_side_jolka");
}
// ----------------------------------------------------------------------
void npe_side_jolka_action_signalEndQuest (obj_id player, obj_id npc)
{
groundquests.sendSignal(player, "npe_jolka_signal");
npe.sendDelayed3poPopup(player, 3, 11, "sound/c3po_29.snd", "npe", "pop_credits", "npe.credits");
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int npe_side_jolka_handleBranch2 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Do you have the power converter?
//-- [RESPONSE NOTE]
//-- PLAYER: Yes, here it is.
if (response == "s_40")
{
doAnimationAction (player, "feed_creature_medium");
//-- [NOTE]
if (npe_side_jolka_condition__defaultCondition (player, npc))
{
npe_side_jolka_action_signalEndQuest (player, npc);
//-- NPC: Perfect! Thank you. Here, take these credits. The Wookiee was getting impatient.
string_id message = new string_id (c_stringFile, "s_42");
utils.removeScriptVar (player, "conversation.npe_side_jolka.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int npe_side_jolka_handleBranch4 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Have you gotten that power converter yet?
//-- [RESPONSE NOTE]
//-- PLAYER: No, I will get it right away.
if (response == "s_28")
{
//-- [NOTE]
if (npe_side_jolka_condition__defaultCondition (player, npc))
{
//-- NPC: Please hurry.
string_id message = new string_id (c_stringFile, "s_30");
utils.removeScriptVar (player, "conversation.npe_side_jolka.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: Where would I find it again?
if (response == "s_32")
{
//-- [NOTE]
if (npe_side_jolka_condition__defaultCondition (player, npc))
{
//-- NPC: Take it from one of the malfunctioning droids on the lower level.
string_id message = new string_id (c_stringFile, "s_34");
utils.removeScriptVar (player, "conversation.npe_side_jolka.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int npe_side_jolka_handleBranch7 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: I wish you could help me, but you seem to be without a profession. Come back later. I could use your help.
//-- [RESPONSE NOTE]
//-- PLAYER: Okay, I will.
if (response == "s_15")
{
//-- [NOTE]
if (npe_side_jolka_condition__defaultCondition (player, npc))
{
//-- NPC: See you then.
string_id message = new string_id (c_stringFile, "s_17");
utils.removeScriptVar (player, "conversation.npe_side_jolka.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int npe_side_jolka_handleBranch9 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Don't worry, little R2 unit. I'll get you all fixed up. Oh, I didn't see you there. But I am glad you are here.
//-- [RESPONSE NOTE]
//-- PLAYER: You are?
if (response == "s_21")
{
//-- [NOTE]
if (npe_side_jolka_condition__defaultCondition (player, npc))
{
//-- NPC: Yes, this R2 unit was damaged by blaster fire and is in desperate need of a new power converter.
string_id message = new string_id (c_stringFile, "s_23");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: You can count on me!
boolean hasResponse0 = false;
if (npe_side_jolka_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Where would I find one of those?
boolean hasResponse1 = false;
if (npe_side_jolka_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_25");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_33");
utils.setScriptVar (player, "conversation.npe_side_jolka.branchId", 10);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.npe_side_jolka.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int npe_side_jolka_handleBranch10 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Yes, this R2 unit was damaged by blaster fire and is in desperate need of a new power converter.
//-- [RESPONSE NOTE]
//-- PLAYER: You can count on me!
if (response == "s_25")
{
doAnimationAction (player, "point_to_self");
//-- [NOTE]
if (npe_side_jolka_condition__defaultCondition (player, npc))
{
npe_side_jolka_action_giveJolkaQuest (player, npc);
//-- NPC: Good. Try to bring one back that isn't damaged.
string_id message = new string_id (c_stringFile, "s_29");
utils.removeScriptVar (player, "conversation.npe_side_jolka.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: Where would I find one of those?
if (response == "s_33")
{
//-- [NOTE]
if (npe_side_jolka_condition__defaultCondition (player, npc))
{
//-- NPC: I hear there are some malfunctioning droids in the lower level. I am sure no one would mind if you borrowed one from them. Make sure to bring me one that is still intact and functional.
string_id message = new string_id (c_stringFile, "s_36");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I will go there at once.
boolean hasResponse0 = false;
if (npe_side_jolka_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_39");
utils.setScriptVar (player, "conversation.npe_side_jolka.branchId", 12);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.npe_side_jolka.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int npe_side_jolka_handleBranch12 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: I hear there are some malfunctioning droids in the lower level. I am sure no one would mind if you borrowed one from them. Make sure to bring me one that is still intact and functional.
//-- [RESPONSE NOTE]
//-- PLAYER: I will go there at once.
if (response == "s_39")
{
//-- [NOTE]
if (npe_side_jolka_condition__defaultCondition (player, npc))
{
npe_side_jolka_action_giveJolkaQuest (player, npc);
//-- NPC: Thanks. The large Wookiee out there seems to like this droid. I'd hate for him to do something to me if I couldn't get it fixed.
string_id message = new string_id (c_stringFile, "s_43");
utils.removeScriptVar (player, "conversation.npe_side_jolka.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isMob (self)) || (isPlayer (self)))
detachScript(self, "conversation.npe_side_jolka");
setCondition (self, CONDITION_CONVERSABLE);
setPosture(self, POSTURE_CROUCHED);
setName( self, "Jolka");
setInvulnerable(self, true );
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
setPosture(self, POSTURE_CROUCHED);
setName( self, "Jolka");
setInvulnerable(self, true );
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.npe_side_jolka");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (npe_side_jolka_condition_finishedQuest (player, npc))
{
//-- NPC: Thanks for all your help, %TU.
string_id message = new string_id (c_stringFile, "s_45");
prose_package pp = new prose_package ();
pp.stringId = message;
pp.actor.set (player);
pp.target.set (npc);
chat.chat (npc, player, null, null, pp);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (npe_side_jolka_condition_hasFinishedTask (player, npc))
{
//-- NPC: Do you have the power converter?
string_id message = new string_id (c_stringFile, "s_38");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Yes, here it is.
boolean hasResponse0 = false;
if (npe_side_jolka_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_40");
utils.setScriptVar (player, "conversation.npe_side_jolka.branchId", 2);
npcStartConversation (player, npc, "npe_side_jolka", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (npe_side_jolka_condition_stillOnQuest (player, npc))
{
//-- NPC: Have you gotten that power converter yet?
string_id message = new string_id (c_stringFile, "s_26");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: No, I will get it right away.
boolean hasResponse0 = false;
if (npe_side_jolka_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Where would I find it again?
boolean hasResponse1 = false;
if (npe_side_jolka_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_28");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_32");
utils.setScriptVar (player, "conversation.npe_side_jolka.branchId", 4);
npcStartConversation (player, npc, "npe_side_jolka", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (!npe_side_jolka_condition_hasFinishedTemplate (player, npc))
{
//-- NPC: I wish you could help me, but you seem to be without a profession. Come back later. I could use your help.
string_id message = new string_id (c_stringFile, "s_13");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Okay, I will.
boolean hasResponse0 = false;
if (npe_side_jolka_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_15");
utils.setScriptVar (player, "conversation.npe_side_jolka.branchId", 7);
npcStartConversation (player, npc, "npe_side_jolka", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (npe_side_jolka_condition_hasFinishedTemplate (player, npc))
{
//-- NPC: Don't worry, little R2 unit. I'll get you all fixed up. Oh, I didn't see you there. But I am glad you are here.
string_id message = new string_id (c_stringFile, "s_19");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: You are?
boolean hasResponse0 = false;
if (npe_side_jolka_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_21");
utils.setScriptVar (player, "conversation.npe_side_jolka.branchId", 9);
npcStartConversation (player, npc, "npe_side_jolka", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (npe_side_jolka_condition__defaultCondition (player, npc))
{
//-- NPC: I am busy right now.
string_id message = new string_id (c_stringFile, "s_46");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "npe_side_jolka")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.npe_side_jolka.branchId");
if (branchId == 2 && npe_side_jolka_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 4 && npe_side_jolka_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 7 && npe_side_jolka_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 9 && npe_side_jolka_handleBranch9 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 10 && npe_side_jolka_handleBranch10 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 12 && npe_side_jolka_handleBranch12 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.npe_side_jolka.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================