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606 lines
18 KiB
Plaintext
606 lines
18 KiB
Plaintext
// ======================================================================
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//
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// npe_smuggler_jake.script
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// Copyright 2004, Sony Online Entertainment
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// All Rights Reserved.
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//
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// Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE!
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//
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// ======================================================================
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// ======================================================================
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// Library Includes
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// ======================================================================
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include library.ai_lib;
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include library.chat;
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include library.groundquests;
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include library.utils;
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// ======================================================================
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// Script Constants
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// ======================================================================
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string c_stringFile = "conversation/npe_smuggler_jake";
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// ======================================================================
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// Script Conditions
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// ======================================================================
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boolean npe_smuggler_jake_condition__defaultCondition (obj_id player, obj_id npc)
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{
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return true;
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}
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// ----------------------------------------------------------------------
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boolean npe_smuggler_jake_condition_onFirstStep (obj_id player, obj_id npc)
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{
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return groundquests.isTaskActive(player, "npe_smuggler_try", "talktojake");
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}
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// ----------------------------------------------------------------------
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boolean npe_smuggler_jake_condition_onRewardStep (obj_id player, obj_id npc)
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{
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return groundquests.isTaskActive(player, "npe_smuggler_try", "imDone");
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}
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// ----------------------------------------------------------------------
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boolean npe_smuggler_jake_condition_finishedFirstStep (obj_id player, obj_id npc)
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{
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return groundquests.hasCompletedTask(player, "npe_smuggler_try", "talktojake");
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}
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// ----------------------------------------------------------------------
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boolean npe_smuggler_jake_condition_playerNeedsHanQuest (obj_id player, obj_id npc)
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{
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return (groundquests.hasCompletedQuest(player, "npe_smuggler_try") &&
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!groundquests.isQuestActiveOrComplete(player, "npe_smuggler_try_2"));
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}
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// ----------------------------------------------------------------------
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boolean npe_smuggler_jake_condition_playerFinishedQuest (obj_id player, obj_id npc)
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{
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return groundquests.hasCompletedQuest(player, "npe_smuggler_try");
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}
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// ======================================================================
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// Script Actions
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// ======================================================================
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void npe_smuggler_jake_action_sendJobTaken (obj_id player, obj_id npc)
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{
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groundquests.sendSignal (player, "npe_smuggler_try_take_work");
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}
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// ----------------------------------------------------------------------
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void npe_smuggler_jake_action_sendFinishedJob (obj_id player, obj_id npc)
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{
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groundquests.sendSignal (player, "reward");
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groundquests.grantQuest(player, "npe_smuggler_try_2");
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}
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// ----------------------------------------------------------------------
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void npe_smuggler_jake_action_giveHanQuest (obj_id player, obj_id npc)
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{
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groundquests.grantQuest(player, "npe_smuggler_try_2");
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}
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// ======================================================================
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// Script %TO Tokens
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// ======================================================================
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// ======================================================================
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// Script %DI Tokens
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// ======================================================================
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// ======================================================================
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// Script %DF Tokens
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// ======================================================================
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// ======================================================================
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// handleBranch<n> Functions
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// ======================================================================
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int npe_smuggler_jake_handleBranch2 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Excellent work. You are all that your reputation says. I have your payment here and a request.
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//-- [RESPONSE NOTE]
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//-- PLAYER: What's the request?
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if (response == "s_30")
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{
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//-- [NOTE]
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if (npe_smuggler_jake_condition__defaultCondition (player, npc))
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{
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npe_smuggler_jake_action_sendFinishedJob (player, npc);
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//-- NPC: I sent a message to Solo to thank him for sending you to me. He mentioned that he wants to talk to you again. He has something for you, I guess.
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string_id message = new string_id (c_stringFile, "s_31");
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utils.removeScriptVar (player, "conversation.npe_smuggler_jake.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int npe_smuggler_jake_handleBranch5 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Wait, you're %TU, aren't you? What are you doing here?
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//-- [RESPONSE NOTE]
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//-- PLAYER: Han Solo thought you might have work for a good smuggler.
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if (response == "s_15")
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{
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//-- [NOTE]
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if (npe_smuggler_jake_condition__defaultCondition (player, npc))
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{
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//-- NPC: I do. And you are a good smuggler, I guess. Maybe I can't afford you.
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string_id message = new string_id (c_stringFile, "s_17");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Considering I'm stuck on this station, I think you can.
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boolean hasResponse0 = false;
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if (npe_smuggler_jake_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: Let me buy you a Corellian Brandy and we can talk.
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boolean hasResponse1 = false;
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if (npe_smuggler_jake_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_19");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_23");
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utils.setScriptVar (player, "conversation.npe_smuggler_jake.branchId", 6);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.npe_smuggler_jake.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int npe_smuggler_jake_handleBranch6 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: I do. And you are a good smuggler, I guess. Maybe I can't afford you.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Considering I'm stuck on this station, I think you can.
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if (response == "s_19")
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{
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//-- [NOTE]
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if (npe_smuggler_jake_condition__defaultCondition (player, npc))
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{
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//-- NPC: I need to move a crate of sliced weapons off Station Gamma. It pays 500 credits. You interested?
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string_id message = new string_id (c_stringFile, "s_21");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Sure. I could use the work.
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boolean hasResponse0 = false;
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if (npe_smuggler_jake_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_26");
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utils.setScriptVar (player, "conversation.npe_smuggler_jake.branchId", 7);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.npe_smuggler_jake.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: Let me buy you a Corellian Brandy and we can talk.
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if (response == "s_23")
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{
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//-- [NOTE]
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if (npe_smuggler_jake_condition__defaultCondition (player, npc))
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{
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doAnimationAction (npc, "snap_finger1");
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//-- NPC: I'll take you up on that. Another brandy over here, please! I need to move a specific cargo from Outpost Gamma. It's a crate of sliced weapons. It pays 500 credits. Interested?
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string_id message = new string_id (c_stringFile, "s_25");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Sure. I could use the work.
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boolean hasResponse0 = false;
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if (npe_smuggler_jake_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_26");
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utils.setScriptVar (player, "conversation.npe_smuggler_jake.branchId", 7);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.npe_smuggler_jake.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int npe_smuggler_jake_handleBranch7 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: I need to move a crate of sliced weapons off Station Gamma. It pays 500 credits. You interested?
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//-- [RESPONSE NOTE]
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//-- PLAYER: Sure. I could use the work.
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if (response == "s_26")
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{
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npe_smuggler_jake_action_sendJobTaken (player, npc);
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//-- [NOTE]
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if (npe_smuggler_jake_condition__defaultCondition (player, npc))
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{
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npe_smuggler_jake_action_sendJobTaken (player, npc);
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//-- NPC: Very good! I will add instructions to your journal. Good luck!
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string_id message = new string_id (c_stringFile, "s_35");
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utils.removeScriptVar (player, "conversation.npe_smuggler_jake.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int npe_smuggler_jake_handleBranch9 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: I'll take you up on that. Another brandy over here, please! I need to move a specific cargo from Outpost Gamma. It's a crate of sliced weapons. It pays 500 credits. Interested?
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//-- [RESPONSE NOTE]
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//-- PLAYER: Sure. I could use the work.
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if (response == "s_26")
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{
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npe_smuggler_jake_action_sendJobTaken (player, npc);
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//-- [NOTE]
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if (npe_smuggler_jake_condition__defaultCondition (player, npc))
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{
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npe_smuggler_jake_action_sendJobTaken (player, npc);
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//-- NPC: Very good! I will add instructions to your journal. Good luck!
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string_id message = new string_id (c_stringFile, "s_35");
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utils.removeScriptVar (player, "conversation.npe_smuggler_jake.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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// ======================================================================
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// User Script Triggers
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// ======================================================================
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trigger OnInitialize ()
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{
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if ((!isMob (self)) || (isPlayer (self)))
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detachScript(self, "conversation.npe_smuggler_jake");
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setCondition (self, CONDITION_CONVERSABLE);
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setInvulnerable (self, true);
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setName (self, "Jake Felan (Smuggler)");
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ai_lib.setDefaultCalmBehavior( self, ai_lib.BEHAVIOR_SENTINEL );
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setAnimationMood(self, "npc_sitting_chair");
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return SCRIPT_CONTINUE;
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}
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trigger OnAttach ()
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{
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setCondition (self, CONDITION_CONVERSABLE);
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setInvulnerable (self, true);
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setName (self, "Jake Felan (Smuggler)");
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ai_lib.setDefaultCalmBehavior( self, ai_lib.BEHAVIOR_SENTINEL );
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setAnimationMood(self, "npc_sitting_chair");
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return SCRIPT_CONTINUE;
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}
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trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
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{
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int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
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menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
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menuInfoData.setServerNotify (false);
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnIncapacitated (obj_id killer)
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{
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clearCondition (self, CONDITION_CONVERSABLE);
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detachScript (self, "conversation.npe_smuggler_jake");
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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// Script Triggers
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// ======================================================================
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//-- This function should move to base_class.java
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boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
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{
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Object[] objects = new Object[responses.length];
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System.arraycopy(responses, 0, objects, 0, responses.length);
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return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
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}
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// ----------------------------------------------------------------------
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trigger OnStartNpcConversation (obj_id player)
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{
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obj_id npc = self;
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if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
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return SCRIPT_OVERRIDE;
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//-- [NOTE]
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if (npe_smuggler_jake_condition_playerFinishedQuest (player, npc))
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{
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//-- NPC: Great work. Your reputation is well-earned.
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string_id message = new string_id (c_stringFile, "s_32");
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chat.chat (npc, player, message);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (npe_smuggler_jake_condition_onRewardStep (player, npc))
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{
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//-- NPC: Excellent work. You are all that your reputation says. I have your payment here and a request.
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string_id message = new string_id (c_stringFile, "s_29");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: What's the request?
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boolean hasResponse0 = false;
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if (npe_smuggler_jake_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_30");
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utils.setScriptVar (player, "conversation.npe_smuggler_jake.branchId", 2);
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npcStartConversation (player, npc, "npe_smuggler_jake", message, responses);
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}
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else
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{
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chat.chat (npc, player, message);
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}
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (npe_smuggler_jake_condition_finishedFirstStep (player, npc))
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{
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//-- NPC: The weapons haven't been taken to the drop point. I left instructions in your journal. Please refer to it for instructions.
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string_id message = new string_id (c_stringFile, "s_27");
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chat.chat (npc, player, message);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (npe_smuggler_jake_condition_onFirstStep (player, npc))
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{
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doAnimationAction (npc, "taken_aback");
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//-- NPC: Wait, you're %TU, aren't you? What are you doing here?
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string_id message = new string_id (c_stringFile, "s_13");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Han Solo thought you might have work for a good smuggler.
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boolean hasResponse0 = false;
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if (npe_smuggler_jake_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_15");
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utils.setScriptVar (player, "conversation.npe_smuggler_jake.branchId", 5);
|
|
|
|
prose_package pp = new prose_package ();
|
|
pp.stringId = message;
|
|
pp.actor.set (player);
|
|
pp.target.set (npc);
|
|
|
|
npcStartConversation (player, npc, "npe_smuggler_jake", null, pp, responses);
|
|
}
|
|
else
|
|
{
|
|
prose_package pp = new prose_package ();
|
|
pp.stringId = message;
|
|
pp.actor.set (player);
|
|
pp.target.set (npc);
|
|
|
|
chat.chat (npc, player, null, null, pp);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (npe_smuggler_jake_condition__defaultCondition (player, npc))
|
|
{
|
|
//-- NPC: Ah, I love Corellian Brandy! Here's to Corellia!
|
|
string_id message = new string_id (c_stringFile, "s_36");
|
|
chat.chat (npc, player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
|
|
{
|
|
if (conversationId != "npe_smuggler_jake")
|
|
return SCRIPT_CONTINUE;
|
|
|
|
obj_id npc = self;
|
|
|
|
int branchId = utils.getIntScriptVar (player, "conversation.npe_smuggler_jake.branchId");
|
|
|
|
if (branchId == 2 && npe_smuggler_jake_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 5 && npe_smuggler_jake_handleBranch5 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 6 && npe_smuggler_jake_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 7 && npe_smuggler_jake_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 9 && npe_smuggler_jake_handleBranch9 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
|
|
|
|
utils.removeScriptVar (player, "conversation.npe_smuggler_jake.branchId");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ======================================================================
|
|
|