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dsrc/sku.0/sys.server/compiled/game/script/conversation/prisoner_pirate_cave.script
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2013-09-10 23:17:15 -07:00

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// ======================================================================
//
// prisoner_pirate_cave.script
// Copyright 2004, Sony Online Entertainment
// All Rights Reserved.
//
// Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.conversation;
include library.create;
include library.groundquests;
include library.prose;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/prisoner_pirate_cave";
// ======================================================================
// Script Conditions
// ======================================================================
boolean prisoner_pirate_cave_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean prisoner_pirate_cave_condition_hasRescueTask (obj_id player, obj_id npc)
{
faceTo(npc, player);
return !hasObjVar(npc, "traveling")
&& (groundquests.isTaskActive(player, "u16_nym_themepark_pirate_prisoner_rescue_collection", "findPrisoner")
|| groundquests.isTaskActive(player, "u16_nym_themepark_pirate_prisoner_rescue_retry_01", "findPrisoner")
|| groundquests.isTaskActive(player, "u16_nym_themepark_pirate_prisoner_rescue_retry_02", "findPrisoner"));
}
// ----------------------------------------------------------------------
boolean prisoner_pirate_cave_condition_isTravelingWithOwner (obj_id player, obj_id npc)
{
faceTo(npc, player);
return hasObjVar(npc, "traveling")
&& (getObjIdObjVar(npc, "playerOwner") == player)
&& getIntObjVar(npc, "traveling") == 1
&& groundquests.isTaskActive(player, "u16_nym_themepark_pirate_prisoner_rescue_collection", "isEscortingPrisoner")
|| groundquests.isTaskActive(player, "u16_nym_themepark_pirate_prisoner_rescue_retry_01", "isEscortingPrisoner")
|| groundquests.isTaskActive(player, "u16_nym_themepark_pirate_prisoner_rescue_retry_02", "isEscortingPrisoner");
}
// ----------------------------------------------------------------------
boolean prisoner_pirate_cave_condition_hasArrived (obj_id player, obj_id npc)
{
faceTo(npc, player);
return groundquests.isTaskActive(player, "u16_nym_themepark_pirate_prisoner_rescue_collection", "waitingForShuttle")
|| groundquests.isTaskActive(player, "u16_nym_themepark_pirate_prisoner_rescue_retry_01", "waitingForShuttle")
|| groundquests.isTaskActive(player, "u16_nym_themepark_pirate_prisoner_rescue_retry_02", "waitingForShuttle");
}
// ----------------------------------------------------------------------
boolean prisoner_pirate_cave_condition_isTraveling (obj_id player, obj_id npc)
{
return getIntObjVar(npc, "traveling") == 1;
}
// ======================================================================
// Script Actions
// ======================================================================
void prisoner_pirate_cave_action_startEscort (obj_id player, obj_id npc)
{
groundquests.sendSignal(player, "hasFoundPrisoner");
ai_lib.aiFollow(npc, player, 1.0f, 3.0f);
setMovementRun(npc);
setBaseRunSpeed(npc, (getBaseRunSpeed(npc)-8));
setObjVar(npc, "traveling", 1);
setObjVar(npc, "playerOwner", player);
setInvulnerable(npc, false);
setMaster(npc, player);
messageTo(npc, "checkArrivalLoopHandler", null, 5, false);
LOG("prisoner_error_log","prisoner being rescued. Sending message to checkArrivalLoopHandler in 60 seconds.");
}
// ----------------------------------------------------------------------
void prisoner_pirate_cave_action_walkFaster (obj_id player, obj_id npc)
{
setMovementRun(npc);
setBaseRunSpeed(npc, (getBaseRunSpeed(npc)-8));
ai_lib.aiFollow(npc, player, 1.0f, 3.0f);
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int prisoner_pirate_cave_handleBranch3 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: No more beatings...just kill me.
//-- [RESPONSE NOTE]
//-- PLAYER: I'm here to rescue you.
if (response == "s_8")
{
//-- [NOTE]
if (prisoner_pirate_cave_condition__defaultCondition (player, npc))
{
//-- NPC: Rescue me? How? Are we supposed to just walk out of here?
string_id message = new string_id (c_stringFile, "s_10");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: No. We run.
boolean hasResponse0 = false;
if (prisoner_pirate_cave_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_12");
utils.setScriptVar (player, "conversation.prisoner_pirate_cave.branchId", 4);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.prisoner_pirate_cave.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int prisoner_pirate_cave_handleBranch4 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Rescue me? How? Are we supposed to just walk out of here?
//-- [RESPONSE NOTE]
//-- PLAYER: No. We run.
if (response == "s_12")
{
//-- [NOTE]
if (prisoner_pirate_cave_condition__defaultCondition (player, npc))
{
prisoner_pirate_cave_action_startEscort (player, npc);
//-- NPC: Sounds better than dying a slow death from beatings. Lead the way!
string_id message = new string_id (c_stringFile, "s_14");
utils.removeScriptVar (player, "conversation.prisoner_pirate_cave.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
const string_id SID_TOO_FAR = new string_id("spam","too_far_from_prisoner");
trigger OnInitialize ()
{
if ((!isTangible (self)) || (isPlayer (self)))
detachScript(self, "conversation.prisoner_pirate_cave");
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
failRescueQuest(self);
tellMomIDied(self);
setObjVar(self, "toldMom", 1);
return SCRIPT_CONTINUE;
}
trigger OnDestroy ()
{
if(hasObjVar(self, "toldMom"))
return SCRIPT_CONTINUE;
tellMomIDied(self);
setObjVar(self, "toldMom", 1);
return SCRIPT_CONTINUE;
}
messageHandler handleUpdatePrisonerRescueQuest()
{
//NPC could be destroyed or on the way to being destroyed
if(!isValidId(self))
{
CustomerServiceLog("nyms_themepark","handleUpdatePrisonerRescueQuest - NPC is not a valid OID.");
return SCRIPT_CONTINUE;
}
obj_id player = getObjIdObjVar(self, "playerOwner");
if(!isValidId(player))
{
messageTo(self, "handleDestroySelf", null, 1, false);
CustomerServiceLog("nyms_themepark","handleUpdatePrisonerRescueQuest - could not get valid player OID.");
return SCRIPT_CONTINUE;
}
string signal = getStringObjVar(self, "signal");
if(signal == null || signal.length() <= 0)
{
messageTo(self, "handleDestroySelf", null, 1, false);
CustomerServiceLog("nyms_themepark","handleUpdatePrisonerRescueQuest - could not get valid signal to update quest.");
return SCRIPT_CONTINUE;
}
if(!hasCompletedCollectionSlot(player, "icon_nyms_rescue_prisoner"))
{
modifyCollectionSlotValue(player, "icon_nyms_rescue_prisoner", 1);
}
groundquests.sendSignal(player, signal);
//messageTo(self, "handleDestroySelf", null, 1, false);
return SCRIPT_CONTINUE;
}
messageHandler handleDestroySelf()
{
tellMomIDied(self);
destroyObject(self);
return SCRIPT_CONTINUE;
}
/*
LOOP THAT HANDLES AI AND ARRIVAL FUNCTIONALITY
*/
messageHandler checkArrivalLoopHandler()
{
setMovementRun(self);
setBaseRunSpeed(self, getBaseRunSpeed(self));
obj_id player = getObjIdObjVar(self, "playerOwner");
if(!isValidId(player))
{
CustomerServiceLog("nyms_themepark","checkArrivalLoopHandler - could not get valid player OID.");
messageTo(self, "handleDestroySelf", null, 1, false);
return SCRIPT_CONTINUE;
}
if(isDead(player))
{
CustomerServiceLog("nyms_themepark","checkArrivalLoopHandler - Player Died.");
failRescueQuest(self);
return SCRIPT_CONTINUE;
}
//The player has failed the quest
if(!groundquests.isQuestActive(player, "u16_nym_themepark_pirate_prisoner_rescue_collection")
&& !groundquests.isQuestActive(player, "u16_nym_themepark_pirate_prisoner_rescue_retry_01")
&& !groundquests.isQuestActive(player, "u16_nym_themepark_pirate_prisoner_rescue_retry_02"))
{
CustomerServiceLog("nyms_themepark","checkArrivalLoopHandler - player no longer had required quest active!");
failRescueQuest(self);
return SCRIPT_CONTINUE;
}
else if((groundquests.isTaskActive(player, "u16_nym_themepark_pirate_prisoner_rescue_collection", "waitingForShuttle")
|| groundquests.isTaskActive(player, "u16_nym_themepark_pirate_prisoner_rescue_collection", "stuvCom"))
|| (groundquests.isTaskActive(player, "u16_nym_themepark_pirate_prisoner_rescue_retry_01", "waitingForShuttle")
|| groundquests.isTaskActive(player, "u16_nym_themepark_pirate_prisoner_rescue_retry_01", "stuvCom"))
|| (groundquests.isTaskActive(player, "u16_nym_themepark_pirate_prisoner_rescue_retry_02", "waitingForShuttle")
|| groundquests.isTaskActive(player, "u16_nym_themepark_pirate_prisoner_rescue_retry_02", "stuvCom")))
{
CustomerServiceLog("nyms_themepark","checkArrivalLoopHandler - Calling SHuttle!");
callShuttle(self, player);
return SCRIPT_CONTINUE;
}
else if(groundquests.isTaskActive(player, "u16_nym_themepark_pirate_prisoner_rescue_collection", "findPrisoner")
|| groundquests.isTaskActive(player, "u16_nym_themepark_pirate_prisoner_rescue_retry_01", "findPrisoner")
|| groundquests.isTaskActive(player, "u16_nym_themepark_pirate_prisoner_rescue_retry_02", "findPrisoner"))
{
CustomerServiceLog("nyms_themepark","checkArrivalLoopHandler - could not get valid player OID.");
messageTo(self, "handleDestroySelf", null, 1, false);
return SCRIPT_CONTINUE;
}
if(getDistance(self, player) > 10)
{
if(utils.hasScriptVar(player, "timer"))
{
int timeStarted = utils.getIntScriptVar(player, "timer");
if(getGameTime() - timeStarted > 10)
{
CustomerServiceLog("nyms_themepark","checkArrivalLoopHandler - player out of bounds too long, failing quest.");
failRescueQuest(self);
return SCRIPT_CONTINUE;
}
//sendSystemMessage(player, SID_TOO_FAR);
int count = 10 - (getGameTime() - timeStarted);
prose_package pp = new prose_package();
pp = prose.setStringId(pp, SID_TOO_FAR);
pp = prose.setDI(pp, count);
sendQuestSystemMessage(player, pp);
}
else
{
//sendSystemMessage(player, SID_TOO_FAR);
int count = 10;
prose_package pp = new prose_package();
pp = prose.setStringId(pp, SID_TOO_FAR);
pp = prose.setDI(pp, count);
sendQuestSystemMessage(player, pp);
utils.setScriptVar(player, "timer", getGameTime());
}
}
else
{
utils.removeScriptVar(player, "timer");
}
ai_lib.aiFollow(self, player, 1.0f, 3.0f);
messageTo(self, "checkArrivalLoopHandler", null, 1, false);
return SCRIPT_CONTINUE;
}
boolean callShuttle(obj_id self, obj_id player)
{
LOG("prisoner_error_log","callShuttle - Shuttle Called");
if(!isValidId(player))
return false;
if(!isValidId(self))
return false;
ai_lib.aiStopFollowing(self);
removeObjVar(self, "traveling");
setInvulnerable(self, true);
location[] prisonerPath = new location[1];
prisonerPath[0] = new location(-3048, 37, -719, "lok", null);
setYaw(self, -95.0f);
setMovementRun(self);
setBaseRunSpeed(self, (getBaseRunSpeed(self)-8));
utils.setScriptVar(self, ai_lib.SCRIPTVAR_CACHED_PATROL_NAMED_PATH, prisonerPath);
utils.setScriptVar(self, ai_lib.SCRIPTVAR_CACHED_PATROL_TYPE, 0);
patrolOnce(self, prisonerPath, 0);
location landLocation = new location(-3067, 34, -727, "lok", null);
obj_id shuttle = create.object("object/creature/npc/theme_park/player_shuttle.iff", landLocation);
if(!isIdValid(shuttle))
return false;
//THIS WILL CHANGE THE SHUTTLE TRAJECTORY!!!!
setYaw(shuttle, 75);
detachScript(shuttle, "ai.ai");
detachScript(shuttle, "ai.creature_combat");
detachScript(shuttle, "skeleton.humanoid");
detachScript(shuttle, "systems.combat.combat_actions");
detachScript(shuttle, "systems.combat.combat_actions_creature");
detachScript(shuttle, "systems.combat.credit_for_kills");
stop(shuttle);
utils.setScriptVar(shuttle, "prisoner", self);
utils.setScriptVar(shuttle, "playerOwner", player);
setPosture(shuttle, POSTURE_PRONE);
attachScript(shuttle, "systems.spawning.dropship.player_shuttle");
//Land Shuttle
messageTo(shuttle, "landShuttle", null, 0, false);
messageTo(shuttle, "takeOff", null, 37, false);
messageTo(self, "handleUpdatePrisonerRescueQuest", null, 30, false);
messageTo(self, "handleDestroySelf", null, 32, false);
return true;
}
boolean tellMomIDied(obj_id self)
{
if(!isValidId(self))
return false;
obj_id mom = getObjIdObjVar (self, "mom");
if(!isValidId(mom))
{
CustomerServiceLog("bad_spawner_data", "droid_cave_died.OnIncapacitated() Nym Pirate Cave Spawner Failed. Could not retrieve Cave OID to respawn the NPC.");
return false;
}
int spawnNum = getIntObjVar (self, "spawn_number");
if (spawnNum <= 0)
{
CustomerServiceLog("bad_spawner_data", "droid_cave_died.OnIncapacitated() Nym Pirate Cave Spawner Failed. Could not retrieve NPC spawnNum from NPC Object.");
return false;
}
dictionary info = new dictionary();
info.put ("spawnNumber", spawnNum );
info.put ("spawnMob", self );
messageTo(mom, "tellingMomIDied", info, 5, false );
return true;
}
boolean failRescueQuest(obj_id self)
{
obj_id player = getObjIdObjVar(self, "playerOwner");
if(!isValidId(player))
{
messageTo(self, "handleDestroySelf", null, 1, false);
return false;
}
string failSignal = getStringObjVar(self, "failSignal");
if(failSignal == null || failSignal.length() <= 0)
{
messageTo(self, "handleDestroySelf", null, 1, false);
return false;
}
groundquests.sendSignal(player, failSignal);
messageTo(self, "handleDestroySelf", null, 1, false);
return true;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (prisoner_pirate_cave_condition_hasArrived (player, npc))
{
//-- NPC: We made it. The shuttle should be here any minute.
string_id message = new string_id (c_stringFile, "s_16");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (prisoner_pirate_cave_condition_isTravelingWithOwner (player, npc))
{
prisoner_pirate_cave_action_walkFaster (player, npc);
//-- NPC: I'm trying to go as fast as I can. We'll talk once you get me to the extraction point.
string_id message = new string_id (c_stringFile, "s_15");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (prisoner_pirate_cave_condition_hasRescueTask (player, npc))
{
doAnimationAction (npc, "scared");
//-- NPC: No more beatings...just kill me.
string_id message = new string_id (c_stringFile, "s_6");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I'm here to rescue you.
boolean hasResponse0 = false;
if (prisoner_pirate_cave_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_8");
utils.setScriptVar (player, "conversation.prisoner_pirate_cave.branchId", 3);
npcStartConversation (player, npc, "prisoner_pirate_cave", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (prisoner_pirate_cave_condition_isTraveling (player, npc))
{
//-- NPC: No time, sorry!
string_id message = new string_id (c_stringFile, "s_19");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (prisoner_pirate_cave_condition__defaultCondition (player, npc))
{
//-- NPC: If only I could get a message to my husband to tell him I'm still alive.
string_id message = new string_id (c_stringFile, "s_18");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "prisoner_pirate_cave")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.prisoner_pirate_cave.branchId");
if (branchId == 3 && prisoner_pirate_cave_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 4 && prisoner_pirate_cave_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.prisoner_pirate_cave.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================