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dsrc/sku.0/sys.server/compiled/game/script/conversation/rryatt_trail_guide.script
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2013-09-10 23:17:15 -07:00

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// ======================================================================
//
// rryatt_trail_guide.script
// Copyright 2004, Sony Online Entertainment
// All Rights Reserved.
//
// Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.groundquests;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/rryatt_trail_guide";
// ======================================================================
// Script Conditions
// ======================================================================
boolean rryatt_trail_guide_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ======================================================================
// Script Actions
// ======================================================================
void rryatt_trail_guide_action_zoneToNextLevel (obj_id player, obj_id npc)
{
dictionary params = new dictionary();
params.put("player", player);
params.put("zoneIn", false);
if (groundquests.isQuestActive(player, "ep3_rryatt_trail_mastery"))
{
string level = getStringObjVar(npc, "zoneLine");
if (level.equals("rryattOne_rryattTwo"))
groundquests.sendSignal(player, "signalLevelOne");
if (level.equals("rryattTwo_rryattThree"))
groundquests.sendSignal(player, "signalLevelTwo");
if (level.equals("rryattThree_rryattFour"))
groundquests.sendSignal(player, "signalLevelThree");
if (level.equals("rryattFour_rryattFive"))
groundquests.sendSignal(player, "signalLevelFour");
}
setObjVar(player, "lastRryattTransition", npc);
messageTo(npc, "handleZoneTransitionRequest", params, 1, false);
}
// ----------------------------------------------------------------------
void rryatt_trail_guide_action_returnToZoneIn (obj_id player, obj_id npc)
{
dictionary params = new dictionary();
params.put("player", player);
params.put("zoneIn", true);
params.put("destination", "empty");
messageTo(npc, "handleZoneTransitionRequest", params, 0, false);
setObjVar(player, "lastRryattTransition", npc);
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int rryatt_trail_guide_handleBranch1 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Would you like to move down to the next level or return to The Kachirho Gate?
//-- [RESPONSE NOTE]
//-- PLAYER: Show me the way down to the next level.
if (response == "s_63")
{
//-- [NOTE]
if (rryatt_trail_guide_condition__defaultCondition (player, npc))
{
rryatt_trail_guide_action_zoneToNextLevel (player, npc);
//-- NPC: Stay near the path, the Rryatt trail is not for the faint of heart.
string_id message = new string_id (c_stringFile, "s_65");
utils.removeScriptVar (player, "conversation.rryatt_trail_guide.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: Show me the way out to the Gate.
if (response == "s_67")
{
//-- [NOTE]
if (rryatt_trail_guide_condition__defaultCondition (player, npc))
{
rryatt_trail_guide_action_returnToZoneIn (player, npc);
//-- NPC: It is probably best.
string_id message = new string_id (c_stringFile, "s_69");
utils.removeScriptVar (player, "conversation.rryatt_trail_guide.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isMob (self)) || (isPlayer (self)))
detachScript(self, "conversation.rryatt_trail_guide");
setCondition (self, CONDITION_CONVERSABLE);
messageTo(self, "removeRryattTrailGuideAiScripts", null, 3, false);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
messageTo(self, "removeRryattTrailGuideAiScripts", null, 5, false);
return SCRIPT_CONTINUE;
}
messageHandler removeRryattTrailGuideAiScripts()
{
string[] aiScripts = { "ai.ai", "ai.creature_combat", "systems.combat.combat_actions" };
for ( int i = 0; i < aiScripts.length; i++ )
{
if ( hasScript(self, aiScripts[i]) )
{
detachScript(self, aiScripts[i]);
}
}
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.rryatt_trail_guide");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (rryatt_trail_guide_condition__defaultCondition (player, npc))
{
//-- NPC: Would you like to move down to the next level or return to The Kachirho Gate?
string_id message = new string_id (c_stringFile, "s_61");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Show me the way down to the next level.
boolean hasResponse0 = false;
if (rryatt_trail_guide_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Show me the way out to the Gate.
boolean hasResponse1 = false;
if (rryatt_trail_guide_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_63");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_67");
utils.setScriptVar (player, "conversation.rryatt_trail_guide.branchId", 1);
npcStartConversation (player, npc, "rryatt_trail_guide", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "rryatt_trail_guide")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.rryatt_trail_guide.branchId");
if (branchId == 1 && rryatt_trail_guide_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.rryatt_trail_guide.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================