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dsrc/sku.0/sys.server/compiled/game/script/conversation/sean_questn_university.script
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2013-09-10 23:17:15 -07:00

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// ======================================================================
//
// sean_questn_university.script
// Copyright 2003, Sony Online Entertainment
// All Rights Reserved.
//
// DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/sean_questn_university";
// ======================================================================
// Script Conditions
// ======================================================================
boolean sean_questn_university_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean sean_questn_university_condition_NegQObj (obj_id player, obj_id npc)
{
if ( hasObjVar(npc, "bestine.electionStarted") )
{
int electionNum = getIntObjVar(npc, "bestine.electionStarted");
if ( hasObjVar(player, "bestine.negquests" ) )
{
int electionPlayerIsIn = getIntObjVar(player, "bestine.negquests");
if ( electionPlayerIsIn >= electionNum)
{
if ( !hasObjVar(player, "bestine.sean_university_noroom") )
{
return true;
}
}
}
}
return false;
}
// ----------------------------------------------------------------------
boolean sean_questn_university_condition_alreadyHasEvidence (obj_id player, obj_id npc)
{
return utils.playerHasItemByTemplate(player, "object/tangible/loot/quest/sean_questn_gpapers.iff");
}
// ----------------------------------------------------------------------
boolean sean_questn_university_condition_NoRoom1Obj (obj_id player, obj_id npc)
{
if ( hasObjVar(npc, "bestine.electionStarted") )
{
int electionNum = getIntObjVar(npc, "bestine.electionStarted");
if ( hasObjVar(player, "bestine.negquests" ) )
{
int electionPlayerIsIn = getIntObjVar(player, "bestine.negquests");
if ( electionPlayerIsIn >= electionNum)
{
if ( hasObjVar(player, "bestine.sean_university_noroom") )
{
return true;
}
}
}
}
return false;
}
// ----------------------------------------------------------------------
boolean sean_questn_university_condition_nonoffice (obj_id player, obj_id npc)
{
return hasObjVar(npc, "bestine.electionEnded");
}
// ----------------------------------------------------------------------
boolean sean_questn_university_condition_noInventorySpace (obj_id player, obj_id npc)
{
boolean hasNoInvRoom = false;
obj_id playerInv = utils.getInventoryContainer(player);
if ( isIdValid(playerInv) )
{
int free_space = getVolumeFree(playerInv);
if (free_space < 1 )
{
hasNoInvRoom = true;
}
}
return hasNoInvRoom;
}
// ======================================================================
// Script Actions
// ======================================================================
void sean_questn_university_action__defaultAction (obj_id player, obj_id npc)
{
}
// ----------------------------------------------------------------------
void sean_questn_university_action_NoRoom1 (obj_id player, obj_id npc)
{
int electionNum = getIntObjVar(npc, "bestine.electionStarted");
setObjVar( player, "bestine.sean_university_noroom", electionNum);
}
// ----------------------------------------------------------------------
void sean_questn_university_action_givePapers (obj_id player, obj_id npc)
{
if ( hasObjVar(player, "bestine.sean_university_noroom") )
{
removeObjVar(player, "bestine.sean_university_noroom");
}
string GPAPERS = "object/tangible/loot/quest/sean_questn_gpapers.iff";
if (isIdValid(player))
{
obj_id playerInv = getObjectInSlot( player, "inventory" );
if(isIdValid(playerInv))
{
obj_id item = createObject( GPAPERS, playerInv, "" );
if(isIdValid(item))
{
return;
}
}
}
return;
}
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isMob (self)) || (isPlayer (self)))
detachScript(self, "npc.conversation.sean_questn_university");
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "npc.conversation.sean_questn_university");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
trigger OnStartNpcConversation (obj_id player)
{
if (ai_lib.isInCombat (self) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (sean_questn_university_condition_nonoffice (player, self))
{
//-- NPC: I hope you've gone to school. We could really use more... educated folks nowadays.
string_id message = new string_id (c_stringFile, "s_9c880546");
chat.chat (self, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (sean_questn_university_condition_alreadyHasEvidence (player, self))
{
//-- NPC: You again. I'm still quite busy, and I see you still have those papers I gave you from Mr. Trenwell's school days. How's this... you leave me to my work, and I won't ask for those back?
string_id message = new string_id (c_stringFile, "s_70145cf1");
chat.chat (self, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (sean_questn_university_condition_NoRoom1Obj (player, self))
{
//-- NPC: I see that you've returned. Do you have enough room now?
string_id message = new string_id (c_stringFile, "s_656e8f97");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Yes, can I have the evidence, please?
boolean hasResponse0 = false;
if (sean_questn_university_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Not yet. I still need to make room.
boolean hasResponse1 = false;
if (sean_questn_university_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_7e78bf8f");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_7291fe2e");
setObjVar (player, "conversation.sean_questn_university.branchId", 3);
npcStartConversation (player, self, "sean_questn_university", message, responses);
}
else
{
chat.chat (self, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (sean_questn_university_condition_NegQObj (player, self))
{
//-- NPC: I'm in the middle of grading papers. Did you need help with something?
string_id message = new string_id (c_stringFile, "s_5788afea");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I was told to talk to you about Sean Trenwell.
boolean hasResponse0 = false;
if (sean_questn_university_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_36904010");
setObjVar (player, "conversation.sean_questn_university.branchId", 7);
npcStartConversation (player, self, "sean_questn_university", message, responses);
}
else
{
chat.chat (self, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (sean_questn_university_condition__defaultCondition (player, self))
{
//-- NPC: I'm too busy to talk right now. I'm grading papers. You seem like you'd be interested in voting at the capitol. They're holding an election.
string_id message = new string_id (c_stringFile, "s_3c4a2f4");
chat.chat (self, message);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "sean_questn_university")
return SCRIPT_CONTINUE;
int branchId = getIntObjVar (player, "conversation.sean_questn_university.branchId");
//-- [BRANCH NOTE]
//-- NPC: I see that you've returned. Do you have enough room now?
//-- [RESPONSE NOTE]
//-- PLAYER: Yes, can I have the evidence, please?
if (branchId == 3 && response == "s_7e78bf8f")
{
//-- [NOTE]
if (!sean_questn_university_condition_noInventorySpace (player, self))
{
sean_questn_university_action_givePapers (player, self);
//-- NPC: Of course. Here you are.
string_id message = new string_id (c_stringFile, "s_dcf7aa7a");
removeObjVar (player, "conversation.sean_questn_university.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (sean_questn_university_condition_noInventorySpace (player, self))
{
//-- NPC: Again, you still don't have enough room. Come back when you do.
string_id message = new string_id (c_stringFile, "s_99711fbf");
removeObjVar (player, "conversation.sean_questn_university.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'I see that you've returned. Do you have enough room now?' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: I see that you've returned. Do you have enough room now?
//-- [RESPONSE NOTE]
//-- PLAYER: Not yet. I still need to make room.
if (branchId == 3 && response == "s_7291fe2e")
{
//-- [NOTE]
if (sean_questn_university_condition__defaultCondition (player, self))
{
//-- NPC: I see. I guess there's no hurry... just come back you have more space.
string_id message = new string_id (c_stringFile, "s_b8a92f09");
removeObjVar (player, "conversation.sean_questn_university.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'I see that you've returned. Do you have enough room now?' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: I'm in the middle of grading papers. Did you need help with something?
//-- [RESPONSE NOTE]
//-- PLAYER: I was told to talk to you about Sean Trenwell.
if (branchId == 7 && response == "s_36904010")
{
//-- [NOTE]
if (sean_questn_university_condition__defaultCondition (player, self))
{
//-- NPC: Sean Trenwell... oh yes! I remember him. Unfortunately, he was a particularly bad student. I would always catch him trying to cheat during exams. He barely graduated from the University. In fact, he could even be considered a fake. I really don't want him representing our people in this election.
string_id message = new string_id (c_stringFile, "s_7c259594");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Oh? I could really use your help...
boolean hasResponse0 = false;
if (sean_questn_university_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_5ec23736");
setObjVar (player, "conversation.sean_questn_university.branchId", 8);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.sean_questn_university.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'I'm in the middle of grading papers. Did you need help with something?' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: Sean Trenwell... oh yes! I remember him. Unfortunately, he was a particularly bad student. I would always catch him trying to cheat during exams. He barely graduated from the University. In fact, he could even be considered a fake. I really don't want him representing our people in this election.
//-- [RESPONSE NOTE]
//-- PLAYER: Oh? I could really use your help...
if (branchId == 8 && response == "s_5ec23736")
{
//-- [NOTE]
if (sean_questn_university_condition__defaultCondition (player, self))
{
//-- NPC: Mmhmm--Oh really? I actually have something that might help you. I think you could use it as evidence. Yes! Here it is. I always keep the grades of my students. Here you are.
string_id message = new string_id (c_stringFile, "s_799ad811");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Thank you.
boolean hasResponse0 = false;
if (sean_questn_university_condition__defaultCondition (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_b9b27823");
setObjVar (player, "conversation.sean_questn_university.branchId", 9);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
removeObjVar (player, "conversation.sean_questn_university.branchId");
npcSpeak (player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Sean Trenwell... oh yes! I remember him. Unfortunately, he was a particularly bad student. I would always catch him trying to cheat during exams. He barely graduated from the University. In fact, he could even be considered a fake. I really don't want him representing our people in this election.' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: Mmhmm--Oh really? I actually have something that might help you. I think you could use it as evidence. Yes! Here it is. I always keep the grades of my students. Here you are.
//-- [RESPONSE NOTE]
//-- PLAYER: Thank you.
if (branchId == 9 && response == "s_b9b27823")
{
//-- [NOTE]
if (!sean_questn_university_condition_noInventorySpace (player, self))
{
sean_questn_university_action_givePapers (player, self);
//-- NPC: Good day.
string_id message = new string_id (c_stringFile, "s_e656ba0c");
removeObjVar (player, "conversation.sean_questn_university.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (sean_questn_university_condition_noInventorySpace (player, self))
{
sean_questn_university_action_NoRoom1 (player, self);
//-- NPC: I see that you don't have enough room to get the evidence you seek. Please come back when you have room.
string_id message = new string_id (c_stringFile, "s_dac635d2");
removeObjVar (player, "conversation.sean_questn_university.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Mmhmm--Oh really? I actually have something that might help you. I think you could use it as evidence. Yes! Here it is. I always keep the grades of my students. Here you are.' were false.");
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
removeObjVar (player, "conversation.sean_questn_university.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================