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dsrc/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_contact.script
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2013-09-10 23:17:15 -07:00

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// ======================================================================
//
// tatooine_knives_contact.script
// Copyright 2004, Sony Online Entertainment
// All Rights Reserved.
//
// Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.features;
include library.groundquests;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/tatooine_knives_contact";
// ======================================================================
// Script Conditions
// ======================================================================
boolean tatooine_knives_contact_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean tatooine_knives_contact_condition_onQuest (obj_id player, obj_id npc)
{
int questId1 = questGetQuestId("quest/tatooine_knives_thrust");
boolean OnTask= (questIsQuestActive(questId1, player));
return OnTask;
}
// ----------------------------------------------------------------------
boolean tatooine_knives_contact_condition_onTask (obj_id player, obj_id npc)
{
int questId1 = questGetQuestId("quest/tatooine_knives_thrust");
int snitch = groundquests.getTaskId(questId1, "tatooine_knives_thrust_e4");
boolean tatooine_knives_contact_condition_onTask = questIsTaskActive(questId1, snitch, player);
return tatooine_knives_contact_condition_onTask;
}
// ----------------------------------------------------------------------
boolean tatooine_knives_contact_condition_questComplete (obj_id player, obj_id npc)
{
int questId1 = questGetQuestId("quest/tatooine_knives_parry");
int questId2 = questGetQuestId("quest/tatooine_knives_thrust");
boolean OnTask = (questIsQuestComplete(questId1, player))||(questIsQuestComplete(questId2, player));
return OnTask;
}
// ----------------------------------------------------------------------
boolean tatooine_knives_contact_condition_onTorP (obj_id player, obj_id npc)
{
int questId1 = questGetQuestId("quest/tatoonie_knives_thrust");
int questId2 = questGetQuestId("quest/tatoonie_knives_parry");
boolean OnTask= (questIsQuestActive(questId1, player))||(questIsQuestActive(questId2, player));
return OnTask;
}
// ----------------------------------------------------------------------
boolean tatooine_knives_contact_condition_isDisabled (obj_id player, obj_id npc)
{
return groundquests.isQuestDisabled ("tatooine_knives_thrust") ||
groundquests.isQuestDisabled ("tatooine_knives_parry") ||
groundquests.isQuestDisabled ("tatooine_knives_fencing");
}
// ======================================================================
// Script Actions
// ======================================================================
void tatooine_knives_contact_action_facePlayer (obj_id player, obj_id npc)
{
faceTo(npc, player);
}
// ----------------------------------------------------------------------
void tatooine_knives_contact_action_giveQuest (obj_id player, obj_id npc)
{
int questId = questGetQuestId("quest/yavin_meganjobs_hyperdrive");
groundquests.grantQuest(questId, player, npc, true);
}
// ----------------------------------------------------------------------
void tatooine_knives_contact_action_signal (obj_id player, obj_id npc)
{
groundquests.sendSignal(player, "yavin_meganjobs_launch_e14");
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int tatooine_knives_contact_handleBranch2 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Looks like you have gotten in deep here. Hope things haven't gotten to complex for you.
//-- [RESPONSE NOTE]
//-- PLAYER: Nothing is ever simple at the Lucky Despot.
if (response == "s_25")
{
//-- [NOTE]
if (tatooine_knives_contact_condition__defaultCondition (player, npc))
{
tatooine_knives_contact_action_facePlayer (player, npc);
//-- NPC: You have that right.
string_id message = new string_id (c_stringFile, "s_26");
utils.removeScriptVar (player, "conversation.tatooine_knives_contact.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int tatooine_knives_contact_handleBranch4 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Well welcome to the Lucky Despot. What are you here for?
//-- [RESPONSE NOTE]
//-- PLAYER: Fun, travel, and adventure. Don't care which.
if (response == "s_8")
{
//-- [NOTE]
if (tatooine_knives_contact_condition__defaultCondition (player, npc))
{
//-- NPC: Well then I expect you can find all of those here. You should talk to either Kavas or Ind here. They work for Lady Valarian.
string_id message = new string_id (c_stringFile, "s_10");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Sounds good.
boolean hasResponse0 = false;
if (tatooine_knives_contact_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Maybe I am not ready for that.
boolean hasResponse1 = false;
if (tatooine_knives_contact_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_12");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_18");
utils.setScriptVar (player, "conversation.tatooine_knives_contact.branchId", 5);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.tatooine_knives_contact.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: So what is the story with the Lucky Despot.
if (response == "s_22")
{
//-- [NOTE]
if (tatooine_knives_contact_condition__defaultCondition (player, npc))
{
//-- NPC: The Lucky Despot is run by Lady Valarian. A kind and generous patron who has many diverse business interests, some more legitimate than others.
string_id message = new string_id (c_stringFile, "s_27");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: More or less legitimate?
boolean hasResponse0 = false;
if (tatooine_knives_contact_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: If I was looking for work or just something exciting to do, who would I talk to?
boolean hasResponse1 = false;
if (tatooine_knives_contact_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_29");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_44");
utils.setScriptVar (player, "conversation.tatooine_knives_contact.branchId", 9);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.tatooine_knives_contact.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int tatooine_knives_contact_handleBranch5 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Well then I expect you can find all of those here. You should talk to either Kavas or Ind here. They work for Lady Valarian.
//-- [RESPONSE NOTE]
//-- PLAYER: Sounds good.
if (response == "s_12")
{
//-- [NOTE]
if (tatooine_knives_contact_condition__defaultCondition (player, npc))
{
//-- NPC: Be careful with those two though. You could get more than you bargained for. There is allot of bad blood between them.
string_id message = new string_id (c_stringFile, "s_14");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Thanks.
boolean hasResponse0 = false;
if (tatooine_knives_contact_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_40");
utils.setScriptVar (player, "conversation.tatooine_knives_contact.branchId", 6);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.tatooine_knives_contact.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: Maybe I am not ready for that.
if (response == "s_18")
{
//-- [NOTE]
if (tatooine_knives_contact_condition__defaultCondition (player, npc))
{
//-- NPC: I fully understand. Nothing is ever simple at the Lucky Despot.
string_id message = new string_id (c_stringFile, "s_20");
utils.removeScriptVar (player, "conversation.tatooine_knives_contact.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int tatooine_knives_contact_handleBranch6 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Be careful with those two though. You could get more than you bargained for. There is allot of bad blood between them.
//-- [RESPONSE NOTE]
//-- PLAYER: Thanks.
if (response == "s_40")
{
//-- [NOTE]
if (tatooine_knives_contact_condition__defaultCondition (player, npc))
{
//-- NPC: No problem.
string_id message = new string_id (c_stringFile, "s_42");
utils.removeScriptVar (player, "conversation.tatooine_knives_contact.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int tatooine_knives_contact_handleBranch9 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: The Lucky Despot is run by Lady Valarian. A kind and generous patron who has many diverse business interests, some more legitimate than others.
//-- [RESPONSE NOTE]
//-- PLAYER: More or less legitimate?
if (response == "s_29")
{
//-- [NOTE]
if (tatooine_knives_contact_condition__defaultCondition (player, npc))
{
//-- NPC: Well yes. For example Kavas is in charge of getting goods on and off planet. Goods that Lady Valarian does not want to pass through customs.
string_id message = new string_id (c_stringFile, "s_31");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Is that all?
boolean hasResponse0 = false;
if (tatooine_knives_contact_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_33");
utils.setScriptVar (player, "conversation.tatooine_knives_contact.branchId", 10);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.tatooine_knives_contact.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: If I was looking for work or just something exciting to do, who would I talk to?
if (response == "s_44")
{
//-- [NOTE]
if (tatooine_knives_contact_condition__defaultCondition (player, npc))
{
//-- NPC: Well then I expect you can find all of those here. You should talk to either Kavas or Ind here. They work for Lady Valarian.
string_id message = new string_id (c_stringFile, "s_10");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Sounds good.
boolean hasResponse0 = false;
if (tatooine_knives_contact_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Maybe I am not ready for that.
boolean hasResponse1 = false;
if (tatooine_knives_contact_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_12");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_18");
utils.setScriptVar (player, "conversation.tatooine_knives_contact.branchId", 5);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.tatooine_knives_contact.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int tatooine_knives_contact_handleBranch10 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Well yes. For example Kavas is in charge of getting goods on and off planet. Goods that Lady Valarian does not want to pass through customs.
//-- [RESPONSE NOTE]
//-- PLAYER: Is that all?
if (response == "s_33")
{
//-- [NOTE]
if (tatooine_knives_contact_condition__defaultCondition (player, npc))
{
//-- NPC: Nope. Ind over there runs the gambling operations. Both are always looking for new blood to help them out.
string_id message = new string_id (c_stringFile, "s_35");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I'll talk to them. Maybe I can find some excitement and some profit at the same time.
boolean hasResponse0 = false;
if (tatooine_knives_contact_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Sounds a bit complex to me.
boolean hasResponse1 = false;
if (tatooine_knives_contact_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_37");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_39");
utils.setScriptVar (player, "conversation.tatooine_knives_contact.branchId", 11);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.tatooine_knives_contact.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int tatooine_knives_contact_handleBranch11 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Nope. Ind over there runs the gambling operations. Both are always looking for new blood to help them out.
//-- [RESPONSE NOTE]
//-- PLAYER: I'll talk to them. Maybe I can find some excitement and some profit at the same time.
if (response == "s_37")
{
//-- [NOTE]
if (tatooine_knives_contact_condition__defaultCondition (player, npc))
{
//-- NPC: Well then I expect you can find all of those here. You should talk to either Kavas or Ind here. They work for Lady Valarian.
string_id message = new string_id (c_stringFile, "s_10");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Sounds good.
boolean hasResponse0 = false;
if (tatooine_knives_contact_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Maybe I am not ready for that.
boolean hasResponse1 = false;
if (tatooine_knives_contact_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_12");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_18");
utils.setScriptVar (player, "conversation.tatooine_knives_contact.branchId", 5);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.tatooine_knives_contact.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: Sounds a bit complex to me.
if (response == "s_39")
{
//-- [NOTE]
if (tatooine_knives_contact_condition__defaultCondition (player, npc))
{
//-- NPC: I fully understand. Nothing is ever simple at the Lucky Despot.
string_id message = new string_id (c_stringFile, "s_20");
utils.removeScriptVar (player, "conversation.tatooine_knives_contact.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isMob (self)) || (isPlayer (self)))
detachScript(self, "conversation.tatooine_knives_contact");
setCondition (self, CONDITION_CONVERSABLE);
setCondition (self, CONDITION_INTERESTING);
setInvulnerable (self, true);
setName (self, "Baboo");
ai_lib.setDefaultCalmBehavior( self, ai_lib.BEHAVIOR_SENTINEL );
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
setCondition (self, CONDITION_INTERESTING);
setInvulnerable (self, true);
setName (self, "Baboo");
ai_lib.setDefaultCalmBehavior( self, ai_lib.BEHAVIOR_SENTINEL );
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.tatooine_knives_contact");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (tatooine_knives_contact_condition_isDisabled (player, npc))
{
//-- NPC: Welcome to the Lucky Despot.
string_id message = new string_id (c_stringFile, "s_45");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (tatooine_knives_contact_condition_questComplete (player, npc))
{
tatooine_knives_contact_action_facePlayer (player, npc);
//-- NPC: Looks like you have gotten in deep here. Hope things haven't gotten to complex for you.
string_id message = new string_id (c_stringFile, "s_24");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Nothing is ever simple at the Lucky Despot.
boolean hasResponse0 = false;
if (tatooine_knives_contact_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_25");
utils.setScriptVar (player, "conversation.tatooine_knives_contact.branchId", 2);
npcStartConversation (player, npc, "tatooine_knives_contact", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (tatooine_knives_contact_condition__defaultCondition (player, npc))
{
tatooine_knives_contact_action_facePlayer (player, npc);
//-- NPC: Well welcome to the Lucky Despot. What are you here for?
string_id message = new string_id (c_stringFile, "s_41");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Fun, travel, and adventure. Don't care which.
boolean hasResponse0 = false;
if (tatooine_knives_contact_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: So what is the story with the Lucky Despot.
boolean hasResponse1 = false;
if (tatooine_knives_contact_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_8");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_22");
utils.setScriptVar (player, "conversation.tatooine_knives_contact.branchId", 4);
npcStartConversation (player, npc, "tatooine_knives_contact", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "tatooine_knives_contact")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.tatooine_knives_contact.branchId");
if (branchId == 2 && tatooine_knives_contact_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 4 && tatooine_knives_contact_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 5 && tatooine_knives_contact_handleBranch5 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 6 && tatooine_knives_contact_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 9 && tatooine_knives_contact_handleBranch9 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 10 && tatooine_knives_contact_handleBranch10 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 11 && tatooine_knives_contact_handleBranch11 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.tatooine_knives_contact.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================