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61 lines
1.6 KiB
Plaintext
61 lines
1.6 KiB
Plaintext
include library.cts;
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include library.utils;
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const boolean BLOGGING_ON = true;
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const string BLOG_CATEGORY = "CharacterTransfer";
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/***** TRIGGERS ********************************************************/
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//OnInitialize() is for clean up only. Hopefully the work
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//will be done in OnTransferred()
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trigger OnInitialize()
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{
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if(!utils.isNestedWithinAPlayer(self))
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return SCRIPT_CONTINUE;
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blog("OnInitialize.cts_refugee validation completed");
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if(!hasObjVar(self, cts.CURRENT_PLAYER_OID))
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cts.initializeCtsObject(self);
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return SCRIPT_CONTINUE;
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}
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//Assuming the gift is claimed via the vet reward system and placed directly into the
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//player inventory, upon OnTransferred, the CTS data is retrieved by this script (and lib) and written on
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//the gift template directly as 5 objvars.
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trigger OnTransferred(obj_id sourceContainer, obj_id destContainer, obj_id transferer)
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{
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if(!utils.isNestedWithinAPlayer(self))
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return SCRIPT_CONTINUE;
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blog("OnTransferred.cts_refugee validation completed");
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if(!hasObjVar(self, cts.CURRENT_PLAYER_OID))
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cts.initializeCtsObject(self);
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return SCRIPT_CONTINUE;
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}
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trigger OnGetAttributes(obj_id player, string[] names, string[] attribs)
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{
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int idx = utils.getValidAttributeIndex(names);
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if(idx == -1)
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return SCRIPT_CONTINUE;
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if(!isValidId(self) || !exists(self))
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return SCRIPT_CONTINUE;
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string inscriptionString = cts.getCtsInscription(self);
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if(inscriptionString != null && !inscriptionString.equals(""))
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{
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names[idx] = "inscription";
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attribs[idx] = inscriptionString;
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idx++;
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}
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return SCRIPT_CONTINUE;
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}
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boolean blog(string msg)
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{
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if(BLOGGING_ON)
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LOG(BLOG_CATEGORY, msg);
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return true;
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} |