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dsrc/sku.0/sys.server/compiled/game/script/terminal/terminal_crafting_display.script
T
2013-09-10 23:17:15 -07:00

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include library.buff;
include library.player_structure;
include library.skill;
include library.space_utils;
include library.space_transition;
include library.sui;
include library.utils;
const string_id SID_GRANT_BUFF = new string_id("spam", "assembly_terminal_grant_buff");
const string_id SID_NOT_IN_HOUSE = new string_id("spam", "assembly_terminal_not_in_huse");
const string_id SID_WRONG_CLASS = new string_id("spam", "assembly_terminal_wrong_class");
trigger OnObjectMenuRequest(obj_id player, menu_info mi)
{
if(!isIdValid(player))
{
return SCRIPT_CONTINUE;
}
if(checkLocation(self))
{
int startDisplay = mi.addRootMenu(menu_info_types.ITEM_USE, SID_GRANT_BUFF);
}
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuSelect(obj_id player, int item)
{
//player_structure.isNameOnEntryList(structure, getPlayerName(player))
if(item == menu_info_types.ITEM_USE && isIdValid(player))
{
if(checkLocation(self))
{
grantBuff(player);
}
else
{
sendSystemMessage(player, SID_NOT_IN_HOUSE);
}
}
return SCRIPT_CONTINUE;
}
boolean checkLocation(obj_id item)
{
if(!isIdValid(item))
{
return false;
}
if(!utils.isInHouseCellSpace(item))
{
return false;
}
if (!utils.isNestedWithinAPlayer (item))
{
obj_id house = getTopMostContainer(item);
obj_id ship = space_transition.getContainingShip(item);
string templateName ="";
if(isIdValid(ship))
{
templateName = getTemplateName(ship);
}
if(isIdValid(house) && (player_structure.isBuilding(house) || space_utils.isPobType(templateName)))
{
return true;
}
}
return false;
}
void grantBuff(obj_id player)
{
if(hasSkill(player, "class_domestics_phase1_novice"))
{
buff.applyBuff(player, "crafting_display_domestic_buff");
}
else if(hasSkill(player, "class_engineering_phase1_novice"))
{
buff.applyBuff(player, "crafting_display_engineering_buff");
}
else if(hasSkill(player, "class_munitions_phase1_novice"))
{
buff.applyBuff(player, "crafting_display_munitions_buff");
}
else if(hasSkill(player, "class_structures_phase1_novice"))
{
buff.applyBuff(player, "crafting_display_structure_buff");
buff.applyBuff(player, "crafting_display_shipwright_buff");
}
else if(hasSkill(player, "class_forcesensitive_phase1_novice"))
{
buff.applyBuff(player, "crafting_display_jedi_buff");
}
else
{
sendSystemMessage(player, SID_WRONG_CLASS);
}
}