mirror of
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32236 lines
1.5 MiB
Plaintext
32236 lines
1.5 MiB
Plaintext
//
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// combat_manager.mif
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// Copyright 2001 Sony Online Entertainment Inc.
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// All Rights Reserved.
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//
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// ======================================================================
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#include "../../../../../include/Tag.h"
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#include "../../../../../include/ClientCombatManagerDefines.h"
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#include "../../../../../include/generated_postures.def"
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// I need these paths to compile this file on my machine. - dwhite
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//#include "c:/swg/x1/dsrc/include/Tag.h"
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//#include "c:/swg/x1/dsrc/include/ClientCombatManagerDefines.h"
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//#include "c:/swg/x1/dsrc/include/generated_postures.def"
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// ======================================================================
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#define TAG_AACT TAG(A,A,C,T)
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#define TAG_AAMG TAG(A,A,M,G)
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#define TAG_AANM TAG(A,A,N,M)
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#define TAG_ADML TAG(A,D,M,L)
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#define TAG_AIRT TAG(A,I,R,T)
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#define TAG_APTN TAG(A,P,T,N)
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#define TAG_ATTL TAG(A,T,T,L)
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#define TAG_CENT TAG(C,E,N,T)
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#define TAG_CTIM TAG(C,T,I,M)
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#define TAG_DACT TAG(D,A,C,T)
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#define TAG_DANM TAG(D,A,N,M)
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#define TAG_DFRC TAG(D,F,R,C)
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#define TAG_DHAC TAG(D,H,A,C)
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#define TAG_DMAC TAG(D,M,A,C)
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#define TAG_EHPT TAG(E,H,P,T)
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#define TAG_EHP2 TAG(E,H,P,2)
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#define TAG_FBOT TAG(F,B,O,T)
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#define TAG_GFRC TAG(G,F,R,C)
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#define TAG_GRAV TAG(G,R,A,V)
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#define TAG_LEVL TAG(L,E,V,L)
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#define TAG_PAPT TAG(P,A,P,T)
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#define TAG_PTRL TAG(P,T,R,L)
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#define TAG_PNAM TAG(P,N,A,M)
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#define TAG_RATE TAG(R,A,T,E)
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#define TAG_RDUS TAG(R,D,U,S)
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#define TAG_SITT TAG(S,I,T,T)
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#define TAG_SNDB TAG(S,N,D,B)
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#define TAG_SNDE TAG(S,N,D,E)
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#define TAG_SNDL TAG(S,N,D,L)
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#define TAG_STAF TAG(S,T,A,F)
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#define TAG_SWSH TAG(S,W,S,H)
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#define TAG_TIME TAG(T,I,M,E)
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#define TAG_TRWS TAG(T,R,W,S)
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#define TAG_WOTN TAG(W,O,T,N)
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#define TAG_YAWR TAG(Y,A,W,R)
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#define TAG_ARAC TAG(A,R,A,C)
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#define TAG_TRAK TAG(T,R,A,K)
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#define TAG_MTTL TAG(M,T,T,L)
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#define PRI_HIGH 20
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#define PRI_MED 10
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#define PRI_SPECIAL_MOVE 5
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#define PRI_LOW 1
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#define PRI_GREN_LOW 6
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#define PRI_GREN_MED 7
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#define PRI_GREN_HIGH 8
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#define CURRENT_FILE_VERSION "0002"
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#define DD_LIGHTSABER_BLOCK_ENTRY( incapacitatedScript, otherScript, aactTag, blockCenter, blockLeft, blockRight) \
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START_DEFENDER_DISPOSITION_ENTRY(DD_LIGHTSABER_BLOCK) \
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START_DEFENDER_END_POSTURE_BLOCK \
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START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) \
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START_SINGLE_SCRIPT_WITH_VARS(incapacitatedScript, PRI_HIGH) \
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STRING_VARIABLE(TAG_AACT, aactTag) \
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STRING_VARIABLE(TAG_DHAC, "") \
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END_SINGLE_SCRIPT_WITH_VARS \
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END_DEFENDER_END_POSTURE_ENTRY \
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START_DEFENDER_END_POSTURE_ENTRY_DEFAULT \
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START_RANDOM_SCRIPT_BLOCK \
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START_RANDOM_SCRIPT_WITH_VARS(100, otherScript, PRI_MED) \
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STRING_VARIABLE(TAG_AACT, aactTag) \
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STRING_VARIABLE(TAG_DMAC, blockCenter) \
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END_RANDOM_SCRIPT_WITH_VARS \
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START_RANDOM_SCRIPT_WITH_VARS(100, otherScript, PRI_MED) \
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STRING_VARIABLE(TAG_AACT, aactTag) \
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STRING_VARIABLE(TAG_DMAC, blockLeft) \
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END_RANDOM_SCRIPT_WITH_VARS \
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START_RANDOM_SCRIPT_WITH_VARS(100, otherScript, PRI_MED) \
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STRING_VARIABLE(TAG_AACT, aactTag) \
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STRING_VARIABLE(TAG_DMAC, blockRight) \
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END_RANDOM_SCRIPT_WITH_VARS \
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END_RANDOM_SCRIPT_BLOCK \
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END_DEFENDER_END_POSTURE_ENTRY_DEFAULT \
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END_DEFENDER_END_POSTURE_BLOCK \
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END_DEFENDER_DISPOSITION_ENTRY \
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#define DD_LIGHTSABER_COUNTER_ENTRY( incapacitatedScript, otherScript, aactTag, aracTag, blockCenter, blockLeft, blockRight) \
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START_DEFENDER_DISPOSITION_ENTRY(DD_LIGHTSABER_COUNTER) \
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START_DEFENDER_END_POSTURE_BLOCK \
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START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) \
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START_SINGLE_SCRIPT_WITH_VARS(incapacitatedScript, PRI_HIGH) \
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STRING_VARIABLE(TAG_AACT, aactTag) \
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STRING_VARIABLE(TAG_ARAC, aracTag) \
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STRING_VARIABLE(TAG_DHAC, "") \
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END_SINGLE_SCRIPT_WITH_VARS \
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END_DEFENDER_END_POSTURE_ENTRY \
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START_DEFENDER_END_POSTURE_ENTRY_DEFAULT \
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START_RANDOM_SCRIPT_BLOCK \
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START_RANDOM_SCRIPT_WITH_VARS(100, otherScript, PRI_MED) \
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STRING_VARIABLE(TAG_AACT, aactTag) \
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STRING_VARIABLE(TAG_DMAC, blockCenter) \
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END_RANDOM_SCRIPT_WITH_VARS \
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START_RANDOM_SCRIPT_WITH_VARS(100, otherScript, PRI_MED) \
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STRING_VARIABLE(TAG_AACT, aactTag) \
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STRING_VARIABLE(TAG_DMAC, blockLeft) \
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END_RANDOM_SCRIPT_WITH_VARS \
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START_RANDOM_SCRIPT_WITH_VARS(100, otherScript, PRI_MED) \
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STRING_VARIABLE(TAG_AACT, aactTag) \
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STRING_VARIABLE(TAG_DMAC, blockRight) \
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END_RANDOM_SCRIPT_WITH_VARS \
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END_RANDOM_SCRIPT_BLOCK \
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END_DEFENDER_END_POSTURE_ENTRY_DEFAULT \
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END_DEFENDER_END_POSTURE_BLOCK \
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END_DEFENDER_DISPOSITION_ENTRY \
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#define DD_LIGHTSABER_TARGET_ENTRY( incapacitatedScript, otherScript, aactTag, aracTag, blockCenter, blockLeft, blockRight) \
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START_DEFENDER_DISPOSITION_ENTRY(DD_LIGHTSABER_TARGET) \
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START_DEFENDER_END_POSTURE_BLOCK \
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START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) \
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START_SINGLE_SCRIPT_WITH_VARS(incapacitatedScript, PRI_HIGH) \
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STRING_VARIABLE(TAG_AACT, aactTag) \
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STRING_VARIABLE(TAG_ARAC, aracTag) \
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STRING_VARIABLE(TAG_DHAC, "") \
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END_SINGLE_SCRIPT_WITH_VARS \
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END_DEFENDER_END_POSTURE_ENTRY \
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START_DEFENDER_END_POSTURE_ENTRY_DEFAULT \
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START_RANDOM_SCRIPT_BLOCK \
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START_RANDOM_SCRIPT_WITH_VARS(100, otherScript, PRI_MED) \
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STRING_VARIABLE(TAG_AACT, aactTag) \
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STRING_VARIABLE(TAG_DMAC, blockCenter) \
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END_RANDOM_SCRIPT_WITH_VARS \
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START_RANDOM_SCRIPT_WITH_VARS(100, otherScript, PRI_MED) \
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STRING_VARIABLE(TAG_AACT, aactTag) \
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STRING_VARIABLE(TAG_DMAC, blockLeft) \
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END_RANDOM_SCRIPT_WITH_VARS \
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START_RANDOM_SCRIPT_WITH_VARS(100, otherScript, PRI_MED) \
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STRING_VARIABLE(TAG_AACT, aactTag) \
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STRING_VARIABLE(TAG_DMAC, blockRight) \
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END_RANDOM_SCRIPT_WITH_VARS \
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END_RANDOM_SCRIPT_BLOCK \
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END_DEFENDER_END_POSTURE_ENTRY_DEFAULT \
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END_DEFENDER_END_POSTURE_BLOCK \
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END_DEFENDER_DISPOSITION_ENTRY \
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// ======================================================================
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START_CLIENT_COMBAT_MANAGER_FILE
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START_VERSION(CURRENT_FILE_VERSION)
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// ======================================================================
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// Single Blaster Fire Action
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// ======================================================================
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START_KEY_ENTRY("fire_single")
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START_DEFENDER_DISPOSITION_BLOCK
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
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START_DEFENDER_END_POSTURE_BLOCK
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
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START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_MED)
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STRING_VARIABLE(TAG_AACT, "fire_single")
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STRING_VARIABLE(TAG_DHAC, "")
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END_SINGLE_SCRIPT_WITH_VARS
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END_DEFENDER_END_POSTURE_ENTRY
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
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START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW)
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STRING_VARIABLE(TAG_AACT, "fire_single")
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STRING_VARIABLE(TAG_DHAC, "get_hit_add")
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END_SINGLE_SCRIPT_WITH_VARS
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END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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END_DEFENDER_END_POSTURE_BLOCK
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END_DEFENDER_DISPOSITION_ENTRY
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
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START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW)
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STRING_VARIABLE(TAG_AACT, "fire_single")
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END_SINGLE_SCRIPT_WITH_VARS
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END_DEFENDER_DISPOSITION_ENTRY_DEFAULT
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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END_DEFENDER_DISPOSITION_BLOCK
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END_KEY_ENTRY
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// ======================================================================
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// Burst fire projectile attack.
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// ======================================================================
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START_KEY_ENTRY("fire_burst")
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START_DEFENDER_DISPOSITION_BLOCK
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
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START_DEFENDER_END_POSTURE_BLOCK
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
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START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_MED)
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STRING_VARIABLE(TAG_AACT, "fire_burst")
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STRING_VARIABLE(TAG_DHAC, "")
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END_SINGLE_SCRIPT_WITH_VARS
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END_DEFENDER_END_POSTURE_ENTRY
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
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START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_SPECIAL_MOVE)
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STRING_VARIABLE(TAG_AACT, "fire_burst")
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STRING_VARIABLE(TAG_DHAC, "get_hit_add")
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END_SINGLE_SCRIPT_WITH_VARS
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END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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END_DEFENDER_END_POSTURE_BLOCK
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END_DEFENDER_DISPOSITION_ENTRY
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
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START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW)
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STRING_VARIABLE(TAG_AACT, "fire_burst")
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END_SINGLE_SCRIPT_WITH_VARS
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END_DEFENDER_DISPOSITION_ENTRY_DEFAULT
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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END_DEFENDER_DISPOSITION_BLOCK
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END_KEY_ENTRY
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// ======================================================================
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// Suppression fire projectile attack (this should always fail to hit the defender).
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// ======================================================================
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START_KEY_ENTRY("fire_suppression")
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START_DEFENDER_DISPOSITION_BLOCK
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
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START_DEFENDER_END_POSTURE_BLOCK
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
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START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_MED)
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STRING_VARIABLE(TAG_AACT, "fire_suppress")
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STRING_VARIABLE(TAG_DHAC, "")
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INT_VARIABLE(TAG_PTRL, 1)
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END_SINGLE_SCRIPT_WITH_VARS
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END_DEFENDER_END_POSTURE_ENTRY
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
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START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_SPECIAL_MOVE)
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STRING_VARIABLE(TAG_AACT, "fire_suppress")
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STRING_VARIABLE(TAG_DHAC, "get_hit_add")
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INT_VARIABLE(TAG_PTRL, 1)
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END_SINGLE_SCRIPT_WITH_VARS
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END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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END_DEFENDER_END_POSTURE_BLOCK
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END_DEFENDER_DISPOSITION_ENTRY
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
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START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_SPECIAL_MOVE)
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STRING_VARIABLE(TAG_AACT, "fire_suppress")
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INT_VARIABLE(TAG_PTRL, 1)
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END_SINGLE_SCRIPT_WITH_VARS
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END_DEFENDER_DISPOSITION_ENTRY_DEFAULT
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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END_DEFENDER_DISPOSITION_BLOCK
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END_KEY_ENTRY
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// FROM HERE UP IS ALL OLD CRAP DELETE IT LATER.
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// ======================================================================
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// fire_acid_at_location
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// ======================================================================
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START_KEY_ENTRY("fire_acid_at_location")
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START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_location.pst", PRI_HIGH)
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STRING_VARIABLE(TAG_AACT, "fire_1")
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STRING_VARIABLE(TAG_PAPT, "appearance/pt_acidfield_explode.prt")
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END_SINGLE_SCRIPT_WITH_VARS
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END_KEY_ENTRY
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// ======================================================================
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// fire_shotgun_at_loc
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// ======================================================================
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START_KEY_ENTRY("fire_shotgun_at_loc")
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START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_location.pst", PRI_HIGH)
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STRING_VARIABLE(TAG_AACT, "fire_1")
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STRING_VARIABLE(TAG_PAPT, "appearance/pt_rebel_heavy_hit.prt")
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END_SINGLE_SCRIPT_WITH_VARS
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END_KEY_ENTRY
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// ======================================================================
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// fire_crusader_at_loc
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// ======================================================================
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START_KEY_ENTRY("fire_crusader_at_loc")
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START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_location.pst", PRI_HIGH)
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STRING_VARIABLE(TAG_AACT, "fire_1")
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STRING_VARIABLE(TAG_PAPT, "appearance/pt_mandalorian_heavy_hit.prt")
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END_SINGLE_SCRIPT_WITH_VARS
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END_KEY_ENTRY
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// ======================================================================
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// fire_lava_at_location
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// ======================================================================
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START_KEY_ENTRY("fire_lava_at_location")
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START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_location.pst", PRI_HIGH)
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STRING_VARIABLE(TAG_AACT, "fire_1")
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STRING_VARIABLE(TAG_PAPT, "appearance/pt_lavafield_explode.prt")
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END_SINGLE_SCRIPT_WITH_VARS
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END_KEY_ENTRY
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// ======================================================================
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// fire_ice_at_location
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// ======================================================================
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START_KEY_ENTRY("fire_ice_at_location")
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START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_location.pst", PRI_HIGH)
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STRING_VARIABLE(TAG_AACT, "fire_1")
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STRING_VARIABLE(TAG_PAPT, "appearance/pt_ice_cannon.prt")
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END_SINGLE_SCRIPT_WITH_VARS
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END_KEY_ENTRY
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// ======================================================================
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// fire_launcherpistol_at_location
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// ======================================================================
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START_KEY_ENTRY("fire_launcherpistol_at_location")
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START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_location.pst", PRI_HIGH)
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STRING_VARIABLE(TAG_AACT, "fire_1")
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STRING_VARIABLE(TAG_PAPT, "appearance/pt_poisonfield_hit.prt")
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END_SINGLE_SCRIPT_WITH_VARS
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END_KEY_ENTRY
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// ======================================================================
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// fire_targetingpistol_at_location
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// ======================================================================
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START_KEY_ENTRY("fire_targetingpistol_at_location")
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START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_location.pst", PRI_HIGH)
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STRING_VARIABLE(TAG_AACT, "fire_1")
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_starter_pistol_hit.prt")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// fire_rockets_at_loc - rockets
|
|
// ======================================================================
|
|
START_KEY_ENTRY("fire_rockets_at_loc")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_location.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_1")
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_rocketlauncher_hit.prt")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// fire_stun_at_loc
|
|
// ======================================================================
|
|
START_KEY_ENTRY("fire_stun_at_loc")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_location.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_1")
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_yellow_electric_field.prt")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// fire_energy_at_loc
|
|
// ======================================================================
|
|
START_KEY_ENTRY("fire_energy_at_loc")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_location.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_1")
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_red_electric_field.prt")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// fire_blue_energy_at_loc
|
|
// ======================================================================
|
|
START_KEY_ENTRY("fire_blue_energy_at_loc")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_location.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_1")
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_blue_electric_field.prt")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// fire_lightning_at_loc
|
|
// ======================================================================
|
|
START_KEY_ENTRY("fire_lightning_at_loc")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_location.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_1")
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_electric_field.prt")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// fire_1_single NONE (no response, coup de grace animations)
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("ranged_coup_de_grace")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_1_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// HACK TEST FOR CLICKY COMBAT
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_single_shot")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_1.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Unarmed coup de grase
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("unarmed_coup_de_grace")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_1_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_foot_stomp")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
// ======================================================================
|
|
//Melee coup de grase
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("melee_coup_de_grace")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_1_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Pistol Reload
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("sm_modify_pistol")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_1_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "reload")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/item_drill_turn_start.snd")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// ACROBATIC FIRE ATTACK (somersaults/dives to new posture and fires)
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_acrobatic")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_ATTACKER_END_POSTURE_BLOCK
|
|
// Attacker ends in kneeling posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Crouched)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_tumble_to_kneeling")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY
|
|
// Attacker ends in prone posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Prone)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_dive")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY
|
|
// Attacker ends in standing (or any other!) posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "kip_up")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
END_ATTACKER_END_POSTURE_BLOCK
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_ATTACKER_END_POSTURE_BLOCK
|
|
// Attacker ends in kneeling posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Crouched)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_AACT, "fire_tumble_to_kneeling")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY
|
|
// Attacker ends in prone posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Prone)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_AACT, "fire_dive")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY
|
|
// Attacker ends in standing (or any other!) posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_AACT, "kip_up")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
END_ATTACKER_END_POSTURE_BLOCK
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_ATTACKER_END_POSTURE_BLOCK
|
|
// Attacker ends in kneeling posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Crouched)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_tumble_to_kneeling")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY
|
|
// Attacker ends in prone posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Prone)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_dive")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY
|
|
// Attacker ends in standing (or any other!) posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "kip_up")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
END_ATTACKER_END_POSTURE_BLOCK
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_ATTACKER_END_POSTURE_BLOCK
|
|
// Attacker ends in kneeling posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Crouched)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_AACT, "fire_tumble_to_kneeling")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY
|
|
// Attacker ends in prone posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Prone)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_AACT, "fire_dive")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY
|
|
// Attacker ends in standing (or any other!) posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_AACT, "kip_up")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
END_ATTACKER_END_POSTURE_BLOCK
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_ATTACKER_END_POSTURE_BLOCK
|
|
// Attacker ends in kneeling posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Crouched)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_AACT, "fire_tumble_to_kneeling")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY
|
|
// Attacker ends in prone posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Prone)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_AACT, "fire_dive")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY
|
|
// Attacker ends in standing (or any other!) posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_AACT, "kip_up")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
END_ATTACKER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
// ======================================================================
|
|
// TUMBLE to posture facing
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("tumble_facing")
|
|
START_ATTACKER_END_POSTURE_BLOCK
|
|
// Attacker ends in kneeling posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Crouched)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_1_face.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_AACT, "tumble_to_kneeling")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY
|
|
|
|
// Attacker ends in prone posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Prone)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_1_face.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_AACT, "dive")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY
|
|
|
|
// Attacker ends in standing (or any other!) posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_1_face.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_AACT, "tumble_to_standing")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_ATTACKER_END_POSTURE_BLOCK
|
|
|
|
END_KEY_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
// ======================================================================
|
|
// TUMBLE to posture facing
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("tumble")
|
|
START_ATTACKER_END_POSTURE_BLOCK
|
|
// Attacker ends in kneeling posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Crouched)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_1.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_AACT, "tumble_to_kneeling")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY
|
|
|
|
// Attacker ends in prone posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Prone)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_1.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_AACT, "dive")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY
|
|
|
|
// Attacker ends in standing (or any other!) posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_1.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_AACT, "tumble_to_standing")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_ATTACKER_END_POSTURE_BLOCK
|
|
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
// ======================================================================
|
|
// HEAL_SELF
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("heal_self")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_ATTACKER_END_POSTURE_BLOCK
|
|
// Attacker ends in kneeling posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "heal_self")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
END_ATTACKER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_ATTACKER_END_POSTURE_BLOCK
|
|
// Attacker ends in kneeling posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "heal_self")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
END_ATTACKER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
// ======================================================================
|
|
// HEAL_OTHER
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("heal_other")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_ATTACKER_END_POSTURE_BLOCK
|
|
// Attacker ends in kneeling posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "heal_other")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
END_ATTACKER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_ATTACKER_END_POSTURE_BLOCK
|
|
// Attacker ends in kneeling posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "heal_other")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
END_ATTACKER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
// ======================================================================
|
|
// WARCRY
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("warcry")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_ATTACKER_END_POSTURE_BLOCK
|
|
// Attacker ends in kneeling posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "war_cry")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
END_ATTACKER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_ATTACKER_END_POSTURE_BLOCK
|
|
// Attacker ends in kneeling posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "war_cry")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
END_ATTACKER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
// ======================================================================
|
|
// Force throw 1 particle level 1, ARC light // dont mispell or damon gets persnickety
|
|
// ======================================================================
|
|
START_KEY_ENTRY("force_throw_1_arc_particle_level_1_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_throw")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_force_throw.ltn")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_throw_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_throw_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_throw_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_throw")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_force_throw.ltn")
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_throw_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_throw_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_throw_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_throw")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_force_throw.ltn")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_throw_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_throw_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_throw_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Force throw 1 particle level ARC1, medium // dont mispell or damon gets persnickety
|
|
// ======================================================================
|
|
START_KEY_ENTRY("force_throw_1_arc_particle_level_1_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_throw")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_force_throw.ltn")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_throw_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_throw_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_throw_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_throw")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_force_throw.ltn")
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_throw_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_throw_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_throw_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_throw")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_force_throw.ltn")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_throw_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_throw_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_throw_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 12) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
|
|
// ======================================================================
|
|
// Force throw 1 particle level 1, light // dont mispell or damon gets persnickety
|
|
// ======================================================================
|
|
START_KEY_ENTRY("force_throw_1_particle_level_1_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_throw")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_force_throw.ltn")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_throw_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_throw_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_throw_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_throw")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_force_throw.ltn")
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_throw_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_throw_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_throw_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_throw")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_force_throw.ltn")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_throw_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_throw_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_throw_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Force throw 1 particle level 1, medium // dont mispell or damon gets persnickety
|
|
// ======================================================================
|
|
START_KEY_ENTRY("force_throw_1_particle_level_1_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_throw")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_force_throw.ltn")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_throw_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_throw_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_throw_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_throw")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_force_throw.ltn")
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_throw_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_throw_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_throw_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_throw")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_force_throw.ltn")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_throw_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_throw_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_throw_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
//----------------------------------------------------------------------------------------------------
|
|
// ======================================================================
|
|
// Force mind_blast 1 particle level 1, ARC light // dont mispell or damon gets persnickety
|
|
// ======================================================================
|
|
START_KEY_ENTRY("force_mind_blast_1_arc_particle_level_1_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_destruction")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_mind_blast.ltn")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_blast_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_blast_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_blast_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_destruction")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_mind_blast.ltn")
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_blast_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_blast_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_blast_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_destruction")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_mind_blast.ltn")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_blast_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_blast_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_blast_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Force mind_blast 1 particle level ARC1, medium // dont mispell or damon gets persnickety
|
|
// ======================================================================
|
|
START_KEY_ENTRY("force_mind_blast_1_arc_particle_level_1_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_destruction")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_mind_blast.ltn")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_blast_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_blast_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_blast_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_destruction")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_mind_blast.ltn")
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_blast_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_blast_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_blast_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_destruction")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_mind_blast.ltn")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_blast_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_blast_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_blast_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
|
|
// ======================================================================
|
|
// Force mind_blast 1 particle level 1, light // dont mispell or damon gets persnickety
|
|
// ======================================================================
|
|
START_KEY_ENTRY("force_mind_blast_1_particle_level_1_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_destruction")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_mind_blast.ltn")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_blast_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_blast_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_blast_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_destruction")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_mind_blast.ltn")
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_blast_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_blast_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_blast_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_destruction")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_mind_blast.ltn")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_blast_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_blast_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_blast_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Force mind_blast 1 particle level 1, medium // dont mispell or damon gets persnickety
|
|
// ======================================================================
|
|
START_KEY_ENTRY("force_mind_blast_1_particle_level_1_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_destruction")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_mind_blast.ltn")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_blast_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_blast_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_blast_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_destruction")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_mind_blast.ltn")
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_blast_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_blast_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_blast_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_destruction")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_mind_blast.ltn")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_blast_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_blast_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_blast_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
//----------------------------------------------------------------------------------------------------
|
|
|
|
// ======================================================================
|
|
// Force knockdown 1 particle level 1, medium // dont mispell or damon gets persnickety
|
|
// ======================================================================
|
|
START_KEY_ENTRY("force_knockdown_1_particle_level_1")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_push")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_force_knockdown.ltn")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_knockback_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_knockback_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_knockback_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_push")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_force_knockdown.ltn")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_knockback_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_knockback_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_knockback_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_push")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_force_knockdown.ltn")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_knockback_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_knockback_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_knockback_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Force knockdown 1 particle level 1, medium // dont mispell or damon gets persnickety
|
|
// ======================================================================
|
|
START_KEY_ENTRY("force_knockdown_1_arc_particle_level_1")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_push")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_force_knockdown.ltn")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_knockback_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_knockback_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_knockback_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_push")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_force_knockdown.ltn")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_knockback_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_knockback_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_knockback_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_push")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_force_knockdown.ltn")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_knockback_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_knockback_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_knockback_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
//----------------------------------------------------------------------------------------------------
|
|
|
|
// ======================================================================
|
|
// force intimidate
|
|
// ======================================================================
|
|
START_KEY_ENTRY("force_intimidate")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_force_intimidate.ltn")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_generic_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_generic_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_generic_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, ".0.5")
|
|
INT_VARIABLE(TAG_LEVL, 1) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_force_intimidate.ltn")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_generic_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_generic_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_generic_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, ".0.5")
|
|
INT_VARIABLE(TAG_LEVL, 1) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_force_intimidate.ltn")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_generic_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_generic_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_generic_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, ".0.5")
|
|
INT_VARIABLE(TAG_LEVL, 1) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// force intimidate
|
|
// ======================================================================
|
|
START_KEY_ENTRY("force_intimidate_chain")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_passive_actors.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_force_intimidate.ltn")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_generic_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_generic_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_generic_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, ".0.5")
|
|
INT_VARIABLE(TAG_LEVL, 1) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_passive_actors.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_force_intimidate.ltn")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_generic_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_generic_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_generic_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, ".0.5")
|
|
INT_VARIABLE(TAG_LEVL, 1) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
//---------------------------------------
|
|
// ======================================================================
|
|
// Force weaken 1 particle level 1, ARC light // dont mispell or damon gets persnickety
|
|
// ======================================================================
|
|
START_KEY_ENTRY("force_weaken_1_arc_particle_level_1_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_force_weaken_hit.ltn")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_weaken_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_weaken_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_weaken_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_force_weaken_hit.ltn")
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_weaken_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_weaken_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_weaken_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_force_weaken_hit.ltn")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_weaken_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_weaken_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_weaken_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Force throw 1 particle level ARC1, medium // dont mispell or damon gets persnickety
|
|
// ======================================================================
|
|
START_KEY_ENTRY("force_weaken_1_arc_particle_level_1_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_force_weaken_hit.ltn")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_weaken_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_weaken_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_weaken_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_force_weaken_hit.ltn")
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_weaken_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_weaken_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_weaken_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_force_weaken_hit.ltn")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_weaken_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_weaken_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_weaken_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
|
|
// ======================================================================
|
|
// Force throw 1 particle level 1, light // dont mispell or damon gets persnickety
|
|
// ======================================================================
|
|
START_KEY_ENTRY("force_weaken_1_particle_level_1_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_force_weaken_hit.ltn")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_weaken_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_weaken_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_weaken_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_force_weaken_hit.ltn")
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_weaken_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_weaken_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_weaken_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_force_weaken_hit.ltn")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_weaken_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_weaken_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_weaken_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Force throw 1 particle level 1, medium // dont mispell or damon gets persnickety
|
|
// ======================================================================
|
|
START_KEY_ENTRY("force_weaken_1_particle_level_1_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_force_weaken_hit.ltn")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_weaken_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_weaken_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_weaken_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_force_weaken_hit.ltn")
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_weaken_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_weaken_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_weaken_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_force_weaken_hit.ltn")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_weaken_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_weaken_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_weaken_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
// ======================================================================
|
|
// force healing
|
|
// ======================================================================
|
|
START_KEY_ENTRY("force_healing_1")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_strength")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_force_healingdamage_hit.ltn")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_healing_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_healing_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_healing_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_strength")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_force_healingdamage_hit.ltn")
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_healing_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_healing_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_healing_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_strength")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_force_healingdamage_hit.ltn")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_healing_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_healing_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_healing_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
// ======================================================================
|
|
// drain force
|
|
// ======================================================================
|
|
START_KEY_ENTRY("force_drain_1")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_throw")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_drain_force.ltn")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_healing_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_healing_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_healing_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_throw")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_drain_force.ltn")
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_healing_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_healing_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_healing_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_throw")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_drain_force.ltn")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_healing_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_healing_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_healing_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
// ======================================================================
|
|
// transfer force
|
|
// ======================================================================
|
|
START_KEY_ENTRY("force_transfer_1")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_throw")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_force_transfer_force.ltn")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_healing_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_healing_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_healing_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_throw")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_force_transfer_force.ltn")
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_healing_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_healing_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_healing_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_throw")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_force_transfer_force.ltn")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_healing_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_healing_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_healing_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
// - - - - -- - -- - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
// ======================================================================
|
|
// execute
|
|
// ======================================================================
|
|
START_KEY_ENTRY("execute")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_1.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_1")
|
|
STRING_VARIABLE(TAG_APTN, "")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_healing_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_healing_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_healing_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_1.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_1")
|
|
STRING_VARIABLE(TAG_APTN, "")
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_healing_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_healing_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_healing_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_1.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_1")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_APTN, "")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_healing_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_healing_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_healing_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
// ======================================================================
|
|
// Mind Trick 1
|
|
// ======================================================================
|
|
START_KEY_ENTRY("mind_trick_1")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_throw")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_animal_control.ltn")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_generic_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_generic_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_generic_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_throw")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_animal_control.ltn")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_generic_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_generic_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_generic_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_throw")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_animal_control.ltn")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_generic_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_generic_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_generic_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
// ======================================================================
|
|
// Force Lightining 1 particle level 1, light // dont mispell or damon gets persnickety
|
|
// ======================================================================
|
|
START_KEY_ENTRY("force_lightning_1_particle_level_1_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 1) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 1) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 1) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
// ======================================================================
|
|
// Force Lightining 1 particle level 1, medium // dont mispell or damon gets persnickety
|
|
// ======================================================================
|
|
START_KEY_ENTRY("force_lightning_1_particle_level_1_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 1) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 1) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 1) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Force Lightining 1 particle level 2, light // dont mispell or damon gets persnickety
|
|
// ======================================================================
|
|
START_KEY_ENTRY("force_lightning_1_particle_level_2_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
// ======================================================================
|
|
// Force Lightining 1 particle level 2, medium // dont mispell or damon gets persnickety
|
|
// ======================================================================
|
|
START_KEY_ENTRY("force_lightning_1_particle_level_2_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
|
|
// ======================================================================
|
|
// Force Lightining 1 particle level 3, light // dont mispell or damon gets persnickety
|
|
// ======================================================================
|
|
START_KEY_ENTRY("force_lightning_1_particle_level_3_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
// ======================================================================
|
|
// Force Lightining 1 particle level 3, medium // dont mispell or damon gets persnickety
|
|
// ======================================================================
|
|
START_KEY_ENTRY("force_lightning_1_particle_level_3_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// Force Lightining 1 particle level 4, light // dont mispell or damon gets persnickety
|
|
// ======================================================================
|
|
START_KEY_ENTRY("force_lightning_1_particle_level_4_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 4) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 4) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 4) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
// ======================================================================
|
|
// Force Lightining 1 particle level 4, medium // dont mispell or damon gets persnickety
|
|
// ======================================================================
|
|
START_KEY_ENTRY("force_lightning_1_particle_level_4_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 4) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 4) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 4) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// Force Lightining 1 particle level 5, light // dont mispell or damon gets persnickety
|
|
// ======================================================================
|
|
START_KEY_ENTRY("force_lightning_1_particle_level_5_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 5) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 5) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 5) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
// ======================================================================
|
|
// Force Lightining 1 particle level 4, medium // dont mispell or damon gets persnickety
|
|
// ======================================================================
|
|
START_KEY_ENTRY("force_lightning_1_particle_level_5_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 5) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 5) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 5) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
// ======================================================================
|
|
// Force Lightining 1 particle level 1, light // dont mispell or damon gets persnickety
|
|
// ======================================================================
|
|
START_KEY_ENTRY("force_lightning_1_arc_particle_level_1_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 1) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 1) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 1) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
// ======================================================================
|
|
// Force Lightining 1 particle level 1, medium // dont mispell or damon gets persnickety
|
|
// ======================================================================
|
|
START_KEY_ENTRY("force_lightning_1_arc_particle_level_1_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 1) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 1) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 1) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Force Lightining 1 particle level 2, light // dont mispell or damon gets persnickety
|
|
// ======================================================================
|
|
START_KEY_ENTRY("force_lightning_1_arc_particle_level_2_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
// ======================================================================
|
|
// Force Lightining 1 particle level 2, medium // dont mispell or damon gets persnickety
|
|
// ======================================================================
|
|
START_KEY_ENTRY("force_lightning_1_arc_particle_level_2_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
|
|
// ======================================================================
|
|
// Force Lightining 1 particle level 3, light // dont mispell or damon gets persnickety
|
|
// ======================================================================
|
|
START_KEY_ENTRY("force_lightning_1_arc_particle_level_3_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
// ======================================================================
|
|
// Force Lightining 1 particle level 3, medium // dont mispell or damon gets persnickety
|
|
// ======================================================================
|
|
START_KEY_ENTRY("force_lightning_1_arc_particle_level_3_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// Force Lightining 1 particle level 4, light // dont mispell or damon gets persnickety
|
|
// ======================================================================
|
|
START_KEY_ENTRY("force_lightning_1_arc_particle_level_4_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 4) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 4) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 4) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
// ======================================================================
|
|
// Force Lightining 1 particle level 4, medium // dont mispell or damon gets persnickety
|
|
// ======================================================================
|
|
START_KEY_ENTRY("force_lightning_1_arc_particle_level_4_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 4) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 4) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 4) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// Force Lightining 1 particle level 5, light // dont mispell or damon gets persnickety
|
|
// ======================================================================
|
|
START_KEY_ENTRY("force_lightning_1_arc_particle_level_5_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 5) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 5) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 5) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
// ======================================================================
|
|
// Force Lightining 1 particle level 4, medium // dont mispell or damon gets persnickety
|
|
// ======================================================================
|
|
START_KEY_ENTRY("force_lightning_1_arc_particle_level_5_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 5) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 5) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 5) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
//- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
// ======================================================================
|
|
// Force choke for Darth Vader
|
|
// ======================================================================
|
|
START_KEY_ENTRY("force_choke_vader")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_ATTACKER_END_POSTURE_BLOCK
|
|
// Attacker ends in kneeling posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_defender.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_choke")
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
STRING_VARIABLE(TAG_EHPT, "root")
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_none.prt")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_choke_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_choke_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_choke_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
END_ATTACKER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_ATTACKER_END_POSTURE_BLOCK
|
|
START_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_defender.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_choke")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "root")
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_none.prt")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_choke_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_choke_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_choke_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
END_ATTACKER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Force choke for expertise system
|
|
// ======================================================================
|
|
START_KEY_ENTRY("force_choke_1_animation")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_ATTACKER_END_POSTURE_BLOCK
|
|
// Attacker ends in kneeling posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_defender.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_choke")
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
STRING_VARIABLE(TAG_EHPT, "root")
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_force_choke.prt")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_choke_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_choke_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_choke_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
END_ATTACKER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_ATTACKER_END_POSTURE_BLOCK
|
|
START_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_defender.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_choke")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "root")
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_force_choke.prt")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_choke_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_choke_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_choke_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
END_ATTACKER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Force Shockwave for expertise system
|
|
// ======================================================================
|
|
START_KEY_ENTRY("force_shockwave_1_animation")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_ATTACKER_END_POSTURE_BLOCK
|
|
// Attacker ends in kneeling posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_choke")
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
STRING_VARIABLE(TAG_EHPT, "root")
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_jedi_force_shockwave.prt")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_blast.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
END_ATTACKER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_ATTACKER_END_POSTURE_BLOCK
|
|
START_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_choke")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "root")
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_jedi_force_shockwave.prt")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_blast.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
END_ATTACKER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Force choke 1 particle level 1, ARC light // dont mispell or damon gets persnickety
|
|
// ======================================================================
|
|
START_KEY_ENTRY("force_choke_1_arc_particle_level_1_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_choke")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_bolt_force_choke.ltn")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_choke_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_choke_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_choke_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL,4) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_choke")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_bolt_force_choke.ltn")
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_choke_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_choke_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_choke_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 4) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_choke")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_bolt_force_choke.ltn")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_choke_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_choke_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_choke_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 4) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Force choke 1 particle level ARC1, medium // dont mispell or damon gets persnickety
|
|
// ======================================================================
|
|
START_KEY_ENTRY("force_choke_1_arc_particle_level_1_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_choke")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_bolt_force_choke.ltn")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_choke_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_choke_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_choke_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 4) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_choke")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_bolt_force_choke.ltn")
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_choke_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_choke_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_choke_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 4) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_choke")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_bolt_force_choke.ltn")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_choke_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_choke_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_choke_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 4) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
|
|
// ======================================================================
|
|
// Force choke 1 particle level 1, light // dont mispell or damon gets persnickety
|
|
// ======================================================================
|
|
START_KEY_ENTRY("force_choke_1_particle_level_1_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_choke")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_bolt_force_choke.ltn")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_choke_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_choke_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_choke_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 4) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_choke")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_bolt_force_choke.ltn")
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_choke_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_choke_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_choke_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 4) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_choke")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_bolt_force_choke.ltn")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_choke_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_choke_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_choke_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 4) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Force choke 1 particle level 1, medium // dont mispell or damon gets persnickety
|
|
// ======================================================================
|
|
START_KEY_ENTRY("force_choke_1_particle_level_1_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_choke")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_bolt_force_choke.ltn")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_choke_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_choke_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_choke_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 4) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_choke")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_bolt_force_choke.ltn")
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_choke_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_choke_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_choke_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 4) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_choke")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_bolt_force_choke.ltn")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_choke_start.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_choke_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_choke_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
INT_VARIABLE(TAG_LEVL, 4) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end.
|
|
FLOAT_VARIABLE(TAG_RDUS, 0.0)
|
|
FLOAT_VARIABLE(TAG_RATE, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
// ======================================================================
|
|
// force_channel_2_particles_light // dont mispell or damon gets persnickety
|
|
// ======================================================================
|
|
START_KEY_ENTRY("force_channel_2_particles_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_ATTACKER_END_POSTURE_BLOCK
|
|
// Attacker ends in kneeling posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_2_particle_systems.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_channel")
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_EHP2, "hold_r")
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
END_ATTACKER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_ATTACKER_END_POSTURE_BLOCK
|
|
START_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_2_particle_systems.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_channel")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_EHP2, "hold_r")
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
END_ATTACKER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
// ======================================================================
|
|
// force_channel_2_particles_medium // dont mispell or damon gets persnickety
|
|
// ======================================================================
|
|
START_KEY_ENTRY("force_channel_2_particles_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_ATTACKER_END_POSTURE_BLOCK
|
|
// Attacker ends in kneeling posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_2_particle_systems.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_channel")
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_EHP2, "hold_r")
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
END_ATTACKER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_ATTACKER_END_POSTURE_BLOCK
|
|
START_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_2_particle_systems.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_channel")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_EHP2, "hold_r")
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
END_ATTACKER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// force_channel_1_particle_light // dont mispell or damon gets persnickety
|
|
// ======================================================================
|
|
START_KEY_ENTRY("force_channel_1_particle_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_ATTACKER_END_POSTURE_BLOCK
|
|
// Attacker ends in kneeling posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_channel")
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
END_ATTACKER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_ATTACKER_END_POSTURE_BLOCK
|
|
START_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_channel")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
END_ATTACKER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
// ======================================================================
|
|
// force_channel_1_particle_medium // dont mispell or damon gets persnickety
|
|
// ======================================================================
|
|
START_KEY_ENTRY("force_channel_1_particle_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_ATTACKER_END_POSTURE_BLOCK
|
|
// Attacker ends in kneeling posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_channel")
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
END_ATTACKER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_ATTACKER_END_POSTURE_BLOCK
|
|
START_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_channel")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
END_ATTACKER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
// ======================================================================
|
|
// force_blast_2_particles_light // dont mispell or damon gets persnickety
|
|
// ======================================================================
|
|
START_KEY_ENTRY("force_blast_2_particles_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_ATTACKER_END_POSTURE_BLOCK
|
|
// Attacker ends in kneeling posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_2_particle_systems.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_blast")
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_EHP2, "hold_r")
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
END_ATTACKER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_ATTACKER_END_POSTURE_BLOCK
|
|
START_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_2_particle_systems.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_blast")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_EHP2, "hold_r")
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
END_ATTACKER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
// ======================================================================
|
|
// force_blast_2_particles_medium // dont mispell or damon gets persnickety
|
|
// ======================================================================
|
|
START_KEY_ENTRY("force_blast_2_particles_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_ATTACKER_END_POSTURE_BLOCK
|
|
// Attacker ends in kneeling posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_2_particle_systems.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_blast")
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_EHP2, "hold_r")
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
END_ATTACKER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_ATTACKER_END_POSTURE_BLOCK
|
|
START_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_2_particle_systems.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_blast")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_EHP2, "hold_r")
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
END_ATTACKER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// force_blast_1_particle_light // dont mispell or damon gets persnickety
|
|
// ======================================================================
|
|
START_KEY_ENTRY("force_blast_1_particle_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_ATTACKER_END_POSTURE_BLOCK
|
|
// Attacker ends in kneeling posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_blast")
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
END_ATTACKER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_ATTACKER_END_POSTURE_BLOCK
|
|
START_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_blast")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
END_ATTACKER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
// ======================================================================
|
|
// force_blast_1_particle_medium // dont mispell or damon gets persnickety
|
|
// ======================================================================
|
|
START_KEY_ENTRY("force_blast_1_particle_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_ATTACKER_END_POSTURE_BLOCK
|
|
// Attacker ends in kneeling posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_blast")
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
END_ATTACKER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_ATTACKER_END_POSTURE_BLOCK
|
|
START_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_blast")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
END_ATTACKER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
// ======================================================================
|
|
// force_absorb_2_particles_light // dont mispell or damon gets persnickety
|
|
// ======================================================================
|
|
START_KEY_ENTRY("force_absorb_2_particles_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_ATTACKER_END_POSTURE_BLOCK
|
|
// Attacker ends in kneeling posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_2_particle_systems.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_absorb")
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_EHP2, "hold_r")
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
END_ATTACKER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_ATTACKER_END_POSTURE_BLOCK
|
|
START_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_2_particle_systems.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_absorb")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_EHP2, "hold_r")
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
END_ATTACKER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
// ======================================================================
|
|
// force_absorb_2_particles_medium // dont mispell or damon gets persnickety
|
|
// ======================================================================
|
|
START_KEY_ENTRY("force_absorb_2_particles_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_ATTACKER_END_POSTURE_BLOCK
|
|
// Attacker ends in kneeling posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_2_particle_systems.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_absorb")
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_EHP2, "hold_r")
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
END_ATTACKER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_ATTACKER_END_POSTURE_BLOCK
|
|
START_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_2_particle_systems.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_absorb")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_EHP2, "hold_r")
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
END_ATTACKER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// force_absorb_1_particle_light // dont mispell or damon gets persnickety
|
|
// ======================================================================
|
|
START_KEY_ENTRY("force_absorb_1_particle_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_ATTACKER_END_POSTURE_BLOCK
|
|
// Attacker ends in kneeling posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_absorb")
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
END_ATTACKER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_ATTACKER_END_POSTURE_BLOCK
|
|
START_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_absorb")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
END_ATTACKER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
// ======================================================================
|
|
// force_absorb_1_particle_medium // dont mispell or damon gets persnickety
|
|
// ======================================================================
|
|
START_KEY_ENTRY("force_absorb_1_particle_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_ATTACKER_END_POSTURE_BLOCK
|
|
// Attacker ends in kneeling posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_absorb")
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
END_ATTACKER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_ATTACKER_END_POSTURE_BLOCK
|
|
START_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "force_absorb")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l")
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_ATTL, "2.0")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
END_ATTACKER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// point and laugh
|
|
// ======================================================================
|
|
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("point_and_laugh")
|
|
START_ATTACKER_END_POSTURE_BLOCK
|
|
START_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY
|
|
END_ATTACKER_END_POSTURE_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
// ======================================================================
|
|
// Intimidate
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("intimidate")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_ATTACKER_END_POSTURE_BLOCK
|
|
// Attacker ends in kneeling posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "intimidate")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
END_ATTACKER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_ATTACKER_END_POSTURE_BLOCK
|
|
// Attacker ends in kneeling posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "intimidate")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
END_ATTACKER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
// ======================================================================
|
|
// Rescue
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("rescue")
|
|
START_ATTACKER_END_POSTURE_BLOCK
|
|
// Attacker ends in kneeling posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Crouched)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_1.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "rescue")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY
|
|
|
|
// Attacker ends in prone posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Prone)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_1.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "rescue")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY
|
|
|
|
// Attacker ends in standing (or any other!) posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_1.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "rescue")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_ATTACKER_END_POSTURE_BLOCK
|
|
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// CHANGE_DEFENDER_POSTURE_FIRE
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_defender_posture_change_up")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_homing.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Prone) // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_homing.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DHAC, "hurry_to_prone")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Crouched) // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_homing.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DHAC, "hurry_to_kneeling")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Upright) // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_homing.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DHAC, "hurry_to_standing")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_ATTACKER_END_POSTURE_BLOCK
|
|
// Attacker ends in kneeling posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Crouched)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_homing.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY
|
|
// Attacker ends in prone posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Prone)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_homing.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY
|
|
// Attacker ends in standing (or any other!) posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_homing.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
END_ATTACKER_END_POSTURE_BLOCK
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_ATTACKER_END_POSTURE_BLOCK
|
|
// Attacker ends in kneeling posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Crouched)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_homing.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY
|
|
// Attacker ends in prone posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Prone)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_homing.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY
|
|
// Attacker ends in standing (or any other!) posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_homing.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
END_ATTACKER_END_POSTURE_BLOCK
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_5", "block_high_center", "block_mid_left", "block_mid_right")
|
|
DD_LIGHTSABER_COUNTER_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_reflect.pst", "fire_5", "get_hit_add", "block_high_center", "block_mid_left", "block_mid_right")
|
|
DD_LIGHTSABER_TARGET_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_reflect_target.pst", "fire_5", "get_hit_add", "block_high_center", "block_mid_left", "block_mid_right")
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_ATTACKER_END_POSTURE_BLOCK
|
|
// Attacker ends in kneeling posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Crouched)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_homing.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DMAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY
|
|
// Attacker ends in prone posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Prone)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_homing.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DMAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY
|
|
// Attacker ends in standing (or any other!) posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_homing.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DMAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
END_ATTACKER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// FIRE_force_posture_change_down (different pst)
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_defender_posture_change_down")
|
|
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Prone) // default must come last
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DHAC, "hurry_to_prone")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Crouched) // default must come last
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DHAC, "hurry_to_kneeling")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Upright) // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DHAC, "hurry_to_standing")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
|
|
START_ATTACKER_END_POSTURE_BLOCK
|
|
|
|
// Attacker ends in kneeling posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Crouched)
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
END_ATTACKER_END_POSTURE_ENTRY
|
|
|
|
// Attacker ends in prone posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Prone)
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
END_ATTACKER_END_POSTURE_ENTRY
|
|
|
|
// Attacker ends in standing (or any other!) posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
END_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_ATTACKER_END_POSTURE_BLOCK
|
|
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
|
|
START_ATTACKER_END_POSTURE_BLOCK
|
|
|
|
// Attacker ends in kneeling posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Crouched)
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
END_ATTACKER_END_POSTURE_ENTRY
|
|
|
|
// Attacker ends in prone posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Prone)
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
END_ATTACKER_END_POSTURE_ENTRY
|
|
|
|
// Attacker ends in standing (or any other!) posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
END_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_ATTACKER_END_POSTURE_BLOCK
|
|
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_7", "block_high_center", "block_mid_left", "block_mid_right")
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
|
|
START_ATTACKER_END_POSTURE_BLOCK
|
|
|
|
// Attacker ends in kneeling posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Crouched)
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DMAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
|
|
END_ATTACKER_END_POSTURE_ENTRY
|
|
|
|
// Attacker ends in prone posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Prone)
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DMAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
END_ATTACKER_END_POSTURE_ENTRY
|
|
|
|
// Attacker ends in standing (or any other!) posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DMAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
END_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_ATTACKER_END_POSTURE_BLOCK
|
|
|
|
END_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
|
|
END_KEY_ENTRY
|
|
|
|
|
|
|
|
|
|
// ======================================================================
|
|
// FIRE AREA LIGHT
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_area_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_7", "block_high_center", "block_mid_left", "block_mid_right")
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DMAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// FIRE AREA medium
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_area_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_7", "block_high_center", "block_mid_left", "block_mid_right")
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DMAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
|
|
|
|
// ======================================================================
|
|
// FIRE AREA LIGHT no trails
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_area_no_trails_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
INT_VARIABLE(TAG_PTRL, 0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_7", "block_high_center", "block_mid_left", "block_mid_right")
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DMAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// FIRE AREA medium no trails
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_area_no_trails_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
INT_VARIABLE(TAG_PTRL, 0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_7", "block_high_center", "block_mid_left", "block_mid_right")
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DMAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
|
|
|
|
// ======================================================================
|
|
// fire_5_single Medium hit
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_5_single_medium")
|
|
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_5", "block_high_center", "block_mid_left", "block_mid_right")
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DMAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// fire_5_single light hit
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_5_single_light")
|
|
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_5", "block_high_center", "block_mid_left", "block_mid_right")
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DMAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// fire_5_single Medium hit face to target
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_5_single_medium_face")
|
|
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_5", "block_high_center", "block_mid_left", "block_mid_right")
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DMAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// fire_5_single light hit
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_5_single_light_face")
|
|
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_5", "block_high_center", "block_mid_left", "block_mid_right")
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DMAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
|
|
|
|
// ======================================================================
|
|
// fire_7_single Medium hit
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_7_single_medium")
|
|
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_7", "block_high_center", "block_mid_left", "block_mid_right")
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DMAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// fire_7_single light hit
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_7_single_light")
|
|
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_7", "block_high_center", "block_mid_left", "block_mid_right")
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DMAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// fire_7_single Medium hit face to target
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_7_single_medium_face")
|
|
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_7", "block_high_center", "block_mid_left", "block_mid_right")
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DMAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// fire_7_single light hit
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_7_single_light_face")
|
|
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_7", "block_high_center", "block_mid_left", "block_mid_right")
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DMAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
|
|
// ======================================================================
|
|
// fire_9_single Medium hit
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_9_single_medium")
|
|
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_9")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_9")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_9")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_9")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_9", "block_high_center", "block_mid_left", "block_mid_right")
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_9")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_9")
|
|
STRING_VARIABLE(TAG_DMAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// fire_9_single light hit
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_9_single_light")
|
|
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_9")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_9")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_9")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_9")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_9", "block_high_center", "block_mid_left", "block_mid_right")
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_9")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_9")
|
|
STRING_VARIABLE(TAG_DMAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// fire_9_single Medium hit face to target
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_9_single_medium_face")
|
|
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_9")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_9")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_9")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_9")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_9", "block_high_center", "block_mid_left", "block_mid_right")
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_9")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_9")
|
|
STRING_VARIABLE(TAG_DMAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// fire_9_single light hit
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_9_single_light_face")
|
|
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_9")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_9")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_9")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_9")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_9", "block_high_center", "block_mid_left", "block_mid_right")
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_9")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_9")
|
|
STRING_VARIABLE(TAG_DMAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// fire_5_single LIGHT Trails (special effects
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_5_special_single_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_5", "block_high_center", "block_mid_left", "block_mid_right")
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DMAC, "")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// fire_5_single Medium hit withtrails
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_5_special_single_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_5", "block_high_center", "block_mid_left", "block_mid_right")
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DMAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// fire_5_single light face to target with trails
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_5_special_single_light_face")
|
|
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_5", "block_high_center", "block_mid_left", "block_mid_right")
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DMAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// fire_5_single Medium hit face target with trails
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_5_special_single_medium_face")
|
|
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_5", "block_high_center", "block_mid_left", "block_mid_right")
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_5")
|
|
STRING_VARIABLE(TAG_DMAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
|
|
// ======================================================================
|
|
// fire_3_single LIGHT
|
|
// ======================================================================
|
|
|
|
|
|
START_KEY_ENTRY("fire_3_single_light")
|
|
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_3")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_3")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_3", "block_high_center", "block_mid_left", "block_mid_right")
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_3")
|
|
STRING_VARIABLE(TAG_DMAC, "")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// fire_3_single Medium hit
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_3_single_medium")
|
|
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_3")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_3")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_3", "block_high_center", "block_mid_left", "block_mid_right")
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_3")
|
|
STRING_VARIABLE(TAG_DMAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// fire_3_single light face to target
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_3_single_light_face")
|
|
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_3")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_3")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_3", "block_high_center", "block_mid_left", "block_mid_right")
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_3")
|
|
STRING_VARIABLE(TAG_DMAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// fire_3_single Medium hit face target
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_3_single_medium_face")
|
|
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_3")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_3")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_3", "block_high_center", "block_mid_left", "block_mid_right")
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_3")
|
|
STRING_VARIABLE(TAG_DMAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// fire_3_single LIGHT Trails (special effects
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_3_special_single_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_3")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_3")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_3", "block_high_center", "block_mid_left", "block_mid_right")
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_3")
|
|
STRING_VARIABLE(TAG_DMAC, "")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// fire_3_single Medium hit withtrails
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_3_special_single_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_3")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_3")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_3", "block_high_center", "block_mid_left", "block_mid_right")
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_3")
|
|
STRING_VARIABLE(TAG_DMAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// fire_3_single light face to target with trails
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_3_special_single_light_face")
|
|
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_3")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_3")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_3", "block_high_center", "block_mid_left", "block_mid_right")
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_3")
|
|
STRING_VARIABLE(TAG_DMAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// fire_3_single Medium hit face target with trails
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_3_special_single_medium_face")
|
|
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_3")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_3")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_3", "block_high_center", "block_mid_left", "block_mid_right")
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_3")
|
|
STRING_VARIABLE(TAG_DMAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// fire_1_single LIGHT
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_1_single_light")
|
|
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "fire_1")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "fire_1")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_1", "block_high_center", "block_mid_left", "block_mid_right")
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "fire_1")
|
|
STRING_VARIABLE(TAG_DMAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// fire_1_single Medium hit
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_1_single_medium")
|
|
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "fire_1")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "fire_1")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_1", "block_high_center", "block_mid_left", "block_mid_right")
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "fire_1")
|
|
STRING_VARIABLE(TAG_DMAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// fire_1_single LIGHT face target
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_1_single_light_face")
|
|
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "fire_1")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "fire_1")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_1", "block_high_center", "block_mid_left", "block_mid_right")
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "fire_1")
|
|
STRING_VARIABLE(TAG_DMAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// fire_1_single Medium hit face target
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_1_single_medium_face")
|
|
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "fire_1")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "fire_1")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_1", "block_high_center", "block_mid_left", "block_mid_right")
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "fire_1")
|
|
STRING_VARIABLE(TAG_DMAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
|
|
// ======================================================================
|
|
// fire_1_single LIGHT Trails (special effects
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_1_special_single_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_1")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_1")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_1", "block_high_center", "block_mid_left", "block_mid_right")
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_1")
|
|
STRING_VARIABLE(TAG_DMAC, "")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// fire_1_single Medium hit withtrails
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_1_special_single_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_1")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_1")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_1", "block_high_center", "block_mid_left", "block_mid_right")
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_1")
|
|
STRING_VARIABLE(TAG_DMAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// fire_1_single light face to target with trails
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_1_special_single_light_face")
|
|
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_1")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_1")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_1", "block_high_center", "block_mid_left", "block_mid_right")
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_1")
|
|
STRING_VARIABLE(TAG_DMAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// fire_1_single Medium hit face target with trails
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_1_special_single_medium_face")
|
|
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_1")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_1")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_1", "block_high_center", "block_mid_left", "block_mid_right")
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "fire_1")
|
|
STRING_VARIABLE(TAG_DMAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// START SPY
|
|
// -----------------------------------
|
|
// spy snipe
|
|
// -----------------------------------
|
|
START_KEY_ENTRY("sp_snipe")
|
|
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "sp_snipe")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "sp_snipe")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "sp_snipe")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "sp_snipe")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_1", "block_high_center", "block_mid_left", "block_mid_right")
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "sp_snipe")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "sp_snipe")
|
|
STRING_VARIABLE(TAG_DMAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
// -----------------------------------
|
|
// end snipe
|
|
// -----------------------------------
|
|
// -----------------------------------
|
|
// spy ambush
|
|
// -----------------------------------
|
|
START_KEY_ENTRY("sp_ambush")
|
|
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "sp_ambush")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "sp_ambush")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "sp_ambush")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "sp_ambush")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_1", "block_high_center", "block_mid_left", "block_mid_right")
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "sp_ambush")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "sp_ambush")
|
|
STRING_VARIABLE(TAG_DMAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
// -----------------------------------
|
|
// end spy ambush
|
|
// -----------------------------------
|
|
// -----------------------------------
|
|
// spy razor_slash
|
|
// -----------------------------------
|
|
START_KEY_ENTRY("sp_razor_slash")
|
|
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "sp_razor_slash")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "sp_razor_slash")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "sp_razor_slash")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "sp_razor_slash")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_1", "block_high_center", "block_mid_left", "block_mid_right")
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "sp_razor_slash")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "sp_razor_slash")
|
|
STRING_VARIABLE(TAG_DMAC, "")
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
// -----------------------------------
|
|
// end spy razor_slash
|
|
// -----------------------------------
|
|
// END SPY
|
|
|
|
|
|
|
|
// NEW SINGLE ANIMS FOR KAI
|
|
|
|
START_KEY_ENTRY("veteran_buff_bonus")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_1.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_AACT, "pose_proudly")
|
|
STRING_VARIABLE(TAG_SWSH, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
START_KEY_ENTRY("force_strength_anim")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_1.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_AACT, "force_strength")
|
|
STRING_VARIABLE(TAG_SWSH, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
START_KEY_ENTRY("pistol_whip")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_1.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "ranged_weapon_melee_attack")
|
|
STRING_VARIABLE(TAG_SWSH, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
START_KEY_ENTRY("forsake_fear_anim")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_1.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_AACT, "loop_sitting_ground")
|
|
STRING_VARIABLE(TAG_SWSH, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Todd Test (TRF) --- These can be deleted once I have finished testing them.
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("test_swoosh")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_1.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2_punch_roundhouse")
|
|
STRING_VARIABLE(TAG_SWSH, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("test_homing")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_homing.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_AACT, "fire_7")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
FLOAT_VARIABLE(TAG_TIME, 2.5)
|
|
FLOAT_VARIABLE(TAG_STAF, 0.30)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("test_heavy_weapon")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_launcher.iff")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("test_heavy_weapon_particle_system")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_launcher.iff")
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch")
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("test_sword_ricochet")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_ricochet.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_AACT, "fire_1")
|
|
STRING_VARIABLE(TAG_DMAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("test_sword_throw")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_sword.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // Anim action to play when defender is hit (if hit --- if not hit, this is ignored).
|
|
FLOAT_VARIABLE(TAG_CTIM, 1.25) // # seconds before sword returns when catch animation should be played.
|
|
FLOAT_VARIABLE(TAG_YAWR, -900.0) // Yaw rate (in degrees per second) for sword to rotate when flying through air.
|
|
FLOAT_VARIABLE(TAG_TRWS, 15.0) // Throw speed (in meters per second), speed sword travels toward target. Note if this is slower than the target, the action will never finish because the sword will never reach the destination.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("test_flamethrower_arc")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_arc.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("test_lightning_1")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning") // Attacker action.
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add") // Defender action.
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l") // First (and only assigned) hardpoint for this effect.
|
|
INT_VARIABLE(TAG_LEVL, 5) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Total time duration for effect.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.15) // Death fraction: fraction of time to shrink the effect at end.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("test_lightning_2")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning") // Attacker action.
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add") // Defender action.
|
|
STRING_VARIABLE(TAG_EHPT, "hold_r") // First hardpoint for this effect.
|
|
STRING_VARIABLE(TAG_EHP2, "hold_l") // Second hardpoint for this effect.
|
|
INT_VARIABLE(TAG_LEVL, 5) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Total time duration for effect.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.15) // Death fraction: fraction of time to shrink the effect at end.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("test_lightning_passive_actors")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_passive_actors.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_APTN, "appearance/pt_force_intimidate.ltn") // Appearance template name.
|
|
STRING_VARIABLE(TAG_AACT, "force_lightning") // Attacker action.
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add") // Defender action.
|
|
STRING_VARIABLE(TAG_EHPT, "hold_l") // First (and only assigned) hardpoint for this effect.
|
|
INT_VARIABLE(TAG_LEVL, 5) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Total time duration for effect.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.15) // Death fraction: fraction of time to shrink the effect at end.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
// ======================================================================
|
|
|
|
// ======================================================================
|
|
// ig88 rocket launcher
|
|
// ======================================================================
|
|
START_KEY_ENTRY("fire_ig88_rocket_launcher")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "fire_1")
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_rocketlauncher_rocket.prt")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// ig88 flamethrower
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_ig88_flame_thrower")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_arc.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_ig88_flame_thrower.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 0.75) // Time duration for effect.
|
|
FLOAT_VARIABLE(TAG_ADML, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_arc.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_ig88_flame_thrower.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
FLOAT_VARIABLE(TAG_ATTL, 0.75) // Time duration for effect.
|
|
FLOAT_VARIABLE(TAG_ADML, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_arc.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_ig88_flame_thrower.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 0.75) // Time duration for effect.
|
|
FLOAT_VARIABLE(TAG_ADML, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_arc.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_ig88_flame_thrower.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "dodge")
|
|
FLOAT_VARIABLE(TAG_ATTL, 0.75) // Time duration for effect.
|
|
FLOAT_VARIABLE(TAG_ADML, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// ig88 flamethrower vertical particle effect
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_ig88_flame_thrower_vertical")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_arc.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_ig88_flame_thrower_vertical.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 0.75) // Time duration for effect.
|
|
FLOAT_VARIABLE(TAG_ADML, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_arc.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_ig88_flame_thrower_vertical.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
FLOAT_VARIABLE(TAG_ATTL, 0.75) // Time duration for effect.
|
|
FLOAT_VARIABLE(TAG_ADML, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_arc.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_ig88_flame_thrower_vertical.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 0.75) // Time duration for effect.
|
|
FLOAT_VARIABLE(TAG_ADML, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_arc.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_ig88_flame_thrower_vertical.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "dodge")
|
|
FLOAT_VARIABLE(TAG_ATTL, 0.75) // Time duration for effect.
|
|
FLOAT_VARIABLE(TAG_ADML, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
//flamethrower cone 1 light
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_flame_thrower_cone_1_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_arc.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 0.75) // Time duration for effect.
|
|
FLOAT_VARIABLE(TAG_ADML, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_arc.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
FLOAT_VARIABLE(TAG_ATTL, 0.75) // Time duration for effect.
|
|
FLOAT_VARIABLE(TAG_ADML, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_arc.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 0.75) // Time duration for effect.
|
|
FLOAT_VARIABLE(TAG_ADML, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_arc.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "dodge")
|
|
FLOAT_VARIABLE(TAG_ATTL, 0.75) // Time duration for effect.
|
|
FLOAT_VARIABLE(TAG_ADML, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
//flamethrower cone 1 medium
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_flame_thrower_cone_1_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_arc.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_arc.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_arc.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_arc.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "dodge")
|
|
FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
//flamethrower cone 2 light
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_flame_thrower_cone_2_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_arc.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_arc.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_arc.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_arc.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "dodge")
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
//flamethrower cone 2 medium
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_flame_thrower_cone_2_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_arc.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_arc.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_arc.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_arc.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "dodge")
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
//flamethrower single 1 light
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_flame_thrower_single_1_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "dodge")
|
|
FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
//flamethrower single 1 medium
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_flame_thrower_single_1_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "dodge")
|
|
FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
//flamethrower single 2 light
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_flame_thrower_single_2_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "dodge")
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
//flamethrower single 2 medium
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_flame_thrower_single_2_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "dodge")
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// flamethrower blue single 1 light
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_flame_thrower_blue_single_1_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower_blue.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_republic_flamer_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_republic_flamer_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_republic_flamer_shoot_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 0.75) // Time duration for effect.
|
|
FLOAT_VARIABLE(TAG_ADML, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower_blue.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_republic_flamer_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_republic_flamer_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_republic_flamer_shoot_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
FLOAT_VARIABLE(TAG_ATTL, 0.75) // Time duration for effect.
|
|
FLOAT_VARIABLE(TAG_ADML, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower_blue.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_republic_flamer_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_republic_flamer_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_republic_flamer_shoot_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 0.75) // Time duration for effect.
|
|
FLOAT_VARIABLE(TAG_ADML, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower_blue.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_republic_flamer_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_republic_flamer_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_republic_flamer_shoot_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "dodge")
|
|
FLOAT_VARIABLE(TAG_ATTL, 0.75) // Time duration for effect.
|
|
FLOAT_VARIABLE(TAG_ADML, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
|
|
// ======================================================================
|
|
// flamethrower blue single 1 medium
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_flame_thrower_blue_single_1_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower_blue.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_republic_flamer_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_republic_flamer_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_republic_flamer_shoot_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower_blue.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_republic_flamer_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_republic_flamer_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_republic_flamer_shoot_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower_blue.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_republic_flamer_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_republic_flamer_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_republic_flamer_shoot_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower_blue.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_republic_flamer_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_republic_flamer_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_republic_flamer_shoot_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "dodge")
|
|
FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// flamethrower blue single 2 light
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_flame_thrower_blue_single_2_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower_blue.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_republic_flamer_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_republic_flamer_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_republic_flamer_shoot_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower_blue.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_republic_flamer_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_republic_flamer_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_republic_flamer_shoot_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower_blue.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_republic_flamer_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_republic_flamer_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_republic_flamer_shoot_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower_blue.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_republic_flamer_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_republic_flamer_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_republic_flamer_shoot_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "dodge")
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
|
|
// ======================================================================
|
|
// flamethrower blue single 2 medium
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_flame_thrower_blue_single_2_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower_blue.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_republic_flamer_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_republic_flamer_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_republic_flamer_shoot_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower_blue.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_republic_flamer_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_republic_flamer_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_republic_flamer_shoot_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower_blue.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_republic_flamer_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_republic_flamer_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_republic_flamer_shoot_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower_blue.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_republic_flamer_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_republic_flamer_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_republic_flamer_shoot_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "dodge")
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
|
|
// ======================================================================
|
|
// lavacannon single 1 light
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_lava_cannon_single_1_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_lava_cannon.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_lava_cannon.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_lava_cannon.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_lava_cannon.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "dodge")
|
|
FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
|
|
// ======================================================================
|
|
// lavacannon single 1 medium
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_lava_cannon_single_1_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_lava_cannon.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_lava_cannon.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_lava_cannon.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_lava_cannon.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "dodge")
|
|
FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// lavacannon single 2 light
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_lava_cannon_single_2_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_lava_cannon.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_lava_cannon.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_lava_cannon.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_lava_cannon.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "dodge")
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
|
|
// ======================================================================
|
|
// lavacannon single 2 medium
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_lava_cannon_single_2_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_lava_cannon.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_lava_cannon.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_lava_cannon.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_lava_cannon.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "dodge")
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// icecannon single 1 light
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_ice_cannon_single_1_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_ice_cannon.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_ice_cannon.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_ice_cannon.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_ice_cannon.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "dodge")
|
|
FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
|
|
// ======================================================================
|
|
// icecannon single 1 medium
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_ice_cannon_single_1_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_ice_cannon.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_ice_cannon.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_ice_cannon.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_ice_cannon.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "dodge")
|
|
FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// icecannon single 2 light
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_ice_cannon_single_2_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_ice_cannon.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_ice_cannon.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_ice_cannon.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_ice_cannon.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "dodge")
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
|
|
// ======================================================================
|
|
// icecannon single 2 medium
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_ice_cannon_single_2_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_ice_cannon.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_ice_cannon.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_ice_cannon.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_ice_cannon.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "dodge")
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
//lightning rifle single 1 light
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_lightning_rifle_single_1_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "dodge")
|
|
FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
|
|
// ======================================================================
|
|
//lightning rifle single 1 medium
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_lightning_rifle_single_1_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "dodge")
|
|
FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
//lightning rifle single 2 light
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_lightning_rifle_single_2_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "dodge")
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
|
|
// ======================================================================
|
|
//lightning rifle single 2 medium
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_lightning_rifle_single_2_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "dodge")
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
|
|
// ======================================================================
|
|
//acid rifle single 1 light
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_acid_rifle_single_1_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "dodge")
|
|
FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
|
|
// ======================================================================
|
|
//acid rifle single 1 medium
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_acid_rifle_single_1_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "dodge")
|
|
FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
//acid rifle single 2 light
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_acid_rifle_single_2_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "dodge")
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
|
|
// ======================================================================
|
|
//acid rifle single 2 medium
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_acid_rifle_single_2_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "dodge")
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("test_flamethrower")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
|
|
|
|
|
|
|
|
// ======================================================================
|
|
START_KEY_ENTRY("saberthrow_posture_change")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_sword.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_DHAC, "") // Anim action to play when defender is hit (if hit --- if not hit, this is ignored).
|
|
FLOAT_VARIABLE(TAG_CTIM, 1.25) // # seconds before sword returns when catch animation should be played.
|
|
FLOAT_VARIABLE(TAG_YAWR, -900.0) // Yaw rate (in degrees per second) for sword to rotate when flying through air.
|
|
FLOAT_VARIABLE(TAG_TRWS, 15.0) // Throw speed (in meters per second), speed sword travels toward target. Note if this is slower than the target, the action will never finish because the sword will never reach the destination.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_sword.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
FLOAT_VARIABLE(TAG_CTIM, 1.25)
|
|
FLOAT_VARIABLE(TAG_YAWR, -900.0)
|
|
FLOAT_VARIABLE(TAG_TRWS, 15.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_sword.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
FLOAT_VARIABLE(TAG_CTIM, 1.25)
|
|
FLOAT_VARIABLE(TAG_YAWR, -900.0)
|
|
FLOAT_VARIABLE(TAG_TRWS, 15.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_sword.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_DHAC, "dodge")
|
|
FLOAT_VARIABLE(TAG_CTIM, 1.25)
|
|
FLOAT_VARIABLE(TAG_YAWR, -900.0)
|
|
FLOAT_VARIABLE(TAG_TRWS, 15.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_sword.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
FLOAT_VARIABLE(TAG_CTIM, 1.25)
|
|
FLOAT_VARIABLE(TAG_YAWR, -900.0)
|
|
FLOAT_VARIABLE(TAG_TRWS, 15.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_sword.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
FLOAT_VARIABLE(TAG_CTIM, 1.25)
|
|
FLOAT_VARIABLE(TAG_YAWR, -900.0)
|
|
FLOAT_VARIABLE(TAG_TRWS, 15.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
START_KEY_ENTRY("saberthrow_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_sword.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_DHAC, "") // Anim action to play when defender is hit (if hit --- if not hit, this is ignored).
|
|
FLOAT_VARIABLE(TAG_CTIM, 1.25) // # seconds before sword returns when catch animation should be played.
|
|
FLOAT_VARIABLE(TAG_YAWR, -900.0) // Yaw rate (in degrees per second) for sword to rotate when flying through air.
|
|
FLOAT_VARIABLE(TAG_TRWS, 15.0) // Throw speed (in meters per second), speed sword travels toward target. Note if this is slower than the target, the action will never finish because the sword will never reach the destination.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_sword.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
FLOAT_VARIABLE(TAG_CTIM, 1.25)
|
|
FLOAT_VARIABLE(TAG_YAWR, -900.0)
|
|
FLOAT_VARIABLE(TAG_TRWS, 15.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_sword.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
FLOAT_VARIABLE(TAG_CTIM, 1.25)
|
|
FLOAT_VARIABLE(TAG_YAWR, -900.0)
|
|
FLOAT_VARIABLE(TAG_TRWS, 15.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_sword.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_DHAC, "dodge")
|
|
FLOAT_VARIABLE(TAG_CTIM, 1.25)
|
|
FLOAT_VARIABLE(TAG_YAWR, -900.0)
|
|
FLOAT_VARIABLE(TAG_TRWS, 15.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_sword.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
FLOAT_VARIABLE(TAG_CTIM, 1.25)
|
|
FLOAT_VARIABLE(TAG_YAWR, -900.0)
|
|
FLOAT_VARIABLE(TAG_TRWS, 15.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_sword.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
FLOAT_VARIABLE(TAG_CTIM, 1.25)
|
|
FLOAT_VARIABLE(TAG_YAWR, -900.0)
|
|
FLOAT_VARIABLE(TAG_TRWS, 15.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
START_KEY_ENTRY("saberthrow_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_sword.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_DHAC, "") // Anim action to play when defender is hit (if hit --- if not hit, this is ignored).
|
|
FLOAT_VARIABLE(TAG_CTIM, 1.25) // # seconds before sword returns when catch animation should be played.
|
|
FLOAT_VARIABLE(TAG_YAWR, -900.0) // Yaw rate (in degrees per second) for sword to rotate when flying through air.
|
|
FLOAT_VARIABLE(TAG_TRWS, 15.0) // Throw speed (in meters per second), speed sword travels toward target. Note if this is slower than the target, the action will never finish because the sword will never reach the destination.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_sword.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
FLOAT_VARIABLE(TAG_CTIM, 1.25)
|
|
FLOAT_VARIABLE(TAG_YAWR, -900.0)
|
|
FLOAT_VARIABLE(TAG_TRWS, 15.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_sword.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
FLOAT_VARIABLE(TAG_CTIM, 1.25)
|
|
FLOAT_VARIABLE(TAG_YAWR, -900.0)
|
|
FLOAT_VARIABLE(TAG_TRWS, 15.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_sword.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_DHAC, "dodge")
|
|
FLOAT_VARIABLE(TAG_CTIM, 1.25)
|
|
FLOAT_VARIABLE(TAG_YAWR, -900.0)
|
|
FLOAT_VARIABLE(TAG_TRWS, 15.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_sword.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
FLOAT_VARIABLE(TAG_CTIM, 1.25)
|
|
FLOAT_VARIABLE(TAG_YAWR, -900.0)
|
|
FLOAT_VARIABLE(TAG_TRWS, 15.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_sword.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
FLOAT_VARIABLE(TAG_CTIM, 1.25)
|
|
FLOAT_VARIABLE(TAG_YAWR, -900.0)
|
|
FLOAT_VARIABLE(TAG_TRWS, 15.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// HEAVY WEAPON ACTIONS GO HERE
|
|
// ======================================================================
|
|
// ======================================================================
|
|
// fire_rocket_launcher_light
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_heavy_rocket_launcher_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "dodge")
|
|
FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
START_KEY_ENTRY("fire_heavy_rocket_launcher_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "dodge")
|
|
FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// START_KEY_ENTRY("fire_heavy_rocket_launcher_light")
|
|
//
|
|
// START_DEFENDER_DISPOSITION_BLOCK
|
|
// START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
// START_DEFENDER_END_POSTURE_BLOCK
|
|
// START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH)
|
|
// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch")
|
|
// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_rocket_launcher.iff")
|
|
// STRING_VARIABLE(TAG_DHAC, "")
|
|
// END_SINGLE_SCRIPT_WITH_VARS
|
|
// END_DEFENDER_END_POSTURE_ENTRY
|
|
// START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH)
|
|
// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch")
|
|
// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_rocket_launcher.iff")
|
|
// STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
// END_SINGLE_SCRIPT_WITH_VARS
|
|
// END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
// END_DEFENDER_END_POSTURE_BLOCK
|
|
// END_DEFENDER_DISPOSITION_ENTRY
|
|
// START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
// START_DEFENDER_END_POSTURE_BLOCK
|
|
// START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH)
|
|
// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch")
|
|
// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_rocket_launcher.iff")
|
|
// STRING_VARIABLE(TAG_DHAC, "")
|
|
// END_SINGLE_SCRIPT_WITH_VARS
|
|
// END_DEFENDER_END_POSTURE_ENTRY
|
|
// START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH)
|
|
// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch")
|
|
// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_rocket_launcher.iff")
|
|
// STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
// END_SINGLE_SCRIPT_WITH_VARS
|
|
// END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
// END_DEFENDER_END_POSTURE_BLOCK
|
|
// END_DEFENDER_DISPOSITION_ENTRY
|
|
// START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
// START_DEFENDER_END_POSTURE_BLOCK
|
|
// START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH)
|
|
// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch")
|
|
// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_rocket_launcher.iff")
|
|
// STRING_VARIABLE(TAG_DHAC, "")
|
|
// END_SINGLE_SCRIPT_WITH_VARS
|
|
// END_DEFENDER_END_POSTURE_ENTRY
|
|
// START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH)
|
|
// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch")
|
|
// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_rocket_launcher.iff")
|
|
// STRING_VARIABLE(TAG_DMAC, "")
|
|
// STRING_VARIABLE(TAG_DHAC, "")
|
|
// END_SINGLE_SCRIPT_WITH_VARS
|
|
// END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
// END_DEFENDER_END_POSTURE_BLOCK
|
|
// END_DEFENDER_DISPOSITION_ENTRY
|
|
// END_DEFENDER_DISPOSITION_BLOCK
|
|
// END_KEY_ENTRY
|
|
//
|
|
// // ======================================================================
|
|
// // fire_rocket_launcher_medium
|
|
// // ======================================================================
|
|
//
|
|
// START_KEY_ENTRY("fire_heavy_rocket_launcher_medium")
|
|
// START_DEFENDER_DISPOSITION_BLOCK
|
|
// START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
// START_DEFENDER_END_POSTURE_BLOCK
|
|
// START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH)
|
|
// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch")
|
|
// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_rocket_launcher.iff")
|
|
// STRING_VARIABLE(TAG_DHAC, "")
|
|
// END_SINGLE_SCRIPT_WITH_VARS
|
|
// END_DEFENDER_END_POSTURE_ENTRY
|
|
// START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH)
|
|
// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch")
|
|
// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_rocket_launcher.iff")
|
|
// STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
// END_SINGLE_SCRIPT_WITH_VARS
|
|
// END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
// END_DEFENDER_END_POSTURE_BLOCK
|
|
// END_DEFENDER_DISPOSITION_ENTRY
|
|
// START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
// START_DEFENDER_END_POSTURE_BLOCK
|
|
// START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH)
|
|
// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch")
|
|
// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_rocket_launcher.iff")
|
|
// STRING_VARIABLE(TAG_DHAC, "")
|
|
// END_SINGLE_SCRIPT_WITH_VARS
|
|
// END_DEFENDER_END_POSTURE_ENTRY
|
|
// START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH)
|
|
// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch")
|
|
// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_rocket_launcher.iff")
|
|
// STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
// END_SINGLE_SCRIPT_WITH_VARS
|
|
// END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
// END_DEFENDER_END_POSTURE_BLOCK
|
|
// END_DEFENDER_DISPOSITION_ENTRY
|
|
// START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
// START_DEFENDER_END_POSTURE_BLOCK
|
|
// START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH)
|
|
// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch")
|
|
// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_rocket_launcher.iff")
|
|
// STRING_VARIABLE(TAG_DHAC, "")
|
|
// END_SINGLE_SCRIPT_WITH_VARS
|
|
// END_DEFENDER_END_POSTURE_ENTRY
|
|
// START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH)
|
|
// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch")
|
|
// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_rocket_launcher.iff")
|
|
// STRING_VARIABLE(TAG_DMAC, "")
|
|
// STRING_VARIABLE(TAG_DHAC, "")
|
|
// END_SINGLE_SCRIPT_WITH_VARS
|
|
// END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
// END_DEFENDER_END_POSTURE_BLOCK
|
|
// END_DEFENDER_DISPOSITION_ENTRY
|
|
// END_DEFENDER_DISPOSITION_BLOCK
|
|
// END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// fire_particle_beam_light
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_heavy_particle_beam_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "dodge")
|
|
FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
START_KEY_ENTRY("fire_heavy_particle_beam_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "dodge")
|
|
FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// START_KEY_ENTRY("fire_heavy_particle_beam_light")
|
|
//
|
|
// START_DEFENDER_DISPOSITION_BLOCK
|
|
// START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
// START_DEFENDER_END_POSTURE_BLOCK
|
|
// START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH)
|
|
// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch")
|
|
// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_particle_beam.iff")
|
|
// STRING_VARIABLE(TAG_DHAC, "")
|
|
// END_SINGLE_SCRIPT_WITH_VARS
|
|
// END_DEFENDER_END_POSTURE_ENTRY
|
|
// START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH)
|
|
// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch")
|
|
// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_particle_beam.iff")
|
|
// STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
// END_SINGLE_SCRIPT_WITH_VARS
|
|
// END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
// END_DEFENDER_END_POSTURE_BLOCK
|
|
// END_DEFENDER_DISPOSITION_ENTRY
|
|
// START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
// START_DEFENDER_END_POSTURE_BLOCK
|
|
// START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH)
|
|
// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch")
|
|
// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_particle_beam.iff")
|
|
// STRING_VARIABLE(TAG_DHAC, "")
|
|
// END_SINGLE_SCRIPT_WITH_VARS
|
|
// END_DEFENDER_END_POSTURE_ENTRY
|
|
// START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH)
|
|
// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch")
|
|
// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_particle_beam.iff")
|
|
// STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
// END_SINGLE_SCRIPT_WITH_VARS
|
|
// END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
// END_DEFENDER_END_POSTURE_BLOCK
|
|
// END_DEFENDER_DISPOSITION_ENTRY
|
|
// START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
// START_DEFENDER_END_POSTURE_BLOCK
|
|
// START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH)
|
|
// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch")
|
|
// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_particle_beam.iff")
|
|
// STRING_VARIABLE(TAG_DHAC, "")
|
|
// END_SINGLE_SCRIPT_WITH_VARS
|
|
// END_DEFENDER_END_POSTURE_ENTRY
|
|
// START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH)
|
|
// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch")
|
|
// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_particle_beam.iff")
|
|
// STRING_VARIABLE(TAG_DMAC, "")
|
|
// STRING_VARIABLE(TAG_DHAC, "")
|
|
// END_SINGLE_SCRIPT_WITH_VARS
|
|
// END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
// END_DEFENDER_END_POSTURE_BLOCK
|
|
// END_DEFENDER_DISPOSITION_ENTRY
|
|
// END_DEFENDER_DISPOSITION_BLOCK
|
|
// END_KEY_ENTRY
|
|
//
|
|
// // ======================================================================
|
|
// // fire_particle_beam_medium
|
|
// // ======================================================================
|
|
//
|
|
// START_KEY_ENTRY("fire_heavy_particle_beam_medium")
|
|
// START_DEFENDER_DISPOSITION_BLOCK
|
|
// START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
// START_DEFENDER_END_POSTURE_BLOCK
|
|
// START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH)
|
|
// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch")
|
|
// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_particle_beam.iff")
|
|
// STRING_VARIABLE(TAG_DHAC, "")
|
|
// END_SINGLE_SCRIPT_WITH_VARS
|
|
// END_DEFENDER_END_POSTURE_ENTRY
|
|
// START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH)
|
|
// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch")
|
|
// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_particle_beam.iff")
|
|
// STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
// END_SINGLE_SCRIPT_WITH_VARS
|
|
// END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
// END_DEFENDER_END_POSTURE_BLOCK
|
|
// END_DEFENDER_DISPOSITION_ENTRY
|
|
// START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
// START_DEFENDER_END_POSTURE_BLOCK
|
|
// START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH)
|
|
// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch")
|
|
// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_particle_beam.iff")
|
|
// STRING_VARIABLE(TAG_DHAC, "")
|
|
// END_SINGLE_SCRIPT_WITH_VARS
|
|
// END_DEFENDER_END_POSTURE_ENTRY
|
|
// START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH)
|
|
// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch")
|
|
// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_particle_beam.iff")
|
|
// STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
// END_SINGLE_SCRIPT_WITH_VARS
|
|
// END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
// END_DEFENDER_END_POSTURE_BLOCK
|
|
// END_DEFENDER_DISPOSITION_ENTRY
|
|
// START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
// START_DEFENDER_END_POSTURE_BLOCK
|
|
// START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH)
|
|
// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch")
|
|
// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_particle_beam.iff")
|
|
// STRING_VARIABLE(TAG_DHAC, "")
|
|
// END_SINGLE_SCRIPT_WITH_VARS
|
|
// END_DEFENDER_END_POSTURE_ENTRY
|
|
// START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH)
|
|
// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch")
|
|
// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_particle_beam.iff")
|
|
// STRING_VARIABLE(TAG_DMAC, "")
|
|
// STRING_VARIABLE(TAG_DHAC, "")
|
|
// END_SINGLE_SCRIPT_WITH_VARS
|
|
// END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
// END_DEFENDER_END_POSTURE_BLOCK
|
|
// END_DEFENDER_DISPOSITION_ENTRY
|
|
// END_DEFENDER_DISPOSITION_BLOCK
|
|
// END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// fire_lightning_beam_light
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_heavy_lightning_beam_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "dodge")
|
|
FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
START_KEY_ENTRY("fire_heavy_lightning_beam_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "dodge")
|
|
FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// START_KEY_ENTRY("fire_heavy_lightning_beam_light")
|
|
// START_DEFENDER_DISPOSITION_BLOCK
|
|
// START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
// START_DEFENDER_END_POSTURE_BLOCK
|
|
// START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH)
|
|
// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch")
|
|
// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_lightning_beam.iff")
|
|
// STRING_VARIABLE(TAG_DHAC, "")
|
|
// END_SINGLE_SCRIPT_WITH_VARS
|
|
// END_DEFENDER_END_POSTURE_ENTRY
|
|
// START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH)
|
|
// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch")
|
|
// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_lightning_beam.iff")
|
|
// STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
// END_SINGLE_SCRIPT_WITH_VARS
|
|
// END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
// END_DEFENDER_END_POSTURE_BLOCK
|
|
// END_DEFENDER_DISPOSITION_ENTRY
|
|
// START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
// START_DEFENDER_END_POSTURE_BLOCK
|
|
// START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH)
|
|
// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch")
|
|
// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_lightning_beam.iff")
|
|
// STRING_VARIABLE(TAG_DHAC, "")
|
|
// END_SINGLE_SCRIPT_WITH_VARS
|
|
// END_DEFENDER_END_POSTURE_ENTRY
|
|
// START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH)
|
|
// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch")
|
|
// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_lightning_beam.iff")
|
|
// STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
// END_SINGLE_SCRIPT_WITH_VARS
|
|
// END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
// END_DEFENDER_END_POSTURE_BLOCK
|
|
// END_DEFENDER_DISPOSITION_ENTRY
|
|
// START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
// START_DEFENDER_END_POSTURE_BLOCK
|
|
// START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH)
|
|
// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch")
|
|
// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_lightning_beam.iff")
|
|
// STRING_VARIABLE(TAG_DHAC, "")
|
|
// END_SINGLE_SCRIPT_WITH_VARS
|
|
// END_DEFENDER_END_POSTURE_ENTRY
|
|
// START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH)
|
|
// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch")
|
|
// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_lightning_beam.iff")
|
|
// STRING_VARIABLE(TAG_DMAC, "")
|
|
// STRING_VARIABLE(TAG_DHAC, "")
|
|
// END_SINGLE_SCRIPT_WITH_VARS
|
|
// END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
// END_DEFENDER_END_POSTURE_BLOCK
|
|
// END_DEFENDER_DISPOSITION_ENTRY
|
|
// END_DEFENDER_DISPOSITION_BLOCK
|
|
// END_KEY_ENTRY
|
|
//
|
|
// // ======================================================================
|
|
// // fire_lightning_beam medium
|
|
// // ======================================================================
|
|
//
|
|
// START_KEY_ENTRY("fire_heavy_lightning_beam_medium")
|
|
// START_DEFENDER_DISPOSITION_BLOCK
|
|
// START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
// START_DEFENDER_END_POSTURE_BLOCK
|
|
// START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH)
|
|
// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch")
|
|
// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_lightning_beam.iff")
|
|
// STRING_VARIABLE(TAG_DHAC, "")
|
|
// END_SINGLE_SCRIPT_WITH_VARS
|
|
// END_DEFENDER_END_POSTURE_ENTRY
|
|
// START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH)
|
|
// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch")
|
|
// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_lightning_beam.iff")
|
|
// STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
// END_SINGLE_SCRIPT_WITH_VARS
|
|
// END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
// END_DEFENDER_END_POSTURE_BLOCK
|
|
// END_DEFENDER_DISPOSITION_ENTRY
|
|
// START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
// START_DEFENDER_END_POSTURE_BLOCK
|
|
// START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH)
|
|
// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch")
|
|
// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_lightning_beam.iff")
|
|
// STRING_VARIABLE(TAG_DHAC, "")
|
|
// END_SINGLE_SCRIPT_WITH_VARS
|
|
// END_DEFENDER_END_POSTURE_ENTRY
|
|
// START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH)
|
|
// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch")
|
|
// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_lightning_beam.iff")
|
|
// STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
// END_SINGLE_SCRIPT_WITH_VARS
|
|
// END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
// END_DEFENDER_END_POSTURE_BLOCK
|
|
// END_DEFENDER_DISPOSITION_ENTRY
|
|
// START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
// START_DEFENDER_END_POSTURE_BLOCK
|
|
// START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH)
|
|
// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch")
|
|
// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_lightning_beam.iff")
|
|
// STRING_VARIABLE(TAG_DHAC, "")
|
|
// END_SINGLE_SCRIPT_WITH_VARS
|
|
// END_DEFENDER_END_POSTURE_ENTRY
|
|
// START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH)
|
|
// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch")
|
|
// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_lightning_beam.iff")
|
|
// STRING_VARIABLE(TAG_DMAC, "")
|
|
// STRING_VARIABLE(TAG_DHAC, "")
|
|
// END_SINGLE_SCRIPT_WITH_VARS
|
|
// END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
// END_DEFENDER_END_POSTURE_BLOCK
|
|
// END_DEFENDER_DISPOSITION_ENTRY
|
|
// END_DEFENDER_DISPOSITION_BLOCK
|
|
// END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// fire_acid_beam_light
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_heavy_acid_beam_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "dodge")
|
|
FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
START_KEY_ENTRY("fire_heavy_acid_beam_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "dodge")
|
|
FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// START_KEY_ENTRY("fire_heavy_acid_beam_light")
|
|
// START_DEFENDER_DISPOSITION_BLOCK
|
|
// START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
// START_DEFENDER_END_POSTURE_BLOCK
|
|
// START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon_particle_system.pst", PRI_MED)
|
|
// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_acid_beam.iff")
|
|
// STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // acid system name.
|
|
// STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on acid system.
|
|
// STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off acid system.
|
|
// STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the acid system lifetime.
|
|
// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch")
|
|
// STRING_VARIABLE(TAG_DACT, "")
|
|
// FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
// END_SINGLE_SCRIPT_WITH_VARS
|
|
// END_DEFENDER_END_POSTURE_ENTRY
|
|
// START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon_particle_system.pst", PRI_MED)
|
|
// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_acid_beam.iff")
|
|
// STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // acid system name.
|
|
// STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on acid system.
|
|
// STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off acid system.
|
|
// STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the acid system lifetime.
|
|
// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch")
|
|
// STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
// FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
// END_SINGLE_SCRIPT_WITH_VARS
|
|
// END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
// END_DEFENDER_END_POSTURE_BLOCK
|
|
// END_DEFENDER_DISPOSITION_ENTRY
|
|
// START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
// START_DEFENDER_END_POSTURE_BLOCK
|
|
// START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon_particle_system.pst", PRI_MED)
|
|
// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_acid_beam.iff")
|
|
// STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // acid system name.
|
|
// STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on acid system.
|
|
// STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off acid system.
|
|
// STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the acid system lifetime.
|
|
// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch")
|
|
// STRING_VARIABLE(TAG_DACT, "")
|
|
// FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
// END_SINGLE_SCRIPT_WITH_VARS
|
|
// END_DEFENDER_END_POSTURE_ENTRY
|
|
// START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon_particle_system.pst", PRI_MED)
|
|
// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_acid_beam.iff")
|
|
// STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // acid system name.
|
|
// STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on acid system.
|
|
// STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off acid system.
|
|
// STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the acid system lifetime.
|
|
// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch")
|
|
// STRING_VARIABLE(TAG_DACT, "dodge")
|
|
// FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
// END_SINGLE_SCRIPT_WITH_VARS
|
|
// END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
// END_DEFENDER_END_POSTURE_BLOCK
|
|
// END_DEFENDER_DISPOSITION_ENTRY
|
|
// START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
// START_DEFENDER_END_POSTURE_BLOCK
|
|
// START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon_particle_system.pst", PRI_MED)
|
|
// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_acid_beam.iff")
|
|
// STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // acid system name.
|
|
// STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on acid system.
|
|
// STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off acid system.
|
|
// STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the acid system lifetime.
|
|
// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch")
|
|
// STRING_VARIABLE(TAG_DACT, "")
|
|
// FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
// END_SINGLE_SCRIPT_WITH_VARS
|
|
// END_DEFENDER_END_POSTURE_ENTRY
|
|
// START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon_particle_system.pst", PRI_MED)
|
|
// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_acid_beam.iff")
|
|
// STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // acid system name.
|
|
// STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on acid system.
|
|
// STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off acid system.
|
|
// STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the acid system lifetime.
|
|
// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch")
|
|
// STRING_VARIABLE(TAG_DACT, "")
|
|
// FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
// END_SINGLE_SCRIPT_WITH_VARS
|
|
// END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
// END_DEFENDER_END_POSTURE_BLOCK
|
|
// END_DEFENDER_DISPOSITION_ENTRY
|
|
// END_DEFENDER_DISPOSITION_BLOCK
|
|
// END_KEY_ENTRY
|
|
//
|
|
// // ======================================================================
|
|
// // fire_acid_beam medium
|
|
// // ======================================================================
|
|
//
|
|
// START_KEY_ENTRY("fire_heavy_acid_beam_medium")
|
|
// START_DEFENDER_DISPOSITION_BLOCK
|
|
// START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
// START_DEFENDER_END_POSTURE_BLOCK
|
|
// START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon_particle_system.pst", PRI_MED)
|
|
// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_acid_beam.iff")
|
|
// STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // acid system name.
|
|
// STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on acid system.
|
|
// STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off acid system.
|
|
// STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the acid system lifetime.
|
|
// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch")
|
|
// STRING_VARIABLE(TAG_DACT, "")
|
|
// FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
// END_SINGLE_SCRIPT_WITH_VARS
|
|
// END_DEFENDER_END_POSTURE_ENTRY
|
|
// START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon_particle_system.pst", PRI_MED)
|
|
// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_acid_beam.iff")
|
|
// STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // acid system name.
|
|
// STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on acid system.
|
|
// STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off acid system.
|
|
// STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the acid system lifetime.
|
|
// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch")
|
|
// STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
// FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
// END_SINGLE_SCRIPT_WITH_VARS
|
|
// END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
// END_DEFENDER_END_POSTURE_BLOCK
|
|
// END_DEFENDER_DISPOSITION_ENTRY
|
|
// START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
// START_DEFENDER_END_POSTURE_BLOCK
|
|
// START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon_particle_system.pst", PRI_MED)
|
|
// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_acid_beam.iff")
|
|
// STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // acid system name.
|
|
// STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on acid system.
|
|
// STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off acid system.
|
|
// STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the acid system lifetime.
|
|
// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch")
|
|
// STRING_VARIABLE(TAG_DACT, "")
|
|
// FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
// END_SINGLE_SCRIPT_WITH_VARS
|
|
// END_DEFENDER_END_POSTURE_ENTRY
|
|
// START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon_particle_system.pst", PRI_MED)
|
|
// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_acid_beam.iff")
|
|
// STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // acid system name.
|
|
// STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on acid system.
|
|
// STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off acid system.
|
|
// STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the acid system lifetime.
|
|
// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch")
|
|
// STRING_VARIABLE(TAG_DACT, "dodge")
|
|
// FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
// END_SINGLE_SCRIPT_WITH_VARS
|
|
// END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
// END_DEFENDER_END_POSTURE_BLOCK
|
|
// END_DEFENDER_DISPOSITION_ENTRY
|
|
// START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
// START_DEFENDER_END_POSTURE_BLOCK
|
|
// START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon_particle_system.pst", PRI_MED)
|
|
// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_acid_beam.iff")
|
|
// STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // acid system name.
|
|
// STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on acid system.
|
|
// STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off acid system.
|
|
// STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the acid system lifetime.
|
|
// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch")
|
|
// STRING_VARIABLE(TAG_DACT, "")
|
|
// FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
// END_SINGLE_SCRIPT_WITH_VARS
|
|
// END_DEFENDER_END_POSTURE_ENTRY
|
|
// START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon_particle_system.pst", PRI_MED)
|
|
// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_acid_beam.iff")
|
|
// STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // acid system name.
|
|
// STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on acid system.
|
|
// STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off acid system.
|
|
// STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the acid system lifetime.
|
|
// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch")
|
|
// STRING_VARIABLE(TAG_DACT, "")
|
|
// FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect.
|
|
// END_SINGLE_SCRIPT_WITH_VARS
|
|
// END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
// END_DEFENDER_END_POSTURE_BLOCK
|
|
// END_DEFENDER_DISPOSITION_ENTRY
|
|
// END_DEFENDER_DISPOSITION_BLOCK
|
|
// END_KEY_ENTRY
|
|
|
|
|
|
|
|
// ======================================================================
|
|
// CHANGE POSTURE
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("change_posture")
|
|
SINGLE_SCRIPT("playback/change_attacker_posture.pst", PRI_MED)
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// SUPPRESSION_FIRE_ACTIONS (other than fire_defender_posture_change)
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("posture_scramble")
|
|
START_ATTACKER_END_POSTURE_BLOCK
|
|
// Attacker ends in kneeling posture.
|
|
|
|
START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Crouched)
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_1.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_AACT, "hurry_to_kneeling")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY
|
|
// Attacker ends in prone posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Prone)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_1.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_AACT, "hurry_to_prone")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY
|
|
|
|
// Attacker ends in standing (or any other!) posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Upright)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_1.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_AACT, "hurry_to_standing")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY
|
|
// Attacker ends in standing (or any other!) posture.
|
|
START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_1.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY
|
|
END_ATTACKER_END_POSTURE_BLOCK
|
|
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// DODGE STANDALONE
|
|
// ======================================================================
|
|
|
|
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("dodge")
|
|
START_ATTACKER_END_POSTURE_BLOCK
|
|
START_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_1.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_AACT, "dodge")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY
|
|
END_ATTACKER_END_POSTURE_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// INCAPACITATION STAND ALONE
|
|
// ======================================================================
|
|
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("go_incapacitated")
|
|
START_ATTACKER_END_POSTURE_BLOCK
|
|
START_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_1.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY
|
|
END_ATTACKER_END_POSTURE_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// GOT HIT LIGHT
|
|
// ======================================================================
|
|
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("get_hit_add")
|
|
START_ATTACKER_END_POSTURE_BLOCK
|
|
START_ATTACKER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_1.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_AACT, "get_hit_add")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_ATTACKER_END_POSTURE_ENTRY
|
|
END_ATTACKER_END_POSTURE_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// GOT HIT MEDIUM
|
|
// ======================================================================
|
|
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("get_hit_add_medium")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_1.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_AACT, "get_hit_add")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
// ======================================================================
|
|
// MELEE ACTIONS GO HERE
|
|
// ======================================================================
|
|
// ======================================================================
|
|
// Attack high left light entry 0
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_high_left_light_0")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_high_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// Attack high center light entry 0
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_high_center_light_0")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add_high_center") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "block_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "block_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Attack high right light entry 0
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_high_right_light_0")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_high_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Attack mid left light entry 0
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_mid_left_light_0")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add_mid_right") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// Attack mid center light entry 0
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_mid_center_light_0")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Attack mid right light entry 0
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_mid_right_light_0")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add_mid_left") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// Attack low left light entry 0
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_low_left_light_0")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_up")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_low_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// Attack low center light entry 0
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_low_center_light_0")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add_low_center") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_low_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Attack low right light entry 0
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_low_right_light_0")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_low_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Attack high left medium entry 0
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_high_left_medium_0")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_high_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// Attack high center medium entry 0
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_high_center_medium_0")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "block_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "block_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Attack high right medium entry 0
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_high_right_medium_0")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_high_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Attack mid left medium entry 0
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_mid_left_medium_0")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// Attack mid center medium entry 0
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_mid_center_medium_0")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Attack mid right medium entry 0
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_mid_right_medium_0")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// Attack low left medium entry 0
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_low_left_medium_0")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_up")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_low_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_0")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// Attack low center medium entry 0
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_low_center_medium_0")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_low_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_0")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Attack low right medium entry 0
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_low_right_medium_0")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_low_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_0")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
// ======================================================================
|
|
// ENTRY 1 (STARTS AT 0)
|
|
// ======================================================================
|
|
// ======================================================================
|
|
// Attack high left light entry 1
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_high_left_light_1")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add_high_right") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_high_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// Attack high center light entry 1
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_high_center_light_1")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "block_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "block_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Attack high right light entry 1
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_high_right_light_1")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add_high_left") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_high_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Attack mid left light entry 1
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_mid_left_light_1")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// Attack mid center light entry 1
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_mid_center_light_1")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add_mid_center") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Attack mid right light entry 1
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_mid_right_light_1")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// Attack low left light entry 1
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_low_left_light_1")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add_low_right") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_up")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_low_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// Attack low center light entry 1
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_low_center_light_1")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_low_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Attack low right light entry 1
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_low_right_light_1")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add_low_left") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_low_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Attack high left medium entry 1
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_high_left_medium_1")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_high_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// Attack high center medium entry 1
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_high_center_medium_1")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "block_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "block_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Attack high right medium entry 1
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_high_right_medium_1")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_high_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Attack mid left medium entry 1
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_mid_left_medium_1")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// Attack mid center medium entry 1
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_mid_center_medium_1")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Attack mid right medium entry 1
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_mid_right_medium_1")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// Attack low left medium entry 1
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_low_left_medium_1")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_up")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_low_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_1")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// Attack low center medium entry 1
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_low_center_medium_1")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_low_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_1")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Attack low right medium entry 1
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_low_right_medium_1")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_low_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_1")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// entry 2 (STARTS AT 0)
|
|
// ======================================================================
|
|
// ======================================================================
|
|
// Attack high left light entry 2
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_high_left_light_2")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_high_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// Attack high center light entry 2
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_high_center_light_2")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add_high_center") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "block_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "block_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Attack high right light entry 2
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_high_right_light_2")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_high_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Attack mid left light entry 2
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_mid_left_light_2")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add_mid_right") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// Attack mid center light entry 2
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_mid_center_light_2")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Attack mid right light entry 2
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_mid_right_light_2")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add_mid_left") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// Attack low left light entry 2
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_low_left_light_2")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_up")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_low_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// Attack low center light entry 2
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_low_center_light_2")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add_low_center") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_low_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Attack low right light entry 2
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_low_right_light_2")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_low_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Attack high left medium entry 2
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_high_left_medium_2")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_high_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// Attack high center medium entry 2
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_high_center_medium_2")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "block_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "block_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Attack high right medium entry 2
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_high_right_medium_2")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_high_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Attack mid left medium entry 2
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_mid_left_medium_2")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// Attack mid center medium entry 2
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_mid_center_medium_2")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Attack mid right medium entry 2
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_mid_right_medium_2")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// Attack low left medium entry 2
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_low_left_medium_2")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_up")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_low_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_2")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// Attack low center medium entry 2
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_low_center_medium_2")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_low_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_2")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Attack low right medium entry 2
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_low_right_medium_2")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_low_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_2")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// entry 3 (STARTS AT 0)
|
|
// ======================================================================
|
|
// ======================================================================
|
|
// Attack high left light entry 3
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_high_left_light_3")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add_high_right") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_high_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// Attack high center light entry 3
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_high_center_light_3")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "block_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "block_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Attack high right light entry 3
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_high_right_light_3")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add_high_left") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_high_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Attack mid left light entry 3
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_mid_left_light_3")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// Attack mid center light entry 3
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_mid_center_light_3")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add_mid_center") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Attack mid right light entry 3
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_mid_right_light_3")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// Attack low left light entry 3
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_low_left_light_3")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add_low_right") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_up")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_low_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// Attack low center light entry 3
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_low_center_light_3")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_low_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Attack low right light entry 3
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_low_right_light_3")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add_low_left") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_low_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Attack high left medium entry 3
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_high_left_medium_3")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_high_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// Attack high center medium entry 3
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_high_center_medium_3")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "block_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "block_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Attack high right medium entry 3
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_high_right_medium_3")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_high_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Attack mid left medium entry 3
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_mid_left_medium_3")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// Attack mid center medium entry 3
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_mid_center_medium_3")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Attack mid right medium entry 3
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_mid_right_medium_3")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_mid_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// Attack low left medium entry 3
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_low_left_medium_3")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_up")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_low_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_left_3")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// Attack low center medium entry 3
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_low_center_medium_3")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_low_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_center_3")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Attack low right medium entry 3
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_low_right_medium_3")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_low_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_low_right_3")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// Counter attack left light entry 0
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("counter_high_left_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_left")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_left")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_left")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_left")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_left")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_left")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_high_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_left")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_left")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_left")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_left")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// Counter attack center light entry 0
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("counter_high_center_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_center")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_center")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add_high_center") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_center")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_center")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_center")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_center")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_center")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_center")
|
|
STRING_VARIABLE(TAG_DHAC, "block_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_center")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_center")
|
|
STRING_VARIABLE(TAG_DHAC, "block_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Counter attack right light entry 0
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("counter_high_right_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_right")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_right")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_right")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_right")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_right")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_right")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_high_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_right")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_right")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_right")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_right")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Attack mid left light entry 0
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("counter_mid_left_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_left")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_left")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add_mid_right") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_left")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_left")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_left")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_left")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_left")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_left")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_left")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_left")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// Attack mid center light entry 0
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("counter_mid_center_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_center")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_center")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_center")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_center")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_center")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_center")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_center")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_center")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_center")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_center")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Attack mid right light entry 0
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("counter_mid_right_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_right")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_right")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add_mid_left") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_right")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_right")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_right")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_right")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_right")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_right")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_right")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_right")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// Attack low left light entry 0
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("counter_low_left_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_left")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_left")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_left")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_left")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_up")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_left")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_left")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_low_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_left")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_left")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_left")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_left")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// Attack low center light entry 0
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("counter_low_center_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_center")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_center")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add_low_center") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_center")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_center")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_center")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_center")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_low_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_center")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_center")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_center")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_center")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Attack low right light entry 0
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("counter_low_right_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_right")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_right")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_right")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_right")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_right")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_right")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_low_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_right")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_right")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_right")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_right")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Counter attack left medium entry 0
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("counter_high_left_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_left")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_left")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_left")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_left")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_left")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_left")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_high_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_left")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_left")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_left")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_left")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// Counter attack center medium entry 0
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("counter_high_center_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_center")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_center")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_center")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_center")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_center")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_center")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_center")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_center")
|
|
STRING_VARIABLE(TAG_DHAC, "block_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_center")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_center")
|
|
STRING_VARIABLE(TAG_DHAC, "block_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Counter attack right medium entry 0
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("counter_high_right_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_right")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_right")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_right")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_right")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_right")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_right")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_high_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_right")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_right")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_right")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_right")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Attack mid left medium entry 0
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("counter_mid_left_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_left")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_left")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_left")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_left")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_left")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_left")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_left")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_left")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_left")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_left")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// Attack mid center medium entry 0
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("counter_mid_center_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_center")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_center")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_center")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_center")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_center")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_center")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_center")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_center")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_center")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_center")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Attack mid right medium entry 0
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("counter_mid_right_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_right")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_right")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_right")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_right")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_right")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_right")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_right")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_right")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_right")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_right")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// Attack low left medium entry 0
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("counter_low_left_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_left")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_left")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_left")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_left")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_up")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_left")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_left")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_low_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_left")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_left")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_left")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_left")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_right")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// Attack low center medium entry 0
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("counter_low_center_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_center")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_center")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_center")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_center")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_center")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_center")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_low_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_center")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_center")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_center")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_center")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Attack low right medium entry 0
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("counter_low_right_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_right")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_right")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_right")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_right")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_right")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_right")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_low_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_right")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_right")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_right")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_low_right")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// CHARGE!!!
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("charge")
|
|
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "charge")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "charge")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "charge")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "charge")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "charge")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "charge")
|
|
STRING_VARIABLE(TAG_DMAC, "")
|
|
INT_VARIABLE(TAG_PTRL, 1)
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// SPECIFIC MELEE ATTACKS AND GOTHITS GO HERE
|
|
// ======================================================================
|
|
|
|
// ======================================================================
|
|
// Roundhouse high right attack medium hit
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_high_right_2_punch_roundhouse_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2_punch_roundhouse")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2_punch_roundhouse")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2_punch_roundhouse")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2_punch_roundhouse")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2_punch_roundhouse")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2_punch_roundhouse")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_high_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2_punch_roundhouse")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2_punch_roundhouse")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2_punch_roundhouse")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2_punch_roundhouse")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// Foot Stomp attack medium hit
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_special_foot_stomp_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_foot_stomp")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_foot_stomp")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_foot_stomp")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_foot_stomp")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_foot_stomp")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_foot_stomp")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_low_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_foot_stomp")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_foot_stomp")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_foot_stomp")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_foot_stomp")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// Shoulder Bash medium hit
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_special_shoulder_bash_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_shoulder_bash")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_shoulder_bash")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_shoulder_bash")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_shoulder_bash")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_shoulder_bash")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_shoulder_bash")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_high_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_shoulder_bash")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_shoulder_bash")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_shoulder_bash")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_shoulder_bash")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// wookiee_slap medium hit
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_special_wookiee_slap_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_wookiee_slap")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_wookiee_slap")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_wookiee_slap")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_wookiee_slap")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_wookiee_slap")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_wookiee_slap")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_wookiee_slap")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_wookiee_slap")
|
|
STRING_VARIABLE(TAG_DHAC, "block_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_wookiee_slap")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_wookiee_slap")
|
|
STRING_VARIABLE(TAG_DHAC, "block_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// headbutt medium hit
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_special_headbutt_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_headbutt")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_headbutt")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_headbutt")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_headbutt")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_headbutt")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_headbutt")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_headbutt")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_headbutt")
|
|
STRING_VARIABLE(TAG_DHAC, "block_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_headbutt")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_headbutt")
|
|
STRING_VARIABLE(TAG_DHAC, "block_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// knee strike (WHACK!) medium hit
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_special_knee_strike_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_knee_strike")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_knee_strike")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_knee_strike")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_knee_strike")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_knee_strike")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_knee_strike")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_knee_strike")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_knee_strike")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_knee_strike")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_knee_strike")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Elbow Throw medium hit
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_special_elbow_throw_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_elbow_throw")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_elbow_throw")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_elbow_throw")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_elbow_throw")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_elbow_throw")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_elbow_throw")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_elbow_throw")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_elbow_throw")
|
|
STRING_VARIABLE(TAG_DHAC, "block_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_elbow_throw")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_elbow_throw")
|
|
STRING_VARIABLE(TAG_DHAC, "block_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// HammerFist medium hit
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_special_hammerfist_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_hammerfist")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_hammerfist")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_hammerfist")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_hammerfist")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_hammerfist")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_hammerfist")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_hammerfist")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_hammerfist")
|
|
STRING_VARIABLE(TAG_DHAC, "block_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_hammerfist")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_hammerfist")
|
|
STRING_VARIABLE(TAG_DHAC, "block_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Handhook medium hit
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_high_right_0_rear_handhook_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_0_rear_handhook")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_0_rear_handhook")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_0_rear_handhook")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_0_rear_handhook")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_0_rear_handhook")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_0_rear_handhook")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_high_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_0_rear_handhook")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_0_rear_handhook")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_0_rear_handhook")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_0_rear_handhook")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// ArcKick medium
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_high_right_1_lead_arckick_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_1_lead_arckick")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_1_lead_arckick")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_1_lead_arckick")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_1_lead_arckick")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_1_lead_arckick")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_1_lead_arckick")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_high_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_1_lead_arckick")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_1_lead_arckick")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_1_lead_arckick")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_1_lead_arckick")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// Roundhouse Kick medium hit
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_high_right_2_rear_roundhouse_kick_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2_rear_roundhouse_kick")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2_rear_roundhouse_kick")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2_rear_roundhouse_kick")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2_rear_roundhouse_kick")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2_rear_roundhouse_kick")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2_rear_roundhouse_kick")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_high_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2_rear_roundhouse_kick")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2_rear_roundhouse_kick")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2_rear_roundhouse_kick")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2_rear_roundhouse_kick")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Double Jab medium hit
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_high_center_1_jab_double_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_1_jab_double")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_1_jab_double")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_1_jab_double")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_1_jab_double")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_1_jab_double")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_1_jab_double")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_1_jab_double")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_1_jab_double")
|
|
STRING_VARIABLE(TAG_DHAC, "block_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_1_jab_double")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_1_jab_double")
|
|
STRING_VARIABLE(TAG_DHAC, "block_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
// ======================================================================
|
|
// combo 2a medium
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("combo_2a_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2a")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2a")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2a")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2a")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2a")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2a")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2a")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2a")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2a")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2a")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// combo 2b medium
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("combo_2b_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2b")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2b")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2b")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2b")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2b")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2b")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2b")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2b")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2b")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2b")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// combo 2c medium
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("combo_2c_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2c")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2c")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2c")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2c")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2c")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2c")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2c")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2c")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2c")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2c")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
// ======================================================================
|
|
// combo 2d medium
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("combo_2d_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2d")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2d")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2d")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2d")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2d")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2d")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2d")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2d")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2d")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2d")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// combo 2e medium
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("combo_2e_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2e")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2e")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2e")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2e")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2e")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2e")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2e")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2e")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2e")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2e")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
// ======================================================================
|
|
// Roundhouse high right attack light hit
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_high_right_2_punch_roundhouse_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2_punch_roundhouse")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2_punch_roundhouse")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add_high_left") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2_punch_roundhouse")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2_punch_roundhouse")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2_punch_roundhouse")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2_punch_roundhouse")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_high_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2_punch_roundhouse")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2_punch_roundhouse")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2_punch_roundhouse")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2_punch_roundhouse")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// Foot Stomp attack light hit
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_special_foot_stomp_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_foot_stomp")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_foot_stomp")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_foot_stomp")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_foot_stomp")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_foot_stomp")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_foot_stomp")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_low_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_foot_stomp")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_foot_stomp")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_foot_stomp")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_foot_stomp")
|
|
STRING_VARIABLE(TAG_DHAC, "block_low_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// Shoulder Bash light hit
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_special_shoulder_bash_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_shoulder_bash")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_shoulder_bash")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add_high_left") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_shoulder_bash")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_shoulder_bash")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_shoulder_bash")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_shoulder_bash")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_high_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_shoulder_bash")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_shoulder_bash")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_shoulder_bash")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_shoulder_bash")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// wookiee_slap light hit
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_special_wookiee_slap_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_wookiee_slap")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_wookiee_slap")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_wookiee_slap")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_wookiee_slap")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_wookiee_slap")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_wookiee_slap")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_wookiee_slap")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_wookiee_slap")
|
|
STRING_VARIABLE(TAG_DHAC, "block_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_wookiee_slap")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_wookiee_slap")
|
|
STRING_VARIABLE(TAG_DHAC, "block_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// headbutt light hit
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_special_headbutt_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_headbutt")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_headbutt")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add_high_center") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_headbutt")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_headbutt")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_headbutt")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_headbutt")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_headbutt")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_headbutt")
|
|
STRING_VARIABLE(TAG_DHAC, "block_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_headbutt")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_headbutt")
|
|
STRING_VARIABLE(TAG_DHAC, "block_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// knee strike (WHACK!) light hit
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_special_knee_strike_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_knee_strike")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_knee_strike")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_knee_strike")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_knee_strike")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_knee_strike")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_knee_strike")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_knee_strike")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_knee_strike")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_knee_strike")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_knee_strike")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Elbow Throw light hit
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_special_elbow_throw_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_elbow_throw")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_elbow_throw")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add_high_center") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_elbow_throw")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_elbow_throw")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_elbow_throw")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_elbow_throw")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_elbow_throw")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_elbow_throw")
|
|
STRING_VARIABLE(TAG_DHAC, "block_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_elbow_throw")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_elbow_throw")
|
|
STRING_VARIABLE(TAG_DHAC, "block_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// HammerFist light hit
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_special_hammerfist_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_hammerfist")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_hammerfist")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_hammerfist")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_hammerfist")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_hammerfist")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_hammerfist")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_hammerfist")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_hammerfist")
|
|
STRING_VARIABLE(TAG_DHAC, "block_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_hammerfist")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_hammerfist")
|
|
STRING_VARIABLE(TAG_DHAC, "block_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Handhook light hit
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_high_right_0_rear_handhook_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_0_rear_handhook")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_0_rear_handhook")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add_high_left") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_0_rear_handhook")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_0_rear_handhook")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_0_rear_handhook")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_0_rear_handhook")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_high_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_0_rear_handhook")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_0_rear_handhook")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_0_rear_handhook")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_0_rear_handhook")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// ArcKick light
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_high_right_1_lead_arckick_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_1_lead_arckick")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_1_lead_arckick")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_1_lead_arckick")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_1_lead_arckick")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_1_lead_arckick")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_1_lead_arckick")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_high_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_1_lead_arckick")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_1_lead_arckick")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_1_lead_arckick")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_1_lead_arckick")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// Roundhouse Kick light hit
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_high_right_2_rear_roundhouse_kick_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2_rear_roundhouse_kick")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2_rear_roundhouse_kick")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add_high_left") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2_rear_roundhouse_kick")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2_rear_roundhouse_kick")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2_rear_roundhouse_kick")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2_rear_roundhouse_kick")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_high_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2_rear_roundhouse_kick")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2_rear_roundhouse_kick")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2_rear_roundhouse_kick")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_right_2_rear_roundhouse_kick")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_left")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Double Jab light hit
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("attack_high_center_1_jab_double_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_1_jab_double")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_1_jab_double")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_1_jab_double")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_1_jab_double")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_1_jab_double")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_1_jab_double")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_1_jab_double")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_1_jab_double")
|
|
STRING_VARIABLE(TAG_DHAC, "block_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_1_jab_double")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_high_center_1_jab_double")
|
|
STRING_VARIABLE(TAG_DHAC, "block_high_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
// ======================================================================
|
|
// combo 2a light
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("combo_2a_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2a")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2a")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add_mid_center") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2a")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2a")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2a")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2a")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2a")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2a")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2a")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2a")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// combo 2b light
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("combo_2b_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2b")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2b")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2b")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2b")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2b")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2b")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2b")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2b")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2b")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2b")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// combo 2c light
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("combo_2c_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2c")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2c")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add_mid_center") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2c")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2c")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2c")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2c")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2c")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2c")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2c")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2c")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
// ======================================================================
|
|
// combo 2d light
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("combo_2d_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2d")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2d")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2d")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2d")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2d")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2d")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2d")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2d")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2d")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2d")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// combo 2e light
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("combo_2e_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2e")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2e")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add_mid_center") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2e")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2e")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2e")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2e")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2e")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2e")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2e")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2e")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// combo 3a light
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("combo_3a_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3a")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3a")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3a")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3a")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3a")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3a")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3a")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3a")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3a")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3a")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// combo 3a medium
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("combo_3a_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3a")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3a")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3a")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3a")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3a")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3a")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3a")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3a")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3a")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3a")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// combo 3b light
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("combo_3b_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3b")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3b")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add_mid_center") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3b")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3b")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3b")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3b")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3b")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3b")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3b")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3b")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// combo 3b medium
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("combo_3b_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3b")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3b")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3b")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3b")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3b")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3b")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3b")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3b")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3b")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3b")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// combo 3c light
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("combo_3c_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3c")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3c")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3c")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3c")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3c")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3c")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3c")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3c")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3c")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3c")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// combo 3c medium
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("combo_3c_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3c")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3c")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3c")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3c")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3c")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3c")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3c")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3c")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3c")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3c")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// combo 3d light
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("combo_3d_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3d")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3d")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add_mid_center") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3d")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3d")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3d")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3d")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3d")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3d")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3d")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3d")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// combo 3d medium
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("combo_3d_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3d")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3d")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3d")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3d")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3d")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3d")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3d")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3d")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3d")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3d")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// combo 3e light
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("combo_3e_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3e")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3e")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3e")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3e")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3e")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3e")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3e")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3e")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3e")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3e")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// combo 3e medium
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("combo_3e_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3e")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3e")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3e")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3e")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3e")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3e")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3e")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3e")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3e")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3e")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// combo 4a light
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("combo_4a_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4a")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4a")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add_mid_center") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4a")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4a")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4a")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4a")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4a")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4a")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4a")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4a")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// combo 4a medium
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("combo_4a_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4a")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4a")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4a")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4a")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4a")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4a")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4a")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4a")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4a")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4a")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// combo 4b light
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("combo_4b_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4b")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4b")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4b")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4b")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4b")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4b")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4b")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4b")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4b")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4b")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// combo 4b medium
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("combo_4b_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4b")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4b")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4b")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4b")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4b")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4b")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4b")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4b")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4b")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4b")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// combo 4c light
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("combo_4c_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4c")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4c")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add_mid_center") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4c")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4c")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4c")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4c")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4c")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4c")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4c")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4c")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// combo 4c medium
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("combo_4c_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4c")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4c")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4c")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4c")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4c")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4c")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4c")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4c")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4c")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4c")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// combo 4d light
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("combo_4d_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4d")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4d")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4d")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4d")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4d")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4d")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4d")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4d")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4d")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4d")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// combo 4d medium
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("combo_4d_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4d")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4d")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4d")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4d")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4d")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4d")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4d")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4d")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4d")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4d")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// combo 4e light
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("combo_4e_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4e")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4e")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add_mid_center") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4e")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4e")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4e")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4e")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4e")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4e")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4e")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4e")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// combo 4e medium
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("combo_4e_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4e")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4e")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4e")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4e")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4e")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4e")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4e")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4e")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4e")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4e")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// combo 5a light
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("combo_5a_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_5a")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_5a")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_5a")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_5a")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_5a")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_5a")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_5a")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_5a")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_5a")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_5a")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// combo 5a medium
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("combo_5a_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_5a")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_5a")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_5a")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_5a")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_5a")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_5a")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_5a")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_5a")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_5a")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_5a")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// combo 5b light
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("combo_5b_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_5b")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_5b")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add_mid_center") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_5b")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_5b")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_5b")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_5b")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_5b")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_5b")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_5b")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_5b")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// combo 5b medium
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("combo_5b_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_5b")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_5b")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_5b")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_5b")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_5b")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_5b")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_5b")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_5b")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_5b")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_5b")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
|
|
// ======================================================================
|
|
// ======================================================================
|
|
// Showoff_1 light
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("showoff_1_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_1")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_1")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_1")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_1")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_1")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// showoff_1 medium
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("showoff_1_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_1")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_1")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_1")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_1")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_1")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// ======================================================================
|
|
// showoff_2 light
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("showoff_2_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_2")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add_mid_center") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_2")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_2")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_2")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_2")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// showoff_2 medium
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("showoff_2_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_2")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_2")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_2")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_2")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_2")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// showoff_3 light
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("showoff_3_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_3")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_3")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_3")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_3")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_3")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// showoff_3 medium
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("showoff_3_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_3")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_3")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_3")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_3")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_3")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// showoff_4 light
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("showoff_4_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_4")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_4")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add_mid_center") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_4")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_4")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_4")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_4")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_4")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_4")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_4")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_4")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// showoff_4 medium
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("showoff_4_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_4")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_4")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_4")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_4")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_4")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_4")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_4")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_4")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_4")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "showoff_4")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// combo jedi 1 light
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("combo_jedi_1_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_1")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_1")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_1")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_1")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_1")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// combo jedi 1 medium
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("combo_jedi_1_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_1")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_1")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_1")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_1")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_1")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// combo jedi 2 light
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("combo_jedi_2_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_2")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add_mid_center") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_2")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_2")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_2")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_2")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// combo jedi 2 medium
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("combo_jedi_2_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_2")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_2")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_2")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_2")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_2")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// combo jedi 3 light
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("combo_jedi_3_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_3")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_3")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_3")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_3")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_3")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// combo jedi 3 medium
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("combo_jedi_3_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_3")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_3")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_3")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_3")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_3")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_3")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// combo jedi 4 light
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("combo_jedi_4_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_4")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_4")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add_mid_center") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_4")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_4")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_4")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_4")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_4")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_4")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_4")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_4")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// combo jedi 4 medium
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("combo_jedi_4_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_4")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_4")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_4")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_4")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_4")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_4")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_4")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_4")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_4")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_jedi_4")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
|
|
|
|
// ======================================================================
|
|
|
|
// ======================================================================
|
|
|
|
// ======================================================================
|
|
|
|
// ======================================================================
|
|
|
|
// ======================================================================
|
|
|
|
|
|
// ======================================================================
|
|
// polearmLowerPosture 1
|
|
// ======================================================================
|
|
|
|
|
|
START_KEY_ENTRY("lower_posture_polearm_1")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_5a")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_AACT, "combo_5a")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_5a")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_5a")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_up")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_5a")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// lower posture unarmed 1 1
|
|
// ======================================================================
|
|
|
|
|
|
START_KEY_ENTRY("lower_posture_unarmed_1")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_center")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_center")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_center")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_center")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_up")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_center")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
// ======================================================================
|
|
// lower posture 2hMelee 1 1
|
|
// ======================================================================
|
|
|
|
|
|
START_KEY_ENTRY("lower_posture_2hmelee_1")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_center")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_center")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_center")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_center")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_up")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_center")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// lower posture 2hMelee 2
|
|
// ======================================================================
|
|
|
|
|
|
START_KEY_ENTRY("lower_posture_2hmelee_2")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_right")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_right")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_right")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_right")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_up")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_right")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// lower posture 2hMelee 3
|
|
// ======================================================================
|
|
|
|
|
|
START_KEY_ENTRY("lower_posture_2hmelee_3")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_center")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_center")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_center")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_center")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_up")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_center")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
// ======================================================================
|
|
// lower posture 2hMelee 4
|
|
// ======================================================================
|
|
|
|
|
|
START_KEY_ENTRY("lower_posture_2hmelee_4")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_5a")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_AACT, "combo_5a")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_5a")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_5a")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_up")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_5a")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
// ======================================================================
|
|
// lower posture 2hMelee 5
|
|
// ======================================================================
|
|
|
|
|
|
START_KEY_ENTRY("lower_posture_2hmelee_5")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4b")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4b")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4b")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4b")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_up")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4b")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// lower posture 2hMelee 6
|
|
// ======================================================================
|
|
|
|
|
|
START_KEY_ENTRY("lower_posture_2hmelee_6")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4c")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4c")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4c")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4c")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_up")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_4c")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
// ======================================================================
|
|
// lower posture 1hMelee 1 1
|
|
// ======================================================================
|
|
|
|
|
|
START_KEY_ENTRY("lower_posture_1hmelee_1")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2e")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2e")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2e")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2e")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_up")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2e")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// lower posture polearm 2
|
|
// ======================================================================
|
|
|
|
|
|
START_KEY_ENTRY("lower_posture_polearm_2")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_center")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_center")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_center")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_center")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_up")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_high_center")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// polearmKnockdnown 1
|
|
// ======================================================================
|
|
START_KEY_ENTRY("knockdown_polearm_1")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2d")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2d")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2d")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2d")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_up")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2d")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
// ======================================================================
|
|
// polearmKnockdnown 2
|
|
// ======================================================================
|
|
START_KEY_ENTRY("knockdown_polearm_2")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_right")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_right")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_right")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_right")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_up")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_right")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// polearmKnockdnown 3
|
|
// ======================================================================
|
|
START_KEY_ENTRY("knockdown_polearm_3")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2c")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2c")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2c")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2c")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_up")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2c")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// melee1hKnockdown 1
|
|
// ======================================================================
|
|
START_KEY_ENTRY("knockdown_1hmelee_1")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_left")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_left")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_left")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_left")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_up")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_left")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
|
|
// ======================================================================
|
|
// melee2hKnockdown 1
|
|
// ======================================================================
|
|
START_KEY_ENTRY("knockdown_2hmelee_1")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3d")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3d")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3d")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3d")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_up")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_3d")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// melee2hKnockdown 1
|
|
// ======================================================================
|
|
START_KEY_ENTRY("knockdown_unarmed_1")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_right")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_right")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_right")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_right")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_up")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "counter_mid_right")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// melee2hKnockdown 2
|
|
// ======================================================================
|
|
START_KEY_ENTRY("knockdown_unarmed_2")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_shoulder_bash")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_shoulder_bash")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_shoulder_bash")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_shoulder_bash")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_up")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_shoulder_bash")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
// ======================================================================
|
|
// melee2hKnockdown 3
|
|
// ======================================================================
|
|
START_KEY_ENTRY("knockdown_unarmed_3")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_hammerfist")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_hammerfist")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_hammerfist")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_hammerfist")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_up")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_hammerfist")
|
|
STRING_VARIABLE(TAG_DMAC, "dodge")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// RANGED WEAPON MELEE WHACK ATTACK
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("ranged_melee_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "ranged_weapon_melee_attack")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "ranged_weapon_melee_attack")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "ranged_weapon_melee_attack")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "ranged_weapon_melee_attack")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "ranged_weapon_melee_attack")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "ranged_weapon_melee_attack")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "ranged_weapon_melee_attack")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "ranged_weapon_melee_attack")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "ranged_weapon_melee_attack")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "ranged_weapon_melee_attack")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
// ======================================================================
|
|
// RANGED WEAPON MELEE WHACK ATTACK medium reaction
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("ranged_melee_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "ranged_weapon_melee_attack")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "ranged_weapon_melee_attack")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards!
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "ranged_weapon_melee_attack")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "ranged_weapon_melee_attack")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge_jump_back")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "ranged_weapon_melee_attack")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "ranged_weapon_melee_attack")
|
|
STRING_VARIABLE(TAG_DHAC, "redirect_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "ranged_weapon_melee_attack")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "ranged_weapon_melee_attack")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "ranged_weapon_melee_attack")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "ranged_weapon_melee_attack")
|
|
STRING_VARIABLE(TAG_DHAC, "block_mid_center")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
|
|
// ======================================================================
|
|
// throw_grenade
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("throw_grenade")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED)
|
|
STRING_VARIABLE(TAG_AACT, "throw")
|
|
FLOAT_VARIABLE(TAG_AIRT, 1.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// throw_snow_ball_short
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("throw_snow_ball_short")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/hoth_snow_ball_throw.pst", PRI_GREN_MED)
|
|
STRING_VARIABLE(TAG_AACT, "throw")
|
|
STRING_VARIABLE(TAG_FBOT, "object/weapon/ranged/grenade/shared_snow_ball_weapon.iff")
|
|
FLOAT_VARIABLE(TAG_AIRT, 0.3)
|
|
FLOAT_VARIABLE(TAG_MTTL, 0.3)
|
|
INT_VARIABLE(TAG_CENT, 1)
|
|
INT_VARIABLE(TAG_TRAK, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// throw_snow_ball_medium
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("throw_snow_ball_medium")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/hoth_snow_ball_throw.pst", PRI_GREN_MED)
|
|
STRING_VARIABLE(TAG_AACT, "throw")
|
|
STRING_VARIABLE(TAG_FBOT, "object/weapon/ranged/grenade/shared_snow_ball_weapon.iff")
|
|
FLOAT_VARIABLE(TAG_AIRT, 0.5)
|
|
FLOAT_VARIABLE(TAG_MTTL, 0.5)
|
|
INT_VARIABLE(TAG_CENT, 1)
|
|
INT_VARIABLE(TAG_TRAK, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// throw_snow_ball_long
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("throw_snow_ball_long")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/hoth_snow_ball_throw.pst", PRI_GREN_MED)
|
|
STRING_VARIABLE(TAG_AACT, "throw")
|
|
STRING_VARIABLE(TAG_FBOT, "object/weapon/ranged/grenade/shared_snow_ball_weapon.iff")
|
|
FLOAT_VARIABLE(TAG_AIRT, 0.7)
|
|
FLOAT_VARIABLE(TAG_MTTL, 0.7)
|
|
INT_VARIABLE(TAG_CENT, 1)
|
|
INT_VARIABLE(TAG_TRAK, 1)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// throw_grenade_near_cryoban
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("throw_grenade_near_cryoban")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED)
|
|
STRING_VARIABLE(TAG_AACT, "throw")
|
|
STRING_VARIABLE(TAG_FBOT, "object/weapon/ranged/grenade/shared_grenade_cryoban.iff")
|
|
FLOAT_VARIABLE(TAG_AIRT, 1.0)
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// throw_grenade_medium_cryoban
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("throw_grenade_medium_cryoban")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED)
|
|
STRING_VARIABLE(TAG_AACT, "throw")
|
|
STRING_VARIABLE(TAG_FBOT, "object/weapon/ranged/grenade/shared_grenade_cryoban.iff")
|
|
FLOAT_VARIABLE(TAG_AIRT, 1.0)
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// throw_grenade_far_cryoban
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("throw_grenade_far_cryoban")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED)
|
|
STRING_VARIABLE(TAG_AACT, "throw")
|
|
STRING_VARIABLE(TAG_FBOT, "object/weapon/ranged/grenade/shared_grenade_cryoban.iff")
|
|
FLOAT_VARIABLE(TAG_AIRT, 1.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
|
|
|
|
// ======================================================================
|
|
// throw_grenade_near_bug_bomb
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("throw_grenade_near_bug_bomb")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED)
|
|
STRING_VARIABLE(TAG_AACT, "throw")
|
|
STRING_VARIABLE(TAG_FBOT, "object/weapon/ranged/grenade/shared_grenade_bug_bomb.iff")
|
|
FLOAT_VARIABLE(TAG_AIRT, 1.0)
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// throw_grenade_medium_bug_bomb
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("throw_grenade_medium_bug_bomb")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED)
|
|
STRING_VARIABLE(TAG_AACT, "throw")
|
|
STRING_VARIABLE(TAG_FBOT, "object/weapon/ranged/grenade/shared_grenade_bug_bomb.iff")
|
|
FLOAT_VARIABLE(TAG_AIRT, 1.0)
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// throw_grenade_far_bug_bomb
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("throw_grenade_far_bug_bomb")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED)
|
|
STRING_VARIABLE(TAG_AACT, "throw")
|
|
STRING_VARIABLE(TAG_FBOT, "object/weapon/ranged/grenade/shared_grenade_bug_bomb.iff")
|
|
FLOAT_VARIABLE(TAG_AIRT, 1.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
// throw_grenade_near_healing
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("throw_grenade_near_healing")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED)
|
|
STRING_VARIABLE(TAG_AACT, "throw")
|
|
STRING_VARIABLE(TAG_FBOT, "object/tangible/medicine/shared_healing_grenade.iff")
|
|
FLOAT_VARIABLE(TAG_AIRT, 1.0)
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
// throw_grenade_near_bacta_bomb
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("throw_grenade_near_bacta_bomb")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED)
|
|
STRING_VARIABLE(TAG_AACT, "throw")
|
|
STRING_VARIABLE(TAG_FBOT, "object/tangible/medicine/shared_bacta_bomb.iff")
|
|
FLOAT_VARIABLE(TAG_AIRT, 1.0)
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
// throw_grenade_near_bacta_grenade
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("throw_grenade_near_bacta_grenade")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED)
|
|
STRING_VARIABLE(TAG_AACT, "throw")
|
|
STRING_VARIABLE(TAG_FBOT, "object/tangible/medicine/shared_bacta_grenade.iff")
|
|
FLOAT_VARIABLE(TAG_AIRT, 1.0)
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// throw_grenade_medium_healing
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("throw_grenade_medium_healing")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED)
|
|
STRING_VARIABLE(TAG_AACT, "throw")
|
|
STRING_VARIABLE(TAG_FBOT, "object/tangible/medicine/shared_healing_grenade.iff")
|
|
FLOAT_VARIABLE(TAG_AIRT, 1.0)
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// throw_grenade_far_healing
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("throw_grenade_far_healing")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED)
|
|
STRING_VARIABLE(TAG_AACT, "throw")
|
|
STRING_VARIABLE(TAG_FBOT, "object/tangible/medicine/shared_healing_grenade.iff")
|
|
FLOAT_VARIABLE(TAG_AIRT, 1.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// throw_grenade_near_healing_longrange
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("throw_grenade_near_healing_longrange")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED)
|
|
STRING_VARIABLE(TAG_AACT, "throw")
|
|
STRING_VARIABLE(TAG_FBOT, "object/tangible/medicine/shared_healing_grenade_longrange.iff")
|
|
FLOAT_VARIABLE(TAG_AIRT, 1.0)
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// throw_grenade_medium_healing_longrange
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("throw_grenade_medium_healing_longrange")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED)
|
|
STRING_VARIABLE(TAG_AACT, "throw")
|
|
STRING_VARIABLE(TAG_FBOT, "object/tangible/medicine/shared_healing_grenade_longrange.iff")
|
|
FLOAT_VARIABLE(TAG_AIRT, 1.0)
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// throw_grenade_far_healinglongrange
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("throw_grenade_far_healing_longrange")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED)
|
|
STRING_VARIABLE(TAG_AACT, "throw")
|
|
STRING_VARIABLE(TAG_FBOT, "object/tangible/medicine/shared_healing_grenade_longrange.iff")
|
|
FLOAT_VARIABLE(TAG_AIRT, 1.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// throw_grenade_near_poison
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("throw_grenade_near_poison")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED)
|
|
STRING_VARIABLE(TAG_AACT, "throw")
|
|
STRING_VARIABLE(TAG_FBOT, "object/tangible/medicine/shared_grenade_poison.iff")
|
|
FLOAT_VARIABLE(TAG_AIRT, 1.0)
|
|
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// throw_grenade_medium_poison
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("throw_grenade_medium_poison")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED)
|
|
STRING_VARIABLE(TAG_AACT, "throw")
|
|
STRING_VARIABLE(TAG_FBOT, "object/tangible/medicine/shared_grenade_poison.iff")
|
|
FLOAT_VARIABLE(TAG_AIRT, 1.0)
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// throw_grenade_far_poison
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("throw_grenade_far_poison")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED)
|
|
STRING_VARIABLE(TAG_AACT, "throw")
|
|
STRING_VARIABLE(TAG_FBOT, "object/tangible/medicine/shared_grenade_poison.iff")
|
|
FLOAT_VARIABLE(TAG_AIRT, 1.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// throw_grenade_near_area_poison
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("throw_grenade_near_area_poison")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED)
|
|
STRING_VARIABLE(TAG_AACT, "throw")
|
|
STRING_VARIABLE(TAG_FBOT, "object/tangible/medicine/shared_grenade_area_poison.iff")
|
|
FLOAT_VARIABLE(TAG_AIRT, 1.0)
|
|
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// throw_grenade_medium_area_poison
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("throw_grenade_medium_area_poison")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED)
|
|
STRING_VARIABLE(TAG_AACT, "throw")
|
|
STRING_VARIABLE(TAG_FBOT, "object/tangible/medicine/shared_grenade_area_poison.iff")
|
|
FLOAT_VARIABLE(TAG_AIRT, 1.0)
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// throw_grenade_far_area_poison
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("throw_grenade_far_area_poison")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED)
|
|
STRING_VARIABLE(TAG_AACT, "throw")
|
|
STRING_VARIABLE(TAG_FBOT, "object/tangible/medicine/shared_grenade_area_poison.iff")
|
|
FLOAT_VARIABLE(TAG_AIRT, 1.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// throw_grenade_near_disease
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("throw_grenade_near_disease")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED)
|
|
STRING_VARIABLE(TAG_AACT, "throw")
|
|
STRING_VARIABLE(TAG_FBOT, "object/tangible/medicine/shared_grenade_disease.iff")
|
|
FLOAT_VARIABLE(TAG_AIRT, 1.0)
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// throw_grenade_medium_disease
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("throw_grenade_medium_disease")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED)
|
|
STRING_VARIABLE(TAG_AACT, "throw")
|
|
STRING_VARIABLE(TAG_FBOT, "object/tangible/medicine/shared_grenade_disease.iff")
|
|
FLOAT_VARIABLE(TAG_AIRT, 1.0)
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// throw_grenade_far_disease
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("throw_grenade_far_disease")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED)
|
|
STRING_VARIABLE(TAG_AACT, "throw")
|
|
STRING_VARIABLE(TAG_FBOT, "object/tangible/medicine/shared_grenade_disease.iff")
|
|
FLOAT_VARIABLE(TAG_AIRT, 1.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// throw_grenade_near_area_disease
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("throw_grenade_near_area_disease")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED)
|
|
STRING_VARIABLE(TAG_AACT, "throw")
|
|
STRING_VARIABLE(TAG_FBOT, "object/tangible/medicine/shared_grenade_area_disease.iff")
|
|
FLOAT_VARIABLE(TAG_AIRT, 1.0)
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// throw_grenade_medium_area_disease
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("throw_grenade_medium_area_disease")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED)
|
|
STRING_VARIABLE(TAG_AACT, "throw")
|
|
STRING_VARIABLE(TAG_FBOT, "object/tangible/medicine/shared_grenade_area_disease.iff")
|
|
FLOAT_VARIABLE(TAG_AIRT, 1.0)
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// throw_grenade_far_area_disease
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("throw_grenade_far_area_disease")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED)
|
|
STRING_VARIABLE(TAG_AACT, "throw")
|
|
STRING_VARIABLE(TAG_FBOT, "object/tangible/medicine/shared_grenade_area_disease.iff")
|
|
FLOAT_VARIABLE(TAG_AIRT, 1.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// throw_grenade_near_fragmentation
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("throw_grenade_near_fragmentation")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED)
|
|
STRING_VARIABLE(TAG_AACT, "throw")
|
|
STRING_VARIABLE(TAG_FBOT, "object/weapon/ranged/grenade/shared_grenade_fragmentation.iff")
|
|
FLOAT_VARIABLE(TAG_AIRT, 1.0)
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// throw_grenade_medium_fragmentation
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("throw_grenade_medium_fragmentation")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED)
|
|
STRING_VARIABLE(TAG_AACT, "throw")
|
|
STRING_VARIABLE(TAG_FBOT, "object/weapon/ranged/grenade/shared_grenade_fragmentation.iff")
|
|
FLOAT_VARIABLE(TAG_AIRT, 1.0)
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// throw_grenade_far_fragmentation
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("throw_grenade_far_fragmentation")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED)
|
|
STRING_VARIABLE(TAG_AACT, "throw")
|
|
STRING_VARIABLE(TAG_FBOT, "object/weapon/ranged/grenade/shared_grenade_fragmentation.iff")
|
|
FLOAT_VARIABLE(TAG_AIRT, 1.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
// ======================================================================
|
|
// throw_grenade_near_glop
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("throw_grenade_near_glop")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED)
|
|
STRING_VARIABLE(TAG_AACT, "throw")
|
|
STRING_VARIABLE(TAG_FBOT, "object/weapon/ranged/grenade/shared_grenade_glop.iff")
|
|
FLOAT_VARIABLE(TAG_AIRT, 1.0)
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// throw_grenade_medium_glop
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("throw_grenade_medium_glop")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED)
|
|
STRING_VARIABLE(TAG_AACT, "throw")
|
|
STRING_VARIABLE(TAG_FBOT, "object/weapon/ranged/grenade/shared_grenade_glop.iff")
|
|
FLOAT_VARIABLE(TAG_AIRT, 1.0)
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// throw_grenade_far_glop
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("throw_grenade_far_glop")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED)
|
|
STRING_VARIABLE(TAG_AACT, "throw")
|
|
STRING_VARIABLE(TAG_FBOT, "object/weapon/ranged/grenade/shared_grenade_glop.iff")
|
|
FLOAT_VARIABLE(TAG_AIRT, 1.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// throw_grenade_near_imperial_detonator
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("throw_grenade_near_imperial_detonator")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED)
|
|
STRING_VARIABLE(TAG_AACT, "throw")
|
|
STRING_VARIABLE(TAG_FBOT, "object/weapon/ranged/grenade/shared_grenade_imperial_detonator.iff")
|
|
FLOAT_VARIABLE(TAG_AIRT, 1.0)
|
|
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// throw_grenade_medium_imperial_detonator
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("throw_grenade_medium_imperial_detonator")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED)
|
|
STRING_VARIABLE(TAG_AACT, "throw")
|
|
STRING_VARIABLE(TAG_FBOT, "object/weapon/ranged/grenade/shared_grenade_imperial_detonator.iff")
|
|
FLOAT_VARIABLE(TAG_AIRT, 1.0)
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// throw_grenade_far_imperial_detonator
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("throw_grenade_far_imperial_detonator")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED)
|
|
STRING_VARIABLE(TAG_AACT, "throw")
|
|
STRING_VARIABLE(TAG_FBOT, "object/weapon/ranged/grenade/shared_grenade_imperial_detonator.iff")
|
|
FLOAT_VARIABLE(TAG_AIRT, 1.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// throw_grenade_near_proton
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("throw_grenade_near_proton")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED)
|
|
STRING_VARIABLE(TAG_AACT, "throw")
|
|
STRING_VARIABLE(TAG_FBOT, "object/weapon/ranged/grenade/shared_grenade_proton.iff")
|
|
FLOAT_VARIABLE(TAG_AIRT, 1.0)
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// throw_grenade_medium_proton
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("throw_grenade_medium_proton")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED)
|
|
STRING_VARIABLE(TAG_AACT, "throw")
|
|
STRING_VARIABLE(TAG_FBOT, "object/weapon/ranged/grenade/shared_grenade_proton.iff")
|
|
FLOAT_VARIABLE(TAG_AIRT, 1.0)
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// throw_grenade_far_proton
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("throw_grenade_far_proton")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED)
|
|
STRING_VARIABLE(TAG_AACT, "throw")
|
|
STRING_VARIABLE(TAG_FBOT, "object/weapon/ranged/grenade/shared_grenade_proton.iff")
|
|
FLOAT_VARIABLE(TAG_AIRT, 1.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// throw_grenade_near_thermal_detonator
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("throw_grenade_near_thermal_detonator")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED)
|
|
STRING_VARIABLE(TAG_AACT, "throw")
|
|
STRING_VARIABLE(TAG_FBOT, "object/weapon/ranged/grenade/shared_grenade_thermal_detonator.iff")
|
|
FLOAT_VARIABLE(TAG_AIRT, 1.0)
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// throw_grenade_medium_thermal_detonator
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("throw_grenade_medium_thermal_detonator")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED)
|
|
STRING_VARIABLE(TAG_AACT, "throw")
|
|
STRING_VARIABLE(TAG_FBOT, "object/weapon/ranged/grenade/shared_grenade_thermal_detonator.iff")
|
|
FLOAT_VARIABLE(TAG_AIRT, 1.0)
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// throw_grenade_far_thermal_detonator
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("throw_grenade_far_thermal_detonator")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED)
|
|
STRING_VARIABLE(TAG_AACT, "throw")
|
|
STRING_VARIABLE(TAG_FBOT, "object/weapon/ranged/grenade/shared_grenade_thermal_detonator.iff")
|
|
FLOAT_VARIABLE(TAG_AIRT, 1.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Get hit grenade near light
|
|
// ======================================================================
|
|
START_KEY_ENTRY("get_hit_grenade_near_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/wait_play_1.pst", PRI_GREN_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "")
|
|
FLOAT_VARIABLE(TAG_TIME, 1.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/wait_play_1.pst", PRI_GREN_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "get_hit_add")
|
|
FLOAT_VARIABLE(TAG_TIME, 1.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Get hit grenade medium light
|
|
// ======================================================================
|
|
START_KEY_ENTRY("get_hit_grenade_medium_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/wait_play_1.pst", PRI_GREN_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "")
|
|
FLOAT_VARIABLE(TAG_TIME, 1.5)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/wait_play_1.pst", PRI_GREN_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "get_hit_add")
|
|
FLOAT_VARIABLE(TAG_TIME, 1.5)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// Get hit grenade far light
|
|
// ======================================================================
|
|
START_KEY_ENTRY("get_hit_grenade_far_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/wait_play_1.pst", PRI_GREN_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "")
|
|
FLOAT_VARIABLE(TAG_TIME, 2.5)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/wait_play_1.pst", PRI_GREN_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "get_hit_add")
|
|
FLOAT_VARIABLE(TAG_TIME, 2.5)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// Get hit grenade near medium
|
|
// ======================================================================
|
|
START_KEY_ENTRY("get_hit_grenade_near_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/wait_play_1.pst", PRI_GREN_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "")
|
|
FLOAT_VARIABLE(TAG_TIME, 1.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/wait_play_1.pst", PRI_GREN_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "get_hit_add")
|
|
FLOAT_VARIABLE(TAG_TIME, 1.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Get hit grenade medium medium
|
|
// ======================================================================
|
|
START_KEY_ENTRY("get_hit_grenade_medium_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/wait_play_1.pst", PRI_GREN_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "")
|
|
FLOAT_VARIABLE(TAG_TIME, 1.5)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/wait_play_1.pst", PRI_GREN_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "get_hit_add")
|
|
FLOAT_VARIABLE(TAG_TIME, 1.5)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// Get hit grenade far medium
|
|
// ======================================================================
|
|
START_KEY_ENTRY("get_hit_grenade_far_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/wait_play_1.pst", PRI_GREN_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "")
|
|
FLOAT_VARIABLE(TAG_TIME, 2.5)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/wait_play_1.pst", PRI_GREN_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "get_hit_add")
|
|
FLOAT_VARIABLE(TAG_TIME, 2.5)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// throw_trap_enraging_spur
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("throw_trap_enraging_spur")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED)
|
|
STRING_VARIABLE(TAG_AACT, "throw")
|
|
STRING_VARIABLE(TAG_FBOT, "object/tangible/scout/trap/shared_trap_enraging_spur.iff")
|
|
FLOAT_VARIABLE(TAG_AIRT, 0.8)
|
|
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// throw_trap_flash_bomb
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("throw_trap_flash_bomb")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED)
|
|
STRING_VARIABLE(TAG_AACT, "throw")
|
|
STRING_VARIABLE(TAG_FBOT, "object/tangible/scout/trap/shared_trap_flash_bomb.iff")
|
|
FLOAT_VARIABLE(TAG_AIRT, 0.8)
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// throw_trap_noise_maker
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("throw_trap_noise_maker")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED)
|
|
STRING_VARIABLE(TAG_AACT, "throw")
|
|
STRING_VARIABLE(TAG_FBOT, "object/tangible/scout/trap/shared_trap_noise_maker.iff")
|
|
FLOAT_VARIABLE(TAG_AIRT, 0.8)
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// throw_trap_sonic_pulse
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("throw_trap_sonic_pulse")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED)
|
|
STRING_VARIABLE(TAG_AACT, "throw")
|
|
STRING_VARIABLE(TAG_FBOT, "object/tangible/scout/trap/shared_trap_sonic_pulse.iff")
|
|
FLOAT_VARIABLE(TAG_AIRT, 0.8)
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// throw_trap_tranq_dart
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("throw_trap_tranq_dart")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED)
|
|
STRING_VARIABLE(TAG_AACT, "throw")
|
|
STRING_VARIABLE(TAG_FBOT, "object/tangible/scout/trap/shared_trap_tranq_dart.iff")
|
|
FLOAT_VARIABLE(TAG_AIRT, 0.8)
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// throw_trap_drowsy_dart
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("throw_trap_drowsy_dart")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED)
|
|
STRING_VARIABLE(TAG_AACT, "throw")
|
|
STRING_VARIABLE(TAG_FBOT, "object/tangible/scout/trap/shared_trap_drowsy_dart.iff")
|
|
FLOAT_VARIABLE(TAG_AIRT, 0.8)
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// throw_trap_webber
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("throw_trap_webber")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED)
|
|
STRING_VARIABLE(TAG_AACT, "throw")
|
|
STRING_VARIABLE(TAG_FBOT, "object/tangible/scout/trap/shared_trap_webber.iff")
|
|
FLOAT_VARIABLE(TAG_AIRT, 0.8)
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// throw_trap_melee_def_1
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("throw_trap_melee_def_1")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED)
|
|
STRING_VARIABLE(TAG_AACT, "throw")
|
|
STRING_VARIABLE(TAG_FBOT, "object/tangible/scout/trap/shared_trap_melee_def_1.iff")
|
|
FLOAT_VARIABLE(TAG_AIRT, 0.8)
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// throw_trap_melee_ranged_def_1
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("throw_trap_melee_ranged_def_1")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED)
|
|
STRING_VARIABLE(TAG_AACT, "throw")
|
|
STRING_VARIABLE(TAG_FBOT, "object/tangible/scout/trap/shared_trap_melee_ranged_def_1.iff")
|
|
FLOAT_VARIABLE(TAG_AIRT, 0.8)
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// throw_trap_ranged_def_1
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("throw_trap_ranged_def_1")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED)
|
|
STRING_VARIABLE(TAG_AACT, "throw")
|
|
STRING_VARIABLE(TAG_FBOT, "object/tangible/scout/trap/shared_trap_ranged_def_1.iff")
|
|
FLOAT_VARIABLE(TAG_AIRT, 0.8)
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// throw_trap_state_def_1
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("throw_trap_state_def_1")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED)
|
|
STRING_VARIABLE(TAG_AACT, "throw")
|
|
STRING_VARIABLE(TAG_FBOT, "object/tangible/scout/trap/shared_trap_state_def_1.iff")
|
|
FLOAT_VARIABLE(TAG_AIRT, 0.8)
|
|
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// CREATURE/NON-HUMANOID ATTACKS GO BELOW THIS LINE
|
|
// ======================================================================
|
|
|
|
|
|
// ======================================================================
|
|
// creature_attack_light
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("creature_attack_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_light")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_light")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_light")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_light")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_light")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_light")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Creature Attack special 1 medium
|
|
// ======================================================================
|
|
START_KEY_ENTRY("creature_attack_special_1_heavy")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_1")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_1")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Creature Attack special_1 light
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("creature_attack_special_1_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_1")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_1")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_1")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
// ======================================================================
|
|
// Creature Attack special 1 medium
|
|
// ======================================================================
|
|
START_KEY_ENTRY("creature_attack_special_2_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_2")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_2")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Creature Attack special_1 light
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("creature_attack_special_2_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_2")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_2")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_special_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
|
|
// ======================================================================
|
|
// Creature Attack Medium
|
|
// ======================================================================
|
|
START_KEY_ENTRY("creature_attack_heavy")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_heavy")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_heavy")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_heavy")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_heavy")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_heavy")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_heavy")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
// ======================================================================
|
|
// creature_attack_ranged
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("creature_attack_ranged_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_ranged")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_ranged")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_ranged")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_ranged")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_ranged")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_ranged")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Creature Attack Medium
|
|
// ======================================================================
|
|
START_KEY_ENTRY("creature_attack_ranged_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_ranged")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_ranged")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_ranged")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_ranged")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_ranged")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_ranged")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
|
|
// ======================================================================
|
|
// Droid firing attack
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("droid_attack_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_light")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_light")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_light")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_light")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_light")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_light")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Droid firing Attack Medium
|
|
// ======================================================================
|
|
START_KEY_ENTRY("droid_attack_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_heavy")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_heavy")
|
|
STRING_VARIABLE(TAG_DHAC, "get_hit_add")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_heavy")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_heavy")
|
|
STRING_VARIABLE(TAG_DHAC, "dodge")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_heavy")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW)
|
|
STRING_VARIABLE(TAG_AACT, "attack_heavy")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// Fire turret Light
|
|
// ======================================================================
|
|
START_KEY_ENTRY("fire_turret_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_turret_react.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_turret.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_turret_react.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_turret.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_turret_react.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_turret.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
// ======================================================================
|
|
// Fire turret Medium
|
|
// ======================================================================
|
|
START_KEY_ENTRY("fire_turret_medium")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_turret_react.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_turret.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_turret_react.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_turret.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_turret_react.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_turret.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// Cyborg Lightning *force lightning 1 particle level 5, light // dont mispell or damon gets persnickety
|
|
// ======================================================================
|
|
START_KEY_ENTRY("cyborg_lightning_1_particle_level_5_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2a")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_r")
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_electricity.prt")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
//sendSystemMessageTestingOnly
|
|
INT_VARIABLE(TAG_LEVL, 5) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.5) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.5) // Death fraction: fraction of time to shrink the effect at end.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2a")
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_r")
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_electricity.prt")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
//sendSystemMessageTestingOnly
|
|
INT_VARIABLE(TAG_LEVL, 5) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.5) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.5) // Death fraction: fraction of time to shrink the effect at end.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_NONE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_SPECIAL_MOVE)
|
|
STRING_VARIABLE(TAG_AACT, "combo_2a")
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
STRING_VARIABLE(TAG_EHPT, "hold_r")
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_electricity.prt")
|
|
STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime.
|
|
//sendSystemMessageTestingOnly
|
|
INT_VARIABLE(TAG_LEVL, 5) // Set the coolness level of the effect. Use 1-5.
|
|
FLOAT_VARIABLE(TAG_GFRC, 0.5) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start
|
|
FLOAT_VARIABLE(TAG_DFRC, 0.5) // Death fraction: fraction of time to shrink the effect at end.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
//bounty burn 1
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("bounty_burn_1")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_bhunter_burn_flame.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_bhunter_burn_flame.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_bhunter_burn_flame.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_bhunter_burn_flame.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "dodge")
|
|
FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
//droid flame jet 1
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("flame_jet_1")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_none.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_none.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_none.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_none.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "dodge")
|
|
FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect.
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
//flamethrower cone ice gun 1 light
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("fire_flame_thrower_cone_ice_1_light")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_arc.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_ice_2.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 0.75) // Time duration for effect.
|
|
FLOAT_VARIABLE(TAG_ADML, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_arc.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_ice_2.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
FLOAT_VARIABLE(TAG_ATTL, 0.75) // Time duration for effect.
|
|
FLOAT_VARIABLE(TAG_ADML, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE)
|
|
START_DEFENDER_END_POSTURE_BLOCK
|
|
START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_arc.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_ice_2.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "")
|
|
FLOAT_VARIABLE(TAG_ATTL, 0.75) // Time duration for effect.
|
|
FLOAT_VARIABLE(TAG_ADML, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY
|
|
START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_arc.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_ice_2.prt") // Particle system name.
|
|
STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system.
|
|
STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system.
|
|
STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime.
|
|
STRING_VARIABLE(TAG_DACT, "dodge")
|
|
FLOAT_VARIABLE(TAG_ATTL, 0.75) // Time duration for effect.
|
|
FLOAT_VARIABLE(TAG_ADML, 0.0)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_END_POSTURE_ENTRY_DEFAULT
|
|
END_DEFENDER_END_POSTURE_BLOCK
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// NEW KEY ENTRIES GO DIRECTLY ABOVE THIS, AT SAME INDENTION LEVEL.
|
|
// ======================================================================
|
|
|
|
// ======================================================================
|
|
// TRF TODD TEST: fire turret
|
|
// ======================================================================
|
|
START_KEY_ENTRY("fire_turret")
|
|
START_DEFENDER_DISPOSITION_BLOCK
|
|
START_DEFENDER_DISPOSITION_ENTRY(DD_HIT)
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_turret.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_DACT, "get_hit_add")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_DISPOSITION_ENTRY
|
|
|
|
START_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/fire_turret.pst", PRI_MED)
|
|
STRING_VARIABLE(TAG_DACT, "duck")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_DEFENDER_DISPOSITION_ENTRY_DEFAULT
|
|
END_DEFENDER_DISPOSITION_BLOCK
|
|
END_KEY_ENTRY
|
|
|
|
|
|
// ======================================================================
|
|
// death_troopers_zombie_throw
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("death_troopers_afflicted_toss")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/creature_throw.pst", PRI_GREN_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_ranged")
|
|
STRING_VARIABLE(TAG_FBOT, "object/weapon/ranged/grenade/shared_death_troopers_afflicted_weapon.iff")
|
|
FLOAT_VARIABLE(TAG_AIRT, 0.8)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// wampa_boss_tauntaun_throw_prep
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("wampa_boss_tauntaun_throw_prep")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "eat")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// wampa_boss_tauntaun_throw
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("wampa_boss_tauntaun_throw")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/creature_throw.pst", PRI_GREN_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_ranged")
|
|
STRING_VARIABLE(TAG_FBOT, "object/weapon/ranged/grenade/shared_tauntaun_corpse_weapon.iff")
|
|
FLOAT_VARIABLE(TAG_AIRT, 0.8)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// wampa_boss_ice_throw_prep
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("wampa_boss_ice_throw_prep")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "trick_2")
|
|
STRING_VARIABLE(TAG_DHAC, "")
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
// ======================================================================
|
|
// wampa_boss_ice_throw
|
|
// ======================================================================
|
|
|
|
START_KEY_ENTRY("wampa_boss_ice_throw")
|
|
START_SINGLE_SCRIPT_WITH_VARS("playback/creature_throw.pst", PRI_GREN_HIGH)
|
|
STRING_VARIABLE(TAG_AACT, "attack_ranged")
|
|
STRING_VARIABLE(TAG_FBOT, "object/weapon/ranged/grenade/shared_snow_blast_weapon.iff")
|
|
FLOAT_VARIABLE(TAG_AIRT, 0.8)
|
|
END_SINGLE_SCRIPT_WITH_VARS
|
|
END_KEY_ENTRY
|
|
|
|
|
|
END_VERSION
|
|
END_CLIENT_COMBAT_MANAGER_FILE
|