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serverdata/quest/ep3_carl_surrogate_hunter.qst

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<?xml version="1.0"?>
<quest version="1.0" >
<tasks availableId="14" >
<task type="Destroy Multiple and Loot" id="0" taskOnFail="false" >
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="Minstyngar's Horn" name="journalEntryTitle" />
<data value="Kill a Minstyngar in the Wroshyr Canopy and take their Horn as a trophy. Only a horn of pristine quality will be acceptable." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="true" name="showSystemMessages" />
<data value="true" name="allowRepeats" />
<data value="sound/mus_wookiee_quest_accept.snd" name="musicOnActivate" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="CreatureType" />
<data value="Pristine Horn" name="LootItemName" />
<data value="1" name="NumberItemsRequired" />
<data value="18" name="LootDropPercent" />
<data value="0" name="RewardCredits" />
<task type="Timer" id="1" taskOnFail="false" >
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="" name="journalEntryTitle" />
<data value="" name="journalEntryDescription" />
<data value="false" name="isVisible" />
<data value="0" name="showSystemMessages" />
<data value="0" name="allowRepeats" />
<data value="" name="musicOnActivate" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="12" name="Min Time" />
<data value="14" name="Max Time" />
<task type="Encounter" id="2" taskOnFail="false" >
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="Attacked" name="journalEntryTitle" />
<data value="A Trandoshan slaver appears to have taken offense to your presence and attack." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="true" name="showSystemMessages" />
<data value="0" name="allowRepeats" />
<data value="sound/mus_wookiee_quest_accept.snd" name="musicOnActivate" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="ep3_slaver_blackscale_guard_rryatt" name="Creature Type" />
<data value="1" name="Count" />
<data value="0" name="Min Distance" />
<data value="0" name="Max Distance" />
<data value="Any" name="Direction" />
<data value="taskTrandoAttack" name="taskName" />
<data value="" name="grantQuestOnComplete" />
<data value="" name="grantQuestOnFail" />
<task type="Wait for Signal" id="12" taskOnFail="false" >
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="" name="journalEntryTitle" />
<data value="" name="journalEntryDescription" />
<data value="encounterDefeated" name="taskName" />
<data value="false" name="isVisible" />
<data value="0" name="showSystemMessages" />
<data value="0" name="allowRepeats" />
<data value="" name="musicOnActivate" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="" name="grantQuestOnFail" />
<data value="" name="Signal Name" />
<data value="" name="waypointName" />
<data value="0.0" name="LocationZ(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="0.0" name="LocationX(m)" />
<data value="tatooine" name="Planet" />
<data value="0" name="createWaypoint" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="signalsOnFail" />
<data value="" name="signalsOnComplete" />
<data value="" name="buildingCellName" />
<data value="" name="interiorWaypointAppearance" />
<data value="" name="entranceWaypointName" />
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<data value="0.0" name="EntranceLocationY(m)" />
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<data value="0" name="createEntranceWaypoint" />
<data value="0" name="waitMarkerZ" />
<data value="0" name="waitMarkerY" />
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<data value="" name="waitMarkerCellName" />
<data value="0" name="waitMarkerBuilding" />
<data value="" name="waitMarkerPlanetName" />
<data value="" name="waitMarkerTemplate" />
<data value="0" name="waitMarkerCreate" />
<data value="0" name="Time To Complete" />
</task>
<data value="" name="waypointName" />
<data value="0.0" name="LocationZ(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="0.0" name="LocationX(m)" />
<data value="tatooine" name="Planet" />
<data value="0" name="createWaypoint" />
<data value="0.0" name="Spawn Offset Location Z(m)" />
<data value="0.0" name="Spawn Offset Location X(m)" />
<task type="Wait for Signal" id="13" taskOnFail="true" >
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<data value="" name="exclusionTasks" />
<data value="" name="journalEntryTitle" />
<data value="" name="journalEntryDescription" />
<data value="encounterFailed" name="taskName" />
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<data value="0" name="showSystemMessages" />
<data value="0" name="allowRepeats" />
<data value="" name="musicOnActivate" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="" name="grantQuestOnFail" />
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<data value="tatooine" name="Planet" />
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<data value="" name="musicOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
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<data value="" name="signalsOnComplete" />
<data value="" name="buildingCellName" />
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<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
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<data value="" name="taskName" />
<data value="" name="grantQuestOnComplete" />
<data value="" name="grantQuestOnFail" />
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<data value="0.0" name="LocationY(m)" />
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<data value="tatooine" name="Planet" />
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<data value="" name="musicOnFail" />
<data value="" name="musicOnComplete" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="signalsOnFail" />
<data value="" name="signalsOnComplete" />
<data value="" name="buildingCellName" />
<data value="" name="interiorWaypointAppearance" />
<data value="" name="entranceWaypointName" />
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<data value="0.0" name="EntranceLocationY(m)" />
<data value="0.0" name="EntranceLocationX(m)" />
<data value="0" name="createEntranceWaypoint" />
</task>
<task type="Wait for Signal" id="3" taskOnFail="false" >
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="Collect your reward" name="journalEntryTitle" />
<data value="Return the Pristine Horn to Carl Mosik" name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="true" name="showSystemMessages" />
<data value="0" name="allowRepeats" />
<data value="" name="musicOnActivate" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="signalCarlRewardRifle" name="Signal Name" />
<data value="taskCarlRewardRifle" name="taskName" />
<data value="" name="grantQuestOnComplete" />
<data value="" name="grantQuestOnFail" />
<data value="" name="waypointName" />
<data value="0.0" name="LocationZ(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="0.0" name="LocationX(m)" />
<data value="tatooine" name="Planet" />
<data value="0" name="createWaypoint" />
<task type="Reward" id="9" taskOnFail="false" >
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="" name="journalEntryTitle" />
<data value="" name="journalEntryDescription" />
<data value="false" name="isVisible" />
<data value="0" name="showSystemMessages" />
<data value="0" name="allowRepeats" />
<data value="" name="musicOnActivate" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="Experience Type" />
<data value="0" name="Experience Amount" />
<data value="Rebel" name="Faction Name" />
<data value="0" name="Faction Amount" />
<data value="0" name="Bank Credits" />
<data value="" name="Item" />
<data value="" name="taskName" />
<data value="" name="grantQuestOnComplete" />
<data value="" name="grantQuestOnFail" />
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<data value="tatooine" name="Planet" />
<data value="0" name="createWaypoint" />
<task type="Immediately Complete Quest" id="8" taskOnFail="false" >
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="" name="journalEntryTitle" />
<data value="" name="journalEntryDescription" />
<data value="false" name="isVisible" />
<data value="0" name="showSystemMessages" />
<data value="0" name="allowRepeats" />
<data value="" name="musicOnActivate" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="taskName" />
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<data value="" name="musicOnComplete" />
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<data value="" name="signalsOnFail" />
<data value="" name="signalsOnComplete" />
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</task>
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="0" name="CountItem" />
<data value="1" name="Elemental Value" />
<data value="1" name="Efficiency" />
<data value="1" name="Damage" />
<data value="1" name="Speed" />
<data value="1" name="CountWeapon" />
<data value="object/weapon/ranged/carbine/carbine_proton.iff" name="Weapon" />
<data value="0.1" name="Quality" />
<data value="1" name="CountArmor" />
<data value="" name="Armor" />
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<data value="0" name="createEntranceWaypoint" />
<data value="1" name="lootCount" />
<data value="" name="lootName" />
<data value="" name="Reward Badge" />
</task>
<data value="sound/mus_wookiee_quest_success.snd" name="musicOnComplete" />
<data value="" name="musicOnFail" />
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</task>
<data value="" name="taskName" />
<data value="" name="grantQuestOnComplete" />
<data value="" name="grantQuestOnFail" />
<data value="minstyngar" name="Social Group" />
<data value="" name="requiredRegion" />
<data value="" name="waypointName" />
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<data value="sound/mus_wookiee_quest_success.snd" name="musicOnComplete" />
<data value="" name="musicOnFail" />
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<data value="0.0" name="EntranceLocationX(m)" />
<data value="0" name="createEntranceWaypoint" />
</task>
</tasks>
<list>
<data value="The Minstyngar's Horn" name="journalEntryTitle" />
<data value="You met a hunter named Carl Mosik at the start of the Ryyatt trail that wants to hire you to do a bit of hunting for him." name="journalEntryDescription" />
<data value="" name="prerequisiteQuests" />
<data value="" name="exclusionQuests" />
<data value="true" name="allowRepeats" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="Rryatt Trail" name="category" />
<data value="true" name="completeWhenTasksComplete" />
<data value="64" name="Level" />
<data value="3" name="Tier" />
<data value="solo" name="Type" />
<data value="" name="journalEntryCompletionSummary" />
<data value="true" name="journalVisible" />
<data value="" name="Reward Badge" />
<data value="0.1" name="Quality" />
<data value="1" name="CountArmor" />
<data value="" name="Armor" />
<data value="0.1" name="Elemental Value" />
<data value="0.1" name="Efficiency" />
<data value="0.1" name="Damage" />
<data value="0.1" name="Speed" />
<data value="1" name="CountWeapon" />
<data value="" name="Weapon" />
<data value="1" name="CountItem" />
<data value="" name="Item" />
<data value="1" name="exclusivelootCount10" />
<data value="" name="exclusivelootName10" />
<data value="1" name="exclusivelootCount9" />
<data value="" name="exclusivelootName9" />
<data value="1" name="exclusivelootCount8" />
<data value="" name="exclusivelootName8" />
<data value="1" name="exclusivelootCount7" />
<data value="" name="exclusivelootName7" />
<data value="1" name="exclusivelootCount6" />
<data value="" name="exclusivelootName6" />
<data value="1" name="exclusivelootCount4" />
<data value="" name="exclusivelootName4" />
<data value="1" name="exclusivelootCount3" />
<data value="" name="exclusivelootName3" />
<data value="1" name="exclusivelootCount2" />
<data value="" name="exclusivelootName2" />
<data value="1" name="exclusivelootCount1" />
<data value="" name="exclusivelootName1" />
<data value="1" name="exclusivelootCount" />
<data value="" name="exclusivelootName" />
<data value="1" name="lootCount3" />
<data value="" name="lootName3" />
<data value="1" name="lootCount2" />
<data value="" name="lootName2" />
<data value="1" name="lootCount" />
<data value="" name="lootName" />
<data value="0" name="Bank Credits" />
<data value="0" name="Faction Amount" />
<data value="Rebel" name="Faction Name" />
<data value="0" name="Experience Amount" />
<data value="quest_combat" name="Experience Type" />
<data value="" name="conditionalQuestGrantQuestsThatMustBeCompleted" />
<data value="" name="conditionalQuestGrantQuestToGive" />
</list>
</quest>